((Rolled for the gnomes and their squads in the OOC. Coljin passes, Ulmwin fails, but all three squads of dragonborn pass... which is a very good thing, as unlike you, they DO share the ability to expel flames from their mouths...))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
After the vision, Coljin thinks a bit and then states, "Can someone who talks to the dragonborn ask them if they think these bugs are more intelligent that we thought? Can we possibly parlay with them? Or was this just some or instinctual thing that just happened? Does this change what the Dragonborn want to do?"
The gist that you get from the dragonborn squad leader is that while it's possible that they may be more intelligent and capable of finding an agreement, they aren't sure that the bugs would be trusted to hold to it, and they did kill off all of their tribesfolk who had been working the mine here. They are on the 'eradicate' side of things, but have been indoctrinated to trust their prophecies, which includes the five of you, so they'll back whatever you want to try.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Coljin seems to think it over for a while, a frown passing over his face for a moment, before finally saying, "Yeah, they...you, are right I guess. I doubt anything but that will just not work in the long run." He nods slowly, "Let us just get this done with."
Randy looks more than a little aggravated and wholeheartedly agrees. "It's bad enough I've got an elder god playing games with my head. I don't need a bug hive mind doing it, too!"
He moves into position, pulls some arrows so he can get to them quickly, and waits for everyone to get ready.
This post has potentially manipulated dice roll results.
Initiative: 4
Dornikal moves forward to normal range, if needed, tosses a javelin at his target twice, leaving him momentarily unarmed. He'll fall back 10ft, moving along the wall in preparation for the swarm to emerge behind him.
Attack 1: 26 Damage: 9
Attack 2: 15 Damage: 10
((Let me know if I have enough movement, I'm not sure of the layout.))
(Double post, but don't wanna manipulate the roll above- For now Ulmwin is looking to take the back regardless though, fire bolt ready to fire if a bug comes in sight.)
((Since Ulmwin's holding back, Dornikal would be first up of the party, and be the one kicking things off. He'd be moving to about here to get a clear shot past Zokk at the bug, I had kind of just stuck the rest of you in there, with the intent that the rest of the BH squads are to the right, off the map. Let me know if you intended/want different positioning before we kick off!))
((Also, Heroforge.com has colorized minis in its builder, has for a while now, but don't think I'd mentioned it, but if you wanted to build out a mini in there and send me a screenshot (or find some other image that fits your description of your character), I can make newer/better map icons. Don't think they have treefolk in there though Zokk.))
'Cover' might be a generous term, but Randy hops up onto a ledge to his left (1 square SW), to where any bug would have to come through the entry to get him lined up. There'd be more cover inside the hole, he supposes, as the thought of jumping in waltzes through his mind.
((Any other positioning that folks wanted to have done before combat started?))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((Rolled for the gnomes and their squads in the OOC. Coljin passes, Ulmwin fails, but all three squads of dragonborn pass... which is a very good thing, as unlike you, they DO share the ability to expel flames from their mouths...))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
After the vision, Coljin thinks a bit and then states, "Can someone who talks to the dragonborn ask them if they think these bugs are more intelligent that we thought? Can we possibly parlay with them? Or was this just some or instinctual thing that just happened? Does this change what the Dragonborn want to do?"
((I'll just assume that gets conveyed.))
The gist that you get from the dragonborn squad leader is that while it's possible that they may be more intelligent and capable of finding an agreement, they aren't sure that the bugs would be trusted to hold to it, and they did kill off all of their tribesfolk who had been working the mine here. They are on the 'eradicate' side of things, but have been indoctrinated to trust their prophecies, which includes the five of you, so they'll back whatever you want to try.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"They seem VERY territorial and don't see us as anything but a threat. Aye agree we need to eradicate them."
Coljin seems to think it over for a while, a frown passing over his face for a moment, before finally saying, "Yeah, they...you, are right I guess. I doubt anything but that will just not work in the long run." He nods slowly, "Let us just get this done with."
Randy looks more than a little aggravated and wholeheartedly agrees. "It's bad enough I've got an elder god playing games with my head. I don't need a bug hive mind doing it, too!"
He moves into position, pulls some arrows so he can get to them quickly, and waits for everyone to get ready.
Dornikal reassumes his position trying to get eyes on one to get the attacks rolling.
You're both able to do so, and it'll be initiative as soon as you make any sort of hostile move.
((Bugs Init: 4))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Randy catches Dornikal's eye.
"On three. One...." he mouths.
"Two..."
"Three!"
He steps into the clear and looses two shots at his bug, and steps back into cover.
Attack 1: Attack: 22 Damage: 11
Attack2: Attack: 25 Damage: 11
Initiative: 6
Inititive: 10
Initiative: 4
Dornikal moves forward to normal range, if needed, tosses a javelin at his target twice, leaving him momentarily unarmed. He'll fall back 10ft, moving along the wall in preparation for the swarm to emerge behind him.
Attack 1: 26 Damage: 9
Attack 2: 15 Damage: 10
((Let me know if I have enough movement, I'm not sure of the layout.))
Initiative: 13
(Double post, but don't wanna manipulate the roll above- For now Ulmwin is looking to take the back regardless though, fire bolt ready to fire if a bug comes in sight.)
((Since Ulmwin's holding back, Dornikal would be first up of the party, and be the one kicking things off. He'd be moving to about here to get a clear shot past Zokk at the bug, I had kind of just stuck the rest of you in there, with the intent that the rest of the BH squads are to the right, off the map. Let me know if you intended/want different positioning before we kick off!))
((Also, Heroforge.com has colorized minis in its builder, has for a while now, but don't think I'd mentioned it, but if you wanted to build out a mini in there and send me a screenshot (or find some other image that fits your description of your character), I can make newer/better map icons. Don't think they have treefolk in there though Zokk.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Randy is basically about 2 squares up from the bottom and 4.5 squares from the Left. Kinda in front of that hole.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Randy says something unkind and probably anatomically improbable about the bugs.
"There's at least 3 more besides back there!" He pulls himself back into cover, anticipating a flame attack.
"Sounds about right."
'Cover' might be a generous term, but Randy hops up onto a ledge to his left (1 square SW), to where any bug would have to come through the entry to get him lined up. There'd be more cover inside the hole, he supposes, as the thought of jumping in waltzes through his mind.
((Any other positioning that folks wanted to have done before combat started?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Coljin just backs away a bit to be out of fire breath range if the critters run up to a nearby comrade. He is going to be fighting from range anyhow.
7 Initiative