Paladin Oath Of Redemption - Themed Mini Encounters/Challenges any Ideas or Suggestions?
Have started a new campaign with a player wanting to play a Paladin - Oath of Redemption he's level 2 now so next would be the Oath taking level... Any suggestions on little "Redemption" themed scenes encounters I might incorporate?
So far the only things I've come up with and incorporated are little bandit encounters ie thugs in the process of brutalising a victim - the player has dutifully always engaged with the "thugs" requesting they stop - alas the persuasion check has so far always failed ending in a score under ten... to everyone's amusement... so then things get smighty
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
Since the act of redemption itself is a wholly subjective conversation, who does the PC feel needs to redeem themselves or be redeemed by a third party? After that gets sorted, what does the PC's version of redemption look like in relation to the cosmic background / social construct of the world/nation/region that they are "redeeming" in. The perspective that these acts are view from might matter as much, or more than the acts themselves.
"Forced Redemption" can take a multitude of forms. Some descriptions might violate the DDB TOS, so I'll advise not straying too deeply into descriptors and examples. Your Pally's intervention and interposing themselves between the entity needing redemption and innocents with the intent of causing the "BBE" to have to make a moral choice between continuing their path and destroying something/someone they cherish might be a method. It might also cause a moral choice for the Pally to destroy someone they are trying to save. The PC background would be a good knife to twist for this method. Otherwise, I might suggest sticking with the Tenets of Redemption to glean some inspiration for challenges to put infront of the PC.
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“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
great point about it being subjective especially when you consider that the Paladin doesn't seem to be directly linked to a deity (moral construct) through the Oath. Currently the Paladin is near Neverwinter beginning of 1489 DR so had him check out Helm's Hold and the Order of the Gilded Eye for that brand of "forced redemption" I think you were alluding to it was not to his liking. I guess I just worry that my choice of encounters steers to much into what my preconception of "redemption" is, were I should be taking more note of what the players conception of "redemption" is and if he subsequently keeps to that Moral code outlined in Oath of Redemption Tenets
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TENETS OF REDEMPTION
The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice.
Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path.
Patience. Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after day to allow that seed to survive and flourish.
Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just.
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This initial Part of the campaign being based around Neverwinter 1489 DR is basically to get them to level 3 and lulle them into a false sense of "normality" as the actual campaign I am doing Is Curse of Strahd were I think a Paladin of Redemption could have some really quite interesting challenges
Thanks again for your reply Kaavel you've given me some new angles to consider
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
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Paladin Oath Of Redemption - Themed Mini Encounters/Challenges any Ideas or Suggestions?
Have started a new campaign with a player wanting to play a Paladin - Oath of Redemption he's level 2 now so next would be the Oath taking level...
Any suggestions on little "Redemption" themed scenes encounters I might incorporate?
So far the only things I've come up with and incorporated are little bandit encounters ie thugs in the process of brutalising a victim - the player has dutifully always engaged with the "thugs" requesting they stop - alas the persuasion check has so far always failed ending in a score under ten... to everyone's amusement... so then things get smighty
Thanks for any replies thoughts
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
Since the act of redemption itself is a wholly subjective conversation, who does the PC feel needs to redeem themselves or be redeemed by a third party? After that gets sorted, what does the PC's version of redemption look like in relation to the cosmic background / social construct of the world/nation/region that they are "redeeming" in. The perspective that these acts are view from might matter as much, or more than the acts themselves.
"Forced Redemption" can take a multitude of forms. Some descriptions might violate the DDB TOS, so I'll advise not straying too deeply into descriptors and examples. Your Pally's intervention and interposing themselves between the entity needing redemption and innocents with the intent of causing the "BBE" to have to make a moral choice between continuing their path and destroying something/someone they cherish might be a method. It might also cause a moral choice for the Pally to destroy someone they are trying to save. The PC background would be a good knife to twist for this method. Otherwise, I might suggest sticking with the Tenets of Redemption to glean some inspiration for challenges to put infront of the PC.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
Thanks for the reply Kaavel
great point about it being subjective especially when you consider that the Paladin doesn't seem to be directly linked to a deity (moral construct) through the Oath.
Currently the Paladin is near Neverwinter beginning of 1489 DR so had him check out Helm's Hold and the Order of the Gilded Eye for that brand of "forced redemption" I think you were alluding to it was not to his liking.
I guess I just worry that my choice of encounters steers to much into what my preconception of "redemption" is, were I should be taking more note of what the players conception of "redemption" is and if he subsequently keeps to that Moral code outlined in Oath of Redemption Tenets
-------------------------------------------
TENETS OF REDEMPTION
The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice.
Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path.
Patience. Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after day to allow that seed to survive and flourish.
Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just.
----------------------------------
This initial Part of the campaign being based around Neverwinter 1489 DR is basically to get them to level 3 and lulle them into a false sense of "normality" as the actual campaign I am doing Is Curse of Strahd were I think a Paladin of Redemption could have some really quite interesting challenges
Thanks again for your reply Kaavel you've given me some new angles to consider
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again