Elandra nods to Liri, "I was hoping you'd take the lead and I'd accompany you." She chuckles to herself, "Let's get moving, if there isn't a suitable anchor for my line then I'll trust you all to keep me safe!"
You quickly search around and are able to find a stable spot to attach a rope. If you have a rope yourself that you are using, make a Slight of Hand check
Koric fumbles with his pack and removes the rope attached to its side. "I'm not much good with such things, but I was told I should bring one." He holds the rope out, staring at it like it is something that might bite him at any moment.
He looks around the group, "Perhaps...someone can tie it. I'll...hold a finger on it, or whatever is needed." He clears his throat, "To help."
This post has potentially manipulated dice roll results.
Elandra heads over to the anchor point that Koric has suggested, she slings her own rope which she has uncoiled and tied to herself around it and ties off a knot (20) with Koric's help. "Well, that seems good enough to me, Liri, shall we?" So saying she turns on her heel and dives into the water, staying close to the surface and testing her water breathing before she ventures too deep.
Liri nods to Elandra and her body begins to shift, reforming into a large crocodile with dull, greenish-brown scales. Her new form somewhat clumsier on land, she shuffles her way over to the edge before dropping into the water, attempting to keep close to Elandra as she swims.
Elandra, you dive into the water, the rope whizzing behind you as you dive 30 feet down into the rushing water. Liri follows closely behind you, shapeshifting into a crocodile and swimming in front of you as you enter the raging water. Immediately as you enter, the current pushes strongly against you: Elandra: Make a strength check and a strength saving throw Liri: Since you have a swim speed now, make only a strength saving throw
((Ok, I definitely put 1d20 + 2 into the roller, but it's showing me +5 in the mouseover. No idea where it's getting that from - hopefully it's showing a correct result for others, whatever it may be))
In your new form, you easilly resist the flow of the water, able to swim against it without any real trouble. Even with the flow of the water being extremely fast, you hold your place without the current sweeping over you
@Elandra
You hit the water and realize moving here is going to be far more difficult than you had originally anticipated (moving in the water counts now counts as difficult terrain for you). Almost immediately, a large wave hits you and the raging current overwhelms you, flinging you back. The rope, already being hung 30 feet down a cliff face, goes taugh as you are pushed backwards violently, and it begins to come undone from where it is tied around you. Make a Dexterity saving throw
The graceful image of Elandra's dive into the water is swiftly undone by the hidden current beneath, spinning her round and ripping her away from her intended goal. She is carried away for a brief moment before the rope snaps taught, knocking the wind out of her and holding her in place against the constant battering of the current. Absently she thinks to herself how glad she is that she can breathe the water, or else she would be half way to drowning already. As it is, she merely tries to right herself, trying to grab the rope before her knot loosens, and then drag herself against the current, almost climbing hand over hand back along the rope.
As Elandra is whipped away by the water, you all hear a loud clanking noise, as if the merge presence of someone in the water has resulted in some sort of mechanism triggering. At the origin point of the rushing water, a giant fountain rises up. It is ornately carved out what appears to be marble, though under the water and the cloudy conditions above it seems far darker. It's clearly been under the water for a fair bit of time. In the center of the fountain, where you would expect a rather ornate spigot to be placed, instead there is a statue seemingly made of pure gold, Soloth's arrow still sticking out from it. Water from the fountain begins to rush up into the statue, revealing it is actually hollow. A suit of armor perhaps?
@Elandra
As the current sweeps you towards the waterfall, you are just barely able to grab onto the rope as it comes undone from around you, staying steady in the water, but your attemtps to climb up it are unfruitful. Suddenly, the water behind you violently wraps around you. You whip around just in time to see the serpintine "face" of a water weird, having been entirely invisible under the water, as it clamps around you
(Rolled in log. May do this from now on just bc of how funky the in-thread dice roller can be) Attack (w/ Advantage):24 Damage:13 Elandra, you are also grappled and restrained by the water weird
With that, I will roll for initiative. In addition, Elandra, you are suprised. Everyone else, if you have a passive perception of lower than 14, you are also surprised Initiative Order (rolled in game log)
Elandra/Koric (16) Lux/Soloth (12) Water Weird (6) Jade/Liri (5) (I am seemingly the king of rolling ties. You can each decide between the two of you who goes first and who goes second)
At the moment this applies to no one, but at the start of each turn in which you are in the water and are not grappled/restrained, unless you have a swim speed (in which case you always get your full movement), make an Athletics check. For ease of running these I will simply give you the results now: 15+: You move as normal this turn. 14-6: The water is difficult terrain for you this turn. 5 or less: Your movement speed is 0 for this turn
Other notes: Each of the rock faces is 30ft high. Falling into water will use the rules in TCOE (Make a DC 15 Athletics or Acrobatics check to halve the damage), but intentionally jumping in will not incurr any damage
This post has potentially manipulated dice roll results.
Koric looks up as the water comes to life, grabbig at his companion. Quickly, by reflex learned from recent experience, he asks Balthar to distract the creature while he launches a bolt of flame toward it. "Release them!" he says in faltering tones, "Or...face the consequences."
Koric looks dubiously at the water, "A rope! Yes, a rope would be wise. We should tether it to something as well, if possible."
He casts around for something that might be suitable for looping the rope around while the others prepare.
Elandra nods to Liri, "I was hoping you'd take the lead and I'd accompany you." She chuckles to herself, "Let's get moving, if there isn't a suitable anchor for my line then I'll trust you all to keep me safe!"
Bring out your inner chatacter class...
@Koric
You quickly search around and are able to find a stable spot to attach a rope. If you have a rope yourself that you are using, make a Slight of Hand check
Koric fumbles with his pack and removes the rope attached to its side. "I'm not much good with such things, but I was told I should bring one." He holds the rope out, staring at it like it is something that might bite him at any moment.
He looks around the group, "Perhaps...someone can tie it. I'll...hold a finger on it, or whatever is needed." He clears his throat, "To help."
Elandra heads over to the anchor point that Koric has suggested, she slings her own rope which she has uncoiled and tied to herself around it and ties off a knot (20) with Koric's help. "Well, that seems good enough to me, Liri, shall we?" So saying she turns on her heel and dives into the water, staying close to the surface and testing her water breathing before she ventures too deep.
Bring out your inner chatacter class...
Liri nods to Elandra and her body begins to shift, reforming into a large crocodile with dull, greenish-brown scales. Her new form somewhat clumsier on land, she shuffles her way over to the edge before dropping into the water, attempting to keep close to Elandra as she swims.
@Liri and Elandra
Elandra, you dive into the water, the rope whizzing behind you as you dive 30 feet down into the rushing water. Liri follows closely behind you, shapeshifting into a crocodile and swimming in front of you as you enter the raging water. Immediately as you enter, the current pushes strongly against you:
Elandra: Make a strength check and a strength saving throw
Liri: Since you have a swim speed now, make only a strength saving throw
Crocodile's strength is 15: 4
((Ok, I definitely put 1d20 + 2 into the roller, but it's showing me +5 in the mouseover. No idea where it's getting that from - hopefully it's showing a correct result for others, whatever it may be))
(It's showing up as an 18 for me, though mousing over says you rolled 1d3. Dice roller on here is a real mess)
((It's showing 18 for me too, but mouseover says that's from 1d20 + 5))
Rolled in the game log: Str check (used athletics) 9 & Str Save 2
Bring out your inner chatacter class...
@Liri
In your new form, you easilly resist the flow of the water, able to swim against it without any real trouble. Even with the flow of the water being extremely fast, you hold your place without the current sweeping over you
@Elandra
You hit the water and realize moving here is going to be far more difficult than you had originally anticipated (moving in the water counts now counts as difficult terrain for you). Almost immediately, a large wave hits you and the raging current overwhelms you, flinging you back. The rope, already being hung 30 feet down a cliff face, goes taugh as you are pushed backwards violently, and it begins to come undone from where it is tied around you. Make a Dexterity saving throw
Rolled in game log: Dex save 17
The graceful image of Elandra's dive into the water is swiftly undone by the hidden current beneath, spinning her round and ripping her away from her intended goal. She is carried away for a brief moment before the rope snaps taught, knocking the wind out of her and holding her in place against the constant battering of the current. Absently she thinks to herself how glad she is that she can breathe the water, or else she would be half way to drowning already. As it is, she merely tries to right herself, trying to grab the rope before her knot loosens, and then drag herself against the current, almost climbing hand over hand back along the rope.
Bring out your inner chatacter class...
@All
As Elandra is whipped away by the water, you all hear a loud clanking noise, as if the merge presence of someone in the water has resulted in some sort of mechanism triggering. At the origin point of the rushing water, a giant fountain rises up. It is ornately carved out what appears to be marble, though under the water and the cloudy conditions above it seems far darker. It's clearly been under the water for a fair bit of time. In the center of the fountain, where you would expect a rather ornate spigot to be placed, instead there is a statue seemingly made of pure gold, Soloth's arrow still sticking out from it. Water from the fountain begins to rush up into the statue, revealing it is actually hollow. A suit of armor perhaps?
@Elandra
As the current sweeps you towards the waterfall, you are just barely able to grab onto the rope as it comes undone from around you, staying steady in the water, but your attemtps to climb up it are unfruitful. Suddenly, the water behind you violently wraps around you. You whip around just in time to see the serpintine "face" of a water weird, having been entirely invisible under the water, as it clamps around you
(Rolled in log. May do this from now on just bc of how funky the in-thread dice roller can be)
Attack (w/ Advantage):24
Damage:13
Elandra, you are also grappled and restrained by the water weird
With that, I will roll for initiative. In addition, Elandra, you are suprised. Everyone else, if you have a passive perception of lower than 14, you are also surprised
Initiative Order (rolled in game log)
Elandra/Koric (16)
Lux/Soloth (12)
Water Weird (6)
Jade/Liri (5)
(I am seemingly the king of rolling ties. You can each decide between the two of you who goes first and who goes second)
In addition, for this combat:
At the moment this applies to no one, but at the start of each turn in which you are in the water and are not grappled/restrained, unless you have a swim speed (in which case you always get your full movement), make an Athletics check. For ease of running these I will simply give you the results now:
15+: You move as normal this turn. 14-6: The water is difficult terrain for you this turn. 5 or less: Your movement speed is 0 for this turn
Other notes: Each of the rock faces is 30ft high. Falling into water will use the rules in TCOE (Make a DC 15 Athletics or Acrobatics check to halve the damage), but intentionally jumping in will not incurr any damage
Map:
Surprised, so skipping my turn...
Bring out your inner chatacter class...
Jade is surprised as well, so skipping.
Koric looks up as the water comes to life, grabbig at his companion. Quickly, by reflex learned from recent experience, he asks Balthar to distract the creature while he launches a bolt of flame toward it. "Release them!" he says in faltering tones, "Or...face the consequences."
Attack: 27 Damage: 12