so i am trying to run a false hydra in my campaign and one of my players is using detect magic to search the town for whatever seems to be cursing it. I let that player see a strange tint cover the town from the hydras mind song. i cant decide if, when the hyrda comes out to feed if detect magic will work like a faerie fire outline or if they just see some distortions in the general area. if i did make the outline i would probably make them roll a wisdom save after they look away.
i am wondering how other dms would adjudicate the detect magic spell with false hydras
I assume it's this. In any case, the false hydra isn't invisible, it's using a charm type effect to be unnoticed, and detect magic won't protect against that, though Protection from Evil and Good should either help or render the target immune, and Mind Blank should render the target immune. Really up to the DM though, the false hydra is definitely the type of stuff that would fit nicely in VRGtR (particularly Psychological Horror) so the general advice it has on horror campaigns would likely be useful.
it is a homebrew, this is the false hydra i was looking at. the general is that detect magic would not let a player see the hydra because the issue is that they forget it as soon as they see it.
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so i am trying to run a false hydra in my campaign and one of my players is using detect magic to search the town for whatever seems to be cursing it. I let that player see a strange tint cover the town from the hydras mind song. i cant decide if, when the hyrda comes out to feed if detect magic will work like a faerie fire outline or if they just see some distortions in the general area. if i did make the outline i would probably make them roll a wisdom save after they look away.
i am wondering how other dms would adjudicate the detect magic spell with false hydras
What's a false hydra? Some kind of homebrew? If so, do you have stats for whatever it is?
I assume it's this. In any case, the false hydra isn't invisible, it's using a charm type effect to be unnoticed, and detect magic won't protect against that, though Protection from Evil and Good should either help or render the target immune, and Mind Blank should render the target immune. Really up to the DM though, the false hydra is definitely the type of stuff that would fit nicely in VRGtR (particularly Psychological Horror) so the general advice it has on horror campaigns would likely be useful.
that is the one, thanks for the clarification
it is a homebrew, this is the false hydra i was looking at. the general is that detect magic would not let a player see the hydra because the issue is that they forget it as soon as they see it.