If your game is anything like ours, then a trip to a temple for healing is never much more than a bookkeeping exercise.
But image, in every temple of every god in your game, there is likely to be at least one functionary who provides the day to day services that earn the temple money.
Cue, the priestess of Pelor, the NPC that you see when you’re seeking some healing, or a blessing from the church. They will also support the martial clerics and paladins of Pelor in times or war and conflict.
Or imagine your adventurers discovering a caravan under siege. The adventurers find some orcs, goblins or whatnot attacking a transport of pelor, taking supplies to raided villages. Dead and unconscious priests, guards and their attackers litter the field. The priestess of pelor is bloodied but protecting a large case of supplies as you get near enough to assess the situation, she seems in danger by the would-be bandits...
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Jorlen Stoneflake, gnome tinkerer, visionary, genius, quite possibly insane, and a master in the field of clockwork design and build. Many of his smaller pieces have been reproduced by other gnomes from the blueprints which Jorlen will happily sell, however even with the blueprints, following his erratic instructions takes a certain skill in itself.
In what is hopefully the first installment in a series covering the alphabet, we have Jorlen’s Clockwork Assassin, Clockwork Bee and Clockwork Crab for your enjoyment.
The facepalm is a mature version of the face plant. At its core the facepalm is simply a plant with a face, in practise however the facepalm can be a lesson in psychological warfare. If your adventurers are traversing a forest, hearing their voices being mimicked is one thing, but finding a tree with their own faces looking back at them is another.
If the facepalm is confronted it defends itself with its sharp pointed roots. The facepalm and plant use their roots to move, although the facepalm is much more practised and far faster. As a result of these practised movements the facepalm's roots are hardened into a talon-like appendage.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Druidic golemcraft is rare, due to its unnatural nature, but it does happen. Their predisposition to natural materials means that their golems are often made of natural materials, and the Truffle Shuffler is one such construct, and this mushroom man is fiercely protective of its pet plant pig.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The porcupineapple is a friendly monster that is capable of defending itself. Unfortunately these plants are hunted for their tasty flesh, so they have developed extremely defensive behaviours.
Your adventurers may encounter groups of porcupineapples in a porcupineapple tree farm, where a farmer has requested help investigating poaching, but ripe porcupineapples might try to defend their trees.
You could also change the creatures type to beast to substitute for a porcupine.
Rollback Post to RevisionRollBack
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The triffid is a poisonous plant, with a coiled lash that can knock a man down from thirty feet away. Obviously such a dangerous plant is usually farmed for its protein packed flesh and valuable triffid oil, since nothing could possibly go wrong...
I like the idea of using this in a few ways, either as an encounter in a woodland/swamp environment, which is probably the easiest but most boring approach. I also like the idea of these as sentinels or a hazard. Let the players meet a few to learn what they do, then present them with a situation later with many of them, but spread out, with the players knowing that alerting one will eventually alert of all them. The last idea is probably my favourite, have a farm of these really close to a population, a population who seem unaware that anything could possibly ever go wrong. The players will of course realise that something always goes wrong, and when it does and these get out into the settlement they’re trying their best to salvage what they can.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Beneath an ancient forest, lies an equally ancient construction. Created by druids to guard their lands long after they have passed on, the Forest Golem is a towering monstrosity, linked to the very forest itself.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Relaxing after a hard quest, Dr Purrview leaves his companions as they continue to drink downstairs. Reviewing and cataloguing the samples he had collected, his mind wanders to that last fight with the displacer beast as he pressed the wound, still sore from its vicious bite. Momentarily, his vision flickered. As he reaches to adjust his glasses, the most agonising pain he has ever felt spreads like wildfire across his back. Glancing to the far side of the room he sees something moving beneath his robes. He tries to scream but no sound comes, his throat, gullet and vocal chords tearing themselves apart, reforming into a new shape. Doubling over it feels like a dozen simultaneous heart attacks as his organs begin the process of shifting. His pituitary gland going into overdrive, taking the edge of the agonising pain as his body is flooded with endorphins and he has a strangely lucid moment of morbid fascination at his own change. He dies a hundred deaths and is reborn with each alteration until his transformation is complete. Half of what he was remains, yet the other feral half is still too strong to control, and his thoughts involuntarily turn to the revellers below...
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The unassuming caped baldy is a man with a strict exercise regime and an aversion to insects. This adherence to his physical conditioning (though some would argue that it is nothing more than core training) has given him access to near unlimited power.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today's MonsteraDay is the Orc Vanguard, which contrary to popular belief is not the Orc you leave behind to protect the vehicle. The vanguard is the first one into the fray, leading by example and punching holes into enemy defended and troops.
The vanguard is a leader of a low level gang of orcs, or the second in command to a warchief of a reasonable horde. Alternatively a couple vanguard go well in any orcish battalion in an orcish army.
The vanguard draws focus so other creatures can take advantage of the distraction, like goblin shaman, orc warchiefs or a group of archers. A vanguard being healed by a shaman can make it difficult to prioritise removing the healing, or the vanguard's leadership qualities.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Bladedancers are masters of the dancing sword, using their blades out to ranges of 60 feet. Able to parry incoming blows, dance out of the path of danger, inhibit the movement of their foes and perform their killer choreography.
Many hopeful students come from sword schools or dancing masters, but few manage to learn all the skills needed to begin to learn the art of the bladedancers. Even fewer students graduate but those elite minority consist of the most competitive perfectionists, striving to become the first blade. The first blade is a title given to only one bladedancer at a time akin to a primadonna.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Some people say the tigerpede is a result of years of laboratory experiments, others say it is a cruel joke perpetrated by the gods upon all other creatures. Either way, these solitary creatures prefer to make their dens in mountainous caves and only socialise to mate and raise young. Any unwary travellers and smaller creatures are simply food for their nourishment.
Much like a cat the tigerpede derives enjoyment from toying with the creatures it captures. Grappling them and dropping them from great heights to wound them. The tigerpede's natural camouflage lends itself to this, allowing the tigerpede to pounce when it has the advantage over its prey. Perhaps your adventurers are expecting a cave bear or troll... they probably won't check the ceiling for tigerpedes....
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
I like the Dancing Blademaster a lot. I think she may make an appearance in my game at some point. I feel like she is a good partner to the Steelwind Ronin, which you posted late last year.
A socialite crustacean with an eye and ear for etiquette (despite its notable lack of the latter, which should not be mentioned). A faux pas in its presence will be met with a disappointed scowl and a slight head shake while looking away slowly and tutting.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
A nasty, disabling shadow fey from our home game, the shadow fey slaver are consciousless traders of flesh. To them, the ends justify the means, as long as they are getting paid. Specialists in kidnapping and infiltration, they are adept at moving unseen, magically moving through shadows when needed. When confronted, their whips will bind and embed in flesh, while their magical bolas strike with the power of lightning and will prevent fleeing.
Rollback Post to RevisionRollBack
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Paying homage to Plants vs Zombies, we present the array of pea-shooting plants that made up a good quantity of the homestead protecting plants.
The pea shooters may begin as functional if not rather humble, but through experimentation and development, they have the potential to become a grove of green garden guardians.
Rollback Post to RevisionRollBack
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The Flaemer is an homage to the chaos daemon flamers. These demonic flamethrowers can focus their fire on one target to make the intense inferno hard to resist or cover a huge area in hellish heat.
Perhaps your adventurers should invest heavily in holy water based balms and salves before embarking on a journey through flaemer territory.
Rollback Post to RevisionRollBack
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The beholdataur is quite literally a nightmare incarnate. Specifically, a beholders nightmare. A horrific chimera of creatures, the beholdataur is as ridiculously dangerous as you would imagine a beholders worst dream would be.
We’ve decided, after a bit of thinking, that this is a good time for us to take a break from posting a monster-a-day. New jobs, production babies, and busy schedules are making it difficult to find the time to write monsters, and making it into more of a chore than something we can enjoy right now. We hope we won’t be gone for long, and have appreciated all the support and engagement from this great community.
With the bad (or good, depending on your feelings towards us) news out of the way, we’re delighted to share with you the four entries we received for our adventure module competition!
And we are happy to announce that our chosen winner is:
Well honestly, we couldn’t decide between The Wound in the Mountain and The Cult of Jai’crodah, so u/tanman729 and u/dm_fromscratch both win a themed week. They were both well designed, creative, integrated MonsteraDay monsters well, and had some interesting encounters and events.
u/Writtenplaces and u/Ceranai will both get a “punday win” for taking part, which can be cashed in for a monster request of their choice. This is because all entries were of such high quality, that despite the following critique, they were deserving some acknowledgement of the effort that has been put in.
The Wandering River Castle had excellent, hand drawn art, and scored highly on design and creativity, but we felt it was slightly lacking in interesting encounters, and didn’t integrate the MonsteraDay monsters very well.
Welcome to the Asylum was very different to the other entries. We loved the fleshing out of the NPCs with their backstories, suggested behaviours, and that more emphasis was put on RP than combat for those groups that wanted to explore non-combat encounter resolution, and the use of a map of an actual asylum was a nice touch. What we would have like to see was more lore on the asylum itself, and plot hooks to have you exploring it, to see it more easily dropped into an existing adventure.
Rollback Post to RevisionRollBack
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
I'd like to take the opportunity of your break to let you know how much I enjoy seeing these entries. I have saved quite a few of them and I have already used a number of the monsters in my own campaign. Take all the break you need and remember that your contributions on here are always appreciated.
Happy April 1st, and Punday Monday. Today we’re presenting the best friend with five heads, of the worst dragon with five heads.
Tiamutt is the queen of the hellhounds and, when not serving Tiamat in whatever way she sees fit (such as barking at the doorbell, and chewing Tiamat’s TV remotes), can be found stalking Avernus or TPKing parties enjoying The Rise of Tiamat.
Rollback Post to RevisionRollBack
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
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Today’s monster is the Priestess of Pelor.
If your game is anything like ours, then a trip to a temple for healing is never much more than a bookkeeping exercise.
But image, in every temple of every god in your game, there is likely to be at least one functionary who provides the day to day services that earn the temple money.
Cue, the priestess of Pelor, the NPC that you see when you’re seeking some healing, or a blessing from the church. They will also support the martial clerics and paladins of Pelor in times or war and conflict.
Or imagine your adventurers discovering a caravan under siege. The adventurers find some orcs, goblins or whatnot attacking a transport of pelor, taking supplies to raided villages. Dead and unconscious priests, guards and their attackers litter the field. The priestess of pelor is bloodied but protecting a large case of supplies as you get near enough to assess the situation, she seems in danger by the would-be bandits...
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monsters are the A to C of Jorlen's A to Z of Clockworks
Jorlen Stoneflake, gnome tinkerer, visionary, genius, quite possibly insane, and a master in the field of clockwork design and build. Many of his smaller pieces have been reproduced by other gnomes from the blueprints which Jorlen will happily sell, however even with the blueprints, following his erratic instructions takes a certain skill in itself.
In what is hopefully the first installment in a series covering the alphabet, we have Jorlen’s Clockwork Assassin, Clockwork Bee and Clockwork Crab for your enjoyment.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Facepalm & Faceplant.
The facepalm is a mature version of the face plant. At its core the facepalm is simply a plant with a face, in practise however the facepalm can be a lesson in psychological warfare. If your adventurers are traversing a forest, hearing their voices being mimicked is one thing, but finding a tree with their own faces looking back at them is another.
If the facepalm is confronted it defends itself with its sharp pointed roots. The facepalm and plant use their roots to move, although the facepalm is much more practised and far faster. As a result of these practised movements the facepalm's roots are hardened into a talon-like appendage.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Truffle Shuffler & Spore Boar.
Druidic golemcraft is rare, due to its unnatural nature, but it does happen. Their predisposition to natural materials means that their golems are often made of natural materials, and the Truffle Shuffler is one such construct, and this mushroom man is fiercely protective of its pet plant pig.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Porcupineapple.
The porcupineapple is a friendly monster that is capable of defending itself. Unfortunately these plants are hunted for their tasty flesh, so they have developed extremely defensive behaviours.
Your adventurers may encounter groups of porcupineapples in a porcupineapple tree farm, where a farmer has requested help investigating poaching, but ripe porcupineapples might try to defend their trees.
You could also change the creatures type to beast to substitute for a porcupine.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Triffid.
The triffid is a poisonous plant, with a coiled lash that can knock a man down from thirty feet away. Obviously such a dangerous plant is usually farmed for its protein packed flesh and valuable triffid oil, since nothing could possibly go wrong...
I like the idea of using this in a few ways, either as an encounter in a woodland/swamp environment, which is probably the easiest but most boring approach. I also like the idea of these as sentinels or a hazard. Let the players meet a few to learn what they do, then present them with a situation later with many of them, but spread out, with the players knowing that alerting one will eventually alert of all them. The last idea is probably my favourite, have a farm of these really close to a population, a population who seem unaware that anything could possibly ever go wrong. The players will of course realise that something always goes wrong, and when it does and these get out into the settlement they’re trying their best to salvage what they can.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Forest Golem.
Beneath an ancient forest, lies an equally ancient construction. Created by druids to guard their lands long after they have passed on, the Forest Golem is a towering monstrosity, linked to the very forest itself.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Nowherewolf.
Relaxing after a hard quest, Dr Purrview leaves his companions as they continue to drink downstairs. Reviewing and cataloguing the samples he had collected, his mind wanders to that last fight with the displacer beast as he pressed the wound, still sore from its vicious bite. Momentarily, his vision flickered. As he reaches to adjust his glasses, the most agonising pain he has ever felt spreads like wildfire across his back. Glancing to the far side of the room he sees something moving beneath his robes. He tries to scream but no sound comes, his throat, gullet and vocal chords tearing themselves apart, reforming into a new shape. Doubling over it feels like a dozen simultaneous heart attacks as his organs begin the process of shifting. His pituitary gland going into overdrive, taking the edge of the agonising pain as his body is flooded with endorphins and he has a strangely lucid moment of morbid fascination at his own change. He dies a hundred deaths and is reborn with each alteration until his transformation is complete. Half of what he was remains, yet the other feral half is still too strong to control, and his thoughts involuntarily turn to the revellers below...
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Caped Baldy.
The unassuming caped baldy is a man with a strict exercise regime and an aversion to insects. This adherence to his physical conditioning (though some would argue that it is nothing more than core training) has given him access to near unlimited power.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Orc Vanguard.
Today's MonsteraDay is the Orc Vanguard, which contrary to popular belief is not the Orc you leave behind to protect the vehicle. The vanguard is the first one into the fray, leading by example and punching holes into enemy defended and troops.
The vanguard is a leader of a low level gang of orcs, or the second in command to a warchief of a reasonable horde. Alternatively a couple vanguard go well in any orcish battalion in an orcish army.
The vanguard draws focus so other creatures can take advantage of the distraction, like goblin shaman, orc warchiefs or a group of archers. A vanguard being healed by a shaman can make it difficult to prioritise removing the healing, or the vanguard's leadership qualities.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Dancing Blademaster.
Bladedancers are masters of the dancing sword, using their blades out to ranges of 60 feet. Able to parry incoming blows, dance out of the path of danger, inhibit the movement of their foes and perform their killer choreography.
Many hopeful students come from sword schools or dancing masters, but few manage to learn all the skills needed to begin to learn the art of the bladedancers. Even fewer students graduate but those elite minority consist of the most competitive perfectionists, striving to become the first blade. The first blade is a title given to only one bladedancer at a time akin to a primadonna.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Tigerpede.
Some people say the tigerpede is a result of years of laboratory experiments, others say it is a cruel joke perpetrated by the gods upon all other creatures. Either way, these solitary creatures prefer to make their dens in mountainous caves and only socialise to mate and raise young. Any unwary travellers and smaller creatures are simply food for their nourishment.
Much like a cat the tigerpede derives enjoyment from toying with the creatures it captures. Grappling them and dropping them from great heights to wound them. The tigerpede's natural camouflage lends itself to this, allowing the tigerpede to pounce when it has the advantage over its prey. Perhaps your adventurers are expecting a cave bear or troll... they probably won't check the ceiling for tigerpedes....
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
I like the Dancing Blademaster a lot. I think she may make an appearance in my game at some point. I feel like she is a good partner to the Steelwind Ronin, which you posted late last year.
"Not all those who wander are lost"
Today’s monster is the Aristocrab.
A socialite crustacean with an eye and ear for etiquette (despite its notable lack of the latter, which should not be mentioned). A faux pas in its presence will be met with a disappointed scowl and a slight head shake while looking away slowly and tutting.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Shadow Fey Slaver.
A nasty, disabling shadow fey from our home game, the shadow fey slaver are consciousless traders of flesh. To them, the ends justify the means, as long as they are getting paid. Specialists in kidnapping and infiltration, they are adept at moving unseen, magically moving through shadows when needed. When confronted, their whips will bind and embed in flesh, while their magical bolas strike with the power of lightning and will prevent fleeing.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monsters are the Pea Shooters.
Paying homage to Plants vs Zombies, we present the array of pea-shooting plants that made up a good quantity of the homestead protecting plants.
The pea shooters may begin as functional if not rather humble, but through experimentation and development, they have the potential to become a grove of green garden guardians.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Flaemer.
The Flaemer is an homage to the chaos daemon flamers. These demonic flamethrowers can focus their fire on one target to make the intense inferno hard to resist or cover a huge area in hellish heat.
Perhaps your adventurers should invest heavily in holy water based balms and salves before embarking on a journey through flaemer territory.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Beholdataur.
The beholdataur is quite literally a nightmare incarnate. Specifically, a beholders nightmare. A horrific chimera of creatures, the beholdataur is as ridiculously dangerous as you would imagine a beholders worst dream would be.
We’ve decided, after a bit of thinking, that this is a good time for us to take a break from posting a monster-a-day. New jobs, production babies, and busy schedules are making it difficult to find the time to write monsters, and making it into more of a chore than something we can enjoy right now. We hope we won’t be gone for long, and have appreciated all the support and engagement from this great community.
With the bad (or good, depending on your feelings towards us) news out of the way, we’re delighted to share with you the four entries we received for our adventure module competition!
From u/Writtenplaces The Wandering River Castle.
From u/tanman729 The Wound in the Mountain.
From u/dm_fromscratch The Cult of Jai’crodah.
From u/Ceranai Welcome to the Asylum.
And we are happy to announce that our chosen winner is:
Well honestly, we couldn’t decide between The Wound in the Mountain and The Cult of Jai’crodah, so u/tanman729 and u/dm_fromscratch both win a themed week. They were both well designed, creative, integrated MonsteraDay monsters well, and had some interesting encounters and events.
u/Writtenplaces and u/Ceranai will both get a “punday win” for taking part, which can be cashed in for a monster request of their choice. This is because all entries were of such high quality, that despite the following critique, they were deserving some acknowledgement of the effort that has been put in.
The Wandering River Castle had excellent, hand drawn art, and scored highly on design and creativity, but we felt it was slightly lacking in interesting encounters, and didn’t integrate the MonsteraDay monsters very well.
Welcome to the Asylum was very different to the other entries. We loved the fleshing out of the NPCs with their backstories, suggested behaviours, and that more emphasis was put on RP than combat for those groups that wanted to explore non-combat encounter resolution, and the use of a map of an actual asylum was a nice touch. What we would have like to see was more lore on the asylum itself, and plot hooks to have you exploring it, to see it more easily dropped into an existing adventure.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
I'd like to take the opportunity of your break to let you know how much I enjoy seeing these entries. I have saved quite a few of them and I have already used a number of the monsters in my own campaign. Take all the break you need and remember that your contributions on here are always appreciated.
"Not all those who wander are lost"
Today’s monster is Tiamutt.
Happy April 1st, and Punday Monday. Today we’re presenting the best friend with five heads, of the worst dragon with five heads.
Tiamutt is the queen of the hellhounds and, when not serving Tiamat in whatever way she sees fit (such as barking at the doorbell, and chewing Tiamat’s TV remotes), can be found stalking Avernus or TPKing parties enjoying The Rise of Tiamat.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!