I'm new to DM'ing, and ran my first session recently, which went pretty well. It was supposed to be a one-shot, but they got about half way through, so I'm doing a second/final session on it this week. It's mostly a puzzle dungeon, and I'm putting together some ideas for a couple of extra rooms, just in case they get through the stuff I already have too quickly.
I'd really like to do a 'room of silence' where the whole room is under the effects of the Silence spell, forcing the PCs to communicate in creative ways, but I can't think what would be the best puzzle/trap to give them in these conditions? Maybe something that would be obvious if you could hear it, or something that requires them to communicate with each other a lot...
If anyone has any cool ideas it would be very appreciated!
I don't think the communcation thing would work. if your players are decently competent, they probably brought something to write on with them, negating the challenge of that "trap" substantially (assuming most of your player's characters are literate of course). keep in mind, i'm not too creative myself, but a couple of ideas that might work:
-an automated shooting mechanisms. the walls of the room are lined with dozen of little holes and ever couple of seconds an arrow or crossbowbolt is fired from somewhere inside the room. the silence spell makes it impossible to tell where the next shot is coming from and they either have to cross it, in that case throw a couple of hazards on the grounds, like for example spikes or trapdoors, in as well, or they have to find something inside the room while dodging the arrows fired at them.
-a shrinking room. the walls of the room ever so slowly, at a pace you won't notice right away, start pushing inward and the silence spells mask the sounds of the wall scrapings across the floor as they are pushed inwards.
-have something move inside the room. a small enchantet object or creature that is hiding in the shadows of the ceiling or a corner of the room and that they have to find and catch, which would normally be quiet easy thanks to the sound of their wings/claws, though in this case they are masked by the silence spell, making it much harder to notice and find.
i could probably come up with a couple more ideas, but i have to leave for my own game soon. hope this might help you regardless.
I think I already answered this on a different website, but I'll throw a similar answer here too, just in case...
Hmmm... I may be able to help. How do you feel about a puzzle or two that require the other senses? I ran this puzzle not too long ago and they worked really well and the players had a blast figuring it out... you should be able to easily slot them into your next game. Here is a link to the video:
a D&D puzzle that the players will need to solve using their sense of taste. D&D Puzzle - Magic Mouth
Hi All!
I'm new to DM'ing, and ran my first session recently, which went pretty well. It was supposed to be a one-shot, but they got about half way through, so I'm doing a second/final session on it this week. It's mostly a puzzle dungeon, and I'm putting together some ideas for a couple of extra rooms, just in case they get through the stuff I already have too quickly.
I'd really like to do a 'room of silence' where the whole room is under the effects of the Silence spell, forcing the PCs to communicate in creative ways, but I can't think what would be the best puzzle/trap to give them in these conditions? Maybe something that would be obvious if you could hear it, or something that requires them to communicate with each other a lot...
If anyone has any cool ideas it would be very appreciated!
Thanks.
I don't think the communcation thing would work. if your players are decently competent, they probably brought something to write on with them, negating the challenge of that "trap" substantially (assuming most of your player's characters are literate of course). keep in mind, i'm not too creative myself, but a couple of ideas that might work:
-an automated shooting mechanisms. the walls of the room are lined with dozen of little holes and ever couple of seconds an arrow or crossbowbolt is fired from somewhere inside the room. the silence spell makes it impossible to tell where the next shot is coming from and they either have to cross it, in that case throw a couple of hazards on the grounds, like for example spikes or trapdoors, in as well, or they have to find something inside the room while dodging the arrows fired at them.
-a shrinking room. the walls of the room ever so slowly, at a pace you won't notice right away, start pushing inward and the silence spells mask the sounds of the wall scrapings across the floor as they are pushed inwards.
-have something move inside the room. a small enchantet object or creature that is hiding in the shadows of the ceiling or a corner of the room and that they have to find and catch, which would normally be quiet easy thanks to the sound of their wings/claws, though in this case they are masked by the silence spell, making it much harder to notice and find.
i could probably come up with a couple more ideas, but i have to leave for my own game soon. hope this might help you regardless.
I think I already answered this on a different website, but I'll throw a similar answer here too, just in case...
Hmmm... I may be able to help. How do you feel about a puzzle or two that require the other senses? I ran this puzzle not too long ago and they worked really well and the players had a blast figuring it out... you should be able to easily slot them into your next game. Here is a link to the video:
a D&D puzzle that the players will need to solve using their sense of taste.
D&D Puzzle - Magic Mouth
This one might also work... the players retrieving eyeballs to put into an obelisk...
D&D Puzzle - the Eyes of the Obelisk
or version two, into a statue of a beholder...
D&D Puzzle - the Eyes of the Beholder
Hope these help! Good luck!
I have a YouTube channel with 5th Edition D&D Puzzles, Character Creations, DM Tips and Quests ideas. Check it out!
Wally DM on YouTube