I've created a stat block trying to imitate the zombies from the hit classic "Return of the Living Dead"!
Please tell me what you think.
Undying Zombie
Medium Undead, chaotic evil
Armor Class
10
Hit Points
34 (4d8 + 16)
Speed
30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
19 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
the languages it knew in life
Challenge
4 (1,100 XP)
Aggressive.
As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it regains 1 hit point. The zombie can only be destroyed if reduced to 0 hit points by an effect such as disintegrate or immolation that completely destroy the body.
Loathsome Limbs.
Whenever the zombie takes at least 12 slashing damage at one time, roll a d20 to determine what else happens to it:
1-5: Nothing happens.
6-10: One leg is severed from the zombie if it has any legs left.
11-15: One arm is severed from the zombie if it has any arms left.
15-20: The zombie is decapitated.
A severed part acts on the zombie’s initiative and has its own action and movement. A severed part has AC 10, and 1 hit point.
A severed leg is unable to attack and has a speed of 5 feet.
A severed arm has a speed of 5 feet and can make one grasping claw attack on its turn, with disadvantage on the attack roll. Each time the zombie loses an arm, it loses a grasping claw attack.
If its head is severed, the zombie loses its eat brain attack and its body is blinded unless the head can see it. The severed head has a speed of 0 feet. The head can only attempt an eat brain attack on a prone creature grappled by its body in its space.
The zombie’s speed is halved if it’s missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can’t benefit from bonuses to speed.
Actions
Multiattack.
The zombie makes two grasping claw attacks.
Grasping Claws.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 11).
Eat Brain.
Melee Weapon Attack: +3 to hit, reach 5 ft., one humanoid grappled by the zombie. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the zombie kills the target by eating its brain.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I've created a stat block trying to imitate the zombies from the hit classic "Return of the Living Dead"!
Please tell me what you think.
Undying Zombie
Medium Undead, chaotic evil
Armor Class
10
Hit Points
34 (4d8 + 16)
Speed
30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
19 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
the languages it knew in life
Challenge
4 (1,100 XP)
Aggressive.
As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it regains 1 hit point. The zombie can only be destroyed if reduced to 0 hit points by an effect such as disintegrate or immolation that completely destroy the body.
Loathsome Limbs.
Whenever the zombie takes at least 12 slashing damage at one time, roll a d20 to determine what else happens to it:
Actions
Multiattack.
The zombie makes two grasping claw attacks.
Grasping Claws.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 11).
Eat Brain.
Melee Weapon Attack: +3 to hit, reach 5 ft., one humanoid grappled by the zombie. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the zombie kills the target by eating its brain.