Since Moonbeam is already on an Ogre, Vernon will advance 25 more feet and take the Dodge action, weaving back and forth as he concentrates on the spell.
As Vernon continues to rush towards the group of enemies, another set of spectral hands extends over his head from Osmord's hands. Both rip, claw and rend the two ogres, drawing blood and causing even more horrid shouts from the two monsters. The first ogre is definitely showing quite a bit of damage from the blood and burn marks on its body.
(Since Vernon is still over 100 feet away from the main group of monsters, we'll say that instead of taking the dodge action, he can take the Dash action and double his speed during this round. This will make his movement 50 feet, putting him that much closer.)
Miros loads another bolt into his heavy crossbow and dashes forwards to try and get into range.
The first, badly injured ogre suddenly find himself under the searing pain of Vernon's Moonbeam. Having already endured a number of hits, he falls dead, his body disappearing into the tall wheat.
As the monsters disperse, Belkas watches his chance of catching them all in a fireball disappear. Granted dying, burnt to death in a field of wheat while destroying the food supply for hundreds of thousands of people, as a result of that same fireball, probably wasn't quite the type of fame he wanted to acquire. He sends out two more Eldritch Blasts at second ogre and then couches back down in the wheat. Crowley dives down at a another goblin.
---
Eldritch Blast:
1st: To hit 17, damage 8
2nd: To hit 21, damage 9
Imp:
To hit 8 (3+5) for 7 (4+3) damage and poison 13 damage, or 6 on a successful CON 15 saving throw.
Belkas continues with another spell assault on the second ogre, hitting it both times with devastating blasts of arcane energy, while his imp Crowley looks for another goblin to harass. Unfortunately, he does a good job of bothering the goblin, but he isn't able to get close enough to sting the creature.
You watch all four of the bugbears take off running towards you, then disappear into the tall grass, much like you saw their kind do in the last fight, and you quickly remember just how stealthy theses larger goblinoids are. (Perception to spot Bugbear A: 20 - Bugbear B: 21 - Bugbear C: 16 - Bugbear D: 24)
One of the goblins fires an arrow that flies right towards Belkas, and the goblin who shot it also ducks down into the grass. However, Goblin D is not very stealth, and you're able to keep eyes on it.
As they continue to move up the right flank to advance into bow range, both Elion and Shalvus do their best to remain hidden.
( If the closest enemy is more then 30' away Zyllith will just continue moving forward to get into range, she can move up to 90' if she has to but will try to stay a good distance away so she can remain hidden. Between 15-30 feet. She wants to make sure she's not seen as she gets closer. )
This post has potentially manipulated dice roll results.
Using her natural agility, Zyllith dashes ahead, advancing quickly towards the group of monsters, while staying low in the tall wheat. She stops and holds position when she's about 20-30 away from a few of the goblins.
However, she watches as a number of them don't stop to fire. Instead, they keep moving west through the tall grass. She keeps eyes on at least three of them, (B, F, G) while two of the goblins disappear from sight. (Perception to spot Goblin A: 26, Goblin E: 23.)
The second ogre charges forward, plowing through the wheat with its lumbering, yet thunderous gait, and ends up about 20 feet away from Vernon. Eyeing the small, unarmored gnome, the ogre roars and hucks his javelin at the small, but mighty paladin. Attack: 7 Damage: 10 Using what little, but extremely valuable experience fighting ogres, Vernon easily dodges the attack and watches the javelin go wide.
Not all of the goblins flee immediately, though. Two of them send arrows towards your group before running. They arc high over the long range and end up targeting Osmord Attack: 21 Damage: 5 and Belkas Attack: 7 Damage: 8 However, at this range, their accuracy is reduced, and both arrows miss. After taking their shots, both goblins pick up their bags and continue fleeing to the west behind the others.
From her position, Zi Liang says, "Watch out for those bugbears, everyone!!"
She then moves to stand next to Naxene, perhaps to help defend her from any possible attacks.
Naxene conjures another fire bolt and lets it fly from her hands towards the ogre that's now bearing down on Vernon. Attack: 16 Damage: 2 Her aim is right on and Vernon can feel the warmth of the missile as it streaks over his head and strikes the ogre right in the shoulder.
Arisa continues with the ogre assault by sending another fire bolt towards the creature that explores with a brief flash and a puff of smoke on its chest.
(Roll a stealth check if you want to try and stay hidden.)
As Arisa runs for cover, two more goblin arrows fly towards you all from afar. One is targeted at Arisa, Attack: 10 Damage: 4 the other at Zi Liang. Attack: 6 Damage: 4
Again, having been shot from a pretty long distance, neither of them is very accurate and they sail harmlessly past you both.
This post has potentially manipulated dice roll results.
Continuing the all-out assault on the second ogre, Vernon swings his hammer as hard as he can at the huge creature's knee, and hears the cracking of bone and cartilage. Following again with a similar attack to the other knee, he cripples the huge beast and brings it to the ground. A second later, it's hit by the three beams of fire that scorches the creature's head and finishes it off.
This brings a rousing roar of confidence from Miros. "Nice one, boys!!! Without the big muscle, those goblins'll realize that they only got one choice, and that's to run!"
Aiming his heavy crossbow, he raises the front of the weapon and fires a long range, high arcing shot, in an attempt to hit one of the fleeing goblins. Attack: 3 Damage: 7 The bolt actually hits one of them as its running west through the field almost 200 feet away.
Belkas tries the same combination again against the goblins he can see, as Crowley dives down at a another goblin. Then Belkas will move through the grass, away from his current position, just in case the unseen hobgoblins are flanking him.
---
Eldritch Blast:
1st: To hit 12, damage 6
2nd: To hit 10, damage 5
Imp:
To hit 7 (2+5) for 3 (3+3) damage and poison 13 damage, or 6 on a successful CON 15 saving throw
(A series of unfortunate rolls there.. and then the dice started rolling by themselves and I had to shut down the browser page to get it to stop... very strange)
Between the moonlit, but somewhat dim light and the fact that the small goblins are hard to spot in the field, especially at long distance, Belkas is unable to hit any of them with his spell attacks. Even Crowley has a hard time finding one to attack.
While many of his companions are now fleeing, Goblin D seems unsure what to do. The small creature makes a long shot with his bow before following his friends off into the grass. (Goblin D was closest to Zyllith, but has now moved to a distance of about 50 feet away from her.) The arrow is targeted at Zi Liang Attack: 10 Damage: 5, but she easily sees it coming and steps out of the way of its trajectory.
Right now, both ogres are dead, 8 of the goblins are fleeing, one is dead, and one is 50 feet away from Zyllith. Still no sight of the bugbears.
Zyllith knew that those bugbears were still a risk, but she had to make her move at some point regardless. Perhaps she would be able to draw them out for the others.
So she took after the closest prey she could find, slipping through the tall wheat out of sight with incredible speed and agility. As soon as she reached her target she lashed out with a precise strike of her rapier.
---
Movement and Cunning Action Dash to move to the closest enemy she can see (I assume it's Goblin D)
With eyes still on Goblin D, Zyllith takes off running and chases the fleeing creature through the wheat, her lighting quick agility allowing her to quickly gain on the creature. In a few seconds, she closes the distance, then stabs it in the back with her rapier, inserting the point of the weapon just to the side of the spine with a slightly upwards angle. The thin shaft of steel slides in and pieces the goblin's heart and steals its last few breaths before Zyllith quickly yanks it back out, letting the limp body slump the the dirt.
With the rest of the goblins fleeing, Zi Liang and Naxene scan the field, trying their best to catch sight of one or more of the bugbears, which they know are lurking about. Unfortunately, neither of them are able to spot any of them, which brings another heightened sense of alarm to the Shou woman.
Neither Arisa nor Osmord are able to spot the hiding bugbears, and when Osmord casts his sleep spell, nothing happens. He hears no snores or large goblinoids crashing to the ground... which likely adds to his level of frustration.
Since Moonbeam is already on an Ogre, Vernon will advance 25 more feet and take the Dodge action, weaving back and forth as he concentrates on the spell.
As Vernon continues to rush towards the group of enemies, another set of spectral hands extends over his head from Osmord's hands. Both rip, claw and rend the two ogres, drawing blood and causing even more horrid shouts from the two monsters. The first ogre is definitely showing quite a bit of damage from the blood and burn marks on its body.
(Since Vernon is still over 100 feet away from the main group of monsters, we'll say that instead of taking the dodge action, he can take the Dash action and double his speed during this round. This will make his movement 50 feet, putting him that much closer.)
Miros loads another bolt into his heavy crossbow and dashes forwards to try and get into range.
The first, badly injured ogre suddenly find himself under the searing pain of Vernon's Moonbeam. Having already endured a number of hits, he falls dead, his body disappearing into the tall wheat.
Belkas is up.
As the monsters disperse, Belkas watches his chance of catching them all in a fireball disappear. Granted dying, burnt to death in a field of wheat while destroying the food supply for hundreds of thousands of people, as a result of that same fireball, probably wasn't quite the type of fame he wanted to acquire. He sends out two more Eldritch Blasts at second ogre and then couches back down in the wheat. Crowley dives down at a another goblin.
---
Eldritch Blast:
1st: To hit 17, damage 8
2nd: To hit 21, damage 9
Imp:
To hit 8 (3+5) for 7 (4+3) damage and poison 13 damage, or 6 on a successful CON 15 saving throw.
Belkas continues with another spell assault on the second ogre, hitting it both times with devastating blasts of arcane energy, while his imp Crowley looks for another goblin to harass. Unfortunately, he does a good job of bothering the goblin, but he isn't able to get close enough to sting the creature.
You watch all four of the bugbears take off running towards you, then disappear into the tall grass, much like you saw their kind do in the last fight, and you quickly remember just how stealthy theses larger goblinoids are. (Perception to spot Bugbear A: 20 - Bugbear B: 21 - Bugbear C: 16 - Bugbear D: 24)
One of the goblins fires an arrow that flies right towards Belkas, and the goblin who shot it also ducks down into the grass. However, Goblin D is not very stealth, and you're able to keep eyes on it.
As they continue to move up the right flank to advance into bow range, both Elion and Shalvus do their best to remain hidden.
Zyllith is up.
( If the closest enemy is more then 30' away Zyllith will just continue moving forward to get into range, she can move up to 90' if she has to but will try to stay a good distance away so she can remain hidden. Between 15-30 feet. She wants to make sure she's not seen as she gets closer. )
Sylnache Ashrain - 7th Sojourn
Using her natural agility, Zyllith dashes ahead, advancing quickly towards the group of monsters, while staying low in the tall wheat. She stops and holds position when she's about 20-30 away from a few of the goblins.
However, she watches as a number of them don't stop to fire. Instead, they keep moving west through the tall grass. She keeps eyes on at least three of them, (B, F, G) while two of the goblins disappear from sight. (Perception to spot Goblin A: 26, Goblin E: 23.)
The second ogre charges forward, plowing through the wheat with its lumbering, yet thunderous gait, and ends up about 20 feet away from Vernon. Eyeing the small, unarmored gnome, the ogre roars and hucks his javelin at the small, but mighty paladin. Attack: 7 Damage: 10 Using what little, but extremely valuable experience fighting ogres, Vernon easily dodges the attack and watches the javelin go wide.
Not all of the goblins flee immediately, though. Two of them send arrows towards your group before running. They arc high over the long range and end up targeting Osmord Attack: 21 Damage: 5 and Belkas Attack: 7 Damage: 8 However, at this range, their accuracy is reduced, and both arrows miss. After taking their shots, both goblins pick up their bags and continue fleeing to the west behind the others.
From her position, Zi Liang says, "Watch out for those bugbears, everyone!!"
She then moves to stand next to Naxene, perhaps to help defend her from any possible attacks.
Naxene conjures another fire bolt and lets it fly from her hands towards the ogre that's now bearing down on Vernon. Attack: 16 Damage: 2 Her aim is right on and Vernon can feel the warmth of the missile as it streaks over his head and strikes the ogre right in the shoulder.
Arisa is up.
Arisa stands and shoots the ogre with firebolt: 26 to hit and 10 fire damage
then she ducks back down into the wheat, and moves back away from the enemies some. (Hoping to get cover)
“I hope we can take down the other ogre and the goblins will run”. She says
Arisa continues with the ogre assault by sending another fire bolt towards the creature that explores with a brief flash and a puff of smoke on its chest.
(Roll a stealth check if you want to try and stay hidden.)
(Well I wasn’t trying to hide- I was trying for cover from ranged attacks- hiding is not her forte!)
7 stealth
As Arisa runs for cover, two more goblin arrows fly towards you all from afar. One is targeted at Arisa, Attack: 10 Damage: 4 the other at Zi Liang. Attack: 6 Damage: 4
Again, having been shot from a pretty long distance, neither of them is very accurate and they sail harmlessly past you both.
Osmord and Vernon are up.
Vernon, still concentrating on the Moonbeam, will run up to the Ogre and try to give it a few good hits.
Warhammer Attack: 8 + 5 = 13; Damage: 4 + 2 = 6.
Warhammer Extra Attack: 7 + 5 = 12; Damage: 6 + 2 = 8.
Osmord will cast scorching ray concentrating all three beams of fire on the Ogre.
Attack: 9 Damage: 4
Attack: 11 Damage: 3
Attack: 22 Damage: 5
DM - Caves of the Kobold Slave Masters
Continuing the all-out assault on the second ogre, Vernon swings his hammer as hard as he can at the huge creature's knee, and hears the cracking of bone and cartilage. Following again with a similar attack to the other knee, he cripples the huge beast and brings it to the ground. A second later, it's hit by the three beams of fire that scorches the creature's head and finishes it off.
This brings a rousing roar of confidence from Miros. "Nice one, boys!!! Without the big muscle, those goblins'll realize that they only got one choice, and that's to run!"
Aiming his heavy crossbow, he raises the front of the weapon and fires a long range, high arcing shot, in an attempt to hit one of the fleeing goblins. Attack: 3 Damage: 7 The bolt actually hits one of them as its running west through the field almost 200 feet away.
Belkas is up.
Belkas tries the same combination again against the goblins he can see, as Crowley dives down at a another goblin. Then Belkas will move through the grass, away from his current position, just in case the unseen hobgoblins are flanking him.
---
Eldritch Blast:
1st: To hit 12, damage 6
2nd: To hit 10, damage 5
Imp:
To hit 7 (2+5) for 3 (3+3) damage and poison 13 damage, or 6 on a successful CON 15 saving throw
(A series of unfortunate rolls there.. and then the dice started rolling by themselves and I had to shut down the browser page to get it to stop... very strange)
Between the moonlit, but somewhat dim light and the fact that the small goblins are hard to spot in the field, especially at long distance, Belkas is unable to hit any of them with his spell attacks. Even Crowley has a hard time finding one to attack.
While many of his companions are now fleeing, Goblin D seems unsure what to do. The small creature makes a long shot with his bow before following his friends off into the grass. (Goblin D was closest to Zyllith, but has now moved to a distance of about 50 feet away from her.) The arrow is targeted at Zi Liang Attack: 10 Damage: 5, but she easily sees it coming and steps out of the way of its trajectory.
Right now, both ogres are dead, 8 of the goblins are fleeing, one is dead, and one is 50 feet away from Zyllith. Still no sight of the bugbears.
Zyllith is up.
Zyllith knew that those bugbears were still a risk, but she had to make her move at some point regardless. Perhaps she would be able to draw them out for the others.
So she took after the closest prey she could find, slipping through the tall wheat out of sight with incredible speed and agility. As soon as she reached her target she lashed out with a precise strike of her rapier.
---
Movement and Cunning Action Dash to move to the closest enemy she can see (I assume it's Goblin D)
Rapier Attack: 13+8 = 21 Damage: 8+13 = 21
Sylnache Ashrain - 7th Sojourn
With eyes still on Goblin D, Zyllith takes off running and chases the fleeing creature through the wheat, her lighting quick agility allowing her to quickly gain on the creature. In a few seconds, she closes the distance, then stabs it in the back with her rapier, inserting the point of the weapon just to the side of the spine with a slightly upwards angle. The thin shaft of steel slides in and pieces the goblin's heart and steals its last few breaths before Zyllith quickly yanks it back out, letting the limp body slump the the dirt.
With the rest of the goblins fleeing, Zi Liang and Naxene scan the field, trying their best to catch sight of one or more of the bugbears, which they know are lurking about. Unfortunately, neither of them are able to spot any of them, which brings another heightened sense of alarm to the Shou woman.
Arisa, Osmord, Vernon and Belkas are up next.
Arisa stands and pauses, looking and listening for the missing bugbears.
10 perception.
if she sees one, she will shoot it with a firebolt.
15 to hit, 4 damage
she will point out any she sees to the others, and will drop back into the wheat after shooting.
(well probably didn’t see anything with that!)
Osmord spits on the ground in disgust. Hiding and fleeing! These creatures are cowards!
In disgust he throws up his hands toward the last place he saw the sneaking beasts and casts sleep for 26 HP
If they are still within 20ft of the that spot it should send them crashing down to the ground. He casts his spell and listens for the snores!
DM - Caves of the Kobold Slave Masters
Neither Arisa nor Osmord are able to spot the hiding bugbears, and when Osmord casts his sleep spell, nothing happens. He hears no snores or large goblinoids crashing to the ground... which likely adds to his level of frustration.