Everyone rolls initiative, highest roll goes first. Turns then proceed clockwise (or anticlockwise, d4 to determine). Monsters' turns are in between players.
This means that Dexterity still affects initiative, while eliminating the need for an initiative tracker.
Sorry, assassin. You rolled second in initiative, so now you're dead last and your entire subclass is largely worthless. Tough luck.
Plus, this would just make it a fight for whoever gets to sit next to the dude with +5 Dex and Alert.
If you do this, might as well just throw initiative out the window altogether.
In my experience, it really doesn't cause arguments about who sits where. I even suggested using a d4 to determine if turn order goes clockwise or anticlockwise, eliminating the need to argue at all. I'm not suggesting this should be the default, but it does come in handy when you've got a lot of players.
In my experience, it really doesn't cause arguments about who sits where. I even suggested using a d4 to determine if turn order goes clockwise or anticlockwise, eliminating the need to argue at all. I'm not suggesting this should be the default, but it does come in handy when you've got a lot of players.
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