Hey, so I just ran our first session of Ghosts of Saltmarsh, the party has cleared the first floor and afterwards I thought - "Hey this takes place in an old house, in a small seaside town...this is turning into the Goonies" and for next week's session I'm gonna make a left turn and do a D&D version of it but without it being obvious. Not a ton of new ideas at the moment but was gonna
- have a good aligned Ogre in the basement named Slog or something that will help them later on
-will try and replicate the traps from the movie, except I feel the piano is a but too obvious a clue and will try a new instrument as a puzzle for the bard.
- trying to come up with a group of villains that will obviously wipe the floor with them at early levels, enough to encourage them to keep moving on through the dungeon (?) but they will have a better fight towards the climax.
- for a few monster encounters: in the pirate ship - gotta have a treasure chest mimic, gotta have a giant octopus at some point, lots of swarms, still kind of working these out...
anyways i thought maybe this would inspire some folks, and if you have any ideas of what I could incorporate thatd be super helpful as well!
I like that idea a lot. One recommendation that was made to me is to have the house as the player's base of operation if you are planning on running all the adventures.
Im not, Im just going to do the Goonies adventure and call it after that. I wanna free up time on my schedule to run Rime of the Frost Maiden in a few weeks :)
Hey, so I just ran our first session of Ghosts of Saltmarsh, the party has cleared the first floor and afterwards I thought - "Hey this takes place in an old house, in a small seaside town...this is turning into the Goonies" and for next week's session I'm gonna make a left turn and do a D&D version of it but without it being obvious. Not a ton of new ideas at the moment but was gonna
- have a good aligned Ogre in the basement named Slog or something that will help them later on
-will try and replicate the traps from the movie, except I feel the piano is a but too obvious a clue and will try a new instrument as a puzzle for the bard.
- trying to come up with a group of villains that will obviously wipe the floor with them at early levels, enough to encourage them to keep moving on through the dungeon (?) but they will have a better fight towards the climax.
- for a few monster encounters: in the pirate ship - gotta have a treasure chest mimic, gotta have a giant octopus at some point, lots of swarms, still kind of working these out...
anyways i thought maybe this would inspire some folks, and if you have any ideas of what I could incorporate thatd be super helpful as well!
I like that idea a lot. One recommendation that was made to me is to have the house as the player's base of operation if you are planning on running all the adventures.
Im not, Im just going to do the Goonies adventure and call it after that. I wanna free up time on my schedule to run Rime of the Frost Maiden in a few weeks :)
Hey! I know this is a super old post, but did you ever end up writing this oneshot? :D
Yeah we got partially into it. Basically made a half ogre in lieu of Sloth, and a hag coven instead of the Fratelli's. Was a lot of fun!