I’m a 1E - 3E and Home Brew “veteran” looking to get back into D&D after a very long break.I’m looking to become part of a long-term gaming group and thought a home brew PBP utilizing some core rules would be a good way to jump back into it. I am very intrigued and interested in your game concept and vision. I’m able to respond daily.
Role: I would prefer the Warrior role. But, would happily play whatever role is needed by the party.
Name: Bastion
Race/Class: Warforged (“NextGen”) concept / a combination of Fighter/Artificer (Armorer or Battle Smith). Alternatively, I also have a “True Blood” Goliath Fighter/Ranger concept. Both character concepts have strong Dwarven influence in their backstories.
Background: A Warforged Solider who wanders after the war until finding a home among a clan of crafting dwarves. During his 50 years with the clan, he learns their culture, language and skills. Eventually, choosing the path of an Artificer (or Battle Smith). He was accepted into clan over time as a result of saving the life of the clan leader’s daughter, who eventually becomes his ward.When his form finally begins to fails, the dwarves transfer his soul and consciousness into a new, improved body with a unique appearance and capabilities.
A reason to take up the call to adventure: looking for purpose in life, post-war; genuine curiosity of what the world holds, aside from war; potentially story hook regarding his ward
Example of writingstyle/RP: The day was particularly dark and the rain relentless, obscuring what little light made it through the low cloud cover.Bastion had been traveling along the mountain base all day.Night was coming and the small cave opening he saw ahead looked a welcome sight.Although he did not need protection from the elements, it definitely made things easier.
Cautiously investigating to ensure he was not disturbing an existing occupant, he found the cave to be safe enough and, after establishing a perimeter, settled in from the weather. Ensuring all his gear was clean and prepped, he found a shadowy spot for the night.And, placing his back against the cave wall, initiated his rest.
It had been four hours, and Bastion was in the process of reactivating when he heard the faintest of sounds coming from further within the cave.He ignored it at first, but years of training and battle experience told him there was more to it than natural acoustics.Fully rested, he gathered his gear and readied himself.Pulling two lenses from his belt pouch, he carefully clicked them into place over his eyes, pulling aside the curtain of darkness. Double checking the area to ensure nothing was left behind, he turned and followed the sounds deeper into the earth.
This post has potentially manipulated dice roll results.
Role: Sage (Or Warrior works pretty well)
Name: Ava Morthrain
Race/Class: Dwarven Bloodhunter (Might multiclass into artificer)
Background: Ava grew up a stone's throw from Oldhall with her family. The Morthrain's are an ancient dwarven line of historians. Even for her family, Ava is a bit of an eccentricity. She focused her studies on the ancient past and on monsters and other foes from the ancient times. She was most commonly found digging through old and forgotten tomes and scrolls, looking for any small detail others may have missed. Her most recent book was one on the origin of the gods and other godlike entities titled, "Gods and Others." Most consider her studies to be a frivolous waste of time, but Ava is sure there are useful lessons to be learned in her studies.
A reason to take up the call to adventure: To study that which she has read about. Ava wishes to scribe a book on these monsters that have begun to appear.
Example of writing style/RP:
King Rudan's seneschal stares at you across a broad slab of oak and shuffles his parchments with business-like crispness. A chill rain drizzles outside the gatehouse, a despicable damp settling across the entirety of Oldhall. Dressed in a dark-green doublet, eyes squinting at the travel papers you purchased from a merchant at Runia's border - a necessary precaution, you were assured, to gain the right to enter Oldhall, the seneschal's expression is clear through his fraying beard shot with gray: a slight, bureaucratic frown. "Alright," he begins, "I can see that you are here in response to his majesty's summons. Before your audience, however, you must prove to me that you are worthy of his time."
(How will your character respond?)
As she hurries into the room, Ava strikes an interesting image. The young dwarven woman has a pile of scrolls taller than herself in her arms. A couple of them fall and she pauses for a second before hurrying on, leaving them on the floor. As she approaches the seneschal, she sets down the pile. "Oh, um... hi.... yes, where did I put it?" She looks through the scrolls for a moment before pulling an aged scroll out. "Here! I was reading through some ancient pieces of history about monsters when I found this. I thought it might help," Ava exclaims and she quickly begins rambling about her research and her studies and how she found the scroll, going into far too much detail on many strange tangents. After a few minutes she pauses to catch her breath and looks up. "Any questions? She asks timidly.
This post has potentially manipulated dice roll results.
Hope I am not too late, sounds like an interesting story and world!
Role: Wildcard
Name: Larissa
Race/Class: Tiefling Sorcerer (Aberrant Mind)
Backstory: Abandoned as a child by a family that shunned her Tiefling appearance as a reminder of some terrifying or horrifying deed in the family’s past, Larissa grew up on the streets of a prosperous mountain town in a neighboring kingdom to Runia’s south. Left alone even by the other street kids, she grew up fast, turning to a life of petty crime to survive (begging provided no sustenance, the locals could spare no compassion for a tiefling child.) Prosperous towns drew thieves and cutpurses, and the town was firmly in the grasp of the Brotherhood, a small-time criminal racket. Her skills and talents soon brought her to their attention, and she performed small jobs for them until her innate magic started to manifest and the voices began in her head.
Call to adventure: What some would call adventuring, she took to out of need for survival at first, performing theft and burglary for the Brotherhood. As she grew older, and the voices in her head clamored and grew louder while introducing her to a world of possibilities she did not know existed, she decided to strike out on her own to raise herself out of poverty and become more powerful and respected. She saw the summons from Runia posted on a tavern wall, the King surely had cast a wide net in his search for adventurers, and saw it as a perfect opportunity to grow her skills. And if the curse could be used to her advantage in the process, so much the better.
Response:
King Rudan's seneschal stares at you across a broad slab of oak and shuffles his parchments with business-like crispness. A chill rain drizzles outside the gatehouse, a despicable damp settling across the entirety of Oldhall. Dressed in a dark-green doublet, eyes squinting at the travel papers you purchased from a merchant at Runia's border - a necessary precaution, you were assured, to gain the right to enter Oldhall, the seneschal's expression is clear through his fraying beard shot with gray: a slight, bureaucratic frown. "Alright," he begins, "I can see that you are here in response to his majesty's summons. Before your audience, however, you must prove to me that you are worthy of his time."
(How will your character respond?)
Larissa drew back the hood of her cloak, eyes taking in the seneschal and the surrounding room. Simple oaken table, bare walls, the office of a functionary with little of value. No, there is nothing in this room for her, what she seeks lies elsewhere.
“Worthy?” She stared at the dwarf with black, souless eyes. She fought to suppress a brief flash of anger, but her tail still lashed in irritation behind her. Still the words that followed were dripping in honey “A thousand pardons, mi’lord, but time grows short. Monsters roam the wilds, shadows creep across the countryside, and worse still stalk the minds and dreams of women and men. The King has these dreams, yes? I know something of these and the voices that whisper in the darkness. Show me to your King and I will serve as I can.” She finishes with a small bow.
Closing recruitment in a few hours!
Hi there -
I’m a 1E - 3E and Home Brew “veteran” looking to get back into D&D after a very long break. I’m looking to become part of a long-term gaming group and thought a home brew PBP utilizing some core rules would be a good way to jump back into it. I am very intrigued and interested in your game concept and vision. I’m able to respond daily.
Role: I would prefer the Warrior role. But, would happily play whatever role is needed by the party.
Name: Bastion
Race/Class: Warforged (“NextGen”) concept / a combination of Fighter/Artificer (Armorer or Battle Smith). Alternatively, I also have a “True Blood” Goliath Fighter/Ranger concept. Both character concepts have strong Dwarven influence in their backstories.
Background: A Warforged Solider who wanders after the war until finding a home among a clan of crafting dwarves. During his 50 years with the clan, he learns their culture, language and skills. Eventually, choosing the path of an Artificer (or Battle Smith). He was accepted into clan over time as a result of saving the life of the clan leader’s daughter, who eventually becomes his ward. When his form finally begins to fails, the dwarves transfer his soul and consciousness into a new, improved body with a unique appearance and capabilities.
A reason to take up the call to adventure: looking for purpose in life, post-war; genuine curiosity of what the world holds, aside from war; potentially story hook regarding his ward
Example of writing style/RP: The day was particularly dark and the rain relentless, obscuring what little light made it through the low cloud cover. Bastion had been traveling along the mountain base all day. Night was coming and the small cave opening he saw ahead looked a welcome sight. Although he did not need protection from the elements, it definitely made things easier.
Cautiously investigating to ensure he was not disturbing an existing occupant, he found the cave to be safe enough and, after establishing a perimeter, settled in from the weather. Ensuring all his gear was clean and prepped, he found a shadowy spot for the night. And, placing his back against the cave wall, initiated his rest.
It had been four hours, and Bastion was in the process of reactivating when he heard the faintest of sounds coming from further within the cave. He ignored it at first, but years of training and battle experience told him there was more to it than natural acoustics. Fully rested, he gathered his gear and readied himself. Pulling two lenses from his belt pouch, he carefully clicked them into place over his eyes, pulling aside the curtain of darkness. Double checking the area to ensure nothing was left behind, he turned and followed the sounds deeper into the earth.
I look forward to hearing from you.
Thanks,
N0BLESAVAGE
Role: Sage (Or Warrior works pretty well)
Name: Ava Morthrain
Race/Class: Dwarven Bloodhunter (Might multiclass into artificer)
Background: Ava grew up a stone's throw from Oldhall with her family. The Morthrain's are an ancient dwarven line of historians. Even for her family, Ava is a bit of an eccentricity. She focused her studies on the ancient past and on monsters and other foes from the ancient times. She was most commonly found digging through old and forgotten tomes and scrolls, looking for any small detail others may have missed. Her most recent book was one on the origin of the gods and other godlike entities titled, "Gods and Others." Most consider her studies to be a frivolous waste of time, but Ava is sure there are useful lessons to be learned in her studies.
A reason to take up the call to adventure: To study that which she has read about. Ava wishes to scribe a book on these monsters that have begun to appear.
Example of writing style/RP:
King Rudan's seneschal stares at you across a broad slab of oak and shuffles his parchments with business-like crispness. A chill rain drizzles outside the gatehouse, a despicable damp settling across the entirety of Oldhall. Dressed in a dark-green doublet, eyes squinting at the travel papers you purchased from a merchant at Runia's border - a necessary precaution, you were assured, to gain the right to enter Oldhall, the seneschal's expression is clear through his fraying beard shot with gray: a slight, bureaucratic frown. "Alright," he begins, "I can see that you are here in response to his majesty's summons. Before your audience, however, you must prove to me that you are worthy of his time."
(How will your character respond?)
As she hurries into the room, Ava strikes an interesting image. The young dwarven woman has a pile of scrolls taller than herself in her arms. A couple of them fall and she pauses for a second before hurrying on, leaving them on the floor. As she approaches the seneschal, she sets down the pile. "Oh, um... hi.... yes, where did I put it?" She looks through the scrolls for a moment before pulling an aged scroll out. "Here! I was reading through some ancient pieces of history about monsters when I found this. I thought it might help," Ava exclaims and she quickly begins rambling about her research and her studies and how she found the scroll, going into far too much detail on many strange tangents. After a few minutes she pauses to catch her breath and looks up. "Any questions? She asks timidly.
Ability Scores: Ability scores: 16 12 8 15 16 7
I see that the recruitment has closed; do you mind if I ask if pms have already been sent out to those who have been accepted?
I will protect those I hate. Even ... even if the one I hate most ... is ... myself.
Hope I am not too late, sounds like an interesting story and world!
Role: Wildcard
Name: Larissa
Race/Class: Tiefling Sorcerer (Aberrant Mind)
Backstory: Abandoned as a child by a family that shunned her Tiefling appearance as a reminder of some terrifying or horrifying deed in the family’s past, Larissa grew up on the streets of a prosperous mountain town in a neighboring kingdom to Runia’s south. Left alone even by the other street kids, she grew up fast, turning to a life of petty crime to survive (begging provided no sustenance, the locals could spare no compassion for a tiefling child.) Prosperous towns drew thieves and cutpurses, and the town was firmly in the grasp of the Brotherhood, a small-time criminal racket. Her skills and talents soon brought her to their attention, and she performed small jobs for them until her innate magic started to manifest and the voices began in her head.
Call to adventure: What some would call adventuring, she took to out of need for survival at first, performing theft and burglary for the Brotherhood. As she grew older, and the voices in her head clamored and grew louder while introducing her to a world of possibilities she did not know existed, she decided to strike out on her own to raise herself out of poverty and become more powerful and respected. She saw the summons from Runia posted on a tavern wall, the King surely had cast a wide net in his search for adventurers, and saw it as a perfect opportunity to grow her skills. And if the curse could be used to her advantage in the process, so much the better.
Response:
King Rudan's seneschal stares at you across a broad slab of oak and shuffles his parchments with business-like crispness. A chill rain drizzles outside the gatehouse, a despicable damp settling across the entirety of Oldhall. Dressed in a dark-green doublet, eyes squinting at the travel papers you purchased from a merchant at Runia's border - a necessary precaution, you were assured, to gain the right to enter Oldhall, the seneschal's expression is clear through his fraying beard shot with gray: a slight, bureaucratic frown. "Alright," he begins, "I can see that you are here in response to his majesty's summons. Before your audience, however, you must prove to me that you are worthy of his time."
(How will your character respond?)
Larissa drew back the hood of her cloak, eyes taking in the seneschal and the surrounding room. Simple oaken table, bare walls, the office of a functionary with little of value. No, there is nothing in this room for her, what she seeks lies elsewhere.
“Worthy?” She stared at the dwarf with black, souless eyes. She fought to suppress a brief flash of anger, but her tail still lashed in irritation behind her. Still the words that followed were dripping in honey “A thousand pardons, mi’lord, but time grows short. Monsters roam the wilds, shadows creep across the countryside, and worse still stalk the minds and dreams of women and men. The King has these dreams, yes? I know something of these and the voices that whisper in the darkness. Show me to your King and I will serve as I can.” She finishes with a small bow.
Ability scores: 12 12 14 9 13 16
I went ahead and closed the thread, but haven't yet made final choices. Hopefully coming in shortly