Haven't touched Mr. Mercer's class yet as I'm not too sure which races/what stats would fit the build the most. (Also lowkey wanna learn more about the witcher if it helps)
You'll want a minimum of 14 as a score in your Constitution, Wisdom, and Dexterity/Strength, with a 16 in at least one of them. Something with Darkvision is good if you're going for a Dexterity based character, since you can use Stealth with that, and you definitely want to spot creatures before they leap at your throat.
Order of the Lycan is great, but you need to becareful with the Blood Lust trait. If you have other Melee team mates you risk attacking them if you fail the saving throw, but if your the tank and theyre ranged, you can use it to you advantage.
Feats:
Toughness: You need the extra HP to fuel your Blood Rites.
Sentinal: Great for maximizing there opportunity attacks.
Backgrounds.
Acolyte: +Insight +Religon, Shelter of the Faithful, feeds well into the hunter aspect.
Haunted One(CoS): Pick 2 of +Arcane +Investigation +religion +survival. Heart of Darkness, commners might fight for you. Perfectly branded for Blood Hunters.
Sailor/Pirate: +Althetics +perception. Maybe turn into a were Otter/Leopard Seal
Sailor: Ships Passage: Lets you gain passage in exchange for work.
Pirates: Bad Reputation: lets you get away with petty crimes due to the averages persons fear.
Weapons:
Honestly Longbows are king for Blood hunters since they can apply blood rites to there bows and then have the arrows deal the rite damage. With the Archery feat this is amazing. Thats said you a Lycan blood hunter. You might be better off with a Rapier (Reskin as a saber for the slashing damage) and take the Duelist fighting style, ask you DM if you can have it apply to your claw unarmed strikes.
I've also found that goblins make great blood hunters because of the bonus to dex and cons. If you chose the order of the mutant, wisdom becomes much less important. My goblin with an urchin background is also able to fulfill the role of a rogue.
The blood hunter in my game is a minotaur and the synergy between crimson rites and goring rush is very good. And he's Lycan so you get this cool weird man/bull/lizard combo effect.
I would recommend them for just about any of the hunter's orders as they offer CON (beasthide), STR (Longtooth), DEX/CHA (Swiftstride) or WIS (Wildhunt). While CHA is an odd thing to want from a subrace looking to be a blood hunter, the Swiftstride's ability to be mobile (+10'!) while shifting helps the durability of the hunter significantly, and their reaction ability allows them to mimic the hit and run style of monks and rogues for a limited time. In addition to Dark Velocity at 10th level you can be a very slippery, fast boi regardless of the order you choose.
I made a Swiftstride Ghostslayer, with a Haldberd.
The swiftstride has a moving ability.
While shifted, your walking speed increases by an additional 5 ft. Additionally, you can move up to 10 ft. as a reaction when an enemy ends its turn within 5 ft. of you. This movement doesn’t provoke opportunity attacks. In combination with having a 10 ft ranged weapon it is really powerfull, and the temporary hitpoints really help with the Rite damage.
Polearm mastery might be my next addition when i get to level 8
I have actually been theory crafting a Half-Orc Blood Hunter(Lycan)-14/Monk(Shadow)-6 on the site. Rolled stats for it last night and was really lucky (all stats are 15+).
At Character lvl 8 (BH-5/Monk-3), you would have access to your Hybrid Transformation (making your unarmed strikes deal 1d6), Extra Attack, Crimson Rite applied to your unarmed strikes because of Predatory Strikes (Additional 1d6 damage of the chosen Rite), leading into a Flurry of Blows, giving you an additional 2 unarmed strikes. You would also have access to Shadow Arts, allowing you to cast darkness, darkvision, pass without trace, or silence without components at the cost of 2 Ki points as well as the minor illusion cantrip. Deflect Missiles also thrown in there for added flair.
Bump Monk up to lvl 6 and you get access to Shadow Step, allowing you to teleport around the battlefield given that it is dim light or darkness and also gaining advantage on the first attack made after teleportation.
Below is the link to my theory crafter character - Zogai, The Blood Monk.
Yo in my story im in both me and one npc in our group are blood hunters. I'm the order of the lycan and she is the order of the profane soul. Now for flavor my DM has the NPC convert her blood into a blood scythe when she burns health for the crimson rite, like a blood version of pact of the weapon. Now my question is if she covered her blood on a magic staff or a rod that has +numbers to attacks or spell effects could they carry to her scythe like the attack adds and element buffs to damage. It seem like a ask my dm thing but I wanted opinons before doing that. now the question for my character. I'm a human varrient, my stats are stacked due to high rolls 16/20/16/17/17/16. I have sentinel and magic adept to give me hex, any thought on how to improve things? I dont plan on taking any dips in other classes due to the dammage I take from my rite increase without the buffs increase.
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Haven't touched Mr. Mercer's class yet as I'm not too sure which races/what stats would fit the build the most. (Also lowkey wanna learn more about the witcher if it helps)
Blood hunters are a very MAD class.
Good Races for Blood Hunters are...
You'll want a minimum of 14 as a score in your Constitution, Wisdom, and Dexterity/Strength, with a 16 in at least one of them. Something with Darkvision is good if you're going for a Dexterity based character, since you can use Stealth with that, and you definitely want to spot creatures before they leap at your throat.
awesome. gonna make a half-orc Order of the Lycan. Any advice for feat/backgrounds/weapons?
Order of the Lycan is great, but you need to becareful with the Blood Lust trait. If you have other Melee team mates you risk attacking them if you fail the saving throw, but if your the tank and theyre ranged, you can use it to you advantage.
Feats:
Backgrounds.
Weapons:
Honestly Longbows are king for Blood hunters since they can apply blood rites to there bows and then have the arrows deal the rite damage. With the Archery feat this is amazing. Thats said you a Lycan blood hunter. You might be better off with a Rapier (Reskin as a saber for the slashing damage) and take the Duelist fighting style, ask you DM if you can have it apply to your claw unarmed strikes.
Would rapier work for a strength build?
Oh, if your going Strength then just choose a Long Sword.
Mkay. Thanks for the help, guys
I've also found that goblins make great blood hunters because of the bonus to dex and cons. If you chose the order of the mutant, wisdom becomes much less important. My goblin with an urchin background is also able to fulfill the role of a rogue.
The blood hunter in my game is a minotaur and the synergy between crimson rites and goring rush is very good. And he's Lycan so you get this cool weird man/bull/lizard combo effect.
"Not all those who wander are lost"
Didn't see Tortle on there? Thoughts?
Shifters make interesting Blood Hunters, too.
I would recommend them for just about any of the hunter's orders as they offer CON (beasthide), STR (Longtooth), DEX/CHA (Swiftstride) or WIS (Wildhunt). While CHA is an odd thing to want from a subrace looking to be a blood hunter, the Swiftstride's ability to be mobile (+10'!) while shifting helps the durability of the hunter significantly, and their reaction ability allows them to mimic the hit and run style of monks and rogues for a limited time. In addition to Dark Velocity at 10th level you can be a very slippery, fast boi regardless of the order you choose.
I made a Swiftstride Ghostslayer, with a Haldberd.
The swiftstride has a moving ability.
While shifted, your walking speed increases by an additional 5 ft. Additionally, you can move up to 10 ft. as a reaction when an enemy ends its turn within 5 ft. of you. This movement doesn’t provoke opportunity attacks. In combination with having a 10 ft ranged weapon it is really powerfull, and the temporary hitpoints really help with the Rite damage.
Polearm mastery might be my next addition when i get to level 8
i chose a strenght score increase for level 6
I think I could have some fun playing a changeling blood hunter.
"Not all those who wander are lost"
I have actually been theory crafting a Half-Orc Blood Hunter(Lycan)-14/Monk(Shadow)-6 on the site. Rolled stats for it last night and was really lucky (all stats are 15+).
At Character lvl 8 (BH-5/Monk-3), you would have access to your Hybrid Transformation (making your unarmed strikes deal 1d6), Extra Attack, Crimson Rite applied to your unarmed strikes because of Predatory Strikes (Additional 1d6 damage of the chosen Rite), leading into a Flurry of Blows, giving you an additional 2 unarmed strikes. You would also have access to Shadow Arts, allowing you to cast darkness, darkvision, pass without trace, or silence without components at the cost of 2 Ki points as well as the minor illusion cantrip. Deflect Missiles also thrown in there for added flair.
Bump Monk up to lvl 6 and you get access to Shadow Step, allowing you to teleport around the battlefield given that it is dim light or darkness and also gaining advantage on the first attack made after teleportation.
Below is the link to my theory crafter character - Zogai, The Blood Monk.
https://ddb.ac/characters/13565780/3ZQKxW
Aarakocra blood hunter is great; wood elf with fly speed 50. Best with studded leather, longbow
Let's be honest, aarakocra anything is usually a home run.
"The Epic Level Handbook wasn't that bad, guys.
Guys, pls."
Good point
I made a Loxodon blood hunter I think it was a bad choice if anyone can help please tell me how I can play him good.
Yo in my story im in both me and one npc in our group are blood hunters. I'm the order of the lycan and she is the order of the profane soul. Now for flavor my DM has the NPC convert her blood into a blood scythe when she burns health for the crimson rite, like a blood version of pact of the weapon. Now my question is if she covered her blood on a magic staff or a rod that has +numbers to attacks or spell effects could they carry to her scythe like the attack adds and element buffs to damage. It seem like a ask my dm thing but I wanted opinons before doing that. now the question for my character. I'm a human varrient, my stats are stacked due to high rolls 16/20/16/17/17/16. I have sentinel and magic adept to give me hex, any thought on how to improve things? I dont plan on taking any dips in other classes due to the dammage I take from my rite increase without the buffs increase.