Hi! First time poster. Recently, I played some (homeruled) AD&D and have been learning about 3.5. I like how they did healing spells, with the Cure Light Wounds to Cure Critical Wounds system. I never liked how spells scale with spell slots, and I was wondering if anyone else felt the same way. My solution is to homebrew in some of the 3.5 spells and scrap spell slot scaling for cure wounds. What do you think of it? I will link the spells.
Using the old system in 5e simply makes you heal for more per spell slot used....
Level 1 slot in 5e - 1d8+5 (assuming you max wisdom
Level 1 slot in 3.5 - 1d8+5 (this is what is maxes at when you are level 5+ so at level 1 you heal for less unless you have really bad stats.
Level 4 spell slot in 5e 4d8+5
Level 4 spell slot (Cure Critical Wounds) slot in 3.5 - 4d8+7 when you get it at level 7 up to 4d8+20 at level 20...
Not really sure if the change is that ground breaking of a difference unless you are in a high level campaign and really your better use of spell slots is mitigating or avoiding damage then trying to heal. Unless I am missing something.
Also would you have to learn each one differently as a prepared spell? That would eat up alot of your spells prepared each day.
I didn't mean for the healing to scale with level like in 3.5, just that there would be different spells with different amounts of healing. You would have to prepare each one differently. Another option that I was thinking about is that the spell slot scaling could just, after 4th level, turn into Cure Mass Light Wounds to Cure Mass Critical Wounds. I think that your problem with it eating up prepared spells is fixed by the fact that most healers will only prepare around two to three of them. I think that most healers would prepare cure serious wounds and cure mass light wounds.
Why? The change in the names only meant more dice Wich equal out to what upscaling the spell does. It just means you're healers will become even more reluctant to heal because they'll take critical or light so they can prepare other spells. If it's not critical theyll tell you to suck it up or if they prepared light if it is critical they'll whine about needing to use multiple spell slots.
Hi! First time poster. Recently, I played some (homeruled) AD&D and have been learning about 3.5. I like how they did healing spells, with the Cure Light Wounds to Cure Critical Wounds system. I never liked how spells scale with spell slots, and I was wondering if anyone else felt the same way. My solution is to homebrew in some of the 3.5 spells and scrap spell slot scaling for cure wounds. What do you think of it? I will link the spells.
Using the old system in 5e simply makes you heal for more per spell slot used....
Level 1 slot in 5e - 1d8+5 (assuming you max wisdom
Level 1 slot in 3.5 - 1d8+5 (this is what is maxes at when you are level 5+ so at level 1 you heal for less unless you have really bad stats.
Level 4 spell slot in 5e 4d8+5
Level 4 spell slot (Cure Critical Wounds) slot in 3.5 - 4d8+7 when you get it at level 7 up to 4d8+20 at level 20...
Not really sure if the change is that ground breaking of a difference unless you are in a high level campaign and really your better use of spell slots is mitigating or avoiding damage then trying to heal. Unless I am missing something.
Also would you have to learn each one differently as a prepared spell? That would eat up alot of your spells prepared each day.
I didn't mean for the healing to scale with level like in 3.5, just that there would be different spells with different amounts of healing. You would have to prepare each one differently. Another option that I was thinking about is that the spell slot scaling could just, after 4th level, turn into Cure Mass Light Wounds to Cure Mass Critical Wounds. I think that your problem with it eating up prepared spells is fixed by the fact that most healers will only prepare around two to three of them. I think that most healers would prepare cure serious wounds and cure mass light wounds.
Why? The change in the names only meant more dice Wich equal out to what upscaling the spell does. It just means you're healers will become even more reluctant to heal because they'll take critical or light so they can prepare other spells. If it's not critical theyll tell you to suck it up or if they prepared light if it is critical they'll whine about needing to use multiple spell slots.
Not completely. Healing can scale up higher without going to mass cure wounds.