"Looks tall to me," Iver responds, then begins to walk towards the dwarf. "Indeed, it's been a while since we did anything." Again, he speaks to nobody in particular. "I suppose it is. That bed was too soft anyway, I got used to the hard stone floor." He stops for a moment, a few feet away from Flinn. "I don't know. The money isn't why I'm here anyway." Iver then continues, approaching and standing in front of the dwarf. "Pfft, short she said." He mumbles as he looks up towards the dwarf. "Hello there. My name is Iver. I heard you have a job offer to deal with some pests. If it's fighters you need, I can be of your service." It actually took him quite an effort to reach this situation. For days he lay in his bed, not sure whether he should or should not do one thing or another. It was hard to choose what one must do by one's self, after so many years...
Thea hesitates for a moment, contemplating both the intrusion into her mind, as well as the greeting. She nods, but remains quiet, although she can't help but chuckle when hearing 'hes a short one', the moment the dwarf finally arrives. "Looks like things are about to get interesting, huh." Glancing around the room one last time, Thea gets up, and picking up her glass, follows after Iver. She takes a seat and raises her glass to the dwarf, but waits for either him to respond to Iver, or for the rest of the band to arrive, before making any introduction.
Nevara giggles, covering the small smile that forms on her lips as Erbert's thoughts echo towards her. She looks back to him and in a tone that feels as if she were speaking to a novice, replies, "You can reply to this message with your thoughts, don't worry. Though I reserve the right to hang up on you." After a moment, the petite girl would speak up, "How about a black rose? Matches my hair, pretty, but with thorns~" She beamed, believing herself a tad clever for coming up with the idea before spinning to offer her attention towards the shouting dwarf.
Cocking her head curiously at the man who seemed to be wallowing in his stupor, Nevara couldn't help but feel pity for the dwarf...still, it would be interesting. She glanced about at the others as they commented on the man's stature and walks over as well...once she gets her meal of course. Taking a seat with her plate in front of her, she picks at her meal, happily stuffing her mout.
Showtime... Herrena thought to herself as she grabbed her things and strode forward towards the dwarf and the others. Finally! The Grand Adventure starts now!! she added unable to hold back her excitement as a wide grin spread across her face.
Surprisingly tall, though a few hairs shorter than the woman with the purple tattoos, Herrena grabbed a chair and spun it around before sitting down in reverse and giving everyone a good look in the eye. "I hear you have an unfortunate case of slimes that can only be defeated by a brave group of adventurers!?!" she began conspiratorially. "Well have no fear! For I, Herrena Danceblade, Sword Dancer extraordinaire, is at your service. A pleasure." She spoke confidently, and loudly, almost as if she were an actress trying to reach the farthest spectator in a theater; an actress maybe overdoing it a bit.
Katrin startles are Herrena spins around, not seeing her there, listening to her flair at announcing herself. After doing so, the barbarian simply smiled softly and waiting for an answer.
Erbert leans in close to Nevara and shows her the symbol for her in his journal. He continues taking notes.
He looks up as Herrena speaks out. "Oooh." A small sigh of appreciation escapes him as he hears what she has to say. He then walks over to get closer to Flinn. "Ehrm. Excuse me. Adventurer? That would be me. I would be glad to help you. Do tell, I'm all ears."
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Flinn settles down after his announcement and nurses his drink as the six of you drift towards the wooden table. Interestingly enough, the stools and tables don’t seem to move - everything, even the ladders in the walls and the bar counter, appears to be carved out of the same gigantic tree the entire tavern is located inside. The base of the table flows into the laminated ground. Flinn opens his mouth to reply to individual questions before a look of bewilderment flashes across his features as a multitude of questions simultaneously arrive. He slams his mug on the ground and stands on his chair, still significantly shorter than some of the party. One of his eyes twitches. “Right, right! Tha‘s enough. You six - I was promised eight, but it don’ matter. I’m Flinn. Overseer of the southr’n corner of the Zavas Farms. Pleasure to meet, but I don’ believe in drawn out meetings - tend to get too drunk to actually arrive on the topic I wanted ta’ talk aboot, so - without further ado - I’ll pay you lot twenty gold each for clearin’ out some slimes infestin’ our pumpkin patches and figuring out where they came from. Normally I’d ask the Zavas Druids or farmers, but the Imperials stuck their nose in our business and wanted us to contact their soldiers for anythin’ at all that’s more than the norm.Talk about justifyin’ there presence here. I swear they’re spyin’ on us. Anyways - tha’s why I’m turnin’ to ‘dventurers like you since these slimes are a little more tough than average. Small Ooze creatures, like poisonin’ yer boots and killin’ you in minutes. You lot up to it?”
With a voice that's clearly soft for someone so tall and tribal, Katrin nods and says, "Yes. I will do it. Thank you for the opportunity."
TEN YEARS AGO
Cold. Ice caves. Light blue light. The roar of the volcano. An expedition. Five men and women. Do you smell that? There is something in the air. It has been one year since Zhuuhj has erupted. Nature reminds us regularly how small we are. How everything in our lives depend on it. It has always been this way. There is something strange going on. It is not as it should be.
Iver nods. Just needs to slash at some strange enemies. That's what he's good at. Maybe if he closes his eyes, he could even pretend it's the humanoid enemies he's used to fighting. "Only show the way."
"It's not just extermination then. Figuring out where the came from..." Thea frowns for a moment, contemplating. "Got any clues why they showed up, and where for us to start looking? Also, what are we to do once we find out?" she asks, resting her gloved hands on the table.
Erbert nods and says to Flinn, “Yes, I’ll do it. I will investigate the situation thoroughly, you will have a written summary of our findings. And I imagine they will burn like anything else.” He stares off into space. “Everything burns….”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
He seems to be honest in his speech and the information he shares. Flinn clinks down his mug - and with a belch, states; "They started poppin' up around a week past. Scared the farmers - luckily, nobody's died, but they've been killin' the local wildlife. Here - we tracked a few of 'em down. We suspect they're comin' from a cave a little ways south of here. It's not difficult to find. Good luck, you lot. We don't know too much - and that's half of why we're lookin' for you folks. I trust it you'll find it alright. Just stumble across a slime and follow the trail of gunk it leaves."
Provided there are no further questions, Flinn unfurls a map from his bag - see the discord for map details. Note: the Zavas farms are nothing but a wild expanse of vegetation which Druids and Zavas farmers simply nurture and take what they need from. There are little maps and there is little organization; the Zavas believe nature is best left on its own.
After taking a passageway built from woven vines down towards the forest floor from the Wormswort Inn, Flinn leads the party through the network of sprawling, magically-enhanced buildings. The party walks past merchants packing up for the day by tying their goods into woven sacks bound with vines. Imperium soldiers 'guard' the forests floor beneath - the Imperials and the Zavas, despite being allegedly working together, seem to avoid each other entirely. The party walks through the mystical, woodland Zavas tribe, crossing bridges made from woven-together branches and even taking a circular slide carved into the side of a tree! Eventually, the party is directed outside the Zavas gates; an imposing, circular, tree-like formation which aids in warding against unwanted visitors.
The time is approaching seven. The conditions are dim light. With how close the party is to the Zavas, few of the more dangerous beasts in the woods roam this area. Still, though; the spooky Zavas woods is an intimidating sight for any who are unfamiliar with the wilderness. Trees with fruits of all strange and fantastical variety greets the party - the sound of crickets chirping and insects buzzing fills the humid air. The earthy scent of wet dirt mixing with decomposing leaves is almost overpowering.
TASK: You have been assigned to find, locate, and destroy a cave within the Zavas woods where slimes are rumored to originate. To do so, you can either find the cave directly or attempt to spot a slime wandering through the woods - and then follow it back towards the rumored cave.
To find the cave directly - DC 20 Survival check. To attempt to spot a slime - DC 10 Perception OR Investigation check.
Katrin was mostly quiet during the journey. She was always looking around and watching her step, and seemed to be at peace here in the land.
"I have always enjoyed nature, the peace it brings, yet amazed at how untamed it can be."Katrin said softly as they travelled. "The Zavas taught me many things."
She kept to herself mostly, ducking and crouching around in the wilderness. She kept her eyes peeled, looking for slimes, and looking for the entrance. She would quietly point out either or.
This post has potentially manipulated dice roll results.
Thea comes to a halt right outside the gate, standing next to the others. Inhaling deep breaths, embracing both the smell and the sounds of the unkempt nature ahead, a nostalgic feeling begins to rise up in her. She closes her eyes, embracing the sensations surrounding her. A foolhardy smile creeps up on her face, and she barely manages to resist the urge to rub her hands against each other in a zest for action. "As our master dwarf was so nice to point out, they seem to have a knack for poisoning and subsequently killing people. But I guess we're about to find our for ourselves." she murmurs sideways, responding to Narvara. Thea's childish smiles then vanishes as she begins to scout out the surrounding wilderness, as if making room for a more focused attitude.
Iver looks at Thea, slightly envious, slightly admiring. He was barely capable of deciding to do this task. She, on the other hand, was already thinking forward, on what they should do next, and how to actually solve the problem. Perhaps she was one he could seek advice in, or follow at the very least. Maybe.
As they walk, Iver doesn't initiate any conversations, but he'll reply if talked to. Most of the time, though, he just walks. Anyone who watches him might notice he closes his eyes the entire time. He was still not used to the light and felt comfortable when he closed his eyes. Despite that, he didn't stumble over anything nor bump into anything. If one didn't see his eyes are closed, there would be no way to tell that they are. After all, why would one guess someone is closing their eyes when they walk normally?
(Not going to roll for either of the options since his eyes are closed. Since he knows the others are still near him, he trusts one of them would notice something eventually.)
With some great rolls - surprisingly - all in the party trek through the heavily wooded area. Pumpkins grow along the ground in thick clusters - vegetables and fruits of all kind grow in surprising abundance, enhanced by druidic magic. Owls hoot as the sun begins to set. Katrin and Thea are the first to notice - an area before them seems almost...dead. Patches of rotten pumpkins and dried grass begets the presence of something foul. Through the flies gathered on the decomposing greenery, you see a jiggling, purple mass of sludge wobbling - directly towards the party! Apparently one such slime had corrupted this area of the forest. Through the purple-like substance you see what appears to be the skeleton of a half-decomposed deer. It rears back as a pseudopod lances forwards - it's time for initiative, folks.
Purple Slime Initiative - 10 Iver Initiative - 25
Here's how initiative is going to work, folks: -Roll your initiative. It will be added to the initiative tracker (Credits to Crispy for it). -This is Play-by-Post. We're not going to bother with maps - aside from perhaps the finale or very important confrontations (I only expect about 2-3 combats over the entire campaign to be using a map). Assume the thing is in range for any attacks you wish. -Any specific positioning (such as using Cunning Action to back away too far for it to attack with melee, for instance) you want should be mentioned.
Seeing danger was ahead, Katrin dug into a small pouch that produced purple paint on her fingers. She methodically began painting stripes across her cheeks. When she was done, she unhooked her great axe and assumed a warrior's stance.
"Looks tall to me," Iver responds, then begins to walk towards the dwarf.
"Indeed, it's been a while since we did anything." Again, he speaks to nobody in particular. "I suppose it is. That bed was too soft anyway, I got used to the hard stone floor." He stops for a moment, a few feet away from Flinn. "I don't know. The money isn't why I'm here anyway."
Iver then continues, approaching and standing in front of the dwarf. "Pfft, short she said." He mumbles as he looks up towards the dwarf. "Hello there. My name is Iver. I heard you have a job offer to deal with some pests. If it's fighters you need, I can be of your service." It actually took him quite an effort to reach this situation. For days he lay in his bed, not sure whether he should or should not do one thing or another. It was hard to choose what one must do by one's self, after so many years...
Varielky
Thea hesitates for a moment, contemplating both the intrusion into her mind, as well as the greeting. She nods, but remains quiet, although she can't help but chuckle when hearing 'hes a short one', the moment the dwarf finally arrives. "Looks like things are about to get interesting, huh." Glancing around the room one last time, Thea gets up, and picking up her glass, follows after Iver. She takes a seat and raises her glass to the dwarf, but waits for either him to respond to Iver, or for the rest of the band to arrive, before making any introduction.
Nevara giggles, covering the small smile that forms on her lips as Erbert's thoughts echo towards her. She looks back to him and in a tone that feels as if she were speaking to a novice, replies, "You can reply to this message with your thoughts, don't worry. Though I reserve the right to hang up on you." After a moment, the petite girl would speak up, "How about a black rose? Matches my hair, pretty, but with thorns~" She beamed, believing herself a tad clever for coming up with the idea before spinning to offer her attention towards the shouting dwarf.
Cocking her head curiously at the man who seemed to be wallowing in his stupor, Nevara couldn't help but feel pity for the dwarf...still, it would be interesting. She glanced about at the others as they commented on the man's stature and walks over as well...once she gets her meal of course. Taking a seat with her plate in front of her, she picks at her meal, happily stuffing her mout.
Showtime... Herrena thought to herself as she grabbed her things and strode forward towards the dwarf and the others. Finally! The Grand Adventure starts now!! she added unable to hold back her excitement as a wide grin spread across her face.
Surprisingly tall, though a few hairs shorter than the woman with the purple tattoos, Herrena grabbed a chair and spun it around before sitting down in reverse and giving everyone a good look in the eye. "I hear you have an unfortunate case of slimes that can only be defeated by a brave group of adventurers!?!" she began conspiratorially. "Well have no fear! For I, Herrena Danceblade, Sword Dancer extraordinaire, is at your service. A pleasure." She spoke confidently, and loudly, almost as if she were an actress trying to reach the farthest spectator in a theater; an actress maybe overdoing it a bit.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Katrin startles are Herrena spins around, not seeing her there, listening to her flair at announcing herself. After doing so, the barbarian simply smiled softly and waiting for an answer.
Erbert leans in close to Nevara and shows her the symbol for her in his journal. He continues taking notes.
He looks up as Herrena speaks out. "Oooh." A small sigh of appreciation escapes him as he hears what she has to say. He then walks over to get closer to Flinn. "Ehrm. Excuse me. Adventurer? That would be me. I would be glad to help you. Do tell, I'm all ears."
A wizard is never late, nor is he early, he arrives precisely when he means to.
Flinn settles down after his announcement and nurses his drink as the six of you drift towards the wooden table. Interestingly enough, the stools and tables don’t seem to move - everything, even the ladders in the walls and the bar counter, appears to be carved out of the same gigantic tree the entire tavern is located inside. The base of the table flows into the laminated ground. Flinn opens his mouth to reply to individual questions before a look of bewilderment flashes across his features as a multitude of questions simultaneously arrive. He slams his mug on the ground and stands on his chair, still significantly shorter than some of the party. One of his eyes twitches. “Right, right! Tha‘s enough. You six - I was promised eight, but it don’ matter. I’m Flinn. Overseer of the southr’n corner of the Zavas Farms. Pleasure to meet, but I don’ believe in drawn out meetings - tend to get too drunk to actually arrive on the topic I wanted ta’ talk aboot, so - without further ado - I’ll pay you lot twenty gold each for clearin’ out some slimes infestin’ our pumpkin patches and figuring out where they came from. Normally I’d ask the Zavas Druids or farmers, but the Imperials stuck their nose in our business and wanted us to contact their soldiers for anythin’ at all that’s more than the norm.Talk about justifyin’ there presence here. I swear they’re spyin’ on us. Anyways - tha’s why I’m turnin’ to ‘dventurers like you since these slimes are a little more tough than average. Small Ooze creatures, like poisonin’ yer boots and killin’ you in minutes. You lot up to it?”
With a voice that's clearly soft for someone so tall and tribal, Katrin nods and says, "Yes. I will do it. Thank you for the opportunity."
TEN YEARS AGO
Cold. Ice caves. Light blue light. The roar of the volcano. An expedition. Five men and women.
Do you smell that? There is something in the air.
It has been one year since Zhuuhj has erupted.
Nature reminds us regularly how small we are.
How everything in our lives depend on it.
It has always been this way.
There is something strange going on.
It is not as it should be.
Iver nods. Just needs to slash at some strange enemies. That's what he's good at. Maybe if he closes his eyes, he could even pretend it's the humanoid enemies he's used to fighting. "Only show the way."
Varielky
"It's not just extermination then. Figuring out where the came from..." Thea frowns for a moment, contemplating. "Got any clues why they showed up, and where for us to start looking? Also, what are we to do once we find out?" she asks, resting her gloved hands on the table.
Insight for the answer: 9
Erbert nods and says to Flinn, “Yes, I’ll do it. I will investigate the situation thoroughly, you will have a written summary of our findings. And I imagine they will burn like anything else.” He stares off into space. “Everything burns….”
A wizard is never late, nor is he early, he arrives precisely when he means to.
He seems to be honest in his speech and the information he shares. Flinn clinks down his mug - and with a belch, states; "They started poppin' up around a week past. Scared the farmers - luckily, nobody's died, but they've been killin' the local wildlife. Here - we tracked a few of 'em down. We suspect they're comin' from a cave a little ways south of here. It's not difficult to find. Good luck, you lot. We don't know too much - and that's half of why we're lookin' for you folks. I trust it you'll find it alright. Just stumble across a slime and follow the trail of gunk it leaves."
Provided there are no further questions, Flinn unfurls a map from his bag - see the discord for map details. Note: the Zavas farms are nothing but a wild expanse of vegetation which Druids and Zavas farmers simply nurture and take what they need from. There are little maps and there is little organization; the Zavas believe nature is best left on its own.
After taking a passageway built from woven vines down towards the forest floor from the Wormswort Inn, Flinn leads the party through the network of sprawling, magically-enhanced buildings. The party walks past merchants packing up for the day by tying their goods into woven sacks bound with vines. Imperium soldiers 'guard' the forests floor beneath - the Imperials and the Zavas, despite being allegedly working together, seem to avoid each other entirely. The party walks through the mystical, woodland Zavas tribe, crossing bridges made from woven-together branches and even taking a circular slide carved into the side of a tree! Eventually, the party is directed outside the Zavas gates; an imposing, circular, tree-like formation which aids in warding against unwanted visitors.
The time is approaching seven. The conditions are dim light. With how close the party is to the Zavas, few of the more dangerous beasts in the woods roam this area. Still, though; the spooky Zavas woods is an intimidating sight for any who are unfamiliar with the wilderness. Trees with fruits of all strange and fantastical variety greets the party - the sound of crickets chirping and insects buzzing fills the humid air. The earthy scent of wet dirt mixing with decomposing leaves is almost overpowering.
TASK: You have been assigned to find, locate, and destroy a cave within the Zavas woods where slimes are rumored to originate. To do so, you can either find the cave directly or attempt to spot a slime wandering through the woods - and then follow it back towards the rumored cave.
To find the cave directly - DC 20 Survival check.
To attempt to spot a slime - DC 10 Perception OR Investigation check.
Nevara swallows the last few bits of her meal as the others answer, and asks, "Why are slimes dangerous?"
With the party now in search of their target, Nevara offers to help in looking around for the cave or spot a slime.
Survival: 7
Perception: 13
Katrin was mostly quiet during the journey. She was always looking around and watching her step, and seemed to be at peace here in the land.
"I have always enjoyed nature, the peace it brings, yet amazed at how untamed it can be." Katrin said softly as they travelled. "The Zavas taught me many things."
She kept to herself mostly, ducking and crouching around in the wilderness. She kept her eyes peeled, looking for slimes, and looking for the entrance. She would quietly point out either or.
Survival: 22
Perception: 9
She pointed. There.
Thea comes to a halt right outside the gate, standing next to the others. Inhaling deep breaths, embracing both the smell and the sounds of the unkempt nature ahead, a nostalgic feeling begins to rise up in her. She closes her eyes, embracing the sensations surrounding her. A foolhardy smile creeps up on her face, and she barely manages to resist the urge to rub her hands against each other in a zest for action. "As our master dwarf was so nice to point out, they seem to have a knack for poisoning and subsequently killing people. But I guess we're about to find our for ourselves." she murmurs sideways, responding to Narvara. Thea's childish smiles then vanishes as she begins to scout out the surrounding wilderness, as if making room for a more focused attitude.
Perception: 18
Survival: 7
(Actually last post for now, though.)
Iver looks at Thea, slightly envious, slightly admiring. He was barely capable of deciding to do this task. She, on the other hand, was already thinking forward, on what they should do next, and how to actually solve the problem. Perhaps she was one he could seek advice in, or follow at the very least. Maybe.
As they walk, Iver doesn't initiate any conversations, but he'll reply if talked to. Most of the time, though, he just walks. Anyone who watches him might notice he closes his eyes the entire time. He was still not used to the light and felt comfortable when he closed his eyes. Despite that, he didn't stumble over anything nor bump into anything. If one didn't see his eyes are closed, there would be no way to tell that they are. After all, why would one guess someone is closing their eyes when they walk normally?
(Not going to roll for either of the options since his eyes are closed. Since he knows the others are still near him, he trusts one of them would notice something eventually.)
Varielky
With some great rolls - surprisingly - all in the party trek through the heavily wooded area. Pumpkins grow along the ground in thick clusters - vegetables and fruits of all kind grow in surprising abundance, enhanced by druidic magic. Owls hoot as the sun begins to set. Katrin and Thea are the first to notice - an area before them seems almost...dead. Patches of rotten pumpkins and dried grass begets the presence of something foul. Through the flies gathered on the decomposing greenery, you see a jiggling, purple mass of sludge wobbling - directly towards the party! Apparently one such slime had corrupted this area of the forest. Through the purple-like substance you see what appears to be the skeleton of a half-decomposed deer. It rears back as a pseudopod lances forwards - it's time for initiative, folks.
Purple Slime Initiative - 10
Iver Initiative - 25
Here's how initiative is going to work, folks:
-Roll your initiative. It will be added to the initiative tracker (Credits to Crispy for it).
-This is Play-by-Post. We're not going to bother with maps - aside from perhaps the finale or very important confrontations (I only expect about 2-3 combats over the entire campaign to be using a map). Assume the thing is in range for any attacks you wish.
-Any specific positioning (such as using Cunning Action to back away too far for it to attack with melee, for instance) you want should be mentioned.
Nevara Init: 4
Katrin: 5
Seeing danger was ahead, Katrin dug into a small pouch that produced purple paint on her fingers. She methodically began painting stripes across her cheeks. When she was done, she unhooked her great axe and assumed a warrior's stance.
“Uh oh.” Erbert packs away his notebook and readies his crystal, fire crackling in his free hand.
Initiative : 6
A wizard is never late, nor is he early, he arrives precisely when he means to.