With a grunt of effort, Liri finally manages to wrest control of her body back again. She flexes her fingers, making sure she can move, and then looks around, trying to reassess what is happening on the battlefield.
@Soloth - Vyldara currently still has Faerie Fire active on her, so attacks are made with advantage.
Elandra shudders at the face of Vyldara, the banshee's eerie features appearing to refract throughout her vision. Almost ready to break and run she takes an involuntary step backwards, "Well, your face is the stuff of nightmares, it is just that ugly! So if you are going to assault my eyes, then I'll assault your ears!" The half elf waves her hands, creating motes floating magic, taking the form of musical notes, each one shimmers and vibrates as the notes seem to whisper discordantly a disturbing harmonic crackles from them as they sped their way towards Vyldara, circling the banshee's head.
Action: Dissonant Whispers | WIS save, DC 15, save for half damage only - take 9 psychic damage immediately use its reaction, if available, to move as far as its speed allows away from me. BA: Command weasel to move up the field. Movement: 5ft S
@All - Die roll changed above, both current role and previous one made the save
Four more ghouls emerge onto the battlefield, two from each catacombs entrance
The vast army of ghouls then continue to rush towards enemies or attack the nearest foe Ghoul 8 swipes at Norbus (damage halved, statue takes same amount) Attack: 20 Damage: 6 Norbus Con Save if Needed: 25 Ghouls 9 and 10 swing directly at the statue: Attack: 10 Damage: 6 Attack: 18 Damage: 10 Ghoul 13 charges Jade and takes a swipe at her Attack: 15 Damage: 9 Ghoul 14 takes a dash action and rushes at Soloth Ghouls 17 and 18 both take dash actions to run towards the statue, Jade, and Norbus Ghouls 19 and 20 both take a swipe at Lux Attack: 5 Damage: 9 Attack: 10 Damage: 7
Norbus releases a flurry of attacks, starting with Ghast 7 and moving to Ghoul 8 and then Ghoul 9 if ones die Attack: 12 Damage: 16 Attack: 20 Damage: 7 Attack: 11 Damage: 18
Summerizing everything above: -Norbus takes 6 damage halved by resistance -The attack on Jade misses -Both attack on Lux miss -The statue takes 3 damage from the damage dealt to Norbus and 10 damage directly to it
Norbus's first attack misses Ghast 7, it takes a glancing blow from the second one, and the third one misses it entirely. Koric is up! Map Update:
(Lux has a neat ability when someone attacks him and he's been wanting to get attacked just to try it out, but the Dice will not allow that to happen LOL)
I realize I accidentally said it was Koric's turn and not Lux's earlier lol, so Lux didn't submit a turn, so to keep things moving, I'm just going to bot his actions by having him cast Burning Hands in front of him. Each ghast/ghoul must make a dex save or take 6 damage, or half as much on a success
At the end of Lux's turn, Vlydara casts Toll the Dead on @Soloth Soloth, make a DC 16 wis save or take 3 damage. If you take the damage, roll for concentration for hunter's mark
This post has potentially manipulated dice roll results.
@All
Between the burning hands and the spirit guardians, the two ghouls take extremly heavy hits, but are just barely still standing. The ghast takes a little bit of damage from the fire, but is otherwise mostly unharmed
Vlydara, in a fit of rage, rushes down next to the weasel, and seething, casts Blindness/Deafness on @Soloth, choosing blindness. Soloth, make a DC 16 con save or be blinded, repeating the save at the end of each of your turns to end the effect
With that, the ghasts begin to move Wis Save for Ghast 10 (Spirit Guardians): 12. The 17 Damage won't be enough to kill it regardless of the outcome, so its turn will happen
Ghast 7 takes a swipe at Norbus Attack: 19 Damage: 14 Ghast 9 runs over to Jade, taking a swipe at her Attack: 14 Damage: 9 Ghast 10 takes a swing at Lux Attack: 8 Damage: 12
This post has potentially manipulated dice roll results.
@All
Ghast 10 takes the full damage, but is still standing. Ghast 7 misses Norbus, but Jade and Lux are hit, so both of you need to make a DC 10 Con save or be paralyzed, repeating the save at the end of each of your turns to end the effect
At the end of the Ghast's turns, Vyldara casts Toll the Dead on @Elandra Elandra, make a DC 16 wis save or take 9 damage
Koric fires magic missile at Vyldara, dealing 7 force damage to her. She makes 3 Concentration rolls 6, 9, 3
This post has potentially manipulated dice roll results.
@All
Vyldara loses concentration on Cause Fear. @Elandra, you are no longer frightened
At the end of Koric's turn, Vlydara flies into the ground by 10 feet to protect herself. She is now underground and cannot be directly targeted unless you have something that could hurt here there anyway
The statue swings at ghoul 10 and prepares to bash his shield at the same ghoul or at Ghoul 9 if Ghoul 10 is already dead Hammer Attack: 13 Damage: 10 Shield Bash Attack: 19 Damage: 10
Ghoul 10 is finished off, and ghoul 9 takes a heavy hit. It also makes a DC 15 con save: 10. If failed, it is stunned until the end of its next turn The statue uses its bonus action from Aura of Vitality to heal itself for 3 hit points An overview of rolls I need from you all: Soloth: DC 16 wis save from Vlydara's Toll the Dead or take 3 damage. Roll for concentration on hunters mark if hit. Also, from Vlydara's Blindness/Deafness, make a DC 16 con save or be blinded, repeating the save at the end of each of your turns to end the effect if you fail Jade: DC 10 Con save from ghast attack to avoid paralysis, repeating at the end of your turn to end the effect if you fail Lux: DC 10 Con save from ghast attack to avoid paralysis, repeating at the end of your turn to end the effect if you fail. I also need a concentration roll for Spirit Guardians Elandra: DC 16 wis save from Vlydara's Toll the Dead or take 15 damage. Should you save and avoid going to 0 health, you are also no longer frightened as Vlydara's Cause Fear has ended
Jade is up! Vyldara is currently undergound, as detailed above. Her location is marked on the map. Map Update:
With a grunt of effort, Liri finally manages to wrest control of her body back again. She flexes her fingers, making sure she can move, and then looks around, trying to reassess what is happening on the battlefield.
@Soloth - Vyldara currently still has Faerie Fire active on her, so attacks are made with advantage.
Elandra shudders at the face of Vyldara, the banshee's eerie features appearing to refract throughout her vision. Almost ready to break and run she takes an involuntary step backwards, "Well, your face is the stuff of nightmares, it is just that ugly! So if you are going to assault my eyes, then I'll assault your ears!" The half elf waves her hands, creating motes floating magic, taking the form of musical notes, each one shimmers and vibrates as the notes seem to whisper discordantly a disturbing harmonic crackles from them as they sped their way towards Vyldara, circling the banshee's head.
Action: Dissonant Whispers | WIS save, DC 15, save for half damage only - take 9 psychic damage immediately use its reaction, if available, to move as far as its speed allows away from me.
BA: Command weasel to move up the field.
Movement: 5ft S
WIS save vs Frightened 8
Bring out your inner chatacter class...
@All
Hey guys! Thanks for getting in posts early, and sorry I haven't been updating! Here's your update:
Dazlyn rushes forward 25ft and casts Fire Bolt on Vyldara
Attack: 22 Damage: 3
At the end of Dazlyn's turn, Vlydara casts Chill Touch on @Elandra
Attack: 10 Damage: 4
If it hits, you can't heal until Vyldara's next turn
Soloth, your first arrow connects, although she resists the blow, and the second one misses entirely
@Elandra, fairy fire is actually not active on Vlydara. She used a point of legendary resistance to suceed the save
@All
Holy. Shit. Dazlyn deals a heavy blow to Vlydara, and though she resists the fire damage, its clear it still is a significant hit
The weasel runs up the field, hoping to get closer to the action
Vyldara Wis Save: 13
Vlydara makes the save, resisting the spell
@All - Die roll changed above, both current role and previous one made the save
Four more ghouls emerge onto the battlefield, two from each catacombs entrance
The vast army of ghouls then continue to rush towards enemies or attack the nearest foe
Ghoul 8 swipes at Norbus (damage halved, statue takes same amount)
Attack: 20 Damage: 6
Norbus Con Save if Needed: 25
Ghouls 9 and 10 swing directly at the statue:
Attack: 10 Damage: 6
Attack: 18 Damage: 10
Ghoul 13 charges Jade and takes a swipe at her
Attack: 15 Damage: 9
Ghoul 14 takes a dash action and rushes at Soloth
Ghouls 17 and 18 both take dash actions to run towards the statue, Jade, and Norbus
Ghouls 19 and 20 both take a swipe at Lux
Attack: 5 Damage: 9
Attack: 10 Damage: 7
Norbus releases a flurry of attacks, starting with Ghast 7 and moving to Ghoul 8 and then Ghoul 9 if ones die
Attack: 12 Damage: 16
Attack: 20 Damage: 7
Attack: 11 Damage: 18
Summerizing everything above:
-Norbus takes 6 damage halved by resistance
-The attack on Jade misses
-Both attack on Lux miss
-The statue takes 3 damage from the damage dealt to Norbus and 10 damage directly to it
Norbus's first attack misses Ghast 7, it takes a glancing blow from the second one, and the third one misses it entirely. Koric is up! Map Update:
(Lux has a neat ability when someone attacks him and he's been wanting to get attacked just to try it out, but the Dice will not allow that to happen LOL)
D&D since 1984
At the end of their round WIS Save 16 or take 17 damage. Half if successfully saved
D&D since 1984
Within 15’
D&D since 1984
@DM - Thanks for correction on Faerie Fire, I missed that in the re-read. At least I don't have to worry about concentration now.
Bring out your inner chatacter class...
(( Koric shuld be 30' NE of where you have him ))
Seeing the effect of his last spell, Koric repeats the effort as three new missiles launch towards Vyldara.
Magic Missile 7 force damage to Vyldara.
He also asks Balthar to continue helping Jade.
@All
Ghoul 19 Wis save: 3
Ghoul 20 Wis save: 9
I realize I accidentally said it was Koric's turn and not Lux's earlier lol, so Lux didn't submit a turn, so to keep things moving, I'm just going to bot his actions by having him cast Burning Hands in front of him. Each ghast/ghoul must make a dex save or take 6 damage, or half as much on a success
Ghoul 19 Dex Save: 14
Ghoul 20 Dex Save: 8
Ghast 10 Dex Save: 18
At the end of Lux's turn, Vlydara casts Toll the Dead on @Soloth
Soloth, make a DC 16 wis save or take 3 damage. If you take the damage, roll for concentration for hunter's mark
@All
Between the burning hands and the spirit guardians, the two ghouls take extremly heavy hits, but are just barely still standing. The ghast takes a little bit of damage from the fire, but is otherwise mostly unharmed
Vlydara, in a fit of rage, rushes down next to the weasel, and seething, casts Blindness/Deafness on @Soloth, choosing blindness. Soloth, make a DC 16 con save or be blinded, repeating the save at the end of each of your turns to end the effect
With that, the ghasts begin to move
Wis Save for Ghast 10 (Spirit Guardians): 12. The 17 Damage won't be enough to kill it regardless of the outcome, so its turn will happen
Ghast 7 takes a swipe at Norbus
Attack: 19 Damage: 14
Ghast 9 runs over to Jade, taking a swipe at her
Attack: 14 Damage: 9
Ghast 10 takes a swing at Lux
Attack: 8 Damage: 12
@All
Ghast 10 takes the full damage, but is still standing. Ghast 7 misses Norbus, but Jade and Lux are hit, so both of you need to make a DC 10 Con save or be paralyzed, repeating the save at the end of each of your turns to end the effect
At the end of the Ghast's turns, Vyldara casts Toll the Dead on @Elandra
Elandra, make a DC 16 wis save or take 9 damage
Koric fires magic missile at Vyldara, dealing 7 force damage to her. She makes 3 Concentration rolls
6, 9, 3
@All
Vyldara loses concentration on Cause Fear. @Elandra, you are no longer frightened
At the end of Koric's turn, Vlydara flies into the ground by 10 feet to protect herself. She is now underground and cannot be directly targeted unless you have something that could hurt here there anyway
The statue swings at ghoul 10 and prepares to bash his shield at the same ghoul or at Ghoul 9 if Ghoul 10 is already dead
Hammer Attack: 13 Damage: 10
Shield Bash Attack: 19 Damage: 10
@All
Ghoul 10 is finished off, and ghoul 9 takes a heavy hit. It also makes a DC 15 con save: 10. If failed, it is stunned until the end of its next turn
The statue uses its bonus action from Aura of Vitality to heal itself for 3 hit points
An overview of rolls I need from you all:
Soloth: DC 16 wis save from Vlydara's Toll the Dead or take 3 damage. Roll for concentration on hunters mark if hit. Also, from Vlydara's Blindness/Deafness, make a DC 16 con save or be blinded, repeating the save at the end of each of your turns to end the effect if you fail
Jade: DC 10 Con save from ghast attack to avoid paralysis, repeating at the end of your turn to end the effect if you fail
Lux: DC 10 Con save from ghast attack to avoid paralysis, repeating at the end of your turn to end the effect if you fail. I also need a concentration roll for Spirit Guardians
Elandra: DC 16 wis save from Vlydara's Toll the Dead or take 15 damage. Should you save and avoid going to 0 health, you are also no longer frightened as Vlydara's Cause Fear has ended
Jade is up! Vyldara is currently undergound, as detailed above. Her location is marked on the map. Map Update:
Lux Con save: 10
D&D since 1984
(Is the 8 damage halved from the statue still or is that gone?)
CON save 18