Hey, So I'm not the best at mechanics when it comes to my table and I may need some help with some weapons/armor my party found.
The party is lvl 11. They had just found and raided the long Lost armory of a legendary figure that. in the Lore of the World. Had Mixed Technology learned from the Dwarves (They had once discovered Electricity and made a nuclear reactor but the society had collapsed after a Chernobyl situation happened.) with Magic he learned from Western Elf mages. With these weapons he carved out his country in-between the lands of Science and Magic creating the Bridgelands (Style wise it resembles Japan). The armory was lost for centries but now the party found but are on the run from the BBEG.
I'm trying to figure out what kind of armor and weapons to give them. But I was wondering if anyone had already made some Magic/Tech weapons. or if anyone had any ideas?
Energy shields, Holographic Projectors, Short range teleporters, Chainswords and Power Gloves, Rocket Hammers, Vibro Blades, Plasma Lances, Sonic Guns, Tasers, Auto Docs, MagiTech "Cyber"ware, Gecko Gloves, Reactive Armor, Chameleon Suits, Scanners... All it needs is some kind of Mana like power source, focus crystals and rare metals/alloys as conductors, spools and mechanical parts...
There are the items from the ravnica book but I can come up with a few more
One idea is to look to the electrical spells of the game an describe them as functioning with things like magnets and tesla coils. You can do similar things with acid for an alchemical vibe where you describe it as vials etc. For example a crossbow that fires acid arrow, a [Tooltip Not Found] grenade, an acid resistant sword that can't corrode and that can be coated in a special acidic slime for more acid damage. Below are more detailed builds for electric items
An electrified sword that allows you to cast shocking grasp there are a few ways to do it:
One example example you could give it limited charges and have it work like a smite:
Once per day on your turn you can take a bonus action to charge your sword with electric energy. For the next minute or until you hit with a melee weapon attack you have advantage on attack rolls using this sword if the target is wearing armor made of metal. The first time you hit with a melee weapon attack the target takes and additional 4d8 lightning damage, and it can't take reactions until the start of its next turn.
Alternatively you can have it be an attack alternative with no limit to the number of uses which will be most powerful on classes that take few attacks but add damage to it like a rogue or paladin:
On your turn you can take an action to make an attack with this weapon against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes an additional 3d8 lightning damage, and it can't take reactions until the start of its next turn.
The damage is lower because this could become a regular attack.
Another one is a the metal attracting shield which is a arrow-catching shield but changed to metal instead of ranged attacks. So
You gain a +2 bonus to AC against attacks from metal weapons while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes an attack with a metal weapons against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
You could also give it a bit extra by also adding lightning lure which goes well with the tanking. You can pull enemies to you and defend allies. An effect like:
As a bonus action you create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. If the target is wearing metal armor or made of metal it must succeed on a DC 17 Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
There are also things you could do like ammunition or consumables that casts spells like lightning bolt, storm sphere etc...
There is the [magicitem]javelin of lightning[/magic item], I also once made a javelin that when thrown could be activated to target everything wearing metal in a radius around with lightning lure and you could do the same with storm sphere. These would also all work as a grenade or arrow.
I once homebrewed a set of what I called Clockwork Weapons (sword, bow, spear, etc). The cool thing about them was that they could not crit on a Nat 20, BUT they crit automatically on every 20th use, just like clockwork. It's such a small change but it had a tangible effect on how the players strategized. The player who used one had a Clockwork Longbow, and when they got to their 19th use in a situation where they want to save the critical hit for a more opportune moment they would switch out of range and go into melee until they faced up against a Big Bad before pulling out the bow again.
I once homebrewed a set of what I called Clockwork Weapons (sword, bow, spear, etc). The cool thing about them was that they could not crit on a Nat 20, BUT they crit automatically on every 20th use, just like clockwork. It's such a small change but it had a tangible effect on how the players strategized. The player who used one had a Clockwork Longbow, and when they got to their 19th use in a situation where they want to save the critical hit for a more opportune moment they would switch out of range and go into melee until they faced up against a Big Bad before pulling out the bow again.
That's a neat design and clock work is also a good magic tech theme.
There's also the effect of the clockwork amulet and the restore balance feature of the clock work soul sorcerer that negates advantage and disadvantage which follow a similar theme. You could also create a kind of auto targeting weapon if you replace attack rolls with dex saves or half which is similar to an evocation wizards potent cantrip, it would no longer be able to crit but it would basically always do damage.
You can reflavor a lot. I'd take a look at how the artificer class is handled and the eberon setting. (Or whatever has the war forged), you'll probably find a lot of answers there
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Hey, So I'm not the best at mechanics when it comes to my table and I may need some help with some weapons/armor my party found.
The party is lvl 11. They had just found and raided the long Lost armory of a legendary figure that. in the Lore of the World. Had Mixed Technology learned from the Dwarves (They had once discovered Electricity and made a nuclear reactor but the society had collapsed after a Chernobyl situation happened.) with Magic he learned from Western Elf mages. With these weapons he carved out his country in-between the lands of Science and Magic creating the Bridgelands (Style wise it resembles Japan). The armory was lost for centries but now the party found but are on the run from the BBEG.
I'm trying to figure out what kind of armor and weapons to give them. But I was wondering if anyone had already made some Magic/Tech weapons. or if anyone had any ideas?
Does anyone have any ideas?
Energy shields, Holographic Projectors, Short range teleporters, Chainswords and Power Gloves, Rocket Hammers, Vibro Blades, Plasma Lances, Sonic Guns, Tasers, Auto Docs, MagiTech "Cyber"ware, Gecko Gloves, Reactive Armor, Chameleon Suits, Scanners... All it needs is some kind of Mana like power source, focus crystals and rare metals/alloys as conductors, spools and mechanical parts...
There are the items from the ravnica book but I can come up with a few more
One idea is to look to the electrical spells of the game an describe them as functioning with things like magnets and tesla coils. You can do similar things with acid for an alchemical vibe where you describe it as vials etc. For example a crossbow that fires acid arrow, a [Tooltip Not Found] grenade, an acid resistant sword that can't corrode and that can be coated in a special acidic slime for more acid damage. Below are more detailed builds for electric items
An electrified sword that allows you to cast shocking grasp there are a few ways to do it:
One example example you could give it limited charges and have it work like a smite:
Alternatively you can have it be an attack alternative with no limit to the number of uses which will be most powerful on classes that take few attacks but add damage to it like a rogue or paladin:
The damage is lower because this could become a regular attack.
Another one is a the metal attracting shield which is a arrow-catching shield but changed to metal instead of ranged attacks. So
You could also give it a bit extra by also adding lightning lure which goes well with the tanking. You can pull enemies to you and defend allies. An effect like:
There are also things you could do like ammunition or consumables that casts spells like lightning bolt, storm sphere etc...
There is the [magicitem]javelin of lightning[/magic item], I also once made a javelin that when thrown could be activated to target everything wearing metal in a radius around with lightning lure and you could do the same with storm sphere. These would also all work as a grenade or arrow.
I once homebrewed a set of what I called Clockwork Weapons (sword, bow, spear, etc). The cool thing about them was that they could not crit on a Nat 20, BUT they crit automatically on every 20th use, just like clockwork. It's such a small change but it had a tangible effect on how the players strategized. The player who used one had a Clockwork Longbow, and when they got to their 19th use in a situation where they want to save the critical hit for a more opportune moment they would switch out of range and go into melee until they faced up against a Big Bad before pulling out the bow again.
That's a neat design and clock work is also a good magic tech theme.
There's also the effect of the clockwork amulet and the restore balance feature of the clock work soul sorcerer that negates advantage and disadvantage which follow a similar theme. You could also create a kind of auto targeting weapon if you replace attack rolls with dex saves or half which is similar to an evocation wizards potent cantrip, it would no longer be able to crit but it would basically always do damage.
sorry it took so long to respond. Thank you Everyone for the Ideas!
You can reflavor a lot. I'd take a look at how the artificer class is handled and the eberon setting. (Or whatever has the war forged), you'll probably find a lot of answers there