"Mr. Mica, just roll up to 5 of them down if you need to, I shall catch them with my magic. But push them all - all 5, and no more - together; I would rather not waste more magic than I need to..." the wizard calls up to the airship, knowing full well that it will be a rough (though not damaging) landing for a bunch of wounded folk. "The faster we leave here, the better. I suspect those glyphs on the undead were nothing good."
((DM, can I make that check I was asking about in post 2375?))
I'll cast feather fall if Mica chooses the expedient descent.
This post has potentially manipulated dice roll results.
Ran: 15
Mica: 12
Meili: 17
Danica: 20
Nalomanterys: 17
Hew/Druid: 16
Crew: 12
Friend-Shape: -1
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
[Much as I enjoy the thought of Mica forcibly tossing the wounded from the wreck, I don't think they would consent.]
The survivors give Micaa concerned 'that wizard isn't serious, is he?' look as he readies them for their descent. One by one, Micasecures the crew to makeshift harnesses fashioned from rope, counterbalanced over the ship's railing. With the help of those below, they are slowly lowered to the ground.
As Danicaexamines Veliod and Captain Bravewing, she sees blunt force trauma and slight burn injuries, though in the Captain she also recognizes the all-too familiar signs of Shivering Sickness. Both are still exhausted, but with a quick bit of healing magic, their injuries depart and they are able to rise and stand on their own.
As Brax is being lowered, those on the ground notice a tremor underfoot, as though the ground itself was shaking. The druid acolyte snaps to attention, looking off to the northwest. As other heads turn to follow, they see one of the dwarf scouts emerge from the trees on the far side of the crash site. There is a crunching sound of wood splintering from that direction. The scout waves his arms as he runs toward you and begins to shout something.
His cry is silenced as the trees behind him explode and a familiar horror bursts forth, sending branches and trunks crashing to the jungle floor before it. The scout disappears beneath the trampling feet of the monster.
This gargantuan creature is 25' high at the shoulder and perhaps 80'+ long. It releases a trumpet sound out its nose that is cut short as blood and rotten tissue clogs the tubes and erupts in a thick dark spray.
[It is charging directly at the party and will arrive in 1 round.
Currently, Danica, Nalomanterys, Ran, Meili, Hew, the dwarf druid, Captain Bravewing and Veliod are all standing near the base of the tree where the wreck of the Star Goddess is lodged. Mica, Nhar and Falx are all up in the wreck of the ship, 40' off the ground. Nhar is currently suspended 20' off the ground, with those on the ground hanging onto the ropes that he is harnessed to.
The map only shows those on the ground. We can use our imaginations for placement of those above ground.
Everyone has a round to act before it arrives. You can advance, flee, attack from range... but it will arrive during round 2.]
Initiative!
Danica
Ran
Meili
Mica
Hew/Druid
Nalomanterys
Monster (spending round 1 charging toward you)
Crew
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The bird almost seemed prepared to answer Ran'scomment with a snarky parrot remark, when the monster emerges. Instead, the bird gives him a head shake and flies off, finding a spot in a far off tree to wait this out.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
Where is the underbrush when one needs it?! In this case, to hide the wounded. Regretting not to begin a fire in time to surround the landing site and a cover from the animals (alive and dead), Meili joined Ran's relay race to the west to keep the monster distracted. She hoped to outpace the warrior and offer to the undeaded monster two moving targets to pay attention to.
This post has potentially manipulated dice roll results.
Danica personally thinks that Nalomanterys' offer was genius and highly efficient, but couldn't blame the sick and injured crew for balking at taking a leap of faith at such height. Her lips pursed as she looked over the worst two and was going to commiserate with Captain Bravewing about the Shivering Sickness when she felt the reverberation in the soil and stopped dead. Looking along with everyone else over at the scout that was frantically waving and was shouting something- Until he was no more. Guilt clawed at the inside of the elf's stomach as she felt very acutely that the only reason he was even out here right now was because she had insisted. But then the fear took root and spurned her into action. Looking up at Mica and the two others that were still waiting to descend, Danica opens her mouth to bark at them to jump. The words catch in her throat though as she locks eyes with the one currently tied in harness dangling not five feet from where he had just left and still twenty feet above the ground. "Hide! Stay quiet." She hisses up at the three of them, hoping Mica would listen.
There was no hiding the rest of the group so frankly out in the open and with the decaying dino almost upon them. At the two others she had already healed and on their feet, she pushed away, "Go, hide behind a tree, don't make any sound until it passes." She darts away from them before her body dimmed into darkness before bursting into starlight as she Wild Shaped into her Starry Form, the Archer constellation shining on her torso. Following Ran and Meili's pathway, Danica wields her longbow, but instead of knocking any physical arrow, she pulls back the string and an arrow made of starlight appears as a Guiding Bolt to shoot up and arc towards the long-necked dinosaur. Not but a second after it was released, a smaller star arrow gets shot out towards it again, though this one seems much less powerful and thus less of an arc. "C'mon big ugly, come to the flashy lights!" She shouts.
Movement: 35 feet West Action:Guiding Bolt [To Hit: 7 // Dmg: 14 ] Bonus Action: Starry Form Archer - On activation and as a bonus action, you can make a ranged spell attack (60 ft.) dealing 1d8+2 radiant dmg. [To Hit: 17 // Dmg: 8 ] {{OOC: I'm not sure that the bonus action spell attack would reach the zombie dino, but Danica would still try, if even only to be more flashy/attention grabbing.))
This post has potentially manipulated dice roll results.
“Damnation”Mica curses as he hears Danica’s shouts and sees the zombie dinosaur comes crashing through the underbrush. He looks down at Brax, still hanging suspended on the rope. It was either back up to the ship or cut him loose to the ground at this point. “Help me get him up, quickly!” he urges Nahar and the First Mate and together they pull on the rope to bring Brax back up to the ship. Pulling him inside he whispers for the others to stay down and stay quiet, hopeful the beast will pass them by and that those on the ground can take care of himself. He readies his longbow, just in case, while he tries his best to hide with the crew.
Nalomanterys stands his ground for now and prepares to shoot a ray of frost once this galloping, blood-sneezing gets in range.
Action: ready
Reaction: when the dino is 60 ft away, Nalomanterys will use ray of frost. Hopefully this will slow it down enough to afford some extra time to prepare.
hit: 18 damage: cold extra effect: -10ft movement on hit
This post has potentially manipulated dice roll results.
As the others abandon their ropes to flee or lure the undead behemoth away, Mica is left alone to try to haul Brax back up into the wreck. From below, he can hear the feeble cries of terror for the man as he dangles in front of the charging horror like a baited hook. Enlisting the other men still aboard, they are able to haul the man back up on the nick of time.
Below, Danica, Ranand Meilirush west, trying to grab the beasts attention and divert it from the others. Meiliand Danicaare even able to land glancing blows, though the damage the dealt seems unnoticed.
Hewstarts to flee south, then diverts west upon seeing the others have a plan in mind. The druid moves toward Nalomanterys, casting a spell of some kind on himself.
Captain Bravewing and Veliod try to take cover behind the tree, cowering before the giant zombie dinosaur.
The monster continues lumbering forward, as close to a full gallop as something so massive can muster. As the trio runs west, calling and attacking the monster, it cranes its long neck in their direction. Orange and yellow eyes, burning with an unnatural and unholy power, focus on the fleeing Seekers. But while the monster's attention turns, its bulk is not so quick to respond.
Then Nalomanteryshits it with a Ray of Frost. Ice coats the zombie's limbs even as its momentum carries it forward. The wizard has a moment to make a quick mental calculation about mass and inertia, as the hulk begins to tumble. Suddenly, 50 tons of rotting flesh, neck, tail, legs and bones is crashing, rolling, and sliding trough the underbrush, until it impacts the tree where the aft of the Star Goddess is lodged. 21 Wood cracks and explodes and the trees begins to fall.
Mica, for a moment you and the others are weightless inside the wreck... you see the others and yourself lift gently off the ground and seem to float briefly in the air. Time stands still as up and down lose meaning and direction. And then the tree and the wreck of the ship slams into the ground. [Mica, make a DC 16 DEX save. Take 15 bludgeoning damage and land prone or, on an successful save, half that damage and no prone.] Inside the wreck, Brax and Nhar are unconscious or dead, while Falx is bruised and shaken, but still awake and alert.
Nalomanterys, you stand stock still as tree limbs and branches crash to earth all around you. Someone, you are left standing, unharmed once the foliage settles... though just 15 feet away, the hulking mass of the dead dinosaur is already beginning to untangle itself and begin to rise again. Of the dwarf druid and the two refugees from the ship, you see no sign amid the wreckage from the collision.
Danica
Ran
Meili
Mica
Hew
Nalomanterys
Monster (starts this round Prone)
Crew
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Crouching, book clutched atop his head like a helmet, screaming until he runs out of breath, Nalomanterys slowly opens his eyes to see the devastation surrounding him. Panting, he stands up and instinctively flicks his wrist toward the wriggling-back-onto-its-feet dino, sending a shattered branch toward its rotten hide.
This post has potentially manipulated dice roll results.
Ran stops trying to attract the attention of the dinozombie and watches in dumbfounded amazement as the creature suddenly ices up, trips and slams into the tree, bringing it, the shipwreck and everyone in it tumbling down.
He's momentarily at a loss what to do. Going toe to toe with an undead dinosaur sounds foolhardy, but they need to give Mica time to get himself out from the shipwreck.
Ran runs back in the direction he just came from, looking to come at the dinozombie from the side away from the crash.
He slashes quickly at the creature, twice with his strong hand, stabbing again with his off hand.
This post has potentially manipulated dice roll results.
Danica could only watch in horror at the collision, powerless to stop it or do even anything to mitigate the damage. She couldn't tell how injured or even alive any of the guides or crewmembers they had been trying to rescue were. She had to have faith that Mica was resilient enough to have braced himself for the crash. Seeing Ran rush past, Danica planted her feet and drew back her bow to fire another volley at the towering undead creature.
This post has potentially manipulated dice roll results.
Mica stares in disbelief as the dinosaur tears through the underbrush and crashes into the tree. He has a brief moment to try to brace himself as the tree begins to move and the remains of the ship crash toward the ground, loose objects floating up weightless around him for the briefest of moments. He leaps to the ground at the last moment, landing hard on his shoulder and rolling free of the wreckage before gaining his feet, bow in hand. He looks back and sees Falx stirring “Check on the others” he calls out. He turns and runs up next to Nalomanterys “Stay back, don’t get caught underneath it.” He draws his bowstring back and lets two arrows fly toward the hulking creatures head.
[With its modifier and disadvantage from being prone, the creature would have to roll 20 20to pass the DEX save against Catalpult. Let's just call that a loss.]
Nalomanterys' aerial branch pierces deep into the creature's rotten flesh until it hits something solid with an echoing crunch. 23Bludgeoning damage.
Seeing Rancharge the hulking undead creature, Hew turns, shouts a curse in dwarvish, and charges back in as well. His rapier flashes twice toward the monster.
Attack: 20 Damage: 8
Attack: 25 Damage: 6
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
[The good news? This thing has already absorbed a whopping 114 points of damage. The bad news? Now it gets a turn.]
The jungle floor seems to tremble with anticipation as the fallen behemoth begins to stir. The air is thick with the stench of decay. Tendons begin to snap like thunderclaps, echoing through the dense foliage as the zombie sauropod fights against the inertia of death. Sinew and rotten flesh tears, the sickening sound resonating with primal horror. Its skeletal frame, packed with sour, putrescent green flesh, creaks and groans in protest. The blazing orange eyes flicker with a perverse vitality as the colossal undead creature slowly unfurls itself from the heap it had collapsed in. The jungle canopy seemed to shrink in terror as the creature, now risen once more, casts its shadow over the adventurers.
It continues to rise, higher and higher, as Ransees it is rearing up, back onto its hind legs and raising its massive forelimbs into the air. It bellows, at first a deep, honking call, then a high-pitched whine, and then a gurgling choke as pus and blood spray from its nostrils. It brings both feet down at Ranwith awful power.
Stomp Attack: 25 Damage: 45
Moss and mud explode from the impact as the others lose sight of Ran. The attack carries the creature over and past Ran'sposition at strides in the direction of the flickering patch of starlight (Danica).
Hewdoes take an opportunity attack as it passes by.
Rapier Attack: 25 Damage: 10
[It doesn't leave Ran'sreach, just passed over him from one side to the other.]
Danica
Ran
Meili
Mica
Hew
Nalomanterys
Monster
Crew
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Danica's jaw tightens as the dinosaur stomps at Ran with such force it kicks up dirt and debris, making it impossible for her to tell the state of the mercenary. But she had bigger problems to deal with as the behemoth turned towards her. Eyes wide, she cursed, "For f***sake..."Letting off another shot towards it on instinct more than anything. Knowing that if she tried to turn and run, it was just as much of a death sentence as facing it head on, the elf holds up her Holy Symbol from the scarf tied to her hip and stares up at the undead creature unblinking as she prays, "Moonmaiden guide this unholy creature away from us!"
Bonus Action: Starry Form Archer with disadvantage due to range - [To Hit: 13 // DMG: 9 ] Action: Turn Undead - DC 13 Wisdom Saving throw
(As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.)
"Mr. Mica, just roll up to 5 of them down if you need to, I shall catch them with my magic. But push them all - all 5, and no more - together; I would rather not waste more magic than I need to..." the wizard calls up to the airship, knowing full well that it will be a rough (though not damaging) landing for a bunch of wounded folk. "The faster we leave here, the better. I suspect those glyphs on the undead were nothing good."
((DM, can I make that check I was asking about in post 2375?))
I'll cast feather fall if Mica chooses the expedient descent.
Ran stops looking at the surrounding jungle for signs of any more ghouls when Nalomanterys tells Mica just to push the survivors off the shipwreck.
"This should be good," Ran says to the bird as he looks up expectantly.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
[Much as I enjoy the thought of Mica forcibly tossing the wounded from the wreck, I don't think they would consent.]
The survivors give Mica a concerned 'that wizard isn't serious, is he?' look as he readies them for their descent. One by one, Mica secures the crew to makeshift harnesses fashioned from rope, counterbalanced over the ship's railing. With the help of those below, they are slowly lowered to the ground.
As Danica examines Veliod and Captain Bravewing, she sees blunt force trauma and slight burn injuries, though in the Captain she also recognizes the all-too familiar signs of Shivering Sickness. Both are still exhausted, but with a quick bit of healing magic, their injuries depart and they are able to rise and stand on their own.
As Brax is being lowered, those on the ground notice a tremor underfoot, as though the ground itself was shaking. The druid acolyte snaps to attention, looking off to the northwest. As other heads turn to follow, they see one of the dwarf scouts emerge from the trees on the far side of the crash site. There is a crunching sound of wood splintering from that direction. The scout waves his arms as he runs toward you and begins to shout something.
His cry is silenced as the trees behind him explode and a familiar horror bursts forth, sending branches and trunks crashing to the jungle floor before it. The scout disappears beneath the trampling feet of the monster.
This gargantuan creature is 25' high at the shoulder and perhaps 80'+ long. It releases a trumpet sound out its nose that is cut short as blood and rotten tissue clogs the tubes and erupts in a thick dark spray.
[It is charging directly at the party and will arrive in 1 round.
Currently, Danica, Nalomanterys, Ran, Meili, Hew, the dwarf druid, Captain Bravewing and Veliod are all standing near the base of the tree where the wreck of the Star Goddess is lodged. Mica, Nhar and Falx are all up in the wreck of the ship, 40' off the ground. Nhar is currently suspended 20' off the ground, with those on the ground hanging onto the ropes that he is harnessed to.
The map only shows those on the ground. We can use our imaginations for placement of those above ground.
Everyone has a round to act before it arrives. You can advance, flee, attack from range... but it will arrive during round 2.]
Initiative!
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The bird almost seemed prepared to answer Ran's comment with a snarky parrot remark, when the monster emerges. Instead, the bird gives him a head shake and flies off, finding a spot in a far off tree to wait this out.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
“Bloody hell. This grotty sweat hole is exhausting.” Ran says, a palatable sense of weariness in his words.
He looks around quickly, not thinking he can out run this beast on level ground (do they have a sense of its speed yet?).
He doesn’t mess with the crossbow this time. It’s too slow.
Instead he shouts at the zombiesaur and runs west from the tree, waving his hands and shouting as he goes, trying to attract its attention.
He zigs and zags as he does, focused on dodging any attack that might come.
Move - 30’ west
Action - Dodge
Potential reaction if the zombiesaur does come his way and misses with an attack.
Where is the underbrush when one needs it?! In this case, to hide the wounded. Regretting not to begin a fire in time to surround the landing site and a cover from the animals (alive and dead), Meili joined Ran's relay race to the west to keep the monster distracted. She hoped to outpace the warrior and offer to the undeaded monster two moving targets to pay attention to.
Move: 40' + Step of the Wind (another 40')
Attack with the boomerang: Attack: 22 Damage: 8
(trying to fix invisible dice)
Meili Liang Lvl 5 Monk
Dice
Danica personally thinks that Nalomanterys' offer was genius and highly efficient, but couldn't blame the sick and injured crew for balking at taking a leap of faith at such height. Her lips pursed as she looked over the worst two and was going to commiserate with Captain Bravewing about the Shivering Sickness when she felt the reverberation in the soil and stopped dead. Looking along with everyone else over at the scout that was frantically waving and was shouting something- Until he was no more. Guilt clawed at the inside of the elf's stomach as she felt very acutely that the only reason he was even out here right now was because she had insisted. But then the fear took root and spurned her into action. Looking up at Mica and the two others that were still waiting to descend, Danica opens her mouth to bark at them to jump. The words catch in her throat though as she locks eyes with the one currently tied in harness dangling not five feet from where he had just left and still twenty feet above the ground. "Hide! Stay quiet." She hisses up at the three of them, hoping Mica would listen.
There was no hiding the rest of the group so frankly out in the open and with the decaying dino almost upon them. At the two others she had already healed and on their feet, she pushed away, "Go, hide behind a tree, don't make any sound until it passes." She darts away from them before her body dimmed into darkness before bursting into starlight as she Wild Shaped into her Starry Form, the Archer constellation shining on her torso. Following Ran and Meili's pathway, Danica wields her longbow, but instead of knocking any physical arrow, she pulls back the string and an arrow made of starlight appears as a Guiding Bolt to shoot up and arc towards the long-necked dinosaur. Not but a second after it was released, a smaller star arrow gets shot out towards it again, though this one seems much less powerful and thus less of an arc. "C'mon big ugly, come to the flashy lights!" She shouts.
Movement: 35 feet West
Action: Guiding Bolt [To Hit: 7 // Dmg: 14 ]
Bonus Action: Starry Form Archer - On activation and as a bonus action, you can make a ranged spell attack (60 ft.) dealing 1d8+2 radiant dmg. [To Hit: 17 // Dmg: 8 ]
{{OOC: I'm not sure that the bonus action spell attack would reach the zombie dino, but Danica would still try, if even only to be more flashy/attention grabbing.))
Nym Durnodel - Aspiring Heroes of Faerûn // Danica Amastacia - Red Dead Annihilation
“Damnation” Mica curses as he hears Danica’s shouts and sees the zombie dinosaur comes crashing through the underbrush. He looks down at Brax, still hanging suspended on the rope. It was either back up to the ship or cut him loose to the ground at this point. “Help me get him up, quickly!” he urges Nahar and the First Mate and together they pull on the rope to bring Brax back up to the ship. Pulling him inside he whispers for the others to stay down and stay quiet, hopeful the beast will pass them by and that those on the ground can take care of himself. He readies his longbow, just in case, while he tries his best to hide with the crew.
Stealth: 9.
.
.
Nalomanterys stands his ground for now and prepares to shoot a ray of frost once this galloping, blood-sneezing gets in range.
Action: ready
Reaction: when the dino is 60 ft away, Nalomanterys will use ray of frost. Hopefully this will slow it down enough to afford some extra time to prepare.
hit: 18
damage: cold
extra effect: -10ft movement on hit
As the others abandon their ropes to flee or lure the undead behemoth away, Mica is left alone to try to haul Brax back up into the wreck. From below, he can hear the feeble cries of terror for the man as he dangles in front of the charging horror like a baited hook. Enlisting the other men still aboard, they are able to haul the man back up on the nick of time.
Below, Danica, Ran and Meili rush west, trying to grab the beasts attention and divert it from the others. Meili and Danica are even able to land glancing blows, though the damage the dealt seems unnoticed.
Hew starts to flee south, then diverts west upon seeing the others have a plan in mind. The druid moves toward Nalomanterys, casting a spell of some kind on himself.
Captain Bravewing and Veliod try to take cover behind the tree, cowering before the giant zombie dinosaur.
The monster continues lumbering forward, as close to a full gallop as something so massive can muster. As the trio runs west, calling and attacking the monster, it cranes its long neck in their direction. Orange and yellow eyes, burning with an unnatural and unholy power, focus on the fleeing Seekers. But while the monster's attention turns, its bulk is not so quick to respond.
Then Nalomanterys hits it with a Ray of Frost. Ice coats the zombie's limbs even as its momentum carries it forward. The wizard has a moment to make a quick mental calculation about mass and inertia, as the hulk begins to tumble. Suddenly, 50 tons of rotting flesh, neck, tail, legs and bones is crashing, rolling, and sliding trough the underbrush, until it impacts the tree where the aft of the Star Goddess is lodged. 21 Wood cracks and explodes and the trees begins to fall.
Mica, for a moment you and the others are weightless inside the wreck... you see the others and yourself lift gently off the ground and seem to float briefly in the air. Time stands still as up and down lose meaning and direction. And then the tree and the wreck of the ship slams into the ground. [Mica, make a DC 16 DEX save. Take 15 bludgeoning damage and land prone or, on an successful save, half that damage and no prone.] Inside the wreck, Brax and Nhar are unconscious or dead, while Falx is bruised and shaken, but still awake and alert.
Nalomanterys, you stand stock still as tree limbs and branches crash to earth all around you. Someone, you are left standing, unharmed once the foliage settles... though just 15 feet away, the hulking mass of the dead dinosaur is already beginning to untangle itself and begin to rise again. Of the dwarf druid and the two refugees from the ship, you see no sign amid the wreckage from the collision.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Crouching, book clutched atop his head like a helmet, screaming until he runs out of breath, Nalomanterys slowly opens his eyes to see the devastation surrounding him. Panting, he stands up and instinctively flicks his wrist toward the wriggling-back-onto-its-feet dino, sending a shattered branch toward its rotten hide.
lvl 3 catapult
Dex 15 save or 24 bludgeoning damage
While the spell is traveling, he momentarily scans around him, looking for other signs of life.
Ran stops trying to attract the attention of the dinozombie and watches in dumbfounded amazement as the creature suddenly ices up, trips and slams into the tree, bringing it, the shipwreck and everyone in it tumbling down.
He's momentarily at a loss what to do. Going toe to toe with an undead dinosaur sounds foolhardy, but they need to give Mica time to get himself out from the shipwreck.
Ran runs back in the direction he just came from, looking to come at the dinozombie from the side away from the crash.
He slashes quickly at the creature, twice with his strong hand, stabbing again with his off hand.
Action - Attack 1 - Attack: 25 Damage: 5
Attack 2- Attack: 13 Damage: 10
Bonus Action - Two Weapon Fighting - Attack: 24 Damage: 12
[We all were running to the west with Meili about 20 ft ahead of others (depending on where we started) How come she ended up so much to the south?]
For now, all Meili could do is to repeat her attack. Twice, if the boomerang returns fast enough:
Attack with the boomerang (DA for prone and range weapon): Attack: 11 Damage: 5
Attack: 10 Damage: 6
Meili Liang Lvl 5 Monk
Dice
Mica Dex save 19.
.
Danica could only watch in horror at the collision, powerless to stop it or do even anything to mitigate the damage. She couldn't tell how injured or even alive any of the guides or crewmembers they had been trying to rescue were. She had to have faith that Mica was resilient enough to have braced himself for the crash. Seeing Ran rush past, Danica planted her feet and drew back her bow to fire another volley at the towering undead creature.
Action: Guiding Bolt [To Hit: 19 // Dmg: 12 ]
Bonus Action: Starry Form Archer [To Hit: 20 // Dmg: 3 ]
Nym Durnodel - Aspiring Heroes of Faerûn // Danica Amastacia - Red Dead Annihilation
Mica stares in disbelief as the dinosaur tears through the underbrush and crashes into the tree. He has a brief moment to try to brace himself as the tree begins to move and the remains of the ship crash toward the ground, loose objects floating up weightless around him for the briefest of moments. He leaps to the ground at the last moment, landing hard on his shoulder and rolling free of the wreckage before gaining his feet, bow in hand. He looks back and sees Falx stirring “Check on the others” he calls out. He turns and runs up next to Nalomanterys “Stay back, don’t get caught underneath it.” He draws his bowstring back and lets two arrows fly toward the hulking creatures head.
Attack: 10 Damage: 6.
Attack: 13 Damage: 9
plus 8 colossus slayer damage on a hit.
.
[With its modifier and disadvantage from being prone, the creature would have to roll 20 20 to pass the DEX save against Catalpult. Let's just call that a loss.]
Nalomanterys' aerial branch pierces deep into the creature's rotten flesh until it hits something solid with an echoing crunch. 23 Bludgeoning damage.
Seeing Ran charge the hulking undead creature, Hew turns, shouts a curse in dwarvish, and charges back in as well. His rapier flashes twice toward the monster.
Attack: 20 Damage: 8
Attack: 25 Damage: 6
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
[The good news? This thing has already absorbed a whopping 114 points of damage. The bad news? Now it gets a turn.]
The jungle floor seems to tremble with anticipation as the fallen behemoth begins to stir. The air is thick with the stench of decay. Tendons begin to snap like thunderclaps, echoing through the dense foliage as the zombie sauropod fights against the inertia of death. Sinew and rotten flesh tears, the sickening sound resonating with primal horror. Its skeletal frame, packed with sour, putrescent green flesh, creaks and groans in protest. The blazing orange eyes flicker with a perverse vitality as the colossal undead creature slowly unfurls itself from the heap it had collapsed in. The jungle canopy seemed to shrink in terror as the creature, now risen once more, casts its shadow over the adventurers.
It continues to rise, higher and higher, as Ran sees it is rearing up, back onto its hind legs and raising its massive forelimbs into the air. It bellows, at first a deep, honking call, then a high-pitched whine, and then a gurgling choke as pus and blood spray from its nostrils. It brings both feet down at Ran with awful power.
Stomp Attack: 25 Damage: 45
Moss and mud explode from the impact as the others lose sight of Ran. The attack carries the creature over and past Ran's position at strides in the direction of the flickering patch of starlight (Danica).
Hew does take an opportunity attack as it passes by.
Rapier Attack: 25 Damage: 10
[It doesn't leave Ran's reach, just passed over him from one side to the other.]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Danica's jaw tightens as the dinosaur stomps at Ran with such force it kicks up dirt and debris, making it impossible for her to tell the state of the mercenary. But she had bigger problems to deal with as the behemoth turned towards her. Eyes wide, she cursed, "For f***sake..." Letting off another shot towards it on instinct more than anything. Knowing that if she tried to turn and run, it was just as much of a death sentence as facing it head on, the elf holds up her Holy Symbol from the scarf tied to her hip and stares up at the undead creature unblinking as she prays, "Moonmaiden guide this unholy creature away from us!"
Bonus Action: Starry Form Archer with disadvantage due to range - [To Hit: 13 // DMG: 9 ]
Action: Turn Undead - DC 13 Wisdom Saving throw
(As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.)
Nym Durnodel - Aspiring Heroes of Faerûn // Danica Amastacia - Red Dead Annihilation