So first, please do not start an endless argument of which is best. If I was to buy a premade module/campaign, does not matter what level or tier, which should I spend my precious money on? Cost does not matter.
I mean...what are you looking for? "Best" is an inherently subjective appellation, and the modules on the market differ vastly in tone, which means that what qualifies as one DM's or group's best is another DM's/group's absolute raging dumpster fire.
I mean...what are you looking for? "Best" is an inherently subjective appellation, and the modules on the market differ vastly in tone, which means that what qualifies as one DM's or group's best is another DM's/group's absolute raging dumpster fire.
100% true. Best thing to do, IMO, is to pick out 3 or 4 that interest you the most to run. Then ask your players which one they think sounds the most fun to play. I did that and ended up running LMoP and DoIP combined, made a fantastic campaign.
I prefer collections of modules. I've gotten a ton of mileage out of Tales from the Yawning Portal. If you like writing your own stories but you also like not having to prepare every page of content yourself, books like TfYP or Ghosts of Saltmarsh, or Candlekeep Mysteries are good. You can arrange the story how you like, but include adventures and dungeons from them scattered around your world as you see fit.
I also really like Dungeon of the Mad Mage, mostly due to its sheer size. Even if you don't run it as written, it's such a big Dungeon that you can basically use it as a reference text and steal things like characters, puzzles, traps, locations, or factions wholesale.
That said, if you're just starting out as a DM and looking for more guidance on how to structure an adventure, I'd go with a traditional published beginner adventure like Lost Mines of Phandelver. But there are advantages to both styles.
So first, please do not start an endless argument of which is best. If I was to buy a premade module/campaign, does not matter what level or tier, which should I spend my precious money on? Cost does not matter.
Thanks in advance.
I recommend Tomb of Annihilation. I ran it for about 2 years or so with the same group. It is soooo deep, and it has room for RP, exploration, combat, and improvisation. You might run it more quickly, but my group had fun exploring many areas in detail. We all seemed to enjoy it.
Good luck!
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So first, please do not start an endless argument of which is best. If I was to buy a premade module/campaign, does not matter what level or tier, which should I spend my precious money on? Cost does not matter.
Thanks in advance.
I mean...what are you looking for? "Best" is an inherently subjective appellation, and the modules on the market differ vastly in tone, which means that what qualifies as one DM's or group's best is another DM's/group's absolute raging dumpster fire.
100% true. Best thing to do, IMO, is to pick out 3 or 4 that interest you the most to run. Then ask your players which one they think sounds the most fun to play. I did that and ended up running LMoP and DoIP combined, made a fantastic campaign.
I prefer collections of modules. I've gotten a ton of mileage out of Tales from the Yawning Portal. If you like writing your own stories but you also like not having to prepare every page of content yourself, books like TfYP or Ghosts of Saltmarsh, or Candlekeep Mysteries are good. You can arrange the story how you like, but include adventures and dungeons from them scattered around your world as you see fit.
I also really like Dungeon of the Mad Mage, mostly due to its sheer size. Even if you don't run it as written, it's such a big Dungeon that you can basically use it as a reference text and steal things like characters, puzzles, traps, locations, or factions wholesale.
That said, if you're just starting out as a DM and looking for more guidance on how to structure an adventure, I'd go with a traditional published beginner adventure like Lost Mines of Phandelver. But there are advantages to both styles.
Rrakkma is indisputably the best adventure ever written for 5e. I plant my flag on this hill.
Jander Sunstar is the thinking person's Drizzt, fight me.
I recommend Tomb of Annihilation. I ran it for about 2 years or so with the same group. It is soooo deep, and it has room for RP, exploration, combat, and improvisation. You might run it more quickly, but my group had fun exploring many areas in detail. We all seemed to enjoy it.
Good luck!