Zale stands back, dumbstruck as everyone jumps on the murder the cultist wagon for her sake. What great friends they are. She grins after the plan has been set. "Well, I suppose this be goodby to you two then? I'll be missin ye. Perhaps we'll meet again someday." She gives Zemminy and Nixi a salute.
She's not sure what to make of this Lady Serpent nickname she seems to have acquired. It does have a nice ring to it, and she supposes it's better than keeping KingSnake only to have people calling her Kobold Queen behind her back. "I will be provin meself soon enough." She grins wickedly. Then follows Khessa to the strong room.
Bending down, she checks the lock for traps.
Investigation: 4 (:'D)
If she finds none, she pulls out her tools and gets to work.
Zale examines the lock extensively, but detects no trap. The lock itself is not a challenge for Zale. She has picked locks like this hundreds of times and is actually a little offended that such a simple lock is used for the strong room.
Khessa examines the room (without entering for now), attentive to the vibrations that the Detect Magic previously cast picks up. Are there magical auras? And where are them located?
At frist glace the strong room seems to contain mostly crates, sacks and a few barrels. Quite a few of the crates are those brought from the Greenfields. The source of the abjuration magic comes from (inside!) a sack the southwest corner.
Eric approaches and gets close to the source of abjuration magic. "better that I be the one that opens it, I'm able to identify the spell that imbues it. and I can handle side effects I think"
The dwarf opens the sack searching for the source of the spell, if he found it he cast identifyspell (as ritual) on it
Khessa tries to stop Eric immediately: "No! Don't do it!"
Stopping him before he touches the sack, she explains to him: "It could be a spell that instead of having an effect on us, triggers an alarm! Better to dissolve the magic, as you said you could do..."
If she finds none, she pulls out her tools and gets to work.
Thieves Tools: 20
Lol! I'm glad you didn't invert the rolls. At least we should be able to enter now...
Lol That is very true.
Zale scoffs when the lock clicks open. Do they even care if someone gets in? Such incompetence. She pushes the door open for the others then stows her tools back in her pack. The rogue hangs back while the others investigate the magical item. She has no idea what kind of magic is out there, so best let the experts handle it.
Calvin watches as Eric dispels the magic. It is a neat trick and wonders if he would be able to do something like that by drawing upon the power of nature.
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“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"Wonderful, Eric!" Khessa pats the dwarf cleric on the shoulder "No more magic. Now it is safe to look in the sack. Or look for the tunnel... because Jamna spoke of a tunnel - and the cook complained about hearing noise. So the tunnel will be hidden under something heavy. Kriv... you and I are quite strong... in my opinion, by taking me on one side and you on the other, we can lift a crate or a barrel and moving it slowly without making any noise. If under there's a hidden tunnel, good. If not, let's put the crate or barrel back in its place and try the next one. Do you like this game?"
"Anator," the blonde arcane warrior adds "in the meantime you hang from the ceiling of the warehouse and alert me telepathically if anyone arrives. As soon as you leave, we close the door so that whoever enters the warehouse initially doesn't suspect anything - at least until they come near, try unlocking it, and realize it is already unlocked".
"Let's start with this one, the closest one" Khessa suggests, approaching the nearest crate to the north east.
(OOC: @DM: Do we succeed in lifting it and moving it a little? And is there a tunnel underneath? If not, and if nothing prevents us, let's try the other barerels and cartes, one by one, until we find the tunnel... or have tried them all)
Good to know. If you look inside the sack you'll notice that it's filled with bag and purses. They probably contain cash and other valuables from workers and teamsters that asked Bog Louck to lock their items into the strong room for safekeeping.
"Let's start with this one, the closest one" Khessa suggests, approaching the nearest crate to the north east.
(OOC: @DM: Do we succeed in lifting it and moving it a little? And is there a tunnel underneath? If not, and if nothing prevents us, let's try the other barerels and cartes, one by one, until we find the tunnel... or have tried them all)
It take about 20 minutes of lifting and moving crates before Kriv finds an exceptional heavy crate in the southeast corner. When a second character helps him they notice why: it's an empty crate nailed onto the floor. Well not actually the floor. It seems to be a trapdoor. When the door is opened, the whole crate tips toward the north.
Well... Jamna says Looks like we've found what we're looking for! If you are going to follow that trail, it's probably best if we... Jamna gestures at Nixi and Zeminny ...take out that Cultist tonight and bring our new "friend" to Waterdeep. I'm sure High Road Charter Company isn't happy with Bog being a Cultist. The Zhentarim will be pleased if I expose the Cult's little secret to them. But you still need to figure out where the loot is going and they're planning with it!
After a moment of silence, Nixi utters: So this is goodbye apparently...
Khessa nods her head: "Yes, probably yes" she hugs her friend one last time. "Take care of yourself! We better find out where this tunnel leads... Everything suggests that the Cult's loot passes through there. If we want to find out where it ends up, we have to explore it".
So, when Jamna, Zeminny and Nixi leave, the blonde arcane warrior calls Anator back to her (first she makes him disappear in the pocket dimension, then she makes him appear next to her), and leads the way into the tunnel, sending her brother ahead, let's say about 30' ahead of her, with the task of telepathically alerting her if she notices anything suspicious (guard posts, dangers, people...).
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Calvin smiles sadly at the thought of the parting of allies, but remains silent.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Zale stands back, dumbstruck as everyone jumps on the murder the cultist wagon for her sake. What great friends they are. She grins after the plan has been set. "Well, I suppose this be goodby to you two then? I'll be missin ye. Perhaps we'll meet again someday." She gives Zemminy and Nixi a salute.
She's not sure what to make of this Lady Serpent nickname she seems to have acquired. It does have a nice ring to it, and she supposes it's better than keeping KingSnake only to have people calling her Kobold Queen behind her back. "I will be provin meself soon enough." She grins wickedly. Then follows Khessa to the strong room.
Bending down, she checks the lock for traps.
Investigation: 4 (:'D)
If she finds none, she pulls out her tools and gets to work.
Thieves Tools: 20
Lol! I'm glad you didn't invert the rolls. At least we should be able to enter now...
Zale examines the lock extensively, but detects no trap. The lock itself is not a challenge for Zale. She has picked locks like this hundreds of times and is actually a little offended that such a simple lock is used for the strong room.
Updated map:
Player: Any Good Alignment // DM: Lawful Evil
Khessa examines the room (without entering for now), attentive to the vibrations that the Detect Magic previously cast picks up. Are there magical auras? And where are them located?
At frist glace the strong room seems to contain mostly crates, sacks and a few barrels. Quite a few of the crates are those brought from the Greenfields. The source of the abjuration magic comes from (inside!) a sack the southwest corner.
Player: Any Good Alignment // DM: Lawful Evil
Eric approaches and gets close to the source of abjuration magic. "better that I be the one that opens it, I'm able to identify the spell that imbues it. and I can handle side effects I think"
The dwarf opens the sack searching for the source of the spell, if he found it he cast identify spell (as ritual) on it
Khessa tries to stop Eric immediately: "No! Don't do it!"
Stopping him before he touches the sack, she explains to him: "It could be a spell that instead of having an effect on us, triggers an alarm! Better to dissolve the magic, as you said you could do..."
"An Allarm you say!?" the dwarf stops "I had no knowledge of this kind of spell. But thanks for warning. And yes, I may have the power to dissolve it"
he open the palm of his hands toward the sack; in the direction of the magical source. He pronounce his dwarfish prey, casting Dispel Magic
if ability check is needed (it depends from the spell level to dispel) is 7 so he can dispel 3th level spell or less
Lol That is very true.
Zale scoffs when the lock clicks open. Do they even care if someone gets in? Such incompetence. She pushes the door open for the others then stows her tools back in her pack. The rogue hangs back while the others investigate the magical item. She has no idea what kind of magic is out there, so best let the experts handle it.
Now that Eric should have dispelled spells up to 3th level... Does Khessa still feel magic? Or has it been dispelled?
You don't feel any magic. But Eric needs to roll a d4 for me.
Player: Any Good Alignment // DM: Lawful Evil
Calvin watches as Eric dispels the magic. It is a neat trick and wonders if he would be able to do something like that by drawing upon the power of nature.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
roll: 2
"Wonderful, Eric!" Khessa pats the dwarf cleric on the shoulder "No more magic. Now it is safe to look in the sack. Or look for the tunnel... because Jamna spoke of a tunnel - and the cook complained about hearing noise. So the tunnel will be hidden under something heavy. Kriv... you and I are quite strong... in my opinion, by taking me on one side and you on the other, we can lift a crate or a barrel and moving it slowly without making any noise. If under there's a hidden tunnel, good. If not, let's put the crate or barrel back in its place and try the next one. Do you like this game?"
"Anator," the blonde arcane warrior adds "in the meantime you hang from the ceiling of the warehouse and alert me telepathically if anyone arrives. As soon as you leave, we close the door so that whoever enters the warehouse initially doesn't suspect anything - at least until they come near, try unlocking it, and realize it is already unlocked".
Kriv nods in agreement and rolls up his sleeves a bit. “Which one first?”
"Let's start with this one, the closest one" Khessa suggests, approaching the nearest crate to the north east.
(OOC: @DM: Do we succeed in lifting it and moving it a little? And is there a tunnel underneath? If not, and if nothing prevents us, let's try the other barerels and cartes, one by one, until we find the tunnel... or have tried them all)
Good to know. If you look inside the sack you'll notice that it's filled with bag and purses. They probably contain cash and other valuables from workers and teamsters that asked Bog Louck to lock their items into the strong room for safekeeping.
It take about 20 minutes of lifting and moving crates before Kriv finds an exceptional heavy crate in the southeast corner. When a second character helps him they notice why: it's an empty crate nailed onto the floor. Well not actually the floor. It seems to be a trapdoor. When the door is opened, the whole crate tips toward the north.
Well... Jamna says Looks like we've found what we're looking for! If you are going to follow that trail, it's probably best if we... Jamna gestures at Nixi and Zeminny ...take out that Cultist tonight and bring our new "friend" to Waterdeep. I'm sure High Road Charter Company isn't happy with Bog being a Cultist. The Zhentarim will be pleased if I expose the Cult's little secret to them. But you still need to figure out where the loot is going and they're planning with it!
After a moment of silence, Nixi utters: So this is goodbye apparently...
Player: Any Good Alignment // DM: Lawful Evil
Khessa nods her head: "Yes, probably yes" she hugs her friend one last time. "Take care of yourself! We better find out where this tunnel leads... Everything suggests that the Cult's loot passes through there. If we want to find out where it ends up, we have to explore it".
So, when Jamna, Zeminny and Nixi leave, the blonde arcane warrior calls Anator back to her (first she makes him disappear in the pocket dimension, then she makes him appear next to her), and leads the way into the tunnel, sending her brother ahead, let's say about 30' ahead of her, with the task of telepathically alerting her if she notices anything suspicious (guard posts, dangers, people...).