They say that because they're chaotic evil characters it makes sense that they'd murderhobo since it's in character. Even characters who were neutral or "good" would allow them to murderhobo or even help them out.
Characters who were neutral or good would definitely NOT associate with murder-hobos! The N and G characters would have no reason that they'd want to remain associated with such entities.
Good point here. You could factor in alignment and you should. Make sure that the players are aware of their alignments. There is plenty of sources on the net when it comes to this. I know Matt Covell gives some good examples.
While I agree with the comments on alignment, I understand a large portion of the D&D community believe it is time for Alignment to just go away. I consider this disappointing, but it's not my table.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
The videos recommended here are excellent, I watched most of them, excellent advise.
Try with a written module for balancing: encounters, experience and loot will be balanced
As a new DM, allow only character options from the PHB
Speak with the group, and offer them the adventures you will like to DM (describe the setting, the type of game), then they can choose which one they're interested
Create the characters together on a session 0. The goal is that their characters will have sense on the adventure, a chaotic neutral murder hobbo doesn't have to do much on most of the adventures. This also will avoid surprises for you.
For the current adventures, if your group enjoys dungeons, Waterdeep: Dungeon of the Mad Mage could be a good option, as it's more focus on exploring and combat rather than roleplaying. They can murder in the dungeon as much as they can.
Then over the dungeon you have Waterdeep, this is a city that punishes crime hard. Explain it beforehand so it doesn't surprise your players, but it's a good opportunity for them to face consequences. Murdering without control will start with them being reduced by the guards, prison and, if they keep doing it, death.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Good point here. You could factor in alignment and you should. Make sure that the players are aware of their alignments. There is plenty of sources on the net when it comes to this. I know Matt Covell gives some good examples.
While I agree with the comments on alignment, I understand a large portion of the D&D community believe it is time for Alignment to just go away. I consider this disappointing, but it's not my table.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Here some suggestions to improve your experience:
For the current adventures, if your group enjoys dungeons, Waterdeep: Dungeon of the Mad Mage could be a good option, as it's more focus on exploring and combat rather than roleplaying. They can murder in the dungeon as much as they can.
Then over the dungeon you have Waterdeep, this is a city that punishes crime hard. Explain it beforehand so it doesn't surprise your players, but it's a good opportunity for them to face consequences. Murdering without control will start with them being reduced by the guards, prison and, if they keep doing it, death.