Some time ago I was the DM for a one shot that envolved a level 4 party, theirs objective were to stop a elder brain and beat a lot of puzzles in a crashed nautiloid with the help of a friendly mind flayer, I got this adventure from a one shot compilation book, but I just can't remember or find it anywhere in the internet. Can anybody help me remember ??
Some time ago I was the DM for a one shot that envolved a level 4 party, theirs objective were to stop a elder brain and beat a lot of puzzles in a crashed nautiloid with the help of a friendly mind flayer, I got this adventure from a one shot compilation book, but I just can't remember or find it anywhere in the internet. Can anybody help me remember ??
It sounds like the fifth adventure from "In Volo's wake". Mind flayer who cut themselves from the hivemind because the elder brain was performing a ritual to drive people within and area insane due to a Beholder controling them. They needed to activate 5 glyphs to open a path from the hull to the bridge of the nautilus (one in the prison and guarded by qualoths, one in a room with a poison gas trap, one in a room with an impaled mimdflayer you can try saving and two at two extremes of a room that had to be activated simultsneously). Rather than kill the elder brain you have to disconnect it from the ritual.
That sounds about right?
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Some time ago I was the DM for a one shot that envolved a level 4 party, theirs objective were to stop a elder brain and beat a lot of puzzles in a crashed nautiloid with the help of a friendly mind flayer, I got this adventure from a one shot compilation book, but I just can't remember or find it anywhere in the internet. Can anybody help me remember ??
It sounds like the fifth adventure from "In Volo's wake". Mind flayer who cut themselves from the hivemind because the elder brain was performing a ritual to drive people within and area insane due to a Beholder controling them. They needed to activate 5 glyphs to open a path from the hull to the bridge of the nautilus (one in the prison and guarded by qualoths, one in a room with a poison gas trap, one in a room with an impaled mimdflayer you can try saving and two at two extremes of a room that had to be activated simultsneously). Rather than kill the elder brain you have to disconnect it from the ritual.
That sounds about right?