"You shall not pass," the Goliath replies sternly your pleas Blitz going on deaf ears. "I've never heard of your house so I suspect neither has my masters," she adds for good measure.
Zmyth you notice the others are drawing weapons and readying for a fight backing up the Tabaxi and the Goliath.
It's been nearly 45 mins since you've travelled from the gates at the Golden Arce entrance.
Kriz opening the satchel you find invoices for potions and a bill from the Wintermarsh winery. There is also a delivery sent to 'an honorable sir' in the Quadroads at a tavern named Gilded Sparrow.
“Fine then.” Blitz says with a shrug. “Don’t blame me when the Dwarven Houses and the ones here cannot form an alliances and the Dwarven ale never comes here again.” Blitz says and then walks away not wanting to get into a fight against so many people and not wanting to end up back in jail.
"My Lord," Zmyth calls after Blitz, not yet moving. "Perhaps a personal note expressing your condolences and a request for an audience would suffice this hour. Hopefully, after reading your request, the good House Wintermarshe would allow you to extend House Thunderbrand's well-wishes in person." The Dragonborn turns and bows toward the Tabaxi. "Would you allow my master to write a short letter to be delivered to the Wintermarshe estate? He has traveled for many days from Kraghammer in Tal'Dorei with the hopes of creating a mutually beneficial relationship with House Wintermarshe — a relationship which will benefit all of Vasselheim."
Sneering at Blitz the Tabaxi steps forward. "Your lucky your companion is better behaved than you dwarf," the Tabaxi retorts. "Write your message," they add as the Goliath sighs.
"I'll take it when I have time," the Goliath replies gripping her warhammer tightly.
Zmyth you notice a older human woman skirting the tower now in a horse and cart. She's been eavesdropping and seems to be lingering nearby.
Zmyth watches the old woman. If the woman moves on, Zmyth will memorize everything about the old woman and her horse and cart to report later. If she makes eye contact, Zmyth will attempt to read her expression for some hint as to her intent.
“Fine. Just make sure you deliver it.” Blitz says as he takes out some parchment and ink and writes his letter folding and putting the Thunderbrand signet on it.
The Goliath steps forward taking the letter and putting it in her tunic.
"Move on now," the Tabaxi retorts with a sneer.
Zmyth the militia has made a line covering the road in front of you. Then two humans break off to stop a man with a handcart of breads. They seem to be exchanging coin for bread but they then let the man pass on. There has been however a couple of carriages with distinct sigils on the side brokering no interference from the militia.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The older woman moves ahead as well but pauses when she's out of sight of the tower militia and waits for you both near the bend in the road leading to the Wintermarsh warehouses.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“Interesting...” says Kriz to his comrade “ We should go to thies tavern, the Guilded Sparrow, and take a discrete look. I have a hunch that perhaps this ‘honorable sir’ could be worth to check it. Do you agree?”
This post has potentially manipulated dice roll results.
Kriz and Xuix goes to the Quadroads to that tavern. They will ask for directions once there.
(OOC:Sorry I am a little bit confused now of where we are. We are not at the Quadroads yet aren't we? In any case once there Kriz will ask for directions: Investigation?: 17)
"I overheard your plight master dwarf," the older woman begin nodding at Zmyth and welcoming you both unto her cart. "Won't you...take a ride weary travelers," she then says loudly gesturing for you to come aboard.
Do you follow?
Xu and Kriz you're still in the Abundant Terrace but with you knowledge of the city traveling between the two places Kriz you find the tavern within the hour. Once there you find a formidable stone building with a Halfing bard playing a lute and singing a melancholic tune outside who gives you both a brilliant smile as you approach. Gilded doors with sparrows in other precocious metals decorate the doors ahead but before you can knock the halfling steps in front of you blocking your entrance!
"Spare a coin or two for a traveler who's seen it all and could tell you a thing or two," the hallfing says sing-song winking at Kriz.
Zmyth does not at all act aggressive, but he's watching for any signs of aggression.
"You shall not pass," the Goliath replies sternly your pleas Blitz going on deaf ears. "I've never heard of your house so I suspect neither has my masters," she adds for good measure.
Zmyth you notice the others are drawing weapons and readying for a fight backing up the Tabaxi and the Goliath.
It's been nearly 45 mins since you've travelled from the gates at the Golden Arce entrance.
Kriz opening the satchel you find invoices for potions and a bill from the Wintermarsh winery. There is also a delivery sent to 'an honorable sir' in the Quadroads at a tavern named Gilded Sparrow.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“Fine then.” Blitz says with a shrug. “Don’t blame me when the Dwarven Houses and the ones here cannot form an alliances and the Dwarven ale never comes here again.” Blitz says and then walks away not wanting to get into a fight against so many people and not wanting to end up back in jail.
"My Lord," Zmyth calls after Blitz, not yet moving. "Perhaps a personal note expressing your condolences and a request for an audience would suffice this hour. Hopefully, after reading your request, the good House Wintermarshe would allow you to extend House Thunderbrand's well-wishes in person." The Dragonborn turns and bows toward the Tabaxi. "Would you allow my master to write a short letter to be delivered to the Wintermarshe estate? He has traveled for many days from Kraghammer in Tal'Dorei with the hopes of creating a mutually beneficial relationship with House Wintermarshe — a relationship which will benefit all of Vasselheim."
Blitz and Zmyth give me a perception check.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Zmyth roll deception or persuasion please.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception: 18
Deception: 20
Perception: 0
“That seems like a great idea. Would that be acceptable Cat-Person.” Blitz says
Sneering at Blitz the Tabaxi steps forward. "Your lucky your companion is better behaved than you dwarf," the Tabaxi retorts. "Write your message," they add as the Goliath sighs.
"I'll take it when I have time," the Goliath replies gripping her warhammer tightly.
Zmyth you notice a older human woman skirting the tower now in a horse and cart. She's been eavesdropping and seems to be lingering nearby.
Blitz however is too annoyed to notice anything.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Zmyth watches the old woman. If the woman moves on, Zmyth will memorize everything about the old woman and her horse and cart to report later. If she makes eye contact, Zmyth will attempt to read her expression for some hint as to her intent.
She looks directly at you Zmyth, she's holding her horse back too as if watching how the interaction between you, Blitz, and the guards play out.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“Fine. Just make sure you deliver it.” Blitz says as he takes out some parchment and ink and writes his letter folding and putting the Thunderbrand signet on it.
OOC: I can give you the letter later via PM
The Goliath steps forward taking the letter and putting it in her tunic.
"Move on now," the Tabaxi retorts with a sneer.
Zmyth the militia has made a line covering the road in front of you. Then two humans break off to stop a man with a handcart of breads. They seem to be exchanging coin for bread but they then let the man pass on. There has been however a couple of carriages with distinct sigils on the side brokering no interference from the militia.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
As Zmyth turns to follow Blitz, he's going to make meaningful eye contact with the woman and nod.
The older woman moves ahead as well but pauses when she's out of sight of the tower militia and waits for you both near the bend in the road leading to the Wintermarsh warehouses.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“Interesting...” says Kriz to his comrade “ We should go to thies tavern, the Guilded Sparrow, and take a discrete look. I have a hunch that perhaps this ‘honorable sir’ could be worth to check it. Do you agree?”
PbP Character: A few ;)
Zmyth touches Blitz's shoulder as they walk and steers him toward the woman. "M'lady," the Dragonborn says, bowing slightly.
Xuix nods. "I could use a few drinks."
Kriz and Xuix goes to the Quadroads to that tavern. They will ask for directions once there.
(OOC:Sorry I am a little bit confused now of where we are. We are not at the Quadroads yet aren't we? In any case once there Kriz will ask for directions: Investigation?: 17)
PbP Character: A few ;)
"I overheard your plight master dwarf," the older woman begin nodding at Zmyth and welcoming you both unto her cart. "Won't you...take a ride weary travelers," she then says loudly gesturing for you to come aboard.
Do you follow?
Xu and Kriz you're still in the Abundant Terrace but with you knowledge of the city traveling between the two places Kriz you find the tavern within the hour. Once there you find a formidable stone building with a Halfing bard playing a lute and singing a melancholic tune outside who gives you both a brilliant smile as you approach. Gilded doors with sparrows in other precocious metals decorate the doors ahead but before you can knock the halfling steps in front of you blocking your entrance!
"Spare a coin or two for a traveler who's seen it all and could tell you a thing or two," the hallfing says sing-song winking at Kriz.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.