(apologies... service was down the last few days, all is fixed now and should be able to post daily going forward)
Skelly 1 is dead. The last skeleton attacks Horxik.
Skeleton 2: Attack: 21 Damage: 3
(Kralog is up. Horxik is next.)
(Not a problem.)
Kralog (seemingly) debates about whether to attack Horxik or the skeleton, before shooting a fire bolt at the latter.
Attack: 19 Damage: 2
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
(well, I guess apologies are in order again... Skeleton 2 is still stuck in the web, please disregard it's attack against Horxik. it instead escapes the web and moves and dashes to get into melee with Horxik... I'm all caught up now. lol)
Kralog's fiery bolt singes the shoulder of the skeleton spinning it around in place to face the group coming up from Vrexnus' final resting place.
(Horxik is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The last skeleton facing off with him, Horxik is slightly frustrated that he hasn't had a chance to finish any of these skeletons, but regardless, he pulls his mace back and takes a heavy swing at the creature in front of him. Even if he manages to finish the undead, he keeps his web up and steps in front of Loyal defensively. He asks the tiefling, "You know these people?"
The last skeleton facing off with him, Horxik is slightly frustrated that he hasn't had a chance to finish any of these skeletons, but regardless, he pulls his mace back and takes a heavy swing at the creature in front of him. Even if he manages to finish the undead, he keeps his web up and steps in front of Loyal defensively. He asks the tiefling, "You know these people?"
"Yes. Also, Kralog might be a little mean sometimes, but his insults are normally quick."
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
Horxik slips and loses his footing, falling to one knee. The skeleton sees an opening and tries to behead the half-elf. But as he swings his sword the half-elf parries the weapon strike with one of his own and the clang of a metal sword being drawn out of position rings out in the silent empty crypt. The ploy works as the half-elf expertly regains his footing in a power stance, pointing his weapon at the skeleton, signaling its doom and leaving it open to whoever attacks it next.
(Horxik misses but gives advantage to the next attack against the skeleton.)
(Vaden is up. Loyal is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
Vaden's hoary beam blasts a few frozen ribs away, skeleton 2 is not looking so good.
(Praeda is up. Evre is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(@Praeda: If you want to post and can hit AC 13 for 4 or more damage then you kill the last skeleton instead of Evre... either way it's dead.)
As the last skeleton falls, coincidentally so do Loyal and Horxik. A trapdoor opens beneath their feet. Both need to succeed on a DEX save or both fall into a 20 foot pit taking 6 bludgeoning damage and landing prone at the bottom.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Praeda blasts the skeleton. Attack: 9 Damage: Unable to parse dice roll.
*Sorry, I was busy and took a break from the site for a while. I'm going to Pennsylvania for eleven days on Wednesday, so if you want to replace me, that's fine. If not, I'll try to post regularly when I get back.*
(OOC: I'm pretty sure that succeeds, but let me know if I'm wrong)
Horxik manages to dive out of the way in time to avoid the trap door falling out from beneath him. Knowing that the rest of the group are now allies, Horxik dismisses the webbing to allow the others the ability to pass easily.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OOC: I'm pretty sure that succeeds, but let me know if I'm wrong)
Horxik manages to dive out of the way in time to avoid the trap door falling out from beneath him. Knowing that the rest of the group are now allies, Horxik dismisses the webbing to allow the others the ability to pass easily.
"Horixik, did you remember everything?"
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
(just waiting a little to give Loyal a chance to roll their own DEX save before continuing)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
*Sorry, didn't see that.*
21.
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
(that's true, dodge is a good action... you can roll another DEX save to see if the advantage helps)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
*And I also missed that.*
3.
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
As mentioned in the original post, this was a both save or both fall scenario.
It wasn't much damage anyway, as you both land prone at the bottom of the 20 foot pit and take 6 bludgeoning damage.
There is the corpse of some poor individual adventurer from ages past who was also unfortunate enough to have fallen victim to this trap. Loyal comes to rest with his hand on the dead man's backpack, which has almost rotted away. And Horxik has something poking uncomfortably against his back.
(When you each get your wits about you again, the item Loyal's hand is on, and the item poking into Horxik's back are both magical items, you may select an item from the common or uncommon lists, if you're unsure about whether something is allowed, just ask, I'm allowing most generic magic items, just nothing specific or unique.)
Also at this time you can all level up to level 3.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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(Not a problem.)
Kralog (seemingly) debates about whether to attack Horxik or the skeleton, before shooting a fire bolt at the latter.
Attack: 19 Damage: 2
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
(well, I guess apologies are in order again... Skeleton 2 is still stuck in the web, please disregard it's attack against Horxik. it instead escapes the web and moves and dashes to get into melee with Horxik... I'm all caught up now. lol)
Kralog's fiery bolt singes the shoulder of the skeleton spinning it around in place to face the group coming up from Vrexnus' final resting place.
(Horxik is up.)
The last skeleton facing off with him, Horxik is slightly frustrated that he hasn't had a chance to finish any of these skeletons, but regardless, he pulls his mace back and takes a heavy swing at the creature in front of him. Even if he manages to finish the undead, he keeps his web up and steps in front of Loyal defensively. He asks the tiefling, "You know these people?"
Bonus Action: None
Move: None
Action: Attack (Mace)
(Against Skeleton 2) Attack: 7 Damage: 5
Free Action: Talking
(OOC: Gosh darn these rolls!!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Yes. Also, Kralog might be a little mean sometimes, but his insults are normally quick."
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
Horxik slips and loses his footing, falling to one knee. The skeleton sees an opening and tries to behead the half-elf. But as he swings his sword the half-elf parries the weapon strike with one of his own and the clang of a metal sword being drawn out of position rings out in the silent empty crypt. The ploy works as the half-elf expertly regains his footing in a power stance, pointing his weapon at the skeleton, signaling its doom and leaving it open to whoever attacks it next.
(Horxik misses but gives advantage to the next attack against the skeleton.)
(Vaden is up. Loyal is next.)
Vaden sends a blast of cold at the distracted skeleton...
ray of frost
Attack: 18 Damage: 2
Loyal will dodge.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
Vaden's hoary beam blasts a few frozen ribs away, skeleton 2 is not looking so good.
(Praeda is up. Evre is next.)
posting early so I don’t hold anyone up:
Attack: 24 Damage: 5
On Evre’s turn, she uses chill touch again- with the ghostly hand grasping at the skeleton. She flies safely out of reach
(@Praeda: If you want to post and can hit AC 13 for 4 or more damage then you kill the last skeleton instead of Evre... either way it's dead.)
As the last skeleton falls, coincidentally so do Loyal and Horxik. A trapdoor opens beneath their feet. Both need to succeed on a DEX save or both fall into a 20 foot pit taking 6 bludgeoning damage and landing prone at the bottom.
Praeda blasts the skeleton. Attack: 9 Damage: Unable to parse dice roll.
*Sorry, I was busy and took a break from the site for a while. I'm going to Pennsylvania for eleven days on Wednesday, so if you want to replace me, that's fine. If not, I'll try to post regularly when I get back.*
I have a weird sense of humor.
I also make maps.(That's a link)
Dexterity Save: 6
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OOC: I'm pretty sure that succeeds, but let me know if I'm wrong)
Horxik manages to dive out of the way in time to avoid the trap door falling out from beneath him. Knowing that the rest of the group are now allies, Horxik dismisses the webbing to allow the others the ability to pass easily.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Horixik, did you remember everything?"
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
(just waiting a little to give Loyal a chance to roll their own DEX save before continuing)
*Sorry, didn't see that.*
21.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
(@Orange; You would have advantage on the DEX save due to the dodge action that you took the last turn... In case the 10 wasn't enough.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(that's true, dodge is a good action... you can roll another DEX save to see if the advantage helps)
*And I also missed that.*
3.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
As mentioned in the original post, this was a both save or both fall scenario.
It wasn't much damage anyway, as you both land prone at the bottom of the 20 foot pit and take 6 bludgeoning damage.
There is the corpse of some poor individual adventurer from ages past who was also unfortunate enough to have fallen victim to this trap. Loyal comes to rest with his hand on the dead man's backpack, which has almost rotted away. And Horxik has something poking uncomfortably against his back.
(When you each get your wits about you again, the item Loyal's hand is on, and the item poking into Horxik's back are both magical items, you may select an item from the common or uncommon lists, if you're unsure about whether something is allowed, just ask, I'm allowing most generic magic items, just nothing specific or unique.)
Also at this time you can all level up to level 3.