so I’m planning a game with some transformers influence and wanted to make the matrix. I figured the best way was combining a docent and tome of leadership, bump its power level up to artifact and give it the unique ability to awaken constructs or inanimate objects. I was just trying to fine tune that ability as well as give it the double sided sword effect. Keep in mind these new awakened are not necessarily loyal to the creator. A sentient dagger may blindly attack in a panic for gaining life out of nowhere. Also as it is an artifact I need a way for destroying it. Open to ideas. The other big difference is the warforged is in control of abilities vs. the docent.
so far: the docent of leadership is a small metal sphere, about 2 inches across, studded with dragonshards. To attune to a docent, you must embed the item somewhere on your body, such as your chest or your eye socket.
Sentience. A docent is a sentient item of any alignment with an Intelligence of 16, a Wisdom of 14, and a Charisma of 14. It perceives the world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see “Random Properties” below).
Life Support. Whenever you end your turn with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.
Languages. The docent knows Common, Giant, and 1d4 additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your senses.
Knowledge of the Ancients. The docent has a +7 bonus to all intelligence based skills.
Spells. The docent knows one of the following spells and can cast it at will, requiring no components: detect evil and good, and detect magic. The docent decides when to cast the spell.
Increased Leadership and Influence. Your Charisma increases by 2, to a maximum of 22.
Awaken Constructs. The docent can grant sentience and personality to a mindless construct or inanimate object. This is draining on the attuned Warforged, gaining them 1 level of exhaustion per use. Only objects tiny to large can be awakened this way. Attempting to awaken a huge or larger object instead gains the Warforged 1d4+2 levels of exhaustion, only succeeding if the warforged survives the experience. If a warforged perishes while using this feature; his soul is drained into the docent added his knowledge and wisdom for future generations.
Self defense against evil. If an evil warforged attempts to attune with the docent it must make a DC 20 wisdom save taking 10d6 damage, half on a successful save. If this damage would knock the warforged unconscious or kill them, it instead traps their consciousness in a personal prison.
Personality. A docent is designed to advise and assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.
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so I’m planning a game with some transformers influence and wanted to make the matrix. I figured the best way was combining a docent and tome of leadership, bump its power level up to artifact and give it the unique ability to awaken constructs or inanimate objects. I was just trying to fine tune that ability as well as give it the double sided sword effect. Keep in mind these new awakened are not necessarily loyal to the creator. A sentient dagger may blindly attack in a panic for gaining life out of nowhere. Also as it is an artifact I need a way for destroying it. Open to ideas. The other big difference is the warforged is in control of abilities vs. the docent.
so far:
the docent of leadership is a small metal sphere, about 2 inches across, studded with dragonshards. To attune to a docent, you must embed the item somewhere on your body, such as your chest or your eye socket.
Sentience. A docent is a sentient item of any alignment with an Intelligence of 16, a Wisdom of 14, and a Charisma of 14. It perceives the world through your senses. It communicates telepathically with you and can speak, read, and understand any language it knows (see “Random Properties” below).
Life Support. Whenever you end your turn with 0 hit points, the docent can make a Wisdom (Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.
Languages. The docent knows Common, Giant, and 1d4 additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your senses.
Knowledge of the Ancients. The docent has a +7 bonus to all intelligence based skills.
Spells. The docent knows one of the following spells and can cast it at will, requiring no components: detect evil and good, and detect magic. The docent decides when to cast the spell.
Increased Leadership and Influence. Your Charisma increases by 2, to a maximum of 22.
Awaken Constructs. The docent can grant sentience and personality to a mindless construct or inanimate object. This is draining on the attuned Warforged, gaining them 1 level of exhaustion per use. Only objects tiny to large can be awakened this way. Attempting to awaken a huge or larger object instead gains the Warforged 1d4+2 levels of exhaustion, only succeeding if the warforged survives the experience. If a warforged perishes while using this feature; his soul is drained into the docent added his knowledge and wisdom for future generations.
Self defense against evil. If an evil warforged attempts to attune with the docent it must make a DC 20 wisdom save taking 10d6 damage, half on a successful save. If this damage would knock the warforged unconscious or kill them, it instead traps their consciousness in a personal prison.
Personality. A docent is designed to advise and assist the warforged it’s attached to. One of the simple functions of a docent is to serve as a translator. The docent’s properties are under its control, and if you have a bad relationship with your docent, it might refuse to assist you.