The guard with the crab shield looks at his friend, a confused look on his face. Pulling his sword out, he yells at Shrek. "A package? In the middle of the night? You're the same guy who was at the Keep 2 days ago. "
He whistles loudly. "Where are yer friends at? Hey fellas, wake up."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The guard barely gets the words out of his mouth when hears some.cracking branches in the woods. He visibly turns, tensing when he hears a loud clanking of armor and a squealing sound, followed by more clanking as Olaers trips over a branch and lands on a wild boar.
"Wake up all! We're being attacked! I knew we shouldn't have let you leave. Apparently we shouldn't have trusted Shoalar (the water genasi) either. Jolly will be pleased by this"
This post has potentially manipulated dice roll results.
Olaerys, attempting to brush himself off after face planting, feels a hard thump and a stabbing in his thigh. Apparently the large object he landed was a sleeping wild boar, who is most upset at this turn of events.
6 additional piercing Damage and make a strength save
This post has potentially manipulated dice roll results.
Randall Initiative: 16
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Olaerys didn’t see the root that caused him to trip and make so much noise, falling into the wild boar. He recoils and readies his battle axe, aware that all hopes of surprise are dashed.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Olaerys manages to stand his ground after the boar rams him. In the camp there is a lot of noise and commotion as everyone emerges from tents. There appear to be 8 cultists, 5 of which seem like rag tag mercenaries. 2 are carrying the odd crab shell shields and serrated swords. The last one seems to be wielding a quarterstaff and has an air of command.
(Melchor, Ankita, Shrek are up, then baddies, then Olaerys and Randall. I'll say you are all approximately 60 feet away.)
This post has potentially manipulated dice roll results.
Shrek roars an extremely loud roar (Intimidation: 2), raises his clawed hand up in the air and menacingly clacks it open and shut attempting to scare the bejesus out of the cultists.
He continues to make his way towards the camp, traveling 30 feet this round, all while continuing to sound and appear like a nightmare.
Anita watches as the cultists appear from their tents. After Shrek's meek attempt at intimidating them, she steps forward and casts entangle, trying to capture as many as she can in a 20 foot square.
She then picks up 3 stones and casts magic stone upon them.
As for the cultists surrounded by the vines, they need a STR save of 14 or be restrained.
Shreks might attempt at a roar comes out as a loud kitten like squeak, making his claw look like he's delighted to be playing with a toy. The lead cultists, who sounded the alarm, looks decidedly confused.
Fortunately for Olaerys, it seems to peak the interest of the enraged boar, who trots over Shrek from the bushes and begins to lick his leg.
Can I get stealth rolls from Olaerys and Randall?
The guard with the crab shield looks at his friend, a confused look on his face. Pulling his sword out, he yells at Shrek. "A package? In the middle of the night? You're the same guy who was at the Keep 2 days ago. "
He whistles loudly. "Where are yer friends at? Hey fellas, wake up."
Olaerys stealth : 9
A wizard is never late, nor is he early, he arrives precisely when he means to.
Randall stealth 2
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The guard barely gets the words out of his mouth when hears some.cracking branches in the woods. He visibly turns, tensing when he hears a loud clanking of armor and a squealing sound, followed by more clanking as Olaers trips over a branch and lands on a wild boar.
(Initiative roll coming)
34
Initiative:
Cultists: 6
Good guys: 8
Olaerys and Randall go last here, regardless of roll
"Wake up all! We're being attacked! I knew we shouldn't have let you leave. Apparently we shouldn't have trusted Shoalar (the water genasi) either. Jolly will be pleased by this"
Attack: 23 Damage: 6
Olaerys, attempting to brush himself off after face planting, feels a hard thump and a stabbing in his thigh. Apparently the large object he landed was a sleeping wild boar, who is most upset at this turn of events.
6 additional piercing Damage and make a strength save
Olaerys strength save : 17
Olaerys initiative : 1
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ankita watches with disappointment as their supposedly friendly approach is not working..
Initiative 13
Randall Initiative: 16
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Black Friday UPS Carrier Shrek initiative: 6
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Olaerys didn’t see the root that caused him to trip and make so much noise, falling into the wild boar. He recoils and readies his battle axe, aware that all hopes of surprise are dashed.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Olaerys manages to stand his ground after the boar rams him. In the camp there is a lot of noise and commotion as everyone emerges from tents. There appear to be 8 cultists, 5 of which seem like rag tag mercenaries. 2 are carrying the odd crab shell shields and serrated swords. The last one seems to be wielding a quarterstaff and has an air of command.
(Melchor, Ankita, Shrek are up, then baddies, then Olaerys and Randall. I'll say you are all approximately 60 feet away.)
Shrek roars an extremely loud roar (Intimidation: 2), raises his clawed hand up in the air and menacingly clacks it open and shut attempting to scare the bejesus out of the cultists.
He continues to make his way towards the camp, traveling 30 feet this round, all while continuing to sound and appear like a nightmare.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Anita watches as the cultists appear from their tents. After Shrek's meek attempt at intimidating them, she steps forward and casts entangle, trying to capture as many as she can in a 20 foot square.
She then picks up 3 stones and casts magic stone upon them.
As for the cultists surrounded by the vines, they need a STR save of 14 or be restrained.
Shreks might attempt at a roar comes out as a loud kitten like squeak, making his claw look like he's delighted to be playing with a toy. The lead cultists, who sounded the alarm, looks decidedly confused.
Fortunately for Olaerys, it seems to peak the interest of the enraged boar, who trots over Shrek from the bushes and begins to lick his leg.
Entangle saves:
19
20
13
1
18
17
Three of the regular looking cultists get tangled up in the vines
Melchor gets slow closer but keeps his distance and casts Chill Touch on one of the free cultists while Glimmer distracts his target:
Attack: 22 Damage: 4
The cultists explodes in necrotic wounds, clearly in agony. It manages to steady itself to fire its crossbow in return, as does its ally:
Attack: 6 Damage: 3
Attack: 15 Damage: 8