I submit the following house rule for review. Lived/Life Experience
Goal: add a more realistic option for to flesh out characters. Also usable for equity and inclusion. If you choose to play a disability that you dont have, especially mental, please do so respectfully.
Lived/Life experience
Each players add 1 skill expertise, 1 skill to have advantage,2 skills to recieve a plus 2 mod. Now also pick 1 skill that will have disadvantage, and 2 skills to recieve a negative 2 mod.
All characters can also have a service animal or pet if they wish to.
Maybe your upbringing ,a "disability ",trauma or genetics caused this. Maybe its a combination. Hard to say. But hopefully this helps. More extreme situations get with your DM. Example. A paralyzed so movement limited character, every watch mad max films? OK limited levitation as a cantrip. You hover to 3 to 4 feet above the surface. Somatic eye movements, mage hand components utility, or a focus item? Under chin, put in hand? Who knows. But I hold things /grasp things with many parts of my body.
Exploit Familar by using its sense for what your charater lacks. You can see,hear,and I would argue speak(parrot,mocking bird, etc) using your familiar senses. A blind caster with a familar bat could target at range just by sending out the bat.
Some things magic can help with that the real world can't yet. This started from a group conversation bases on a subclass, wizards has up somewhere that was striving to account for Autism Spectrum that involved a subclass giving a plus 5 to stat at 3rd level among other things. Beyond a plus 5 being multiples wishs broken, it was also specific to one live/life experience. I fell my approach a bit more balanced as a stat will go to saves,all relevant skills,possibly attacks and damage. To hits and unbalanced to many mechanisms.
If your at the end. Thank you for reading. I hope you find this useful and look forward to constructive feedback.
I submit the following house rule for review. Lived/Life Experience
Goal: add a more realistic option for to flesh out characters. Also usable for equity and inclusion. If you choose to play a disability that you dont have, especially mental, please do so respectfully.
Lived/Life experience
Each players add 1 skill expertise, 1 skill to have advantage,2 skills to recieve a plus 2 mod. Now also pick 1 skill that will have disadvantage, and 2 skills to recieve a negative 2 mod.
All characters can also have a service animal or pet if they wish to.
Maybe your upbringing ,a "disability ",trauma or genetics caused this. Maybe its a combination. Hard to say. But hopefully this helps. More extreme situations get with your DM. Example. A paralyzed so movement limited character, every watch mad max films? OK limited levitation as a cantrip. You hover to 3 to 4 feet above the surface. Somatic eye movements, mage hand components utility, or a focus item? Under chin, put in hand? Who knows. But I hold things /grasp things with many parts of my body.
Exploit Familar by using its sense for what your charater lacks. You can see,hear,and I would argue speak(parrot,mocking bird, etc) using your familiar senses. A blind caster with a familar bat could target at range just by sending out the bat.
Some things magic can help with that the real world can't yet. This started from a group conversation bases on a subclass, wizards has up somewhere that was striving to account for Autism Spectrum that involved a subclass giving a plus 5 to stat at 3rd level among other things. Beyond a plus 5 being multiples wishs broken, it was also specific to one live/life experience. I fell my approach a bit more balanced as a stat will go to saves,all relevant skills,possibly attacks and damage. To hits and unbalanced to many mechanisms.
If your at the end. Thank you for reading. I hope you find this useful and look forward to constructive feedback.