Hey all, I want to create magic items that are both extremely funny yet also useful. So far, I have a trident that deals extra fire damage on a hit (It's called the Trident of Grilling), but I'm struggling to come up with anything else. Ideas?
One of my favourite home brews that I stole from TikTok is The Hammer of Healing. It's a small mallet and you basically hit someone with it and it does 1D4 damage and at the same time does the same 1D4+1 healing. It's a ridiculously bad way to heal characters and yet out of combat it always seems to be my players first choice
Robes of Flashing - Using a magic action, you can lift up the bottom of the robes, from inside the robes a bright light flashes causing blindess to creatures in a 30ft cone in front of you on a failed CON save.
Here are some magic items my dwarf shopkeeper with a speech impediment has
"Bagoffolding" (Bag of folding) Resembles a bag of holding, except that it is the size of a normal bag. Any objects placed inside are "folded". Clothes placed inside are folded neatly, scrolls inside are made into little origami swans, and anyone who reaches into the bag runs the risk of having their fingers bent backwards.
"Bagofoldin" (Bag of olding) Resembles a bag of holding, except that any object that is placed in the bag is aged 1d20 years for every day that it is left inside. leave some seeds inside? A tree may erupt from the bag at random. Put some wine in there? Aged to perfection. Keep in mind this only pertains to objects and plants and such.
Coobafforce (Cube of horse) Resembles a cube of force, but summons a horse as if by the find steed spell when any sides are pressed
Potion arrows.(consumable) They are arrows with potion bottles at the end that you need to shoot into peoples mouths. Target a willing creature then roll a d20 and on a 11 or higher you get it in their mouth giving them he effect of the potion with no damage, on a 10 or lower you shatter glass on their face doing 1d4 damage as well as giving the effect of the potion.
Hoola hoop of sanctuary. You can use it to cast sanctuary which you do by spinning the hoola hoop around your waste. When the spell ends you drop the hoola hoop and you loos the ability to use a hoola hoop for the rest of the day (until the end of a long rest)
Card of spell reversing (consumable). Consumable, when a spell targets you or an ally casts counterspell with a dc based on rarity. If they fail the save you cast the same spell back at them using your attack and dc but if they succeed they are compelled to say "no you" in which case the spell is redirected to you if it was targeting some one/ some where else.
The god-tato. It makes people gods, but only if they deserve it (can use it at level 20; all other times, it just says "uh uh uh, you didn't say the magic word!").
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I make strange but effective solutions to your DM problems!
Weapon of Opportune Embarrassment : when you roll a Nat 1 with this weapon it turns into a giant inflatable version of itself and makes and hillarious "boing" noise, casting Tasha's Hideous Laughter on the target of your attack (DC 15, no concentration required).
These might fall more under the "funny" category than "useful" but I think creative players will find ways to make use of them:
1. Figurine of Wondrous Power: Silver Raven, flawed. It functions as described in the DM's Guide, except when using it to cast the Animal Messenger spell, the raven arrives at the target and caws frantically at them for about 1 minute, and departs. The raven's calls have no meaning, and anyone using the Speak with Animals spell only hears frantic, incoherent screaming from it.
2. Talisman of Dragon Detection. This polished skull has draconic runes carved into it and is hanging from an iron chain. When a creature of "dragon" type approaches it within 100 feet, it screams loudly.
3. Immovable Rod, flawed. It functions as described in the DM's Guide, but only if no creature is touching it. If a creature touches it, it de-activates automatically, and it will not re-active while any creature is touching it. (Note: "touching" includes handling it with gloves on.)
4. Scroll of Vitality, Goblin-made. This scroll grants 3d4 temporary HP -- but not by reading it. You have to eat it to gain the benefit.
5. Fermented Healing Potion: it can heal you... if you can keep it down. Make a Constitution saving throw when you consume it. If you succeed, you regain HP as expected. If you fail, you lose your next turn because you're vomiting.
6. Distilling Waterskin: any liquid left in this waterskin overnight becomes an alcoholic beverage- beer, mead, perry, sake, or other drink appropriate for the original contents, or the setting.
The Griffin's Saddlebags book that's just been added has some amazingly weird magic items. I think my favourite is the tiny Gelatinous Cube that just wanders round you house like a Roomba cleaning things up
Well, For my players (+ when I was a player) I made items such as "FORGIES" where they throw frogs at the enemy, I've made "Stick" which is a shiny stick that they can beat people with, One of my players asked if I could make an attack called "Eye Poke" which is self explanatory, I made "*BOOK* The Guin Saga" Which "147 volumes + 26 side-story Novels. Start reading the books, this takes forever. this makes your opponent go insane, and as you finish the series plus the side stories, your opponent’s head explodes" (that's the description), also made "Gaslighting" and "Frying Pan"
(btw if you go to the homebrew collection and search for them, you'll find the items I've made)
Hey all, I want to create magic items that are both extremely funny yet also useful. So far, I have a trident that deals extra fire damage on a hit (It's called the Trident of Grilling), but I'm struggling to come up with anything else. Ideas?
I CAN DO ANYTHING!
Can you solve my existential crisis?
EXCEPT THAT!
One of my favourite home brews that I stole from TikTok is The Hammer of Healing. It's a small mallet and you basically hit someone with it and it does 1D4 damage and at the same time does the same 1D4+1 healing. It's a ridiculously bad way to heal characters and yet out of combat it always seems to be my players first choice
My favorite to give to old wizards:
Robes of Flashing - Using a magic action, you can lift up the bottom of the robes, from inside the robes a bright light flashes causing blindess to creatures in a 30ft cone in front of you on a failed CON save.
I'd love to hear more of these! Hammer of Healing is brilliant.
Here are some magic items my dwarf shopkeeper with a speech impediment has
"Bagoffolding" (Bag of folding) Resembles a bag of holding, except that it is the size of a normal bag. Any objects placed inside are "folded". Clothes placed inside are folded neatly, scrolls inside are made into little origami swans, and anyone who reaches into the bag runs the risk of having their fingers bent backwards.
"Bagofoldin" (Bag of olding) Resembles a bag of holding, except that any object that is placed in the bag is aged 1d20 years for every day that it is left inside. leave some seeds inside? A tree may erupt from the bag at random. Put some wine in there? Aged to perfection. Keep in mind this only pertains to objects and plants and such.
Coobafforce (Cube of horse) Resembles a cube of force, but summons a horse as if by the find steed spell when any sides are pressed
Best Spells: https://www.dndbeyond.com/spells/2190706-applause, https://www.dndbeyond.com/spells/2047204-big-ol-switcheroo, https://www.dndbeyond.com/spells/2188701-cerwicks-copper-cables
Best Feats: https://www.dndbeyond.com/feats/1512461-soapbox-revised
Best Monsters: https://www.dndbeyond.com/monsters/3775489-jar-jar-binks, https://www.dndbeyond.com/monsters/3860024-spare-ribs
Potion arrows.(consumable) They are arrows with potion bottles at the end that you need to shoot into peoples mouths. Target a willing creature then roll a d20 and on a 11 or higher you get it in their mouth giving them he effect of the potion with no damage, on a 10 or lower you shatter glass on their face doing 1d4 damage as well as giving the effect of the potion.
Hoola hoop of sanctuary. You can use it to cast sanctuary which you do by spinning the hoola hoop around your waste. When the spell ends you drop the hoola hoop and you loos the ability to use a hoola hoop for the rest of the day (until the end of a long rest)
Card of spell reversing (consumable). Consumable, when a spell targets you or an ally casts counterspell with a dc based on rarity. If they fail the save you cast the same spell back at them using your attack and dc but if they succeed they are compelled to say "no you" in which case the spell is redirected to you if it was targeting some one/ some where else.
The god-tato. It makes people gods, but only if they deserve it (can use it at level 20; all other times, it just says "uh uh uh, you didn't say the magic word!").
I make strange but effective solutions to your DM problems!
Homebrew: Monsters Species Spells Background(s)
I am secretly a green dragon. Also a Demon Lord.
Weapon of Opportune Embarrassment : when you roll a Nat 1 with this weapon it turns into a giant inflatable version of itself and makes and hillarious "boing" noise, casting Tasha's Hideous Laughter on the target of your attack (DC 15, no concentration required).
These might fall more under the "funny" category than "useful" but I think creative players will find ways to make use of them:
1. Figurine of Wondrous Power: Silver Raven, flawed. It functions as described in the DM's Guide, except when using it to cast the Animal Messenger spell, the raven arrives at the target and caws frantically at them for about 1 minute, and departs. The raven's calls have no meaning, and anyone using the Speak with Animals spell only hears frantic, incoherent screaming from it.
2. Talisman of Dragon Detection. This polished skull has draconic runes carved into it and is hanging from an iron chain. When a creature of "dragon" type approaches it within 100 feet, it screams loudly.
3. Immovable Rod, flawed. It functions as described in the DM's Guide, but only if no creature is touching it. If a creature touches it, it de-activates automatically, and it will not re-active while any creature is touching it. (Note: "touching" includes handling it with gloves on.)
4. Scroll of Vitality, Goblin-made. This scroll grants 3d4 temporary HP -- but not by reading it. You have to eat it to gain the benefit.
5. Fermented Healing Potion: it can heal you... if you can keep it down. Make a Constitution saving throw when you consume it. If you succeed, you regain HP as expected. If you fail, you lose your next turn because you're vomiting.
6. Distilling Waterskin: any liquid left in this waterskin overnight becomes an alcoholic beverage- beer, mead, perry, sake, or other drink appropriate for the original contents, or the setting.
Tankard of inebriety: this appears to be a tankard of sobriety, but instead of preventing intoxication, it causes it, whatever the drink.
If you are being disingenuous and rude, consider this your only response.
Homebrew: dominance, The Necrotic
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The Griffin's Saddlebags book that's just been added has some amazingly weird magic items. I think my favourite is the tiny Gelatinous Cube that just wanders round you house like a Roomba cleaning things up
Well, For my players (+ when I was a player) I made items such as "FORGIES" where they throw frogs at the enemy, I've made "Stick" which is a shiny stick that they can beat people with, One of my players asked if I could make an attack called "Eye Poke" which is self explanatory, I made "*BOOK* The Guin Saga" Which "147 volumes + 26 side-story Novels. Start reading the books, this takes forever. this makes your opponent go insane, and as you finish the series plus the side stories, your opponent’s head explodes" (that's the description), also made "Gaslighting" and "Frying Pan"
(btw if you go to the homebrew collection and search for them, you'll find the items I've made)