So I have a campaign planned for my school D&D club party of 5 that I'm DMing for. The party is part of an adventurers guild that takes full parties as names teams and tracks their accomplishments with magic rings while they do quests which updates a sort of leaderboard back at the city. Now, twice a year the guild holds a tournament for each rank (all parties start at rank one when they sign up), where the winning party will be promoted up a rank for more challenging quests and much better pay.
The party will likely be at the top of their rank's leaderboard if they play well, but they will be evenly matched by another party, being a party of four kobolds. Occasionally the party will clash with these rivals during quests but will not directly battle each other and I want the players to get a strong competitive feeling against these four.
Now, I won't be simulating entire adventures for this party, but I want to make their growth feel realistically on par with the players, any tips on how to do this best?
Every time one of your guys tried something and it didn’t work, his opposite number on the kobold team tried the same thing and it worked and it looked completely legendary.
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So I have a campaign planned for my school D&D club party of 5 that I'm DMing for. The party is part of an adventurers guild that takes full parties as names teams and tracks their accomplishments with magic rings while they do quests which updates a sort of leaderboard back at the city. Now, twice a year the guild holds a tournament for each rank (all parties start at rank one when they sign up), where the winning party will be promoted up a rank for more challenging quests and much better pay.
The party will likely be at the top of their rank's leaderboard if they play well, but they will be evenly matched by another party, being a party of four kobolds. Occasionally the party will clash with these rivals during quests but will not directly battle each other and I want the players to get a strong competitive feeling against these four.
Now, I won't be simulating entire adventures for this party, but I want to make their growth feel realistically on par with the players, any tips on how to do this best?
"I told you don't touch that darn thing"
- Dell Conagher
Every time one of your guys tried something and it didn’t work, his opposite number on the kobold team tried the same thing and it worked and it looked completely legendary.