I have a concept for a “final challenge” before the boss of a section, but I have no experience puzzle making and would love some assistance!
The idea is the players have to enter this manor, but each time an entrance is used, it locks behind the person who entered. The party will be split between the 4 levels of the house, with the goal of finding a jigsaw piece hidden on their floor and then finding the rest of their party. The jigsaw pieces act as keys for each stairwell, so each player cannot progress until it is found. I have vague concepts for the basement and 2nd floor puzzles, but I’m lost on the rest.
The game is currently horror (think little nightmares) invading a children’s book world, so lots of twisted children’s games, aggressive teddy bears, and bugs. The book uses bugs as its characters, so there are a lot of bugs
Attic: player enters through a broken window that repairs itself upon entry. Puzzle: No ideas
2nd Story: Player enters through balcony door that locks behind them. Puzzle: The second floor is the floor with the bedroom of the Monarch (boss) on it. I want to include the monarch, maybe have it be some kind of hide and seek or chase type puzzle?
Main Level: Player enters through front door, which locks behind them. Puzzle: No ideas
Basement: Entry could go two ways, either through a cellar door which locks behind them or a damaged section of the wall which repairs itself behind them. One player can enter through each, or one player enters and another player is trapped within. Puzzle: I want it to be either like a maze where they each are released and have to find each other, then the puzzle piece, or a puzzle that inherently requires them to work together. It’s a get along shirt type of thing
if you have any ideas please help, I can’t think of anything that would work in dnd. If this was like a video game? Would be easier for sure. But it ain’t. So please send ideas this way and thank you in advance
1) How are you forcing the players to enter where you want them to?
2) How are you convincing the players to stay separate? Rule 1 of D&D is don't split the party! So why aren't the players trying to reunite with each other?
3) How on earth are you running this? Four completely separate scenes with all the players constantly asking you questions about different puzzles all simultaneously? If not are 3/4 players sitting around with nothing to do while 1 player gets to do their puzzle?
4) What's the point of there being a party at all? The whole point of D&D is for you and your friends to work together as a group. It's a social game.
5) What are your contingency plans in case the players can't solve the puzzle? Lots of players are very very bad at puzzles, splitting the party up means even more probability of at least one of the players getting completely stuck and confused by the puzzle.
These are all very very good questions. Sorry, I’m very very new to dming and obviously forgot… all of those important points. I just had an idea and decided to try and roll with it. I’ll be going back to the drawing board, I’m sorry and thank you for your time.
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I have a concept for a “final challenge” before the boss of a section, but I have no experience puzzle making and would love some assistance!
The idea is the players have to enter this manor, but each time an entrance is used, it locks behind the person who entered. The party will be split between the 4 levels of the house, with the goal of finding a jigsaw piece hidden on their floor and then finding the rest of their party. The jigsaw pieces act as keys for each stairwell, so each player cannot progress until it is found.
I have vague concepts for the basement and 2nd floor puzzles, but I’m lost on the rest.
The game is currently horror (think little nightmares) invading a children’s book world, so lots of twisted children’s games, aggressive teddy bears, and bugs. The book uses bugs as its characters, so there are a lot of bugs
Attic: player enters through a broken window that repairs itself upon entry. Puzzle: No ideas
2nd Story: Player enters through balcony door that locks behind them. Puzzle: The second floor is the floor with the bedroom of the Monarch (boss) on it. I want to include the monarch, maybe have it be some kind of hide and seek or chase type puzzle?
Main Level: Player enters through front door, which locks behind them. Puzzle: No ideas
Basement: Entry could go two ways, either through a cellar door which locks behind them or a damaged section of the wall which repairs itself behind them. One player can enter through each, or one player enters and another player is trapped within. Puzzle: I want it to be either like a maze where they each are released and have to find each other, then the puzzle piece, or a puzzle that inherently requires them to work together. It’s a get along shirt type of thing
if you have any ideas please help, I can’t think of anything that would work in dnd. If this was like a video game? Would be easier for sure. But it ain’t. So please send ideas this way and thank you in advance
1) How are you forcing the players to enter where you want them to?
2) How are you convincing the players to stay separate? Rule 1 of D&D is don't split the party! So why aren't the players trying to reunite with each other?
3) How on earth are you running this? Four completely separate scenes with all the players constantly asking you questions about different puzzles all simultaneously? If not are 3/4 players sitting around with nothing to do while 1 player gets to do their puzzle?
4) What's the point of there being a party at all? The whole point of D&D is for you and your friends to work together as a group. It's a social game.
5) What are your contingency plans in case the players can't solve the puzzle? Lots of players are very very bad at puzzles, splitting the party up means even more probability of at least one of the players getting completely stuck and confused by the puzzle.
These are all very very good questions. Sorry, I’m very very new to dming and obviously forgot… all of those important points. I just had an idea and decided to try and roll with it. I’ll be going back to the drawing board, I’m sorry and thank you for your time.