This post has potentially manipulated dice roll results.
well On my next turn when ever that is I will cast fire ball at 3rd level toward the drow commanding the yugoliths and use my bonus action to cast spirtual weapon, commanding it to attack the nearest Yugolth to me. then I will retreat 30ft away from the yugoliths.
fire ball, 31 for dmg
spiritual weapon:18 to hit, 13 for dmg
(if I am hit on the front line and attacked I can impose disadvantage up to 5 times with warding flare so when something targets me I do that)
This post has potentially manipulated dice roll results.
OK. Given that this thread was "It Is Now", and so far it has not been very organised:
IT IS NOW better organised.
Resolving combat:
Yoshivert/Lankara uses his Invisibility to go among the priestesses and casts Thunderwave DC14.
2d8 thunder or half if saved
D1: save 13 vs DC14, damage 11
D2: save 23 vs DC14, damage 16
D3: save 9 vs DC14, damage 6
D4: save 20 vs DC14, damage 7
D5: save 4 vs DC14, damage 9
D6: save 9 vs DC14, damage 10
D7: save 20 vs DC14, damage 10
The drows are also pushed apart and no longer close enough to each other to all be affected by the same spell again.
Secretfool/Magron Hammerstone: Hits the frontline Yochlols:
20 damage to primary, plus 37 damage to secondary
Mechlore/Ignus's fireball hits all 4Yochlol's
Saving throws: 1D20 vs DC17, 8D6 fire on failed - half otherwise
Y1: 9 if failed, takes 34 damage, or half on succeeded throw.
Y2: 20 if failed, takes 34 damage, or half on succeeded throw.
Y3: 10 if failed, takes 30 damage, or half on succeeded throw.
Y4: 7 if failed, takes 29 damage, or half on succeeded throw.
[Your spellsave DC I believe is 17, but I can't access your character sheet.]
Ignus's spiritual weapon also attacks the nearest
To hit 18 if hit: 16 damage
Yesgryn's Eldritch blast hit 1 Yochol 2x with 21 damage total (see earlier post) and pushes it back 20ft.
Crimsonfury and TechnoPagen appear MIA, so for IC purposes, they are shocked by the sudden appearance of the Drows and Yochlol's and are currently taking cover on the back line.
Next post will sum up the damage and totals once I have the rolls from this post.
Just a note: the dice rolls are not manipulated. I am just bad at writing the syntax so had to update it. Take my word for it this time please; won't happen again
IT IS NOW a campaign that actually has some vague story instead purely a random encounter 1/3 into the world. So, Q's for the rest of the group - I'd suggest one paragraph to fill in for each group member so that everyone gets to have an input.
Coming across one or two priestesses of Lolth is rare; but coming across seven of them so far from their home must mean something very strange is going on. While fighting them, you realise that they have dropped ___[something of interest or unusual]___ which they were carrying with them. It appears that they were a party that aimed to ___[something nefarious]___.
The wizard of The Flame appears to have ___[been aware/oblivious/something else?]___ about this. His plan must have been to get the party to ___[rescue / get ambused / find something / ? ] ___.
It may make sense to keep one of the Drow Priestesses alive [the rules allow you to just knock out when they hit 0hp instead of killing] to interrogate them to find out what their plan was. [Which someone else can then fill in later]
Coming across one or two priestesses of Lolth is rare; but coming across seven of them so far from their home must mean something very strange is going on. While fighting them, you realise that they have dropped a [iron flask] which they were carrying with them. It appears that they were a party that aimed to [release the content on the surface].
This post has potentially manipulated dice roll results.
Drow 5-7 try again.
25
54
90
Fails take 6.
They appear to be rushing the exit as drow 1-4 cast Darkness (free from drow high magic or whatever racial is called) to blot out the sun. I belive that it works, as daylight's light is nonmagic
Yochlol 1&2 maul secret, 3&4 go for mechlore
1+2 (everyone get ad- invis boi as yall are flanking) 1+2
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Heres a good scene and can we try to get to this eventually?
Dragonborn takes a 1artificer dip and the current archnemisis is named perry.
A Platypusfolk?
Perry the Platypusfolk!?
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
If you chose a point on an object you are holding or one that isn’t being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.
If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
When it comes to my turn, I will this time remember my familiar. My imp buzzes around the nearest Yochlol to help our party ("assist action" thus giving whoever advantage in melee).
I then cast "Blight" using my warlock slot on one the nearest Yochol to (hopefully) take one out. Saving throw is CON 17. Damage is 8d8 = 46 necrotic, or half on a save.
If anyone attacks me with a spell or similar, I will use my Reaction to cast Hellish Rebuke for 6d10 = 32 damage. DEX 17 saving throw to halve damage.
This post has potentially manipulated dice roll results.
12 save
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
This post has potentially manipulated dice roll results.
The Yochlol's try their best to hit Magron, but every time the make an attack from somewhere out of the armor parts fly out and stop the attack from damaging Magron.
At his turn Magron makes some handmovements over his armor and suddenly green fire burst from his gauntlets. as he attacks Yochlol 1 with it, the second Yochlol suddenly burns as well.
Attack: 17 Damage: 17
The second Yochlol takes 19 Fire damage
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
well On my next turn when ever that is I will cast fire ball at 3rd level toward the drow commanding the yugoliths and use my bonus action to cast spirtual weapon, commanding it to attack the nearest Yugolth to me. then I will retreat 30ft away from the yugoliths.
fire ball, 31 for dmg
spiritual weapon:18 to hit, 13 for dmg
(if I am hit on the front line and attacked I can impose disadvantage up to 5 times with warding flare so when something targets me I do that)
And Yochlols? If two blasts hit then presumably they must have lost hp
OK. Given that this thread was "It Is Now", and so far it has not been very organised:
IT IS NOW better organised.
Resolving combat:
Yoshivert/Lankara uses his Invisibility to go among the priestesses and casts Thunderwave DC14.
2d8 thunder or half if saved
D1: save 13 vs DC14, damage 11
D2: save 23 vs DC14, damage 16
D3: save 9 vs DC14, damage 6
D4: save 20 vs DC14, damage 7
D5: save 4 vs DC14, damage 9
D6: save 9 vs DC14, damage 10
D7: save 20 vs DC14, damage 10
The drows are also pushed apart and no longer close enough to each other to all be affected by the same spell again.
Secretfool/Magron Hammerstone: Hits the frontline Yochlols:
20 damage to primary, plus 37 damage to secondary
Mechlore/Ignus's fireball hits all 4Yochlol's
Saving throws: 1D20 vs DC17, 8D6 fire on failed - half otherwise
Y1: 9 if failed, takes 34 damage, or half on succeeded throw.
Y2: 20 if failed, takes 34 damage, or half on succeeded throw.
Y3: 10 if failed, takes 30 damage, or half on succeeded throw.
Y4: 7 if failed, takes 29 damage, or half on succeeded throw.
[Your spellsave DC I believe is 17, but I can't access your character sheet.]
Ignus's spiritual weapon also attacks the nearest
To hit 18 if hit: 16 damage
Yesgryn's Eldritch blast hit 1 Yochol 2x with 21 damage total (see earlier post) and pushes it back 20ft.
Crimsonfury and TechnoPagen appear MIA, so for IC purposes, they are shocked by the sudden appearance of the Drows and Yochlol's and are currently taking cover on the back line.
Next post will sum up the damage and totals once I have the rolls from this post.
Just a note: the dice rolls are not manipulated. I am just bad at writing the syntax so had to update it. Take my word for it this time please; won't happen again
Summary status and damages:
Three of the drow priestesses managed to resist the Thunderwave.
None of the Yochlols passed their DEX save, and they are all burning now.
Finally, given that this is "IT IS NOW".
IT IS NOW a campaign that actually has some vague story instead purely a random encounter 1/3 into the world. So, Q's for the rest of the group - I'd suggest one paragraph to fill in for each group member so that everyone gets to have an input.
Coming across one or two priestesses of Lolth is rare; but coming across seven of them so far from their home must mean something very strange is going on. While fighting them, you realise that they have dropped ___[something of interest or unusual]___ which they were carrying with them. It appears that they were a party that aimed to ___[something nefarious]___.
The wizard of The Flame appears to have ___[been aware/oblivious/something else?]___ about this. His plan must have been to get the party to ___[rescue / get ambused / find something / ? ] ___.
It may make sense to keep one of the Drow Priestesses alive [the rules allow you to just knock out when they hit 0hp instead of killing] to interrogate them to find out what their plan was. [Which someone else can then fill in later]
ok. that works better for formatting
Coming across one or two priestesses of Lolth is rare; but coming across seven of them so far from their home must mean something very strange is going on. While fighting them, you realise that they have dropped a [iron flask] which they were carrying with them. It appears that they were a party that aimed to [release the content on the surface].
My favourites creations :
Half-Cloaker, Cloaker Lord, Potion of the Cloaker
I am looking for advice to upgrade my campaign.
There are troglodytes in my living room and cloakers in my basement.
Drow 5-7 try again.
25
54
90
Fails take 6.
They appear to be rushing the exit as drow 1-4 cast Darkness (free from drow high magic or whatever racial is called) to blot out the sun. I belive that it works, as daylight's light is nonmagic
Yochlol 1&2 maul secret, 3&4 go for mechlore
1+2 (everyone get ad- invis boi as yall are flanking) 1+2
Attack: 16 Damage: 31 Attack: 15 Damage: 23 Attack: 17 Damage: 31 Attack: 21 Damage: 27
3+4
Attack: 22 Damage: 21 Attack: 22 Damage: 26 Attack: 13 Damage: 27 Attack: 23 Damage: 22
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Heres a good scene and can we try to get to this eventually?
Dragonborn takes a 1artificer dip and the current archnemisis is named perry.
A Platypusfolk?
Perry the Platypusfolk!?
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Ooc: Sorry, had a busy weekend and couldn't post but can post now.
Top of round (crimson roll inititave)
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Inititave, 20 "Im still a little woozy from all the ale, you guys go ahead, i'll be right here" *hic*
https://dicecloud.com/character/bqrMsGmnowb9oG3HB/Ignus
spell save 18
hp max 114
so do I take 70 dmg?
Daylight
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
If you chose a point on an object you are holding or one that isn’t being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.
If any of this spell’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
so I cancel the darknesses
When it comes to my turn, I will this time remember my familiar. My imp buzzes around the nearest Yochlol to help our party ("assist action" thus giving whoever advantage in melee).
I then cast "Blight" using my warlock slot on one the nearest Yochol to (hopefully) take one out. Saving throw is CON 17. Damage is 8d8 = 46 necrotic, or half on a save.
If anyone attacks me with a spell or similar, I will use my Reaction to cast Hellish Rebuke for 6d10 = 32 damage. DEX 17 saving throw to halve damage.
12 save
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
The Yochlol's try their best to hit Magron, but every time the make an attack from somewhere out of the armor parts fly out and stop the attack from damaging Magron.
At his turn Magron makes some handmovements over his armor and suddenly green fire burst from his gauntlets. as he attacks Yochlol 1 with it, the second Yochlol suddenly burns as well.
Attack: 17 Damage: 17
The second Yochlol takes 19 Fire damage
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Do it's my turn ? I can't follow...
My favourites creations :
Half-Cloaker, Cloaker Lord, Potion of the Cloaker
I am looking for advice to upgrade my campaign.
There are troglodytes in my living room and cloakers in my basement.