Saddened That the girl chose death- Merai also makes her own move and firebolt attack- following the girl and her familiar- and then carefully aiming a bolt at her. (Unless pox downed her then she will attack the uncle..)
OOC: Ash had a prepared action to throw her axes when the girl started to flee, and was not in melee range so she would not also get an attack of opportunity in this instance, but it’s true the girl did not disengage from Merai so good thinking!
The two do get into the woods, but the owl is hot on their trail at Merai's bidding. The girl, will use her bonus action each round to Dash - maintaining concentration on expeditious retreat. (allowing her to move 30 feet) while her Uncle will use his whole Action to Dash (similarly moving 30 feet through the difficult terrain). The girl will use her Action each round to shoot off a fire bolt Cantrip at the owl, attempting to kill the pursuing bird.
The party can pursue, but unless you can ignore difficult terrain, they will out pace you.
The little owl dodges the bolt and flies out of range, easily keeping up with the two humans running through a forest too thick to see through. Her excellent hearing makes following them easy, and she knows she can fly much faster than them - especially when they get tired of running. She hoots loudly to allow the others to follow. But, then in her subconscious she feels the call to return… Merai calls her back.
Using minor illusion to make her voice boom through the woods- Merai yells out to the bandits- in a voice that is audible for miles... “Crime doesn’t pay, little girl. Next time, we won’t let you go. You are weakened, badly injured- could easily be killed by anything in these woods. But surrender to us, and I will ensure you are treated well.”
she turns to the group. “Well, let’s rest for a bit and see what evidence is on the bandit we killed. Maybe that will scare some sense into them. ”
Pox turns to little Iron.. “thank you. I am in your debt!” He bows deeply and removes his little hat. He’s still bloody and clearly injured but he has his mischievous smile back, on his ashen-gray face.
we will search the body and anything else they left here in their hasty retreat..
You all notice that sewn into the bandit's cloak there is an insignia of a scimitar crossed with a pitchfork. All, but Ash know this to be a traveling bandit Caravan based out of the City of Caradoon on the shores of Impesk Lake.
With Pox's roll he is also able to find the crossbow bolt that Danica had pulled from her leg - some of the vile purple poison still sticks to the tip of the bolt. Pox with his 21 investigation finds a small vial almost entirely lost beneath the mud where the battle was fought. It contains the same poision that was used, presumably dropped by the other bandit during battle. There is a small symbol on the bottle - three tear drops forming the shape of a triangle.
The Clerics of the Group will each make a religion check on the symbol
Ash formed a scowl, but turned to the looting, muttering something in Draconic, “there always more bandits in the trees. They’ll jump us ten more leagues down the road,” and so on and so on. She did eye the great sword with interest.
“I could put that to good use,” she said to Pox and Merai in common, pointing to the blade but then headed to pick up her hand axes and wipe the blood and gore from them.
Little Iron recognizes it to be the holy Symbol of Talona - the Goddess of poison. It is peculiar, as Talona has been a mostly defunct Goddess due to lack of worshippers for centuries. Little Iron also realizes the symbol has been adapted - the tear drops of the symbol are now connected with 3 lines.
While you are searching, Cadderally untethers one of the horses from the carriage pulling your supplies. He grabs the bottle from the party - his face now devoid of any emotion. He gets up on the horse and asks Ash to put Danica up as well. She is barely conscious and Cadderally must hold her from falling off the horse. Cadderally turns to the group.
"I need to save my love - the priests at the library can save her, especially now we have the poison used. I will alert the Dean to the bandit ambush. You need to finish the mission - go to the gates of Knowledge and await Prince Ebberon. May Deneir and Oghma bless you all."
A pained groan escapes Danica's lips. Cadderally feeds her a potion of healing which seems to improve her wounds, but not cure the poison before speeding off down the road into the twilight toward the library.
The party is now 4 members - one horse is now pulling your supplies with great difficulty and night is fast approaching. You are near the your destination, The Gates of Knowledge and can make it before nightfall to setup camp.
Ash moves to the remaining horse and calmly pets it with one hand, whispering calming words in elvish. “We should let the horse drink a bit,” she advised, “and I’ll hold its bridle and lead it myself.” She seemed greatly concerned with the extra strain put on the animal.
“We should move on then, and get camp set up at the gates. Very disturbing about this bandit group and the poison. I would not have let her live had I known they poisoned Danica” Merai says, her eyes flashing in anger.
we load up , gather the loot and continue down the trail to the gates. Merai’s owl circling the group from above to help watch for more ambushes.
The horse gladly drinks from one of the streams and playfully cozies up to Ash. Where others may fear the Dragonborn Barbarian, the beast finds friendship in her.
You reach the Gates of Knowledge with no incident. The gates aren't actually gates, but rather two large ivy covered stone statues nearly 30 feet tall - one of Deneir and one of Oghma. They each face one another guarding the way to their library. The road you have been following breaks into a dozen mountain and game trails on the other side of the statues. There are a few small clearings that could make adequate campsites in the immediate area.
The sun is setting - how do you set up camp?
If anyone has any nature / survival skills feel free to Roll them.
This post has potentially manipulated dice roll results.
18 knowledge nature
2 Guidance
Merai prays to Deneir at the base of His statue (casts guidance), and thanks him for the survival of the group so far, a speedy recovery for Danica, and that the bandits are brought to justice. She looks at the choice of campsites using her knowledge of nature…
Her owl flies up to the top of the statues (whichever has a better view), and sits there, motionless except for head turning in that way owls do, and on watch. (Passive perception 13 with advantage).
Pox follows the others around and attempts to help with selecting a camp (help action). He really wants little iron to like him But that might backfire.
This post has potentially manipulated dice roll results.
14 Survival
OOC: This dice roller has not been kind to poor Ash. lol
Ash attempts to find fire wood and look for beast tracks that might make this an unsafe camp site. A bear tearing through their food stuffs or a wolf spooking the horses would be a disaster,
OOC: This dice roller has not been kind to poor Ash. lol
Ash attempts to find fire wood and look for beast tracks that might make this an unsafe camp site. A bear tearing through their food stuffs or a wolf spooking the horses would be a disaster,
((OOC You can actually get advantage because pox is helping. I usually roll horrible too. Figures I get a natural 20 on a knowledge check. Would have been nice in that combat..))
(Forgot to mention). Merai gives the great sword to Ash. She asks if anyone has use for the Leather armor, if not she just loads it on the cart. She carries the gold as the group’s shared take for now.
Merai prays at the base of Deneir's statue. She feels a closeness to her God that is almost startling at first, but then a powerful calm. It as if the Deneir himself is guiding her search - showing her the mysteries and harmonies of Nature.
To the others the woods go quiet and still. Merai - and Merai alone - hears a far off melody - just a few notes and the words "The Song of Universal Harmony" in her own voice.
Merai - you have never heard mention of a song of Universal Harmony, but the Tome of Universal Harmony is the main Clerical book of Deneir and contains the majority of his Clerical Magics.
Merai's owl is flying about and chattering about various clearings in the vicinity that could work as a campsite. A page from a book she once read at the library pops into her head, a survival guide written by a ranger. A particular passage about the volume and types of echos in rushing water gives her pause - she listens for a moment.
Merai - You discern (with your natural 20 ) based on the sound and echos of a nearby waterfall / rapids about 30 yards away there are most likely a cave system, multiple caves partially hidden behind the falls and rapids. Your owl communicates that the falls are at a steep incline from your location and should give you a defensible location and partial view of the Gates of Knowledge from above.
Ash finds a dead tree and is able to chop up enough firewood to carry with her axes.
Merai relays the information and the group explores the cave entrance beyond the falls. If it seems suitable, we camp there. (After a search to make sure we’re not in danger from deeper underground!)
As the group is setting up camp, Merai will ritual-cast alarm - silent alarm version- to alert us of anyone approaching. She takes the first watch, with her owl also watching.
Pox looks around for any small animals he could chat with and learn about things. (Gnome ability)
You are unable to bring the wagon up with you up the steep trail. You will have to leave it somewhere near the gates and bring the horse and supplies up with you. At first you feel you had made a mistake because you do not see a cave, but then a dark shape beyond a large curtain of one of the many falls gives gives away its location. If you go through the entrance which is barely large enough for the horse and ash to enter opens up within the mountain side to a 30 × 30 × 30 ft cavern. There are no further caves leading off this one.
A squirl alerts Pox that bears hunt fish in this area during this time year in exchange for a snack.
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Saddened That the girl chose death- Merai also makes her own move and firebolt attack- following the girl and her familiar- and then carefully aiming a bolt at her. (Unless pox downed her then she will attack the uncle..)
Attack: 14 Damage: 10
“You cannot outrun my owl”.
Yes you are right. Too bad Merai is so weak!
The two do get into the woods, but the owl is hot on their trail at Merai's bidding. The girl, will use her bonus action each round to Dash - maintaining concentration on expeditious retreat. (allowing her to move 30 feet) while her Uncle will use his whole Action to Dash (similarly moving 30 feet through the difficult terrain). The girl will use her Action each round to shoot off a fire bolt Cantrip at the owl, attempting to kill the pursuing bird.
The party can pursue, but unless you can ignore difficult terrain, they will out pace you.
1st round fire bolt - 9
Damage 4
The little owl dodges the bolt and flies out of range, easily keeping up with the two humans running through a forest too thick to see through. Her excellent hearing makes following them easy, and she knows she can fly much faster than them - especially when they get tired of running. She hoots loudly to allow the others to follow. But, then in her subconscious she feels the call to return… Merai calls her back.
Using minor illusion to make her voice boom through the woods- Merai yells out to the bandits- in a voice that is audible for miles... “Crime doesn’t pay, little girl. Next time, we won’t let you go. You are weakened, badly injured- could easily be killed by anything in these woods. But surrender to us, and I will ensure you are treated well.”
she turns to the group. “Well, let’s rest for a bit and see what evidence is on the bandit we killed. Maybe that will scare some sense into them. ”
Pox turns to little Iron.. “thank you. I am in your debt!” He bows deeply and removes his little hat. He’s still bloody and clearly injured but he has his mischievous smile back, on his ashen-gray face.
we will search the body and anything else they left here in their hasty retreat..
You search the dead bandit. The below items are easily found on his person.
Investigation Check from Each PC
Ash 7
Pox 9
Merai 24
Little Iron 7
You all notice that sewn into the bandit's cloak there is an insignia of a scimitar crossed with a pitchfork. All, but Ash know this to be a traveling bandit Caravan based out of the City of Caradoon on the shores of Impesk Lake.
With Pox's roll he is also able to find the crossbow bolt that Danica had pulled from her leg - some of the vile purple poison still sticks to the tip of the bolt. Pox with his 21 investigation finds a small vial almost entirely lost beneath the mud where the battle was fought. It contains the same poision that was used, presumably dropped by the other bandit during battle. There is a small symbol on the bottle - three tear drops forming the shape of a triangle.
The Clerics of the Group will each make a religion check on the symbol
Merai 11
Little Iron 18
Ash formed a scowl, but turned to the looting, muttering something in Draconic, “there always more bandits in the trees. They’ll jump us ten more leagues down the road,” and so on and so on. She did eye the great sword with interest.
“I could put that to good use,” she said to Pox and Merai in common, pointing to the blade but then headed to pick up her hand axes and wipe the blood and gore from them.
Little Iron recognizes it to be the holy Symbol of Talona - the Goddess of poison. It is peculiar, as Talona has been a mostly defunct Goddess due to lack of worshippers for centuries. Little Iron also realizes the symbol has been adapted - the tear drops of the symbol are now connected with 3 lines.
While you are searching, Cadderally untethers one of the horses from the carriage pulling your supplies. He grabs the bottle from the party - his face now devoid of any emotion. He gets up on the horse and asks Ash to put Danica up as well. She is barely conscious and Cadderally must hold her from falling off the horse. Cadderally turns to the group.
"I need to save my love - the priests at the library can save her, especially now we have the poison used. I will alert the Dean to the bandit ambush. You need to finish the mission - go to the gates of Knowledge and await Prince Ebberon. May Deneir and Oghma bless you all."
A pained groan escapes Danica's lips. Cadderally feeds her a potion of healing which seems to improve her wounds, but not cure the poison before speeding off down the road into the twilight toward the library.
The party is now 4 members - one horse is now pulling your supplies with great difficulty and night is fast approaching. You are near the your destination, The Gates of Knowledge and can make it before nightfall to setup camp.
Ash moves to the remaining horse and calmly pets it with one hand, whispering calming words in elvish. “We should let the horse drink a bit,” she advised, “and I’ll hold its bridle and lead it myself.” She seemed greatly concerned with the extra strain put on the animal.
“We should move on then, and get camp set up at the gates. Very disturbing about this bandit group and the poison. I would not have let her live had I known they poisoned Danica” Merai says, her eyes flashing in anger.
we load up , gather the loot and continue down the trail to the gates. Merai’s owl circling the group from above to help watch for more ambushes.
The horse gladly drinks from one of the streams and playfully cozies up to Ash. Where others may fear the Dragonborn Barbarian, the beast finds friendship in her.
You reach the Gates of Knowledge with no incident. The gates aren't actually gates, but rather two large ivy covered stone statues nearly 30 feet tall - one of Deneir and one of Oghma. They each face one another guarding the way to their library. The road you have been following breaks into a dozen mountain and game trails on the other side of the statues. There are a few small clearings that could make adequate campsites in the immediate area.
The sun is setting - how do you set up camp?
If anyone has any nature / survival skills feel free to Roll them.
18 knowledge nature
2 Guidance
Merai prays to Deneir at the base of His statue (casts guidance), and thanks him for the survival of the group so far, a speedy recovery for Danica, and that the bandits are brought to justice. She looks at the choice of campsites using her knowledge of nature…
Her owl flies up to the top of the statues (whichever has a better view), and sits there, motionless except for head turning in that way owls do, and on watch. (Passive perception 13 with advantage).
Pox follows the others around and attempts to help with selecting a camp (help action). He really wants little iron to like him But that might backfire.
edit- natural 20 on nature lol. 27 total.
14 Survival
OOC: This dice roller has not been kind to poor Ash. lol
Ash attempts to find fire wood and look for beast tracks that might make this an unsafe camp site. A bear tearing through their food stuffs or a wolf spooking the horses would be a disaster,
((OOC You can actually get advantage because pox is helping. I usually roll horrible too. Figures I get a natural 20 on a knowledge check. Would have been nice in that combat..))
(Forgot to mention). Merai gives the great sword to Ash. She asks if anyone has use for the Leather armor, if not she just loads it on the cart. She carries the gold as the group’s shared take for now.
Merai prays at the base of Deneir's statue. She feels a closeness to her God that is almost startling at first, but then a powerful calm. It as if the Deneir himself is guiding her search - showing her the mysteries and harmonies of Nature.
To the others the woods go quiet and still. Merai - and Merai alone - hears a far off melody - just a few notes and the words "The Song of Universal Harmony" in her own voice.
Merai - you have never heard mention of a song of Universal Harmony, but the Tome of Universal Harmony is the main Clerical book of Deneir and contains the majority of his Clerical Magics.
Merai's owl is flying about and chattering about various clearings in the vicinity that could work as a campsite. A page from a book she once read at the library pops into her head, a survival guide written by a ranger. A particular passage about the volume and types of echos in rushing water gives her pause - she listens for a moment.
Merai - You discern (with your natural 20 ) based on the sound and echos of a nearby waterfall / rapids about 30 yards away there are most likely a cave system, multiple caves partially hidden behind the falls and rapids. Your owl communicates that the falls are at a steep incline from your location and should give you a defensible location and partial view of the Gates of Knowledge from above.
Ash finds a dead tree and is able to chop up enough firewood to carry with her axes.
edit- just saw previous post:
Merai relays the information and the group explores the cave entrance beyond the falls. If it seems suitable, we camp there. (After a search to make sure we’re not in danger from deeper underground!)
As the group is setting up camp, Merai will ritual-cast alarm - silent alarm version- to alert us of anyone approaching. She takes the first watch, with her owl also watching.
Pox looks around for any small animals he could chat with and learn about things. (Gnome ability)
.
You are unable to bring the wagon up with you up the steep trail. You will have to leave it somewhere near the gates and bring the horse and supplies up with you. At first you feel you had made a mistake because you do not see a cave, but then a dark shape beyond a large curtain of one of the many falls gives gives away its location. If you go through the entrance which is barely large enough for the horse and ash to enter opens up within the mountain side to a 30 × 30 × 30 ft cavern. There are no further caves leading off this one.
A squirl alerts Pox that bears hunt fish in this area during this time year in exchange for a snack.