“Kerywn for the love of god we are not fighting a ******* door. But, as he said, we’ve had the run of it so we apologize for our, irritation. I would be happy to help you in any reasonable way, I am a druid so if there’s any way I can help that would get you to let us through I would be happy to.” Ward says before grabbing Kereyns ear and pulling him away from the door
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P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
The door, if it could withdraw, begins to withdraw into its frame, clearly looking upset and overcrowded as the Dawn Guard crowds around it. It looks angry, then concerned, then confused, then on the boundaries of a mental break as it's questioned, threatened, and insulted.
"Sir I will have you know that my knob is pristine!" It says, sounding like it might be about to cry. "Pristine, I tell you! You there, Druid! You can start by telling this ruffian not to touch me and to keep his hands and bodily apparatus away from my knob! I swear, if he touches me, I'll scream! Do you hear me! Scream bloody murder, like someone is taking my hinges! I swear to the goddesses I'll do it!"
"Last chance door. Open up, don't make me do this, you really don't want to make us do this. It would be a shame if we had to kick you in, burn you down, or shove a damn blanket in your mouth and nail it shut. I don't think you want to mess with us, after the kind of day we had yesterday. Sheesh." Kerwyn stands looking at the door, hands on his hips, giving it another chance, but taking no guff from a door. "What is it with this place. Who the hell made this place. Damn doors, labyrinths, bogs. When can we get out of this place..."
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A wizard is never late, nor is he early, he arrives precisely when he means to.
“Kerywn so help me I will drag you into the Bog Water, I already have the stench and you will go if you do not chill the **** out and not set the door on fire.” Ward says before remember that he is in fact a Druid and using Druidcraft to put out the torch and will continue to put out any torch Kerywn lights
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P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Kerwyn, calm down for a sec. Is no one else wondering what this door is doing here? Where it leads? It’s obviously important so let’s not make another enemy. Besides, this screaming could attract the “local wildlife” so let’s not damage the door. Door, what do you protect? What lies behind you?
As Ward drags Kerwyn away and Johnathan actually tries to talk reason to the door, Shavaris backs up a bit too noticing that the door feels a bit crowded. "I do apologize for my friends, if it isn't too much trouble, could we pass through so we no longer bother you? From what I can tell, you have the most pristine knob of all the labyrinth and I am sorry that my friends here said otherwise. As they mentioned they have had a hard couple of days. Would you mind opening so we can pass?"
Travin having sat back and watched the dawn guard and their current state of affairs lets out a crude little giggle before walking up and joining his crew, "Travin is from the labyrinth yeh? Travin knows this will not work hmm?" He bows to the door and then gently takes the knocker in his hand, "if the honourable sir door will allow, Travin would like to knock! Hmmmmmm?" (Charm person, DC 14Wis save) If given permission he will tap the knocker to the metal placard underneath three times before stepping back and smiling "open says-a Travin! Yeh!"
Delphinium sighs in frustration as they glare at Kerwyn then look back to the door, "Well, I don't want the door to get hurt. No matter how rude it is! If it helps, I will apologize for insulting it's knob. I will also apologize for calling it weak." They flutter expectantly. They definitely do not want to apologize but will if the door accepts.
Kerwyn looks around at everyone, shrugging his shoulders. "What, I was just trying to get the thing to open up! Fine. I'll just stand aside and let you guys handle it." He stows away his barely burnt torch and the flask of oil, stands there floating with his winged boots and stares at the door, when everyone turns back to the door and Delph glares at Kerwyn, he sticks his tongue out at the fairy and puts his hands on his hips, frustrated.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Johnathan gives a disappointed look at the party. This band, these warriors were gonna save the world but couldn’t get past a door. That’s when Johnathan notices that with all the fighting, smacking on the door and the millions references to its knob, that no tried opening the door with the knob. It couldn’t be that simple could it? I mean it is a door, why else would it have a knob? Johnathan walks up to the door, ignoring most of the fighting that is now going on and is within touching distance of the door. He gives a look back and considers if he should do this. On the one hand they needed to get on with the mission, but he was also curious to see how far they would take this. He then looks at Ralik’s dead body and realises that it was no time to play games. Without saying anything Johnathan will turn the non and try to pull the door open. If it doesn’t pull he will try pushing.
The door spends a moment trying to argue with the various different threads of dialogue fluttering about between the members of the Dawn Guard who are now gathered before it and trying to determine what to do.
"Protect?" The door says to Johnathan, puzzled while giving worried glances to Kerwyn and Ward's squabble and then to the horrid, punching Fairy. "I don't protect anything! I'm a door! I don't even lock for Jareth's sake!"
Its attention shifts to Shavaris.
"Pass through? What is stopping you!? The Fairy didn't ask permission before bludgeoning me with its fists! Violent, wretched, accursed thing!"
The door doesn't answer Travin as he approaches. It only hisses. Ferociously.
"No, Punching Fairy! I don't want your apology! You, gentleperson, are a butthole. You hear me? A butthole. That's right. That's what you are. That's what...wait? What are you doing?"
The door pauses expectantly as Johnathan's hand reaches out.
"...no." It says, its voice stammering. "No, no..."
The hand clasps around the knob.
"No!" The door screams!
The knob turns. It wasn't even locked.
The door moans. Moans like the soft breaths of a lover, moans warm and soft and low as the latch unfastens and the hinges swing.
"Oh sir..." The door says, its voice husky, a little more than a loud whisper. "...please...enter me..."
Johnathan looks at the door and if he ever looked horrified in his life this was it. This thing had no idea who it is messing with. Why you wood f*****, you think this is a joke. DO YOU! IVE TRIED BEING NICE AND YOU GO AND MAKE A JOKE LIKE THAT. Johnathan makes sure the door is open before he does anything else. He then reaches into his pack and pulls out a hammer and piton. I don’t want to here another word from you door, you got that. Because if I do, Johnathan hovers the piton over the knob with the hammer just above it, let’s just say you your knob might be a little different once I’m done. I’ve had enough. We are leaving and you are keeping your stupid wood mouth shut. NOW. And Johnathan waits to see if the door stops. If it doesn’t well, let’s say a loose knob will be the least of its worries.
This post has potentially manipulated dice roll results.
Delph just flies through. A ping of guilt at hearing the door cry but it was quite rude. If it wanted friends it should be nicer. It was quite funny how the door joked though. Perhaps if they were not fairy haters they might of actually gotten along. Either way Delphinium flies through the door, ignoring them as they didn't want to accept their apology. The fairy flies down the revealed pathway and tries their best to continue to head towards the goblin city and the next part of the maze. They know the hedge maze was the next area they would be heading to so they kept an eye out for that. Scouting ahead a bit in the corridor that the door was sealing. The fairy zips on down a bit a bit disappointed they didn't get to train as much as they wanted but they supposed they would have time later. For now they try to keep their sense of direction and keep a keen eye out for more danger.
Johnathan returns his tools into his pack and looks at the others. There, the door won’t be a problem. Let’s get going before more of those creatures show up. As he enters the door he gives a cold stare to the door as he does so. He then continues to follow Delphinium, shout out to them. Let’s try to stick together, this place may be easy to get lost. And with that he will continue down the path to the next part of this journey.
Shavaris stifles a laugh when the door calls Delph a butthole several times. The door was so worked up she didn’t want to add to its distress.. but then Jonathan, well, she thought, that was interesting.
As Jonathan becomes furious and threatens the knob, she stays back a bit until the rest of the guard starts heading through. Shavaris holds her breath as Delph gets near, but Is surprised that the fairy just flies through.
Releasing her breath she walks up to the crying door, unsure what to do, she puts her hand on Jonathan’s shoulder and leads him through the doorway to what lays beyond.
Travin looks shocked at the hissing door, and offers some consolation to Delphinium when the door becomes particularly argumentative with the name calling. But all in all Travin seems amused by the group's efforts and final egress through this strange door.
Delphinium appears to be staying within sight at Johnathan's call although they have made their way a bit down the corridor. The forest fairy seem to be casting something on some kind of plants on the wall. Going back and forth between both walls casting it on all of them of the corridor beginning to become speckled with little bright flowers appear along both sides. They keep their fast pace but are slowed down by this particular activity. They seem quite happy suddenly and are glowing bright blue.
Kerwyn follows along in the rear this time, with Ironsides. He takes a long, hard look at the moaning door as he passes through it. He puts his hand on Ironsides shell as they walk along, patting it. “Man, this place just keeps on getting weirder and weirder. Lead me to the door out of this place, please!” He looks and stains to see what lies ahead.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
As Delph tries to make the new corridor they are heading down apparently more pleasant with the bright flowers that appear after they do their casting, Shavaris gets close to them to see if they also smell as good as the flowers on her head. But as she does, she notices something that is a bit more unsettling. Everywhere there are mossy plants growing on the wall, and there are eyeballs growing on the end… she looks behind them and sees that the eyes are following them as they move.
”Guys, do you see this? Not sure if it is something we should be worried about or not.”
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“Kerywn for the love of god we are not fighting a ******* door. But, as he said, we’ve had the run of it so we apologize for our, irritation. I would be happy to help you in any reasonable way, I am a druid so if there’s any way I can help that would get you to let us through I would be happy to.” Ward says before grabbing Kereyns ear and pulling him away from the door
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
The door, if it could withdraw, begins to withdraw into its frame, clearly looking upset and overcrowded as the Dawn Guard crowds around it. It looks angry, then concerned, then confused, then on the boundaries of a mental break as it's questioned, threatened, and insulted.
"Sir I will have you know that my knob is pristine!" It says, sounding like it might be about to cry. "Pristine, I tell you! You there, Druid! You can start by telling this ruffian not to touch me and to keep his hands and bodily apparatus away from my knob! I swear, if he touches me, I'll scream! Do you hear me! Scream bloody murder, like someone is taking my hinges! I swear to the goddesses I'll do it!"
DM of AURYN: The Measure of Devotion - Escape from New York
"Last chance door. Open up, don't make me do this, you really don't want to make us do this. It would be a shame if we had to kick you in, burn you down, or shove a damn blanket in your mouth and nail it shut. I don't think you want to mess with us, after the kind of day we had yesterday. Sheesh." Kerwyn stands looking at the door, hands on his hips, giving it another chance, but taking no guff from a door. "What is it with this place. Who the hell made this place. Damn doors, labyrinths, bogs. When can we get out of this place..."
A wizard is never late, nor is he early, he arrives precisely when he means to.
“Kerywn so help me I will drag you into the Bog Water, I already have the stench and you will go if you do not chill the **** out and not set the door on fire.” Ward says before remember that he is in fact a Druid and using Druidcraft to put out the torch and will continue to put out any torch Kerywn lights
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Kerwyn, calm down for a sec. Is no one else wondering what this door is doing here? Where it leads? It’s obviously important so let’s not make another enemy. Besides, this screaming could attract the “local wildlife” so let’s not damage the door. Door, what do you protect? What lies behind you?
As Ward drags Kerwyn away and Johnathan actually tries to talk reason to the door, Shavaris backs up a bit too noticing that the door feels a bit crowded. "I do apologize for my friends, if it isn't too much trouble, could we pass through so we no longer bother you? From what I can tell, you have the most pristine knob of all the labyrinth and I am sorry that my friends here said otherwise. As they mentioned they have had a hard couple of days. Would you mind opening so we can pass?"
Travin having sat back and watched the dawn guard and their current state of affairs lets out a crude little giggle before walking up and joining his crew, "Travin is from the labyrinth yeh? Travin knows this will not work hmm?" He bows to the door and then gently takes the knocker in his hand, "if the honourable sir door will allow, Travin would like to knock! Hmmmmmm?" (Charm person, DC 14Wis save) If given permission he will tap the knocker to the metal placard underneath three times before stepping back and smiling "open says-a Travin! Yeh!"
Delphinium sighs in frustration as they glare at Kerwyn then look back to the door, "Well, I don't want the door to get hurt. No matter how rude it is! If it helps, I will apologize for insulting it's knob. I will also apologize for calling it weak." They flutter expectantly. They definitely do not want to apologize but will if the door accepts.
Kerwyn looks around at everyone, shrugging his shoulders. "What, I was just trying to get the thing to open up! Fine. I'll just stand aside and let you guys handle it." He stows away his barely burnt torch and the flask of oil, stands there floating with his winged boots and stares at the door, when everyone turns back to the door and Delph glares at Kerwyn, he sticks his tongue out at the fairy and puts his hands on his hips, frustrated.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Johnathan gives a disappointed look at the party. This band, these warriors were gonna save the world but couldn’t get past a door. That’s when Johnathan notices that with all the fighting, smacking on the door and the millions references to its knob, that no tried opening the door with the knob. It couldn’t be that simple could it? I mean it is a door, why else would it have a knob? Johnathan walks up to the door, ignoring most of the fighting that is now going on and is within touching distance of the door. He gives a look back and considers if he should do this. On the one hand they needed to get on with the mission, but he was also curious to see how far they would take this. He then looks at Ralik’s dead body and realises that it was no time to play games. Without saying anything Johnathan will turn the non and try to pull the door open. If it doesn’t pull he will try pushing.
The door spends a moment trying to argue with the various different threads of dialogue fluttering about between the members of the Dawn Guard who are now gathered before it and trying to determine what to do.
"Protect?" The door says to Johnathan, puzzled while giving worried glances to Kerwyn and Ward's squabble and then to the horrid, punching Fairy. "I don't protect anything! I'm a door! I don't even lock for Jareth's sake!"
Its attention shifts to Shavaris.
"Pass through? What is stopping you!? The Fairy didn't ask permission before bludgeoning me with its fists! Violent, wretched, accursed thing!"
The door doesn't answer Travin as he approaches. It only hisses. Ferociously.
"No, Punching Fairy! I don't want your apology! You, gentleperson, are a butthole. You hear me? A butthole. That's right. That's what you are. That's what...wait? What are you doing?"
The door pauses expectantly as Johnathan's hand reaches out.
"...no." It says, its voice stammering. "No, no..."
The hand clasps around the knob.
"No!" The door screams!
The knob turns. It wasn't even locked.
The door moans. Moans like the soft breaths of a lover, moans warm and soft and low as the latch unfastens and the hinges swing.
"Oh sir..." The door says, its voice husky, a little more than a loud whisper. "...please...enter me..."
DM of AURYN: The Measure of Devotion - Escape from New York
Johnathan looks at the door and if he ever looked horrified in his life this was it. This thing had no idea who it is messing with. Why you wood f*****, you think this is a joke. DO YOU! IVE TRIED BEING NICE AND YOU GO AND MAKE A JOKE LIKE THAT. Johnathan makes sure the door is open before he does anything else. He then reaches into his pack and pulls out a hammer and piton. I don’t want to here another word from you door, you got that. Because if I do, Johnathan hovers the piton over the knob with the hammer just above it, let’s just say you your knob might be a little different once I’m done. I’ve had enough. We are leaving and you are keeping your stupid wood mouth shut. NOW. And Johnathan waits to see if the door stops. If it doesn’t well, let’s say a loose knob will be the least of its worries.
The door doesn't say anything else. It just begins to weep...softly...
DM of AURYN: The Measure of Devotion - Escape from New York
Delph just flies through. A ping of guilt at hearing the door cry but it was quite rude. If it wanted friends it should be nicer. It was quite funny how the door joked though. Perhaps if they were not fairy haters they might of actually gotten along. Either way Delphinium flies through the door, ignoring them as they didn't want to accept their apology. The fairy flies down the revealed pathway and tries their best to continue to head towards the goblin city and the next part of the maze. They know the hedge maze was the next area they would be heading to so they kept an eye out for that. Scouting ahead a bit in the corridor that the door was sealing. The fairy zips on down a bit a bit disappointed they didn't get to train as much as they wanted but they supposed they would have time later. For now they try to keep their sense of direction and keep a keen eye out for more danger.
Perception: 15
Survival: 20
Johnathan returns his tools into his pack and looks at the others. There, the door won’t be a problem. Let’s get going before more of those creatures show up. As he enters the door he gives a cold stare to the door as he does so. He then continues to follow Delphinium, shout out to them. Let’s try to stick together, this place may be easy to get lost. And with that he will continue down the path to the next part of this journey.
Shavaris stifles a laugh when the door calls Delph a butthole several times. The door was so worked up she didn’t want to add to its distress.. but then Jonathan, well, she thought, that was interesting.
As Jonathan becomes furious and threatens the knob, she stays back a bit until the rest of the guard starts heading through. Shavaris holds her breath as Delph gets near, but Is surprised that the fairy just flies through.
Releasing her breath she walks up to the crying door, unsure what to do, she puts her hand on Jonathan’s shoulder and leads him through the doorway to what lays beyond.
Travin looks shocked at the hissing door, and offers some consolation to Delphinium when the door becomes particularly argumentative with the name calling. But all in all Travin seems amused by the group's efforts and final egress through this strange door.
Delphinium appears to be staying within sight at Johnathan's call although they have made their way a bit down the corridor. The forest fairy seem to be casting something on some kind of plants on the wall. Going back and forth between both walls casting it on all of them of the corridor beginning to become speckled with little bright flowers appear along both sides. They keep their fast pace but are slowed down by this particular activity. They seem quite happy suddenly and are glowing bright blue.
Kerwyn follows along in the rear this time, with Ironsides. He takes a long, hard look at the moaning door as he passes through it. He puts his hand on Ironsides shell as they walk along, patting it. “Man, this place just keeps on getting weirder and weirder. Lead me to the door out of this place, please!” He looks and stains to see what lies ahead.
A wizard is never late, nor is he early, he arrives precisely when he means to.
As Delph tries to make the new corridor they are heading down apparently more pleasant with the bright flowers that appear after they do their casting, Shavaris gets close to them to see if they also smell as good as the flowers on her head. But as she does, she notices something that is a bit more unsettling. Everywhere there are mossy plants growing on the wall, and there are eyeballs growing on the end… she looks behind them and sees that the eyes are following them as they move.
”Guys, do you see this? Not sure if it is something we should be worried about or not.”