As you rush down the stairs Fontaine Attack: 4 Damage: 1 you see a club swing at chest level. A boy about 12 years old spins around in front of you. You hear two other small children in the back of a small root cellar.
"hhhhaveee youuu seeen my mom and dad? Last I saw ooofff them they were headed to the keeepp." You can see he is starting to calm. He draws his two sisters closer to him.
This post has potentially manipulated dice roll results.
"We will get you to save and than we will search for your mom and dad. Is that a deal?" Adrex comes out of the background, trying to be as harmless and friendly as he can.
Persuasion: 7
Rollback Post to RevisionRollBack
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
"Why were they headed to the keep? Is that where people are taking shelter or going to fight?" Lynistra stands in the doorway, anxious at being still too long in a place recently attacked.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Lynistra's patience begins to wear thin (as always), "The keep is the safest place in the city and is where everyone should be fleeing at this point. Grab the kids, circle up, and let's move." She turns a new tactic and addresses the children, "We'll keep you safe. If you want to survive and see your parents, come with us."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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"Don't worry!" calls Fontaine.
"We are here to help!"
Fontaine kicks the door.
Attack: 7 Damage on hit: 2
And that's all I have to say about that.
The door bounces and your foot comes off of it. You see that you can lift half the door and get in.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Fontaine flushes and pulls the door up enough to squeeze in, then slips into the cellar.
Perception check: 16
And that's all I have to say about that.
Attack: 24 Damage: 9
Adrex will Do a last Hit With his sword to the door to fully open it
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
OOC: Not that it matters, with your roll, but how do you have a +7 to hit?
And that's all I have to say about that.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Fontaine rushes all the way inside because he wants to help the children.
And that's all I have to say about that.
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
OOC: Nice, nice.
And that's all I have to say about that.
As you rush down the stairs Fontaine Attack: 4 Damage: 1 you see a club swing at chest level. A boy about 12 years old spins around in front of you. You hear two other small children in the back of a small root cellar.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Fontaine jumps back, avoiding the club.
"Stop!"
He holds up his hands to show that he is unarmed.
"We're here to help you get out of here."
And that's all I have to say about that.
"Hhhhhhow do I knooooow tttthat? " asks the boy clearly shaken from the events of the evening.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Fontaine's blue eyes stare into the boy's.
"Trust me. We are here to help."
Persuasion: 8
And that's all I have to say about that.
"hhhhaveee youuu seeen my mom and dad? Last I saw ooofff them they were headed to the keeepp." You can see he is starting to calm. He draws his two sisters closer to him.
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
"I am afraid not. We jist got here," replies Fontaine.
"We need to get you out of here, though. There's a dragoon!"
And that's all I have to say about that.
"We will get you to save and than we will search for your mom and dad. Is that a deal?" Adrex comes out of the background, trying to be as harmless and friendly as he can.
Persuasion: 7
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
"Why were they headed to the keep? Is that where people are taking shelter or going to fight?" Lynistra stands in the doorway, anxious at being still too long in a place recently attacked.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Both. They went to help with the wounded and thought it was to dangerous to take us."
Alexander Leatherer Ranger: Dragons of Autumn
Fenlamin Aloro Wizard: Journey Across The Planes
Fontaine nods, then turns to Adrex.
"Do you think we should bring them to the keep or somewhere else?" he whispers.
And that's all I have to say about that.
Lynistra's patience begins to wear thin (as always), "The keep is the safest place in the city and is where everyone should be fleeing at this point. Grab the kids, circle up, and let's move." She turns a new tactic and addresses the children, "We'll keep you safe. If you want to survive and see your parents, come with us."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero