I think one thing to consider here is the stakes. Is anything really going to change if the player identifies the language? If major consequences hinged on something, it might be worth it to really think it through and develop some kind of system, but in a case like this I think OP's way of handling it is honestly the best route - adjudicate something quickly and then move on with the game.
While the stakes of this one instance might be low, when I do something like this- in my games, I set precedent. And I will handle it in the same way in the future, because that is what the players are going to expect the next time a similar instance comes up.
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While the stakes of this one instance might be low, when I do something like this- in my games, I set precedent. And I will handle it in the same way in the future, because that is what the players are going to expect the next time a similar instance comes up.