Cursing in elven for the clumsy dress and wishing having been more thoghtful and having more comfortable wear under the dress, She tries to get rid of the hoop so it stops getting caught on the walls. Then, she makes sure that there is no other passage to her right and, trying to be more careful continue moving to the left.
(Can I left a mark on the wall to mark her way via Prestidigitation? It would be needed to have a little glow, not enough to illuminate the way but to see it in the darkness. If so she will do before proceeding down the corridor.)
This post has potentially manipulated dice roll results.
OOC: Not time for failed stealth re-roll.
Kriz the passage is darkening and narrowing and you're beginning to feel slightly claustrophobic! As you round the left corner however you pass a flash of light, to your right you spot very faint, only because your in complete darkness, the signs of peek-holes!!
Zeek and Blitz you are dragged down spiral steps into a corridor of cells. Two are occupied to the left and right in the immediate entrance. It smells horrible down here, of decay and dampness. You are thrown in cells opposite each other at the center there are empty cells to the left and right of you as you face on another across about 20ft of stone floor. In your cell is a bucket, a disgusting bedroll in tatters and a small stone outcropping that looks like it's meant to be a seat or table, that's it.
The goliath throws Zeek into his cell so hard he hits the ground DEX save to avoid taking 2 of damage while the human's from Tobias guard laugh but just shove Blitz into the cell only hurting his pride. They haven't left the dungeons yet but are chatting to one another.
The dungeons seems vacant of anything worth while to aid in an escape at the moment. The Wintermarsh guards then exchange something with the Goliath who laughs heartily accepting it before they begin to leave.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Dex save: 7
As he's thrown into the cell, Zeek screams at them in a bellowing voice: "It's not me that is locked up here with you, It's you that are locked up here with ME!" Intimidation: 4
How many guards do I see? 6 for Perception
If fewer than three, I would like to cast a GUIDING BOLT at the Wintermarsh guard exchanging the money, at Second level.
Roll to hit: 16 Roll for damage: 18
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kriz uses one of the peephole trying to see where she is and get oriented. She tries to calm down remembering that if Tobias went this way he had must exited the passage somewhere.
OOC: you don't know what they've exchanged and they've left the room, only the Goliath remains.
Falling in on the floor you then stumble to you feet screaming out your insults to the Goliath who again laughs at you unflinching as you cast your spell but what you've forgot even in you successful cast however is that this is Vasselheim. The bars in front of you seem to glow absorbing the bolts energy as you spell is made inert by some enchantment or block you can not see!
Blitz you hear and see Zeek's attempts as well as the Goliath's snickering again.
"It won't work in here," the Goliath says with a wicked sneer motioning around the dungeon, "you're most definitely in here with me," he adds next spitting into the cell at Zeek.
Kriz it's a candle lit bedroom with a unmade bed and a nude woman at a vanity fixing her hair in a silvered mirror.
“So I can travel the house.” She thought “I must be quick I need to find the dungeons and get out of here with Zeek and Blitz” she tries to follow the passage until finding another pephole and perhaps another way to open the panel and enter the room if the next one is unnocupied.
Seeing the runes but not being able to understand Blitz will whisper to Zeek “Keep him busy I’m going to try and figure out exactly what these runes are and what they do.”
He’ll then find the cleanest corner in the room and sit down in it close his eyes and start gathering his magic spending 10 minutes trying to secretly cast Comprehend Languages
OOC: My magic is faith based, and as such isn't arcane, so Vasselheim shouldn't have a problem with that, no? Also, Was my magic blocked at the bars, or before? Because if I can cast while within the cell, I have some ideas... Also, would a cantrip like message work?
Zeek, frustrated, spits back at the Goliath. "If you're so tough, open these bars and we'll see." He tries to be as obnoxious as possible to keep the guard's attention on him.
Regardless of whether the guard reacts or not, Zeek will try to cast LIGHT on the lock, making it glow red, as if he was about to melt the iron bars, to try and get the Goliath to step closer to him. Deception: 15
If the Goliath steps within range, Zeek would like to grab him by the neck and slam his head into the bars. Grapple check (This is Dex, right? if strength/athletics, add one): 13
If successful: unarmed strike damage: 2
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Zeek: Your attempt to deceived the Goliath fails. He's no fool and knows you're perfectly harmless behind those bars. He's got better things to do up stairs and leaves the cells chuckling at Zeek's failed efforts and empty threats. Roll an arcane and investigation check to see what's up with the cell/bars. Zeek you have no weapons and no armor. You are dressed in noble-fine clothing without anything other than your wits, you are coming to realize, to help you escape.
Blitz: Read re-comprehend languages and let me know your choice. It's a touch spell so you need to narrate accordingly.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Blitz will continue to cast his ritual. Once done he sees that the Goliath has left and tells Zeek. "Nice going. Now, look at the bars in this cell. They have some Draconic arcane sigils on them that prevent spells from passing through. I'm hoping this spell will let me decipher them. If not we might be able to blast through the walls. This place is old. Very old. I imagine this use to hold wizards centuries ago and that the building above us was built on top of whatever use to be here." Blitz says as he then proceeds to touch the cell bars hoping to read the sigils.
OOC: Blitz doesn't use non-combat spells very often so the limitations of the spell might slip his mind.
Zeek is going to cast ENHANCE ABILITY on Blitz, if I can reach him.If I can't I'm just going to lie back and take a short rest.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
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Cursing in elven for the clumsy dress and wishing having been more thoghtful and having more comfortable wear under the dress, She tries to get rid of the hoop so it stops getting caught on the walls. Then, she makes sure that there is no other passage to her right and, trying to be more careful continue moving to the left.
(Can I left a mark on the wall to mark her way via Prestidigitation? It would be needed to have a little glow, not enough to illuminate the way but to see it in the darkness. If so she will do before proceeding down the corridor.)
PbP Character: A few ;)
Shocking Grasp: 19 for 6
In case he is wearing metal armor here is the advantage roll: 15
OOC: Well, his armor is purple leather and you also rolled a Nat 1!!
Blitz you attempt to conjure your spell but maybe it's the panic or the first time you've been handle so roughly you call the magic and nothing comes.
Kriz you remove the under skirt with the hoop discarding it the passage and move left. Please roll perception please!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Perception: 19 can I roll for stealth again?)
PbP Character: A few ;)
OOC: Not time for failed stealth re-roll.
Kriz the passage is darkening and narrowing and you're beginning to feel slightly claustrophobic! As you round the left corner however you pass a flash of light, to your right you spot very faint, only because your in complete darkness, the signs of peek-holes!!
Zeek and Blitz you are dragged down spiral steps into a corridor of cells. Two are occupied to the left and right in the immediate entrance. It smells horrible down here, of decay and dampness. You are thrown in cells opposite each other at the center there are empty cells to the left and right of you as you face on another across about 20ft of stone floor. In your cell is a bucket, a disgusting bedroll in tatters and a small stone outcropping that looks like it's meant to be a seat or table, that's it.
The goliath throws Zeek into his cell so hard he hits the ground DEX save to avoid taking 2 of damage while the human's from Tobias guard laugh but just shove Blitz into the cell only hurting his pride. They haven't left the dungeons yet but are chatting to one another.
What do you yo?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Blitz looks around to see if he can see the keys anyways, either if they are on the guards, the wall, or on a desk somewhere.
Perception: 5
The dungeons seems vacant of anything worth while to aid in an escape at the moment. The Wintermarsh guards then exchange something with the Goliath who laughs heartily accepting it before they begin to leave.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Dex save: 7
As he's thrown into the cell, Zeek screams at them in a bellowing voice: "It's not me that is locked up here with you, It's you that are locked up here with ME!" Intimidation: 4
How many guards do I see? 6 for Perception
If fewer than three, I would like to cast a GUIDING BOLT at the Wintermarsh guard exchanging the money, at Second level.
Roll to hit: 16
Roll for damage: 18
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kriz uses one of the peephole trying to see where she is and get oriented. She tries to calm down remembering that if Tobias went this way he had must exited the passage somewhere.
PbP Character: A few ;)
OOC: you don't know what they've exchanged and they've left the room, only the Goliath remains.
Falling in on the floor you then stumble to you feet screaming out your insults to the Goliath who again laughs at you unflinching as you cast your spell but what you've forgot even in you successful cast however is that this is Vasselheim. The bars in front of you seem to glow absorbing the bolts energy as you spell is made inert by some enchantment or block you can not see!
Blitz you hear and see Zeek's attempts as well as the Goliath's snickering again.
"It won't work in here," the Goliath says with a wicked sneer motioning around the dungeon, "you're most definitely in here with me," he adds next spitting into the cell at Zeek.
Kriz it's a candle lit bedroom with a unmade bed and a nude woman at a vanity fixing her hair in a silvered mirror.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“So I can travel the house.” She thought “I must be quick I need to find the dungeons and get out of here with Zeek and Blitz” she tries to follow the passage until finding another pephole and perhaps another way to open the panel and enter the room if the next one is unnocupied.
PbP Character: A few ;)
As the spells fail can I look around the cell for any sort of runes or glyphs that are preventing us from casting.
Investigation: 11
Arcana: 26
Blitz: PMed you.
Zeek do you want to do a similar check?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Seeing the runes but not being able to understand Blitz will whisper to Zeek “Keep him busy I’m going to try and figure out exactly what these runes are and what they do.”
He’ll then find the cleanest corner in the room and sit down in it close his eyes and start gathering his magic spending 10 minutes trying to secretly cast Comprehend Languages
OOC: My magic is faith based, and as such isn't arcane, so Vasselheim shouldn't have a problem with that, no? Also, Was my magic blocked at the bars, or before? Because if I can cast while within the cell, I have some ideas... Also, would a cantrip like message work?
Zeek, frustrated, spits back at the Goliath. "If you're so tough, open these bars and we'll see." He tries to be as obnoxious as possible to keep the guard's attention on him.
Regardless of whether the guard reacts or not, Zeek will try to cast LIGHT on the lock, making it glow red, as if he was about to melt the iron bars, to try and get the Goliath to step closer to him. Deception: 15
If the Goliath steps within range, Zeek would like to grab him by the neck and slam his head into the bars. Grapple check (This is Dex, right? if strength/athletics, add one): 13
If successful: unarmed strike damage: 2
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Zeek: Your attempt to deceived the Goliath fails. He's no fool and knows you're perfectly harmless behind those bars. He's got better things to do up stairs and leaves the cells chuckling at Zeek's failed efforts and empty threats. Roll an arcane and investigation check to see what's up with the cell/bars. Zeek you have no weapons and no armor. You are dressed in noble-fine clothing without anything other than your wits, you are coming to realize, to help you escape.
Blitz: Read re-comprehend languages and let me know your choice. It's a touch spell so you need to narrate accordingly.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Blitz will continue to cast his ritual. Once done he sees that the Goliath has left and tells Zeek. "Nice going. Now, look at the bars in this cell. They have some Draconic arcane sigils on them that prevent spells from passing through. I'm hoping this spell will let me decipher them. If not we might be able to blast through the walls. This place is old. Very old. I imagine this use to hold wizards centuries ago and that the building above us was built on top of whatever use to be here." Blitz says as he then proceeds to touch the cell bars hoping to read the sigils.
OOC: Blitz doesn't use non-combat spells very often so the limitations of the spell might slip his mind.
Zeek is going to cast ENHANCE ABILITY on Blitz, if I can reach him.If I can't I'm just going to lie back and take a short rest.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
OOC: Nope solid wall between cells and the dwarf has short arms.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Short rest it is.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms