I got a lot of good thought fodder, but I haven't heard any names or stories. What gods have you all made for your own campaign? I want bios and lore and stuff, folks.
I'm on my phone right now, so I'll take the easy way out: Here you go.
Did you make this yourself!? What is this?
That's the link to my homebrew campaign's religion and mythology page.
Dang, why didn't YOU start this post? Anything that greatly inspired you or did you just do your thing and end up with this?
Well, the pantheon is one I've had for about 15 years for a book idea I've worked off and on. Inspiration came from Greek, Norse, and Celtic mythologies. The Dwarven god names are all from the Edda (and that idea I stole from Tolkien).
Inspiration for how the mythology interacts with religious practice came from various campaign settings as well as historical research.
Well, the pantheon is one I've had for about 15 years for a book idea I've worked off and on. Inspiration came from Greek, Norse, and Celtic mythologies. The Dwarven god names are all from the Edda (and that idea I stole from Tolkien).
Inspiration for how the mythology interacts with religious practice came from various campaign settings as well as historical research.
Not bad at all. One more question? How did you get a wiki put together? Is it something pretty easy? I'd like to see if I could do the same for my work/player's sake.
Well, the pantheon is one I've had for about 15 years for a book idea I've worked off and on. Inspiration came from Greek, Norse, and Celtic mythologies. The Dwarven god names are all from the Edda (and that idea I stole from Tolkien).
Inspiration for how the mythology interacts with religious practice came from various campaign settings as well as historical research.
Not bad at all. One more question? How did you get a wiki put together? Is it something pretty easy? I'd like to see if I could do the same for my work/player's sake.
Yeah, pretty easy. Signed up for an account at wikia, gave the campaign a name, and got to work. If you already have all your text in a doc file, it's pretty easy to copy and paste. And if that doc file is already formatted with Heading 1, 2, etc, the wiki will automatically recognize it and do the links automatically. I'd say all told it took me an hour or so to get everything copied/pasted over and then checked out links to make sure everything worked properly.
I also enjoy creating worlds and mythlogical histories
Did each god create a race, or did one God do all the work? the universe in my games generally are created by two to four gods, but no one race is created by one god...even though they could if they wanted to
What domains do you use/not use/make yourself? I usually redo most of the domains, mainly so that if we want to we can give everyone a god pr patron, of some sort
Are they forces of universal consequence, or are they petty squabblers like the Greek gods? I would say that while some are going to be all powerful or all-knowing, or even both...you would find many "gods" that are barely strong enough to even create a small cult, so you would find that every person in these universes squabble
Have gods been deposed or killed by other beings in your heavenly planes? yes...currently in my campaign the only real "good" god was killed by a evil god who is now opposed by another "evil" god, who is barely known
What is your favorite kind of deity? I would have to say pantheon of gods,but I prefer one who acts with mortals, trying to influence them directly by traveling with them, and helping them whenever he felt they needed it.and the reason he doesnt fix the world is because well....the only way new gods can be created is by conflict and strife(most of the time my players become gods we can use in other campaigns)
I agree with your last statements. In my campaign/home brew universe, the god of death is meant to lead people peacefully into death. She is supposed to make it easier for them to pass lives, and is not evil in any way.
I've never used it for a setting of any kind, but once me and my brothers were coming up with a god/minor deity that I thought was pretty cool
The Bricklayer. He was in charge of laying out the Road of Time, which was how we described time to work in that world. Unfortunately, that was about it, but what do you all think?
For my world I'm currently working on I decided to do a spin on the Dawn War Story (a mix of the Faerûn and the 4e world's version that is) where instead of the Gods remaining to influence the world after defeating the Primordials, they see the destruction and instability of the plane and decided to leave to find another place to mold and create life on (As they believed the world is beyond saving or not worth the effort of saving), forsaking their mortal creations. So others rose to take their place to stabilize and nurture the world, beings I'm currently calling Demi-lites. Direct children or forged champions of the Gods and Primordials, powerful Primal Spirits that rose as personified aspects of the living world itself, and several ancient mortals and creatures that attained god-like powers due to the raw and tumultuous energies of other planes bleeding from the world's wounds in the aftermath of the war. These beings basically function as the deities would, however they are actually physically on the plane and can be interacted with if you're lucky (or unlucky) enough to find them. They can grant magics like gods and patrons and have their own agendas, beliefs, desires, allies and enemies but unlike gods they are not bound by strict tenets and so can be simultaneously more strict or more flexible than the gods are.
I think that it would make scenes to break almost every D&D rule to create a god. For example, the god of Divination would have an intelligence score of 30, because it’s a god that can predict the feature, and the god of death would have a 30 con score, and so on. This is because they are literally gods.
There are a few portfolio elements that call for a new god in D&D. The most frequent homebrew gods I create preside over time, civilization/progress (including Erathis from 4e), music/dance/art, a few dead gods for flavor, and occasionally gods that serve a purpose rather than being defined by a domain. For instance, in a Far Realm-heavy campaign I may have a god dedicated to fighting aberrations and hunting down planar breaches. I like the idea of psionics as an emergent power, but I could see a god presiding over matters of the mind, maybe residing in the Astral plane. I additionally like the idea of primal spirits from 4e that are essentially powers that protect the material plane from both gods and primordials.
I am recreating my realm, including at least 1 deity. However, I'm at a loss on how to go about creating it. If possible, I'd lie to create him here on DDB. He was one of the 1st characters I ever created 30+ years ago. Any advice/pointers would be greatly appreciated.
i know this is a bit different from the question asked, but i have to share about a story with my party recently. one of them snuck into a room alone saw three chests tried to open one and was knocked unconscious because all 3 were mimics the others peeked in after some time to see what happened and the kalishtar of the party used his telepathy to speak with the mimics (in my world mimics have 10 int and speak common) and told them "i am pseudopolis, the mimic god. if you don't eat that adventurer, more will walk in and if you don't attack them they will give you gold" after that the party walked in, grabbed the unconscious guy and "accidently" dropped gold. the mimics told some kuo-toa and now pseudopolis is real and i have his prophet as a NPC mimic named chester
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NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
I've been working on my own home-brew world for a while, and I've come up with several gods and goddesses (sadly it's not 100% home-brew because certain gods need to exist for certain races to exist. Cough, Drow.) I think the hardest thing with Gods is coming up with original lore for them. Because, not only are you working on an entire pantheon by yourself. But also, each god (for me at least) needs to feel unique in the way they ascended to god hood. My Dm's mostly just say they exist but that isn't good enough for me. So, I delve deeper into it, thinking about each and every little thing the players could have questions about regarding the gods. The most trouble I'm having is with the original non-race-specific gods. That's just difficult.
I have actually been thinking about this for a homebrew campaign setting recently. I am personally more of a fan of worlds with no uppercase "G" gods. The mythology of the creation of the world in the setting is kinda meta-gamey in that from the infinite void a spark of creation is lit, the spark being a metaphor for my imagination as I began to thinking of the world. The elemental chaos roils as the primordial begin to form. With each new primordial, the energies of the elemental chaos are siphoned, which allows the world to form as the elements reach a state of calm. During this time of calming, the Primordials swell with power and eventually procreate asexually by dividing, becoming smaller and smaller, and more and more flesh and blood to live in this newly forming world. Thus the first beings were born, the Dragons and the Giants. No true gods yet.
Borrowing from the Witcher lore, a Conjunction of Spheres happens, depositing the smaller races into the world, as well as monsters and the like, and with them come their gods, American Gods style. Then as more and more people begin to populate the world, adventures arise and become heroes, eventually to achieve Godhood themselves.
The campaign itself will start somewhere after the fall of the last Hero Gods. They aren't original gods for the most part but I am reinventing ones from D&D. Erathis is the main one, the God Queen. Avandra is going to be her sister. She's gonna have a lover but its not gonna be Melora, its gonna be some Goddess of Magic. There is gonna be a Kord like God. And those are gonna be the main ones that the campaign is going to focus on but any God could exist in the setting, brought over from other settings via the Conjunction of Spheres.
I have an idea for a unique pantheon of gods. Instead of gods being all-powerful entities, gods are just mortals who obtain lots of power. After they die if they have enough worshipers they can still be kind of alive and can grant mortals power, but if they aren't worshiped then they lose power and die and they can't physically interact with the world.
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#OpenDnD. #DnDBegone
Well, the pantheon is one I've had for about 15 years for a book idea I've worked off and on. Inspiration came from Greek, Norse, and Celtic mythologies. The Dwarven god names are all from the Edda (and that idea I stole from Tolkien).
Inspiration for how the mythology interacts with religious practice came from various campaign settings as well as historical research.
#OpenDnD. #DnDBegone
Here is the wiki page for my campaign's central religion: https://thedeliveranceofngoro.obsidianportal.com/wikis/ngoran-religion
I also enjoy creating worlds and mythlogical histories
Did each god create a race, or did one God do all the work? the universe in my games generally are created by two to four gods, but no one race is created by one god...even though they could if they wanted to
What domains do you use/not use/make yourself? I usually redo most of the domains, mainly so that if we want to we can give everyone a god pr patron, of some sort
Are they forces of universal consequence, or are they petty squabblers like the Greek gods? I would say that while some are going to be all powerful or all-knowing, or even both...you would find many "gods" that are barely strong enough to even create a small cult, so you would find that every person in these universes squabble
Have gods been deposed or killed by other beings in your heavenly planes? yes...currently in my campaign the only real "good" god was killed by a evil god who is now opposed by another "evil" god, who is barely known
What is your favorite kind of deity? I would have to say pantheon of gods,but I prefer one who acts with mortals, trying to influence them directly by traveling with them, and helping them whenever he felt they needed it.and the reason he doesnt fix the world is because well....the only way new gods can be created is by conflict and strife(most of the time my players become gods we can use in other campaigns)
I agree with your last statements. In my campaign/home brew universe, the god of death is meant to lead people peacefully into death. She is supposed to make it easier for them to pass lives, and is not evil in any way.
I've never used it for a setting of any kind, but once me and my brothers were coming up with a god/minor deity that I thought was pretty cool
The Bricklayer. He was in charge of laying out the Road of Time, which was how we described time to work in that world. Unfortunately, that was about it, but what do you all think?
For my world I'm currently working on I decided to do a spin on the Dawn War Story (a mix of the Faerûn and the 4e world's version that is) where instead of the Gods remaining to influence the world after defeating the Primordials, they see the destruction and instability of the plane and decided to leave to find another place to mold and create life on (As they believed the world is beyond saving or not worth the effort of saving), forsaking their mortal creations. So others rose to take their place to stabilize and nurture the world, beings I'm currently calling Demi-lites. Direct children or forged champions of the Gods and Primordials, powerful Primal Spirits that rose as personified aspects of the living world itself, and several ancient mortals and creatures that attained god-like powers due to the raw and tumultuous energies of other planes bleeding from the world's wounds in the aftermath of the war. These beings basically function as the deities would, however they are actually physically on the plane and can be interacted with if you're lucky (or unlucky) enough to find them. They can grant magics like gods and patrons and have their own agendas, beliefs, desires, allies and enemies but unlike gods they are not bound by strict tenets and so can be simultaneously more strict or more flexible than the gods are.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
I think that it would make scenes to break almost every D&D rule to create a god. For example, the god of Divination would have an intelligence score of 30, because it’s a god that can predict the feature, and the god of death would have a 30 con score, and so on. This is because they are literally gods.
There are a few portfolio elements that call for a new god in D&D. The most frequent homebrew gods I create preside over time, civilization/progress (including Erathis from 4e), music/dance/art, a few dead gods for flavor, and occasionally gods that serve a purpose rather than being defined by a domain. For instance, in a Far Realm-heavy campaign I may have a god dedicated to fighting aberrations and hunting down planar breaches. I like the idea of psionics as an emergent power, but I could see a god presiding over matters of the mind, maybe residing in the Astral plane. I additionally like the idea of primal spirits from 4e that are essentially powers that protect the material plane from both gods and primordials.
I am recreating my realm, including at least 1 deity. However, I'm at a loss on how to go about creating it. If possible, I'd lie to create him here on DDB. He was one of the 1st characters I ever created 30+ years ago. Any advice/pointers would be greatly appreciated.
I'm an indestructible master of war! -- Disturbed
i know this is a bit different from the question asked, but i have to share about a story with my party recently. one of them snuck into a room alone saw three chests tried to open one and was knocked unconscious because all 3 were mimics the others peeked in after some time to see what happened and the kalishtar of the party used his telepathy to speak with the mimics (in my world mimics have 10 int and speak common) and told them "i am pseudopolis, the mimic god. if you don't eat that adventurer, more will walk in and if you don't attack them they will give you gold" after that the party walked in, grabbed the unconscious guy and "accidently" dropped gold. the mimics told some kuo-toa and now pseudopolis is real and i have his prophet as a NPC mimic named chester
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
I've been working on my own home-brew world for a while, and I've come up with several gods and goddesses (sadly it's not 100% home-brew because certain gods need to exist for certain races to exist. Cough, Drow.)
I think the hardest thing with Gods is coming up with original lore for them. Because, not only are you working on an entire pantheon by yourself. But also, each god (for me at least) needs to feel unique in the way they ascended to god hood. My Dm's mostly just say they exist but that isn't good enough for me. So, I delve deeper into it, thinking about each and every little thing the players could have questions about regarding the gods. The most trouble I'm having is with the original non-race-specific gods. That's just difficult.
I have actually been thinking about this for a homebrew campaign setting recently. I am personally more of a fan of worlds with no uppercase "G" gods. The mythology of the creation of the world in the setting is kinda meta-gamey in that from the infinite void a spark of creation is lit, the spark being a metaphor for my imagination as I began to thinking of the world. The elemental chaos roils as the primordial begin to form. With each new primordial, the energies of the elemental chaos are siphoned, which allows the world to form as the elements reach a state of calm. During this time of calming, the Primordials swell with power and eventually procreate asexually by dividing, becoming smaller and smaller, and more and more flesh and blood to live in this newly forming world. Thus the first beings were born, the Dragons and the Giants. No true gods yet.
Borrowing from the Witcher lore, a Conjunction of Spheres happens, depositing the smaller races into the world, as well as monsters and the like, and with them come their gods, American Gods style. Then as more and more people begin to populate the world, adventures arise and become heroes, eventually to achieve Godhood themselves.
The campaign itself will start somewhere after the fall of the last Hero Gods. They aren't original gods for the most part but I am reinventing ones from D&D. Erathis is the main one, the God Queen. Avandra is going to be her sister. She's gonna have a lover but its not gonna be Melora, its gonna be some Goddess of Magic. There is gonna be a Kord like God. And those are gonna be the main ones that the campaign is going to focus on but any God could exist in the setting, brought over from other settings via the Conjunction of Spheres.
I have an idea for a unique pantheon of gods. Instead of gods being all-powerful entities, gods are just mortals who obtain lots of power. After they die if they have enough worshipers they can still be kind of alive and can grant mortals power, but if they aren't worshiped then they lose power and die and they can't physically interact with the world.