I'm not sure this is the right forum to post this question, and I am quite positive a thread already exists somewhere with the answer to my question (although I could not find it) but I'm going to post the question here anyway!
Simply put, like probably a lot of us I have moved my game to discord throughout social distancing. It was actually a new group of varying levels of experience (with my first time DMing and a player's first time playing) and as we have been growing more and getting more into the story I wanted to try to bring sound and music specifically into the game.
I'm not looking for full songs (which most discord music bots want to play) but stuff I can have in the background and change occasionally in different scenarios. Stuff like that ambient forest music, the background noise in a tavern, the boss fight. I was wondering if y'all experienced DMs could point me to the best way to accomplish this!
Not sure how much help it is going to be as cant remember the specifics, but might give you a starting point for Google.
I use to run music through a virtual cable which looked like an input device for discord. You would then set the output from your music as the virtual cable.
Then running two instances of discord you could have one as the background and one for your speech.
Only thing is I think discord might silence others a bit when others are talking so the music might silence the players out.
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All posts come with the caveat that I don't know what I'm talking about.
What are you using for a Virtual Tabletop? We use Discord for our player Audio, but we use our virtual tabletop to handle the ambient volume. For us that is Roll20, but I'm pretty sure all of the VTT have the same feature. Allow it to provide the ambiance, while you continue talking in Discord. Otherwise, yes, the audio feed is going to override the music anytime someone talks.
You can use a bot like Pancake in order to play audio in the channel.
Edit: To specify. Pancake allows you to play youtube videos and playlists, so you can find ambience, set a play list or singular short or long form video and play it.
i'd just caution its very easy to go overboard with music. what you think is awesome and inspirational will undoubtedly be just down-right annoying and aggravating to another player. Like a j****s driving down the street with his version of good music blaring.
on top of that you also have to consider you're remote and already loose a lot when you talk. even without the background noise, you'll have some people struggle at points to hear you - whether its a connection, you lean too far away from the mic, they have crappy speakers, etc, etc. the more noise you throw at them the harder its going to be to communicate.
i'd use just background noise (errr, music) very sparingly and then for short periods. ...and i personally think you'd get more mileage out of environmental noises like the hoot of an owl or a bird chirp - restaurant noises when you first walk into your inn setting - a creaky door noise when you say they open a creaky door. a horse whinny when you say they go into a barn.
Check out VoiceMeeter and the associated VB-Audio Virtual Cable. There's a bit of a learning curve to setting it all up but that will accomplish everything you're looking to do, and more.
I use two discord accounts. One for just me and the other just plays music. That's the easiest way that works for me. R bonus is that players can turn down the audio account so that it's comfortable for them or just mute it completely.
Course I use two computers to do that but it could be done on one with a virtual desktop on the same pc.
I use the above Tabletop Audio site I mentioned, which is excellent. I mainly use ambient sounds in my games, rarely music. I use Roll20 as our Virtual Tabletop. I run Tabletop Audio in a separate browser from Roll20. I have Tabletop Audio output to Virtual Audio Cable (https://vac.muzychenko.net/en/), from there Virtual Audio Cable outputs to Roll20 which is where the participants pick up the sounds from Tabletop Audio. For voice and video I use the Discord standalone app.
I don't know if you're still looking but what I use is Syrinscape and it sounds like exactly what you're looking for. I use it every week with Discord and you can do exactly what you wanted to do which was switch from a forest to a tavern and then into a boss fight literally at the click of a button. Hope that helps.
Hey all,
I'm not sure this is the right forum to post this question, and I am quite positive a thread already exists somewhere with the answer to my question (although I could not find it) but I'm going to post the question here anyway!
Simply put, like probably a lot of us I have moved my game to discord throughout social distancing. It was actually a new group of varying levels of experience (with my first time DMing and a player's first time playing) and as we have been growing more and getting more into the story I wanted to try to bring sound and music specifically into the game.
I'm not looking for full songs (which most discord music bots want to play) but stuff I can have in the background and change occasionally in different scenarios. Stuff like that ambient forest music, the background noise in a tavern, the boss fight. I was wondering if y'all experienced DMs could point me to the best way to accomplish this!
Thank you all.
Not sure how much help it is going to be as cant remember the specifics, but might give you a starting point for Google.
I use to run music through a virtual cable which looked like an input device for discord. You would then set the output from your music as the virtual cable.
Then running two instances of discord you could have one as the background and one for your speech.
Only thing is I think discord might silence others a bit when others are talking so the music might silence the players out.
All posts come with the caveat that I don't know what I'm talking about.
What are you using for a Virtual Tabletop? We use Discord for our player Audio, but we use our virtual tabletop to handle the ambient volume. For us that is Roll20, but I'm pretty sure all of the VTT have the same feature. Allow it to provide the ambiance, while you continue talking in Discord. Otherwise, yes, the audio feed is going to override the music anytime someone talks.
You can use a bot like Pancake in order to play audio in the channel.
Edit: To specify. Pancake allows you to play youtube videos and playlists, so you can find ambience, set a play list or singular short or long form video and play it.
i'd just caution its very easy to go overboard with music. what you think is awesome and inspirational will undoubtedly be just down-right annoying and aggravating to another player. Like a j****s driving down the street with his version of good music blaring.
on top of that you also have to consider you're remote and already loose a lot when you talk. even without the background noise, you'll have some people struggle at points to hear you - whether its a connection, you lean too far away from the mic, they have crappy speakers, etc, etc. the more noise you throw at them the harder its going to be to communicate.
i'd use just background noise (errr, music) very sparingly and then for short periods. ...and i personally think you'd get more mileage out of environmental noises like the hoot of an owl or a bird chirp - restaurant noises when you first walk into your inn setting - a creaky door noise when you say they open a creaky door. a horse whinny when you say they go into a barn.
here's the source i use. https://freesound.org/
1 take away -> what you think is great ambience music is absolutely not what everyone else at the table will consider to be great ambience music.
Guide to the Five Factions (PWYW)
Deck of Decks
Check out VoiceMeeter and the associated VB-Audio Virtual Cable. There's a bit of a learning curve to setting it all up but that will accomplish everything you're looking to do, and more.
https://tabletopaudio.com/
I use two discord accounts. One for just me and the other just plays music. That's the easiest way that works for me. R bonus is that players can turn down the audio account so that it's comfortable for them or just mute it completely.
Course I use two computers to do that but it could be done on one with a virtual desktop on the same pc.
I use the above Tabletop Audio site I mentioned, which is excellent. I mainly use ambient sounds in my games, rarely music. I use Roll20 as our Virtual Tabletop. I run Tabletop Audio in a separate browser from Roll20. I have Tabletop Audio output to Virtual Audio Cable (https://vac.muzychenko.net/en/), from there Virtual Audio Cable outputs to Roll20 which is where the participants pick up the sounds from Tabletop Audio. For voice and video I use the Discord standalone app.
I don't know if you're still looking but what I use is Syrinscape and it sounds like exactly what you're looking for. I use it every week with Discord and you can do exactly what you wanted to do which was switch from a forest to a tavern and then into a boss fight literally at the click of a button. Hope that helps.
Thank you for this!