Daventry has her blade out as they explore, unsettled by the weirdness. Starlight shines brightly from the rapier, the result of her light spell, keeping a blue-white hue surrounding her.
"Mmm. Given the kind of visions I've been having and what happens after, seems like something we shouldn't ignore. Though, I'm not seein' any ghosts from my past, and there are plenty to fill a few haunted houses there."
She pauses, and instead of searching for the direct source of each sound, she closes her eyes and focuses on the intent of the sounds themselves, especially if any new ones are heard. Do they seem genuine, or a misdirection? An attempt to scare them away, or lure them into something?
Triäsa nods to Klin, "I am fine, thank you. I am certainly not used to having visions though." She then glances over at Ludolf. "And I get your point, but I am leaning towards what Daventry is saying We should not just ignore these things." Assuming she gains nothing from her investigation of the window where she saw the image of her mother, she steps back a bit. She still seems a little disturbed by the whole incident.
She looks back over to the building where the original crash seemed to have come from. She studies the place, trying to see if anything seems to have freshly fallen that could have caused the sound. (Investigation: 13)
"Fine, we'll investigate the sounds then, but we really should stay together, and for the record I strongly suspect that these sounds and visions are by design to scare us or lure us apart so that we too can disappear. What we are experiencing now is most likely the creation of what is behind what happened here and has nothing to do with any visions you all might have had earlier in your life."Ludolf says, a little annoyed it seems over what he clearly considers to be irrational thinking. He does stay close to Triäsa, at least watching over her, but also assisting her in her investigation. (Help action + Guidance)
@Triäsa -- you look through the dirty window and it appears to be the destroyed and ruined room of small child. There pieces of toys destroyed by time on the ground. A broken crib with chipped white paint. Staring back at you is a hand stitched teddy bear, dirty and broken, one of it's button eyes missing. Despite these fragments of a ruined life, you see nothing of note.
@Daventry -- you sword glows giving you a bit of light to the overcast surroundings. As for the intent of the noises you hear they seem genuine enough. The crash seems to have come from a collapsing building and the scream was genuine in how you perceived it. But the intention of these noises other than they exist does not seem like something you could ever figure out.
@Edgar -- He sees you all moving through the village and watching you from the sky he also appreciates a flicker of movement into the building to the north. It seems to just vanish as it crosses into the shadows.
@Ludolf -- I will use your rolls if you enter the Wand and Hammer.
The collapsed building is just that. A rotted beam appears to have cracked in half. It seems it could no longer support the weight it was bearing. It looks to be freshly broken in the center and a wall it was supporting collapsed on top of it.
It starts to lightly rain.
(If you are entering into any of the standing buildings or the ruins of the standing building to the north of the collapsed one please give me a marching order...)
Rollback Post to RevisionRollBack
DM -- The Candlekeep Mysteries 1 & 2Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
Ludolf would continue to stay close to Triäsa. "Remember to stay together now. Please, let's try to investigate in an orderly fashion." He says, motioning for Daventry to take point going into the Wand and Hammer.
This post has potentially manipulated dice roll results.
Daventry nods. "Alright, creepy town. Let's see what skeletons you have buried." She heads for the Wand and Hammer once she has eyes on Triasa and Ludolf back in the street.
(OK I am going to go with this marching order as you move through town. If you want to change it please let me know)
You enter into The Wand and Hammer carefully, taking in your surroundings. A thick layer of dust covers the interior of this building. A forge sits dormant in the far corner, a blacksmith’s anvil and an empty quenching trough beside it. On the opposite side of the room are two workbenches with stools. The tools and other items of this room have rotted and become useless for a prolong period of neglect. Inspecting the room Ludolf and Klin find the following:
@Ludolf -- You are looking through the contents on a far wall when you find a panel that has come loose. It actually appears in good condition compared to the rest of the structure and so it strikes you as rather odd. Moving the panel aside you find a number of interesting, high quality items that are actually well maintained though covered in a thick layer of dust. The quality is exceptional on each item and while functional beautiful pieces you do not get the sense of any magic from them.
Steel shield with platinum filigree in the shape of winding serpents (50 gp),
Two matching shortswords with platinum filigree on the hilt and pommel in a similar serpent motif (25 gp each)
A stack of ten iron bars, each weighing 10 pounds (1 gp each)
@Klin -- you are looking through a bunch of items on the countertop. Pushing them to the side and inspecting each in turn. One item catches your glance and you get a sense of a strange power from it. It is a ring. It is made of gold with diamonds set against a very very strange center piece. The center piece appears to be an actual eyeball cut in half and set into the ring. As you pick it up the eye darts its gaze to meet yours and the pupil dilates.
Just as Klin picks up the ring, his thoughts and your attentions are all interrupted by a sudden thud on the roof the of the building following by the skittering sound of perhaps hundreds of legs clawing and moving above you.
Once back outside, Triäsa places the teddy bear carefully within her pack, then joins the others to go investigate The Wand and Hammer. She admires the two short swords and is about to say something when she hears the sudden thud. "What was that?" She looks around, "Is it better to stay here or go out and see what is happening?"
((sorry, been a busy couple days)) Pardot follows the others into the shop and looks around carefully he quickly freezes in fright as Klin calls out in surprise and he hears the sound on the roof. "This town isn't empty!"he says, excitedly, but quietly as he looks around the room for any entrances other than through which they came where the threat might come.
Looking through the structure you see another door way that leads back behind the counter, it is closed but based on the structure of the door and layout of the building, it does not lead outside perhaps a storeroom or closet. There are two windows on the both the north and south walls. As suddenly as the noise started it stops and everything has gone very, eerily quiet.
Daventry has her blade out as they explore, unsettled by the weirdness. Starlight shines brightly from the rapier, the result of her light spell, keeping a blue-white hue surrounding her.
"Mmm. Given the kind of visions I've been having and what happens after, seems like something we shouldn't ignore. Though, I'm not seein' any ghosts from my past, and there are plenty to fill a few haunted houses there."
She pauses, and instead of searching for the direct source of each sound, she closes her eyes and focuses on the intent of the sounds themselves, especially if any new ones are heard. Do they seem genuine, or a misdirection? An attempt to scare them away, or lure them into something?
Insight 18
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
Triäsa nods to Klin, "I am fine, thank you. I am certainly not used to having visions though." She then glances over at Ludolf. "And I get your point, but I am leaning towards what Daventry is saying We should not just ignore these things." Assuming she gains nothing from her investigation of the window where she saw the image of her mother, she steps back a bit. She still seems a little disturbed by the whole incident.
She looks back over to the building where the original crash seemed to have come from. She studies the place, trying to see if anything seems to have freshly fallen that could have caused the sound. (Investigation: 13)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Fine, we'll investigate the sounds then, but we really should stay together, and for the record I strongly suspect that these sounds and visions are by design to scare us or lure us apart so that we too can disappear. What we are experiencing now is most likely the creation of what is behind what happened here and has nothing to do with any visions you all might have had earlier in your life." Ludolf says, a little annoyed it seems over what he clearly considers to be irrational thinking. He does stay close to Triäsa, at least watching over her, but also assisting her in her investigation. (Help action + Guidance)
@Triäsa -- you look through the dirty window and it appears to be the destroyed and ruined room of small child. There pieces of toys destroyed by time on the ground. A broken crib with chipped white paint. Staring back at you is a hand stitched teddy bear, dirty and broken, one of it's button eyes missing. Despite these fragments of a ruined life, you see nothing of note.
@Daventry -- you sword glows giving you a bit of light to the overcast surroundings. As for the intent of the noises you hear they seem genuine enough. The crash seems to have come from a collapsing building and the scream was genuine in how you perceived it. But the intention of these noises other than they exist does not seem like something you could ever figure out.
@Edgar -- He sees you all moving through the village and watching you from the sky he also appreciates a flicker of movement into the building to the north. It seems to just vanish as it crosses into the shadows.
@Ludolf -- I will use your rolls if you enter the Wand and Hammer.
The collapsed building is just that. A rotted beam appears to have cracked in half. It seems it could no longer support the weight it was bearing. It looks to be freshly broken in the center and a wall it was supporting collapsed on top of it.
It starts to lightly rain.
(If you are entering into any of the standing buildings or the ruins of the standing building to the north of the collapsed one please give me a marching order...)
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
(How accessable is the ruined building Triäsa is looking at? She would like to try to slip in, grab the teddy bear, and slip back out.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
You could certainly get in to that area by negotiating some of the rubble to grab it. It would not be difficult
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
Triäsa quickly slips into the building, carefully navigating the rubble. Once inside, she grabs the teddy bear and heads back out with the others.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Ludolf would continue to stay close to Triäsa. "Remember to stay together now. Please, let's try to investigate in an orderly fashion." He says, motioning for Daventry to take point going into the Wand and Hammer.
Daventry nods. "Alright, creepy town. Let's see what skeletons you have buried." She heads for the Wand and Hammer once she has eyes on Triasa and Ludolf back in the street.
Perception: 8
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
What is the order of entry, Daventry, Ludolf, Triasa, Pardot then Klin?
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
(I'm good with that order. Klin guards our backs?)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(OK I am going to go with this marching order as you move through town. If you want to change it please let me know)
You enter into The Wand and Hammer carefully, taking in your surroundings. A thick layer of dust covers the interior of this building. A forge sits dormant in the far corner, a blacksmith’s anvil and an empty quenching trough beside it. On the opposite side of the room are two workbenches with stools. The tools and other items of this room have rotted and become useless for a prolong period of neglect. Inspecting the room Ludolf and Klin find the following:
@Ludolf -- You are looking through the contents on a far wall when you find a panel that has come loose. It actually appears in good condition compared to the rest of the structure and so it strikes you as rather odd. Moving the panel aside you find a number of interesting, high quality items that are actually well maintained though covered in a thick layer of dust. The quality is exceptional on each item and while functional beautiful pieces you do not get the sense of any magic from them.
@Klin -- you are looking through a bunch of items on the countertop. Pushing them to the side and inspecting each in turn. One item catches your glance and you get a sense of a strange power from it. It is a ring. It is made of gold with diamonds set against a very very strange center piece. The center piece appears to be an actual eyeball cut in half and set into the ring. As you pick it up the eye darts its gaze to meet yours and the pupil dilates.
Just as Klin picks up the ring, his thoughts and your attentions are all interrupted by a sudden thud on the roof the of the building following by the skittering sound of perhaps hundreds of legs clawing and moving above you.
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
Once back outside, Triäsa places the teddy bear carefully within her pack, then joins the others to go investigate The Wand and Hammer. She admires the two short swords and is about to say something when she hears the sudden thud. "What was that?" She looks around, "Is it better to stay here or go out and see what is happening?"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
((sorry, been a busy couple days)) Pardot follows the others into the shop and looks around carefully he quickly freezes in fright as Klin calls out in surprise and he hears the sound on the roof. "This town isn't empty!" he says, excitedly, but quietly as he looks around the room for any entrances other than through which they came where the threat might come.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Looking through the structure you see another door way that leads back behind the counter, it is closed but based on the structure of the door and layout of the building, it does not lead outside perhaps a storeroom or closet. There are two windows on the both the north and south walls. As suddenly as the noise started it stops and everything has gone very, eerily quiet.
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
@Klin -- Outside of the north window you see a humanoid shape with elongated arms dart past the window and out of view.
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth