Vrawl: With what constraints do you mean "as many..."? - those 5 (4 now that G has a say) are on all sides, and then some near Jade and some near the wall beyond her. Want to try get to where you came in so you could push all 7 plus the bonepiles? Roll a Dodge (1d20+5) to see how well you get past them. Or stay where you are and get a smaller number
Gurag strikes a blow that would kill most warriors (actually 10 damage due to Power Strike). The bones drop in a pile with little resistance.
Also, the universe is happy about the name bone puppets. karma noted for future use.
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
This post has potentially manipulated dice roll results.
The lanky druid practically dances through the melee ((maybe the DM has to make things harder for you, he is still learning)). He summons a mighty wind and...
4 close 7151515
by Jade 2
by wall 113
And most of them go flying to the back wall, along with the bone piles that were lying by G and J's feet. One is right by Jade, and one near Shrutsena where he stepped out to line up the lightning, and 5 intact stickmen by the wall. There are also 3 bonepiles and 2 dustclumps in that same area - for all the wind those clumps and piles sure seem to stay coherent.
With the jumble, not many could be called in any kind of a line anymore, more a cuddlepuddle.
((and no fixed limit on spell casting, just that it is never certain))
This post has potentially manipulated dice roll results.
Shrutsena steps back away from the creatures, and sends a blast of fire at the nearest standing one, "Anyone remember which one stood up first? Maybe its a leader or something?"
Of the 5 still intact by the far wall, one does not even bother to get up. It just falls to dust where it sits, while the other 4 and two that were recently bonepiles stand up and head for Jade as the nearest of you, out all by herself. They spend some time standing so they just barely reach her with enough time to attack only 1 getting a shot...
while that is resolving, since almost all are in the same place, you can see that the initial dustclump now looks more like a pile of broken bones, and the pile of broken bones that was recently a victim of Jades rapier looks less broken. There are still clumps where the most recent two dusters dusted
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
One stickman pulls himself together fast enough to reach the front rank, swinging a big rib at Jade
6...
she barely has to step to avoid the poor goober. Very lame but they keep coming, all sort of in an arc right ahead of Jade, 25 feet or so from G&S, 30ish from V. Your moves
"Not sure we are doing much here..." Jade warns the others. "They seem to be regenerating fairly quickly." She stabs out at another of the skeletons. To hit: 22 Damage: 2
All three are zapped, falling yet again, while Jade breaks another one badly. That leaves 2 intact by Jade and Gurag, and one left behind between them and Vrawl, who is up
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
This post has potentially manipulated dice roll results.
((roll WIS to cast, 6+4 < 13 (the target for this room) so the spell does not cast. If you try the same spell next turn it becomes easy (beat 10) but you do not have to))
((On a successful cast you hit, and then you can keep using it as a weapon, or make a STR roll for grappling. With Vrawl's long arms, lets say 15 foot reach))
The earth father is fickle at pushing magic right now, and barely a thyme sprig forms in Vrawl's hand
Though mindless, the bone puppet cannot resist the sight of nothing happening, and charges at Vrawl 1
So one of the two near J&G has to dust itself, leaving just one to strike at Gurag 9
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
The first two decent attempts still barely miss, as Gurag's amor and Vraw's shield block their bony strikes. Man, these guys are lame, but persistent. Because of course you see the same pattern: As one falls to dust, all the reasonably intact bonepiles stand up, and the more damaged dustclumps get a little less damaged. There is a general trend downward - you ended that round with only 3 upright, and given how many have been crushed only 5 got up in answer to the dusting. But those bonepiles keep reforming. The first one that dusted itself is now a nice neat pile of bones by the far wall. Seven are animated - 1 by Vrawl, 5 by Jade and Gurag, one by the far wall.
Game on heroes
Rollback Post to RevisionRollBack
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & -Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
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Vrawl tries to blast away as many of the 5 bone puppets as he can with his elemtalnair spell. (How many spells can we cast a day?)
Spell roll: 18
Vrawl: With what constraints do you mean "as many..."? - those
5(4 now that G has a say) are on all sides, and then some near Jade and some near the wall beyond her. Want to try get to where you came in so you could push all 7 plus the bonepiles? Roll a Dodge (1d20+5) to see how well you get past them. Or stay where you are and get a smaller numberGurag strikes a blow that would kill most warriors (actually 10 damage due to Power Strike). The bones drop in a pile with little resistance.
Also, the universe is happy about the name bone puppets. karma noted for future use.
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Dodge roll: 16
The lanky druid practically dances through the melee ((maybe the DM has to make things harder for you, he is still learning)). He summons a mighty wind and...
4 close 7 15 15 15
by Jade 2
by wall 11 3
And most of them go flying to the back wall, along with the bone piles that were lying by G and J's feet. One is right by Jade, and one near Shrutsena where he stepped out to line up the lightning, and 5 intact stickmen by the wall. There are also 3 bonepiles and 2 dustclumps in that same area - for all the wind those clumps and piles sure seem to stay coherent.
With the jumble, not many could be called in any kind of a line anymore, more a cuddlepuddle.
((and no fixed limit on spell casting, just that it is never certain))
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
( first combat we are still learning hehe)
Also given how hard Gurag it, some of the pieces had not even landed before the wind caught them and sent them to the wall. Like hitting a wiffleball.
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Shrutsena steps back away from the creatures, and sends a blast of fire at the nearest standing one, "Anyone remember which one stood up first? Maybe its a leader or something?"
Fire Bolt: Attack: 19 Damage: 3
(( the first one that you saw is still a clump of dust near the back wall. The second one that dusted itself is also a clump ))
16...
The mage's spell fizzles, but he does manage to get the sparks out of his hands without burning himself
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
The two that managed to not get blown attack Jade and Shrutsena
5 9....
the DM's lame bone puppets fail to have the least effect
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Of the 5 still intact by the far wall, one does not even bother to get up. It just falls to dust where it sits, while the other 4 and two that were recently bonepiles stand up and head for Jade as the nearest of you, out all by herself. They spend some time standing so they just barely reach her with enough time to attack only 1 getting a shot...
while that is resolving, since almost all are in the same place, you can see that the initial dustclump now looks more like a pile of broken bones, and the pile of broken bones that was recently a victim of Jades rapier looks less broken. There are still clumps where the most recent two dusters dusted
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
One stickman pulls himself together fast enough to reach the front rank, swinging a big rib at Jade
6...
she barely has to step to avoid the poor goober. Very lame but they keep coming, all sort of in an arc right ahead of Jade, 25 feet or so from G&S, 30ish from V. Your moves
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Bolstered by his successful hit, Gurag moves to Jade's side, swinging his hammer at the nearest bone puppet.
Warhammer Attack: 19 Damage: 9
Shrutsena moves to align himself with as many enemies as possible again and sends another blast of lightning.
Lightning Bolt:
20(Wrong die) 4"Not sure we are doing much here..." Jade warns the others. "They seem to be regenerating fairly quickly."
She stabs out at another of the skeletons.
To hit: 22 Damage: 2
Extra crit damage: 12
Gurag moves to Jade's left, and knocks a stickman into kindling.
Shrutsena runs all the way near the wall to the right so he can approximate the arc as a set of piecewise linear segments, potentially catching 3:
10 8 17...
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
All three are zapped, falling yet again, while Jade breaks another one badly. That leaves 2 intact by Jade and Gurag, and one left behind between them and Vrawl, who is up
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
Vrawl lashes out with his vine spell, (I am assuming it creates a vine whip) at the one between him and the group.
(Not sure what to roll, so rolling a d20 and you can tell me the mechanics please)
D20 roll:5
((roll WIS to cast, 6+4 < 13 (the target for this room) so the spell does not cast. If you try the same spell next turn it becomes easy (beat 10) but you do not have to))
((On a successful cast you hit, and then you can keep using it as a weapon, or make a STR roll for grappling. With Vrawl's long arms, lets say 15 foot reach))
The earth father is fickle at pushing magic right now, and barely a thyme sprig forms in Vrawl's hand
Though mindless, the bone puppet cannot resist the sight of nothing happening, and charges at Vrawl 1
So one of the two near J&G has to dust itself, leaving just one to strike at Gurag 9
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky
The first two decent attempts still barely miss, as Gurag's amor and Vraw's shield block their bony strikes. Man, these guys are lame, but persistent. Because of course you see the same pattern: As one falls to dust, all the reasonably intact bonepiles stand up, and the more damaged dustclumps get a little less damaged. There is a general trend downward - you ended that round with only 3 upright, and given how many have been crushed only 5 got up in answer to the dusting. But those bonepiles keep reforming. The first one that dusted itself is now a nice neat pile of bones by the far wall. Seven are animated - 1 by Vrawl, 5 by Jade and Gurag, one by the far wall.
Game on heroes
Galanodel Deacon Tosh - Less-than-Half-Elf Bard - & - Flitterbug - Pixie Sorceress : Meanwhile in the Westwoods
Amadow 'Tug' Rioux - Human Psionic Palooka : Revenge Heist - - - Gofer Bayut - Bugbear Paladin Messenger : Shrouded Sky