This post has potentially manipulated dice roll results.
@All
You rush forward, hoping to save these two dwarves from their clear fate at the hands of the undead monstrosities. As you approach, Balthar also notices a few smaller zombies lumbering alongside the heaps of undead flesh. One massive heap stands atop a rock face to the left of the path, and one approaches the two dwarves at their camp directly. The path you've been on curves to the right here, up a clearly very old set of stone steps, turning to mossy cobblestone as it curves off into the distance along a ridge. Two of the smaller zombies are directly engaging the dwarves, and the mounds of flesh are lumbering towards them slowly
You rush up, neither the dwarves nor the undead monsters notice you, too focused on their ongoing battle to notice your arrival. Time to roll initiative!
This post has potentially manipulated dice roll results.
Koric just stares for a moment at the horrors up ahead. He'd seen them through Balthar's eyes, but the reality was always different. Then there was the smell! He'd never encountered anything like that before.
He comes to his senses quickly. and seeing the Dwarves isolated and apart, he calls out to them, "Run to us! Form a line here. You're too spread out!"
He has not fought many battles in his life, unless you counted political ones, but he had read about them. Everyone was too spread out.
In an effort to distract the zombie (Z1) in front of the only dwarf that he can see (though he knows roughly where the other one is from Balthar's scouting), he utter some brief phrases in an arcane language then seem to throw a stream of magical bolts at the creature. As they plummet into its flesh, he moves 20' to the west.
Magic Missile at Z1: 14 (attacking the zombie 10' south of the western dwarf)
Jade assesses the situation and tries to be as tactical as possible. Seeing that the monstrosities appear to move at a slow pace, she focuses on the one closest to the dwarves. She calls upon her God, Tempus, and channels divinity. Using [feature]adjure enemy[/feature], the creature must do a WIS save of 14 (disadvantage since undead) or be frightened and speed at zero.
If it hits, she calls out "Do not hit that creature or it will not be frightened any longer. Do not go near it, it does not have motion and will not more until it is attacked"
As a bonus action, she casts shield of faith and moves 20 feet N.
This post has potentially manipulated dice roll results.
@Koric
You blast the zombie attacking the black-bearded dwarf, and the zombie reels back deeply injured. The dwarf fighting him then looks over as he shouts "Ay, Dazlyn, we've got help! Let's put these undead scum back in the ground where they belong". His companion, hearing him, calls out "Thank Moradin, we're saved Norbus!". When he hears your suggestion, he responds "Wish we could wizard, but these dirty fleshbags are in our way! Can't exactly run right past those monstrous beasts and get out alive".
@Jade
You turn to the closest of the big mounds of flesh and attempt to channel Tempus's pure rage to frighten it. Wisdom Save: 16
Liri feels her hackles rising as she spots the undead horrors facing the dwarves. Everything about them is so unnatural and wrong. An unusual, bestial snarl escapes her throat, which lowers in pitch as she transforms into a huge, primeval-looking wolf. Hot on the heels of Soloth, she charges towards the closest zombie, launching towards it with a savage bite attack.
(Liri will use her bonus action to wildshape into a dire wolf. Dire wolves have 50ft movement, so she should be able to reach z3. Pack tactics means she has advantage thanks to Soloth being within 5ft, and if the bite attack hits and the zombie is considered a creature, it needs to make a DC 13 Strength check or be knocked prone ).
Marking Zombie #3 as your mortal quarry, you strike out as this abomination against life and hit it with two extremely heavy blows. It is still standing, but clearly reeling
@Liri
You shapeshift into a dire wolf, rushing at the zombie Soloth is fighting, but your jaws miss it as you attempt to take it down
This post has potentially manipulated dice roll results.
@All
The massive hulk of undead flesh up on the cliff charges in a blind rage at Norbus, leaping off of the cliff. It lands on top of one of the dying, thorny trees that is right next to Norbus, crushing it under its weight and absolutely annihilating it into rubble. Still, it does take 7 damage from the leaping off of the cliff. It then slams its fists into Norbus, each blow having the force of hundreds of dead bodies behind it Attack: 11 Damage: 23 Attack: 24 Damage: 18
The other enormous hulk of flesh whips around, attempting to move towards the group, but is petrified by the first sight of Jade. Attempting to block its vision of Jade, it flings part of its undead mass at Soloth. Soloth, the heap lands on top of you and you are totally covered by it. You have complete cover from all attacks, you are restrained, and you can smell the pure stench and feel the necromantic energy in the heap of flesh that is now on top of you and part of the tree next to you. The flesh has an unknown AC and hit points, and at the start of each of your turns the heap will deal you some amount of necromantic damage from its pure stench and necromantic force. In addition, make a Strength saving throw or take 26 bludgeoning damage from the heap landing on you
This post has potentially manipulated dice roll results.
@All
The zombies then shamble toward the nearest target, mindlessly looking for their next meal and following the zombified masses that are here with them Zombie #1 runs up to Norbus, taking a swing at him Attack: 10 Damage: 3 Zombie 2 rushes up to Dazlyn and tries to hit him Attack: 20 Damage: 7 Zombie 3 swings at Liri's massive wolf form Attack: 7 Damage: 3 Zombie 4 shambles to the stone steps, far removed from the heat of the battle
Norbus looks visibly injured by the two massive blows from the hulk, flies into a rage. Fueled by his primal rage and looking tankier than ever, he then takes two massive swings at the massive flesh hulk
The zombie connects with Norbus before he flies into his rage, hurting him even more than he already is. Zombie 2 misses Dazlyn, but Zombie 3 connects with Liri. Norbus, despite his rage and his best efforts, fails to connect with the fleshy monstrosity in front of him. Lux is up!
This post has potentially manipulated dice roll results.
Koric>Jade>Balthar>Soloth>Liri>Undead Monstrosities>Zombies>Dwarf 1>Lux>Elandra>Dwarf 2 (Posting ahead of time to save some)
Elandra slows as she approaches the scene, her earlier gusto a little faded at the sights and smells that assault her from the scene ahead. The others rush past her into action, and she rallies herself, steeling her resolve and joining the fray. Agreeing with Koric's words, she looks for some way to turn the field to their advantage. "Let's try to balance these numbers up! though I don't know how many each of those flesh monsters will count as!" She runs forward passing behind Jade, reaching into the Gray Bag of Tricks and tosses the first fuzzy ball over the heap of flesh that has encased Soloth.
Action: Use Gray Bag of Tricks (8 - 3=badger). Tossing ball 15ft N of Jade. Bonus: Command the summoned creature to help dwarves Movement: 3 x NW diagonal (20ft) , 2 x W (10ft) to finish in the square SW of Jade.
Lux moves up to the right side of Zombie 3 (hope to catch Zombie 4 and or the fleshy monster) and raises his staff and calls on Lanthander to remove this evil
(Uses Turn/Destroy Undead; 30' radius; WIS Save DC 16; will flee for 1 min or be destroyed if CR less than 1/2)
With your full movement, all you can reach is zombie #3 within 30 feet of you. It is blinded by the light of your holy symbol hoping to remain standing: Wis Save: 11
This post has potentially manipulated dice roll results.
@Lux Zombie 3 instantly disintegrates in the blinding light of Lathander
@Elandra Rushing over to Jade, you toss a grey ball over at the flesh mound covering soloth, trying to get something that can help him get out or help the dwarves. The badger that was summoned was perhaps not the best outcome. It then begins to rush towards Norbus, obeying your command to try and help him out
@All Dazlyn swings at the zombie in front of him with the massive pickaxe that is by his side Attack: 17 Damage: 7 Attack: 25 Damage: 6
Koric is up! Soloth, I still need a strength save from you
You attempt to soften the blow of the heap of flesh landing on top of you, but you fail to really deflect the blow. Take the 17 bludgeoning damage as rolled in the original post of the zombified mass throwing it at you. I'll resolve the rest of your turn once I have Koric and Jade's
Lux, moving with haste says, “we should do what we can to save these people and stop this abomination “
D&D since 1984
@All
You rush forward, hoping to save these two dwarves from their clear fate at the hands of the undead monstrosities. As you approach, Balthar also notices a few smaller zombies lumbering alongside the heaps of undead flesh. One massive heap stands atop a rock face to the left of the path, and one approaches the two dwarves at their camp directly. The path you've been on curves to the right here, up a clearly very old set of stone steps, turning to mossy cobblestone as it curves off into the distance along a ridge. Two of the smaller zombies are directly engaging the dwarves, and the mounds of flesh are lumbering towards them slowly
You rush up, neither the dwarves nor the undead monsters notice you, too focused on their ongoing battle to notice your arrival. Time to roll initiative!
Elandra: 13
Jade: 8
Koric: 18
Liri: 8
Lux: 7
Soloth: 16
Dwarf 1 (black-bearded Dwarf): 12
Dwarf 2 (dwarf with gold armor): 4
Zombies: 9
Undead Monstrosities: 11
Map and Notes:
This means are initiative order is Koric>Jade>Soloth>Liri>Undead Monstrosities>Zombies>Dwarf 1>Lux>Elandra>Dwarf 2. Koric, you are up!Edit: Forgot Balthar! I will add him to the map the next time I post a map, but for now assume he is next to Koric on the right. His initiative is 20
This means the order is Koric>Jade>Balthar>Soloth>Liri>Undead Monstrosities>Zombies>Dwarf 1>Lux>Elandra>Dwarf 2. Koric is up!
Koric just stares for a moment at the horrors up ahead. He'd seen them through Balthar's eyes, but the reality was always different. Then there was the smell! He'd never encountered anything like that before.
He comes to his senses quickly. and seeing the Dwarves isolated and apart, he calls out to them, "Run to us! Form a line here. You're too spread out!"
He has not fought many battles in his life, unless you counted political ones, but he had read about them. Everyone was too spread out.
In an effort to distract the zombie (Z1) in front of the only dwarf that he can see (though he knows roughly where the other one is from Balthar's scouting), he utter some brief phrases in an arcane language then seem to throw a stream of magical bolts at the creature. As they plummet into its flesh, he moves 20' to the west.
Magic Missile at Z1: 14 (attacking the zombie 10' south of the western dwarf)
Jade assesses the situation and tries to be as tactical as possible. Seeing that the monstrosities appear to move at a slow pace, she focuses on the one closest to the dwarves. She calls upon her God, Tempus, and channels divinity. Using [feature]adjure enemy[/feature], the creature must do a WIS save of 14 (disadvantage since undead) or be frightened and speed at zero.
If it hits, she calls out "Do not hit that creature or it will not be frightened any longer. Do not go near it, it does not have motion and will not more until it is attacked"
As a bonus action, she casts shield of faith and moves 20 feet N.
Balthar will fly up and try to distract Z3, offering help to anyone who attacks it, then fly back to Koric.
@Koric
You blast the zombie attacking the black-bearded dwarf, and the zombie reels back deeply injured. The dwarf fighting him then looks over as he shouts "Ay, Dazlyn, we've got help! Let's put these undead scum back in the ground where they belong". His companion, hearing him, calls out "Thank Moradin, we're saved Norbus!". When he hears your suggestion, he responds "Wish we could wizard, but these dirty fleshbags are in our way! Can't exactly run right past those monstrous beasts and get out alive".
@Jade
You turn to the closest of the big mounds of flesh and attempt to channel Tempus's pure rage to frighten it. Wisdom Save: 16
@Jade
The monstrous undead mass, as much as it can really show any emotion, now looks deeply terrified of you, frozen in place by Tempus's rage
Soloth, you are up!
Liri feels her hackles rising as she spots the undead horrors facing the dwarves. Everything about them is so unnatural and wrong. An unusual, bestial snarl escapes her throat, which lowers in pitch as she transforms into a huge, primeval-looking wolf. Hot on the heels of Soloth, she charges towards the closest zombie, launching towards it with a savage bite attack.
(Liri will use her bonus action to wildshape into a dire wolf. Dire wolves have 50ft movement, so she should be able to reach z3. Pack tactics means she has advantage thanks to Soloth being within 5ft, and if the bite attack hits and the zombie is considered a creature, it needs to make a DC 13 Strength check or be knocked prone ).
Attack: 20 Damage: 12
@Soloth
Marking Zombie #3 as your mortal quarry, you strike out as this abomination against life and hit it with two extremely heavy blows. It is still standing, but clearly reeling
@Liri
You shapeshift into a dire wolf, rushing at the zombie Soloth is fighting, but your jaws miss it as you attempt to take it down
@All
The massive hulk of undead flesh up on the cliff charges in a blind rage at Norbus, leaping off of the cliff. It lands on top of one of the dying, thorny trees that is right next to Norbus, crushing it under its weight and absolutely annihilating it into rubble. Still, it does take 7 damage from the leaping off of the cliff. It then slams its fists into Norbus, each blow having the force of hundreds of dead bodies behind it
Attack: 11 Damage: 23
Attack: 24 Damage: 18
The other enormous hulk of flesh whips around, attempting to move towards the group, but is petrified by the first sight of Jade. Attempting to block its vision of Jade, it flings part of its undead mass at Soloth. Soloth, the heap lands on top of you and you are totally covered by it. You have complete cover from all attacks, you are restrained, and you can smell the pure stench and feel the necromantic energy in the heap of flesh that is now on top of you and part of the tree next to you. The flesh has an unknown AC and hit points, and at the start of each of your turns the heap will deal you some amount of necromantic damage from its pure stench and necromantic force. In addition, make a Strength saving throw or take 26 bludgeoning damage from the heap landing on you
The other moves will be coming shortly
@All
The zombies then shamble toward the nearest target, mindlessly looking for their next meal and following the zombified masses that are here with them
Zombie #1 runs up to Norbus, taking a swing at him
Attack: 10 Damage: 3
Zombie 2 rushes up to Dazlyn and tries to hit him
Attack: 20 Damage: 7
Zombie 3 swings at Liri's massive wolf form
Attack: 7 Damage: 3
Zombie 4 shambles to the stone steps, far removed from the heat of the battle
Norbus looks visibly injured by the two massive blows from the hulk, flies into a rage. Fueled by his primal rage and looking tankier than ever, he then takes two massive swings at the massive flesh hulk
Attack: 23 Damage: 16
Attack: 12 Damage: 9
Updated Map (soloth is under flesh heap):
The zombie connects with Norbus before he flies into his rage, hurting him even more than he already is. Zombie 2 misses Dazlyn, but Zombie 3 connects with Liri. Norbus, despite his rage and his best efforts, fails to connect with the fleshy monstrosity in front of him. Lux is up!
Koric>Jade>Balthar>Soloth>Liri>Undead Monstrosities>Zombies>Dwarf 1>Lux>Elandra>Dwarf 2 (Posting ahead of time to save some)
Elandra slows as she approaches the scene, her earlier gusto a little faded at the sights and smells that assault her from the scene ahead. The others rush past her into action, and she rallies herself, steeling her resolve and joining the fray. Agreeing with Koric's words, she looks for some way to turn the field to their advantage. "Let's try to balance these numbers up! though I don't know how many each of those flesh monsters will count as!" She runs forward passing behind Jade, reaching into the Gray Bag of Tricks and tosses the first fuzzy ball over the heap of flesh that has encased Soloth.
Action: Use Gray Bag of Tricks (8 - 3=badger). Tossing ball 15ft N of Jade.
Bonus: Command the summoned creature to help dwarves
Movement: 3 x NW diagonal (20ft) , 2 x W (10ft) to finish in the square SW of Jade.
Bring out your inner chatacter class...
Lux moves up to the right side of Zombie 3 (hope to catch Zombie 4 and or the fleshy monster) and raises his staff and calls on Lanthander to remove this evil
(Uses Turn/Destroy Undead; 30' radius; WIS Save DC 16; will flee for 1 min or be destroyed if CR less than 1/2)
That is my turn.
D&D since 1984
@Lux.
With your full movement, all you can reach is zombie #3 within 30 feet of you. It is blinded by the light of your holy symbol hoping to remain standing: Wis Save: 11
@Lux
Zombie 3 instantly disintegrates in the blinding light of Lathander
@Elandra
Rushing over to Jade, you toss a grey ball over at the flesh mound covering soloth, trying to get something that can help him get out or help the dwarves. The badger that was summoned was perhaps not the best outcome. It then begins to rush towards Norbus, obeying your command to try and help him out
@All
Dazlyn swings at the zombie in front of him with the massive pickaxe that is by his side
Attack: 17 Damage: 7
Attack: 25 Damage: 6
Koric is up! Soloth, I still need a strength save from you
@Soloth
You attempt to soften the blow of the heap of flesh landing on top of you, but you fail to really deflect the blow. Take the 17 bludgeoning damage as rolled in the original post of the zombified mass throwing it at you. I'll resolve the rest of your turn once I have Koric and Jade's