That's... Really obviously not what commercial success is.
Critical Role's cast was playing another game system in their home game but switched to D&D 5e because the combat was so much quicker. (hint: Critical Role would have been much more boring if they had used that system's combat and would not have become the powerhouse they did.) Was 5e popular only after the pandemic? Can we prove Stranger Things even really have anything to do with D&D's popularity since their mentioning of it basically boiled down to "It's the demogorgon!!"? (Hint: That wasn't the Demogorgon.) If people try something they saw on the Internet will they keep playing it if they don't like it? No? Did any of that make sense to you? Then I guess you have to admit that commercial success is really obviously based on peoples' opinions.
After all, most of the other games you want to beg people to try also existed during the pandemic. It's just that other people's opinions are different than yours and that's why those games didn't reach the commercial success that 5th Edition did.
That's... Really obviously not what commercial success is.
Critical Role's cast was playing another game system in their home game but switched to D&D 5e because the combat was so much quicker. (hint: Critical Role would have been much more boring if they had used that system's combat and would not have become the powerhouse they did.) Was 5e popular only after the pandemic? Can we prove Stranger Things even really have anything to do with D&D's popularity since their mentioning of it basically boiled down to "It's the demogorgon!!"? (Hint: That wasn't the Demogorgon.) If people try something they saw on the Internet will they keep playing it if they don't like it? No? Did any of that make sense to you? Then I guess you have to admit that commercial success is really obviously based on peoples' opinions.
After all, most of the other games you want to beg people to try also existed during the pandemic. It's just that other people's opinions are different than yours and that's why those games didn't reach the commercial success that 5th Edition did.
My dude, you would be the guy in the 1980s arguing that cigarettes are good for you because so many people love them. Absolutely absurd.
4e had many flaws as a system, but it also had new ideas (some good, some not so good). In any case, my point wasn't to say we should go back to 4th edition, it's that we should be aware of why short rests (which were introduced in 4e) worked the way they did.
This doesn't mean the 4e solution is the only solution. Honestly, the least-change option for short rests is
Short rests are limited to 2x/long rest.
Short rests are much faster (probably 10 minutes, to be consistent with things like rituals)
Short rests break concentration (to prevent pre-casting buffs and then resting to recover them)
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Critical Role's cast was playing another game system in their home game but switched to D&D 5e because the combat was so much quicker. (hint: Critical Role would have been much more boring if they had used that system's combat and would not have become the powerhouse they did.) Was 5e popular only after the pandemic? Can we prove Stranger Things even really have anything to do with D&D's popularity since their mentioning of it basically boiled down to "It's the demogorgon!!"? (Hint: That wasn't the Demogorgon.) If people try something they saw on the Internet will they keep playing it if they don't like it? No? Did any of that make sense to you? Then I guess you have to admit that commercial success is really obviously based on peoples' opinions.
After all, most of the other games you want to beg people to try also existed during the pandemic. It's just that other people's opinions are different than yours and that's why those games didn't reach the commercial success that 5th Edition did.
My dude, you would be the guy in the 1980s arguing that cigarettes are good for you because so many people love them. Absolutely absurd.
4e had many flaws as a system, but it also had new ideas (some good, some not so good). In any case, my point wasn't to say we should go back to 4th edition, it's that we should be aware of why short rests (which were introduced in 4e) worked the way they did.
This doesn't mean the 4e solution is the only solution. Honestly, the least-change option for short rests is