The most common method is to roll something with modifiers you shouldn't have. The roll is legit but instead of d20+5 for attack they rolled d20+8 ect. This can be done by modifying the items on their char sheet or just directly asking the system to roll. To check for this simply hover over their result and it will show the roll + the modifier. Then simply verify the modifier is the correct one.
Assuming you've checked that, and simply mean the raw roll are you using a VTT? is it straight D&D Beyond?
There are several extensions that work with D&DBeyond, so it would be very unsurprising if someone developed or found a tool that would trick the dice roller into telling the website that any arbitrary number was actually rolled. If the player has never failed a saving throw in a year, I'd say it's 99% likely that they are cheating.
Whether or not you find out specifically how they could be cheating, your options end up being the same:
A) Do something about it.
B) Don't do anything about it... yet.
If the cheating isn't negatively impacting the enjoyment of the rest of the group, then there may not actually be a problem. You're telling a story, and the players are having fun. It's just a little more heavily skewed toward fantasy fulfilment than you may have intended. You could roll forward until the conclusion of the campaign/adventure, and then change things up for next time to prevent it from happening again. For example, You could flip a coin to determine whether 1 or 20 is a success or failure. If the player can't know the win condition, they won't be able to guarantee a success.
However, if the cheating is causing conflict within the group, then obviously it shouldn't be permitted to continue.
I would consider saying something along the following lines:
"Based on the recorded results over the past year, I strongly suspect that there is an issue with the dice roller. It may be deliberate, or it could be due to an error in the software. Either way, it is interfering with gameplay in a way that isn't fun for me. According to advice by a Site Dev, I would like everyone to [Insert arbitrary reset ritual] in order to reset the campaign's physics engine. Afterward, I'll keep track of dice results and submit a bug report to the dev, if there still seems to be an issue."
This will establish that you are paying close attention, and creates a plausible excuse that doesn't require pointing a finger, but makes it clear that if the problem doesn't stop a finger will eventually be pointed at someone and there could be consequences beyond being kicked from the game, which is outside of your hands.
For the Arbitrary Reset Ritual, I would suggest something along these lines:
1) Delete the campaign 2) Make sure all browsers are updated to the latest version 3) Clear Browsing data (specifically cookies and cached images/files) 4) Remake the campaign and invite the characters back in
This isn't expected to have any actual impact on anything, it simply creates an opportunity for the cheater to stop without getting "caught". If they continue to cheat afterward, then you can take more decisive action.
Regardless, keep in mind that cheating in a game like this isn't a malicious act. The need to appear successful is indicative of something deeper, and cheating with dice may be therapeutic in some way. People who are struggling should be handled thoughtfully, even if the consequences of their actions are disruptive.
Is it possible to cheat al all In DnD Beyond rolls?
Any help on this matter would be much welcome.
*Edit: I meant cheating, and just found out I can't edit the title of the post nor delete it :-)
The most common method is to roll something with modifiers you shouldn't have. The roll is legit but instead of d20+5 for attack they rolled d20+8 ect. This can be done by modifying the items on their char sheet or just directly asking the system to roll. To check for this simply hover over their result and it will show the roll + the modifier. Then simply verify the modifier is the correct one.
Assuming you've checked that, and simply mean the raw roll are you using a VTT? is it straight D&D Beyond?
There are several extensions that work with D&DBeyond, so it would be very unsurprising if someone developed or found a tool that would trick the dice roller into telling the website that any arbitrary number was actually rolled. If the player has never failed a saving throw in a year, I'd say it's 99% likely that they are cheating.
Whether or not you find out specifically how they could be cheating, your options end up being the same:
A) Do something about it.
B) Don't do anything about it... yet.
If the cheating isn't negatively impacting the enjoyment of the rest of the group, then there may not actually be a problem. You're telling a story, and the players are having fun. It's just a little more heavily skewed toward fantasy fulfilment than you may have intended. You could roll forward until the conclusion of the campaign/adventure, and then change things up for next time to prevent it from happening again. For example, You could flip a coin to determine whether 1 or 20 is a success or failure. If the player can't know the win condition, they won't be able to guarantee a success.
However, if the cheating is causing conflict within the group, then obviously it shouldn't be permitted to continue.
I would consider saying something along the following lines:
"Based on the recorded results over the past year, I strongly suspect that there is an issue with the dice roller. It may be deliberate, or it could be due to an error in the software. Either way, it is interfering with gameplay in a way that isn't fun for me. According to advice by a Site Dev, I would like everyone to [Insert arbitrary reset ritual] in order to reset the campaign's physics engine. Afterward, I'll keep track of dice results and submit a bug report to the dev, if there still seems to be an issue."
This will establish that you are paying close attention, and creates a plausible excuse that doesn't require pointing a finger, but makes it clear that if the problem doesn't stop a finger will eventually be pointed at someone and there could be consequences beyond being kicked from the game, which is outside of your hands.
For the Arbitrary Reset Ritual, I would suggest something along these lines:
1) Delete the campaign
2) Make sure all browsers are updated to the latest version
3) Clear Browsing data (specifically cookies and cached images/files)
4) Remake the campaign and invite the characters back in
This isn't expected to have any actual impact on anything, it simply creates an opportunity for the cheater to stop without getting "caught". If they continue to cheat afterward, then you can take more decisive action.
Regardless, keep in mind that cheating in a game like this isn't a malicious act. The need to appear successful is indicative of something deeper, and cheating with dice may be therapeutic in some way. People who are struggling should be handled thoughtfully, even if the consequences of their actions are disruptive.