Blitz You see the entire room look at Zeek like he's a God minus Quinton and the Goliath holding him.
The guards holding you have even paused as if charmed by Zeek. You've also witness the violence of the Goliath and heard his threats if Zeek should speak again.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Zeek presses an instruction forth, between his teeth: "It's alright, you can all go home." He's looking particularly at the guards holding Blitz as he says this. Looking at the guards holding him, he says "There's no problem here."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
”It’s late after all. And I should part soon if I want to see my mother.” She says starting to walk towards the exit if the half-orc lets her go. If no she just turns to her and asks. “Would ypu be so kind that to let me go? I just gonna go home.”
Zeek specifies: “Kriz, wait for me outside, okay?”, just to make sure she doesn’t wander Vasselheim aimlessly
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Don't listen to him," Quinton shouts moving through the room towards Zeek and cold clock him in the mouth with The butt of his pistol 3. The guards to not move, they stand confused. The half-orc a d humans loosen their grips but do not release you. The Goliath then grip tightens on Zeek he then moves him over slamming Zeek against the wall behind him 3 uncaring if the guests who have risen and begun to leave the room.
Blitz You know it's calm emotions with a limited charm effect. On can not compel intelligent creatures like suggestion or command but it can "change their mood" or a general feeling.
Some of the guests get out but with Quinton's wailing the guards are not moving an inch, as if their confused.
Blitz and Kriz can now make DEX check with advantage against their distracted goes.
OOC: after these checks however enough time has passed and the effect dissipates.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Humans with Blitz 18 you stay held.
Half-orc on Kriz 11 your captor loosens her grip so much so that you're able to break free. Pleas your case to Quinton or be throw in the dungeons....
Blitz and Zeek are dragged from the room and in the commotion of the guests regaining their senses they begin to protest, throwing good and cursed your way!
Through the panel your met with a broad stairwell. Blitz You hear Zeek being pulled behind you as well as the Goliath snickering.
This post has potentially manipulated dice roll results.
Once I'm out of view from the others, and alone with the unaffected guard, I want to attempt to headbutt him, and use the damage that he sustains to break free, run towards Kriz, cast Sacred flame as a bonus action, and get ready to cast for the next round.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
“Well” says Kriz coming out of it and regaining control of herself “ quite a party, wasn’t it?” She casually reaches for something in her pocket while moving to cover have the half-orc and Quinton in front of her and taking a step closer towards the panel that Tobias used to exit. “Why not we call it a night and go to sleep?” She says throwing a pinch of sand and some rose petals towards the half-orc and Quinton while uttering some words in low voice.
(She will cast Sleep on the half-orc and Quinton and then will move towards the place that Tobias left and open the same panel that he did. She saw him doing so it shouldn’t be a big deal.. I hope... The spell is cast as 2nd level slot and will affect
22
Hit Dice. Come on dice be good with me.)
Edit: Don’t know why it doesn’t roll the dice trying to put the roll alone, not between the text.
Blitz: Tobias guards are helping the Goliath club guard take y'all to the dungeon. You are restrained.
Zeek: The Goliath is literally 7ft y'all you're not even pushing 6ft also you are restrained and can not move at all.
Kriz you successfully put Quinton and the half-orc to sleep but the remaining humans also fall asleep!! You go to the panel and pull the sconce, it opens revealing a dim pathway ahead. Your companions have disappeared from view, how do you proceed?
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
With a final look towards the door were her companions were dragged she sights and enters the pathway. She closes the panel behind her and moves ahead as silently as she can move.
Kriz you weren't quiet enough slipping into the panel but everyone's asleep so no one knows you're there! You are however VERY noisy in the passage, it's the hoop of your skirt getting caught on the walls that are narrow and it's making it very hard for you to navigate them. You walk a few feet, it's pitch black in here and stop bumping into a wall that turns to the left! How do you proceed?
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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CHA ST: 10
2nd roll: 12
PbP Character: A few ;)
OOC: Need Blitz's roll but Kriz is also charmed by Zeek.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Let me try that again since it doesn’t seem to be working on that post.
CHA ST: 14
Blitz You see the entire room look at Zeek like he's a God minus Quinton and the Goliath holding him.
The guards holding you have even paused as if charmed by Zeek. You've also witness the violence of the Goliath and heard his threats if Zeek should speak again.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
It's Thursday!!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
I would like to attempt to identify the spell that Zeek cast.
Arcane: 23
Zeek presses an instruction forth, between his teeth: "It's alright, you can all go home." He's looking particularly at the guards holding Blitz as he says this. Looking at the guards holding him, he says "There's no problem here."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
the half-elf bard nods in agreement.
”It’s late after all. And I should part soon if I want to see my mother.” She says starting to walk towards the exit if the half-orc lets her go. If no she just turns to her and asks. “Would ypu be so kind that to let me go? I just gonna go home.”
PbP Character: A few ;)
Zeek specifies: “Kriz, wait for me outside, okay?”, just to make sure she doesn’t wander Vasselheim aimlessly
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Don't listen to him," Quinton shouts moving through the room towards Zeek and cold clock him in the mouth with The butt of his pistol 3. The guards to not move, they stand confused. The half-orc a d humans loosen their grips but do not release you. The Goliath then grip tightens on Zeek he then moves him over slamming Zeek against the wall behind him 3 uncaring if the guests who have risen and begun to leave the room.
Blitz You know it's calm emotions with a limited charm effect. On can not compel intelligent creatures like suggestion or command but it can "change their mood" or a general feeling.
Some of the guests get out but with Quinton's wailing the guards are not moving an inch, as if their confused.
Blitz and Kriz can now make DEX check with advantage against their distracted goes.
OOC: after these checks however enough time has passed and the effect dissipates.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Dexterity Check: 16
“Uh.. Ok” says Kriz to Zeek confused, as if she is starting to shrug off the effects or as if she sensed that something isn’t right.
She hen, for the first time tries to release her from the grip of the half-orc, twisting her own arm to free herself (Acrobatics: 22)
(rest of actions when you tell that the round is finished and we can act normally... and they too gasp...)
PbP Character: A few ;)
Humans with Blitz 18 you stay held.
Half-orc on Kriz 11 your captor loosens her grip so much so that you're able to break free. Pleas your case to Quinton or be throw in the dungeons....
Blitz and Zeek are dragged from the room and in the commotion of the guests regaining their senses they begin to protest, throwing good and cursed your way!
Through the panel your met with a broad stairwell. Blitz You hear Zeek being pulled behind you as well as the Goliath snickering.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: The guards holding us are not city guards correct but Tobias's private guards.
Once I'm out of view from the others, and alone with the unaffected guard, I want to attempt to headbutt him, and use the damage that he sustains to break free, run towards Kriz, cast Sacred flame as a bonus action, and get ready to cast for the next round.
Unarmed strike: 10 if hit does 2 damage
Sacred flame AC: 13, if hit, takes 9
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Well” says Kriz coming out of it and regaining control of herself “ quite a party, wasn’t it?” She casually reaches for something in her pocket while moving to cover have the half-orc and Quinton in front of her and taking a step closer towards the panel that Tobias used to exit. “Why not we call it a night and go to sleep?” She says throwing a pinch of sand and some rose petals towards the half-orc and Quinton while uttering some words in low voice.
(She will cast Sleep on the half-orc and Quinton and then will move towards the place that Tobias left and open the same panel that he did. She saw him doing so it shouldn’t be a big deal.. I hope... The spell is cast as 2nd level slot and will affect
22
Hit Dice. Come on dice be good with me.)
Edit: Don’t know why it doesn’t roll the dice trying to put the roll alone, not between the text.
PbP Character: A few ;)
Blitz: Tobias guards are helping the Goliath club guard take y'all to the dungeon. You are restrained.
Zeek: The Goliath is literally 7ft y'all you're not even pushing 6ft also you are restrained and can not move at all.
Kriz you successfully put Quinton and the half-orc to sleep but the remaining humans also fall asleep!! You go to the panel and pull the sconce, it opens revealing a dim pathway ahead. Your companions have disappeared from view, how do you proceed?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Can I attempt to shocking grasp the guard hold me?
With a final look towards the door were her companions were dragged she sights and enters the pathway. She closes the panel behind her and moves ahead as silently as she can move.
(Stealth: 18)
PbP Character: A few ;)
OOC: Touch attacks? Blitz DO IT!
Kriz you weren't quiet enough slipping into the panel but everyone's asleep so no one knows you're there! You are however VERY noisy in the passage, it's the hoop of your skirt getting caught on the walls that are narrow and it's making it very hard for you to navigate them. You walk a few feet, it's pitch black in here and stop bumping into a wall that turns to the left! How do you proceed?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.