I'm running Dungeon of the Mad Mage. The party has exited the standard Level Three map by the passage in the southwest corner of the map which simply reads "To Skullport." The Skullport map has corridors coming into it with labels like "Beggar's Rest Pass," "Steamfall Pass," etc.... Where can I find information about which corridors connect to each other on the two maps? Thanks everyone.
My headcanon saw Skullport as a reference between Beckett's Frescoes of the Skull and Being John Malkovich. Like in Being John Malkovich, the path to Skullport eventually takes you inside the head of someone, you can see through their eyes, hear their thoughts resonate in the space the PCs occupy, if the PCs work at it they can figure out how to control the person they're within (this could be John Malkovich, or Mordekanian, or Elminster, leave it up to you for maximum effect on your party). Given the frescoes the skull angle, this space is also a place for the characters to dwell on their nature as fiction and the ramifications that holds for the players who are both their audience and authors. Once everyone's mind is thoroughly blown, they arrive at the point published for "through the sea caves" or "through undermountain" just by "going there" after having "went there".
I apologize if this wasn't what you were looking for, but it was fun to put up.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I'm running Dungeon of the Mad Mage. The party has exited the standard Level Three map by the passage in the southwest corner of the map which simply reads "To Skullport." The Skullport map has corridors coming into it with labels like "Beggar's Rest Pass," "Steamfall Pass," etc.... Where can I find information about which corridors connect to each other on the two maps? Thanks everyone.
My headcanon saw Skullport as a reference between Beckett's Frescoes of the Skull and Being John Malkovich. Like in Being John Malkovich, the path to Skullport eventually takes you inside the head of someone, you can see through their eyes, hear their thoughts resonate in the space the PCs occupy, if the PCs work at it they can figure out how to control the person they're within (this could be John Malkovich, or Mordekanian, or Elminster, leave it up to you for maximum effect on your party). Given the frescoes the skull angle, this space is also a place for the characters to dwell on their nature as fiction and the ramifications that holds for the players who are both their audience and authors. Once everyone's mind is thoroughly blown, they arrive at the point published for "through the sea caves" or "through undermountain" just by "going there" after having "went there".
I apologize if this wasn't what you were looking for, but it was fun to put up.
Jander Sunstar is the thinking person's Drizzt, fight me.
Not exactly what I'm looking for, but I enjoyed reading it! Stay safe!