I’m pretty new to this homebrew stuff and wanted some feedback on a variant of the assassin subclass for the rogue. I drew inspiration from some of Flute’s changes he made to his variant and also tried to work in some mechanics from world of Warcraft but expanded on this.
I wanted to bring poisons into it in a bigger way than just the Poisoner feat leaving it open to making and applying poisons that give effects such as paralysis, slow, Sleep or straight up damage increase.
The assassin subtype is one which I love but wanted to make a class that takes more advantage of lurking in the shadows and ‘assassinating’ enemies. Keeping the 2 attacks for the rogue but hoping to create something that scaled well and feels fun to play, having to really consider what to use my bonus action and reaction.
I’m pretty new to this homebrew stuff and wanted some feedback on a variant of the assassin subclass for the rogue. I drew inspiration from some of Flute’s changes he made to his variant and also tried to work in some mechanics from world of Warcraft but expanded on this.
I wanted to bring poisons into it in a bigger way than just the Poisoner feat leaving it open to making and applying poisons that give effects such as paralysis, slow, Sleep or straight up damage increase.
The assassin subtype is one which I love but wanted to make a class that takes more advantage of lurking in the shadows and ‘assassinating’ enemies. Keeping the 2 attacks for the rogue but hoping to create something that scaled well and feels fun to play, having to really consider what to use my bonus action and reaction.
Id really appreciate some feedback on balance for it. Iv tried to keep things reasonable by having drawbacks or limited uses of an ability.
https://www.dndbeyond.com/subclasses/1501287-shadow-assassin
I have made updates to this and moved some things around.
Version 1.2
https://www.dndbeyond.com/subclasses/1504807-shadow-assassin