[ooc]My bad, I did not notice it.... Thank you Daveth! And now I edited the post and it has a red flag :D My previous result was a 10, which would make for a Climb 15 btw.[/ooc]
I’m always okay with either acrobatics or athletics to climb—they’re just climbing in different ways! as for the goblins, you could probably get any two of the three near the fire or the one approaching Belwar and one other in a 15-foot cone.
This post has potentially manipulated dice roll results.
Ammus hearing the grunts of what seemed like angry goblins. "Gods, what is happening now?" He holds his hand out flat to the wolf. "Stay," he gently commands. Ammus runs to Daveth. "I'm going up there," he whispered.
Ammus, you successfully scramble up the dirty gap in the rocks, and find your head coming out into the aforementioned group of goblins. If you have a bonus action, feel free to use it.
“Stand back!” - Telurion growled, and waded in on the closest goblin (not sure exactly where we are on the map), standing protectively between the creatures and Belwar.
I peak my head around the rock and loose a fire bolt at the closest goblin as the flames swirling in my hands calm down and turn into a small bolt instead of the wave I originally was going to cast. Attack: 22 Damage: 6
After tossing the bolt, I press myself back against the rock.
Lucky Belwar! The arrow hits the blue glowing energy field surrounding him and drops to the ground. One of the arrows fired at Telurion misses over his left shoulder, but the other just barely finds purchase between two of the chinks of the armor just above his ankle.
Telurion is thankful to his training in heavy armors - thanks to it, a wound that could be serious is minimized.
[ooc]Heavy Armor Master PHB, pg. 167: Increase your STR score by 1. While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.[/ooc]
He wades in on the closest goblin, swinging hard - "You have but one chance to surrender"
The goblin drops to the ground, stone dead, it’s head completely caved in by Telurion’s massive strike.
As you swing, you notice a new figure in the corner of the room. There are still three goblins up. Belwar, Ammus, Daveth, perception checks before your next turn please.
[ooc]My bad, I did not notice it.... Thank you Daveth! And now I edited the post and it has a red flag :D My previous result was a 10, which would make for a Climb 15 btw.[/ooc]
I’m always okay with either acrobatics or athletics to climb—they’re just climbing in different ways!
as for the goblins, you could probably get any two of the three near the fire or the one approaching Belwar and one other in a 15-foot cone.
DM: In the Shadow of the Mountains: Lost Mine of Phandelver
I will stay hidden for the moment, but be prepared to ingulf the goblins in burning hands Dex save 13 the moment it appears combat will initiate.
Perfect. Initiative from everyone, please. Ammus is down with the wolves; Telurion, Daveth and Belwar are up in Gobbo Room.
DM: In the Shadow of the Mountains: Lost Mine of Phandelver
Daveth initiative: 18
Belwar Initiative: 5
Telurion initiative: 12
Ammus' initiative: 10
Goblin initiative: 21
DM: In the Shadow of the Mountains: Lost Mine of Phandelver
Ammus is first, then Telurion/Belwar, the goblins, then Daveth. Feel free to pre-post as you like.
DM: In the Shadow of the Mountains: Lost Mine of Phandelver
Ammus hearing the grunts of what seemed like angry goblins. "Gods, what is happening now?" He holds his hand out flat to the wolf. "Stay," he gently commands. Ammus runs to Daveth. "I'm going up there," he whispered.
Atheletics Check: 9
I am the head of comms of the "oops, i accidently destroyed someone's brain" cult here is our terms and conditions
*smacks table* DRAGONS
Genius is merely insanity channeled correctly
Ammus, you successfully scramble up the dirty gap in the rocks, and find your head coming out into the aforementioned group of goblins. If you have a bonus action, feel free to use it.
DM: In the Shadow of the Mountains: Lost Mine of Phandelver
“Stand back!” - Telurion growled, and waded in on the closest goblin (not sure exactly where we are on the map), standing protectively between the creatures and Belwar.
Attack: 25
Damage if it hits: 4
I peak my head around the rock and loose a fire bolt at the closest goblin as the flames swirling in my hands calm down and turn into a small bolt instead of the wave I originally was going to cast.
Attack: 22 Damage: 6
After tossing the bolt, I press myself back against the rock.
One of the goblins makes an awful noise and drops to a knee, bloodied, under Telurion's assault. The one next to it is downed by Belwar's fire!
DM: In the Shadow of the Mountains: Lost Mine of Phandelver
The three remaining goblins all fire bows at the three of you! Two fire at Telurion, 1 tries to shoot at Belwar.
G1: Attack: 18 Damage: 5
G2: Attack: 13 Damage: 7
G3: Attack: 14 Damage: 5
DM: In the Shadow of the Mountains: Lost Mine of Phandelver
(Mage Armor is still up so my AC is 15 instead of 12)
Lucky Belwar! The arrow hits the blue glowing energy field surrounding him and drops to the ground. One of the arrows fired at Telurion misses over his left shoulder, but the other just barely finds purchase between two of the chinks of the armor just above his ankle.
DM: In the Shadow of the Mountains: Lost Mine of Phandelver
Telurion is thankful to his training in heavy armors - thanks to it, a wound that could be serious is minimized.
[ooc]Heavy Armor Master PHB, pg. 167: Increase your STR score by 1. While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical weapons is reduced by 3.[/ooc]
He wades in on the closest goblin, swinging hard - "You have but one chance to surrender"
Attack: 25
Damage: 8
[ooc] AC: 18 // HP: 10/12 [/ooc]
The goblin drops to the ground, stone dead, it’s head completely caved in by Telurion’s massive strike.
As you swing, you notice a new figure in the corner of the room. There are still three goblins up. Belwar, Ammus, Daveth, perception checks before your next turn please.
DM: In the Shadow of the Mountains: Lost Mine of Phandelver
Perception: 3