This night, the battle against the Duchess of Rot rages on two fronts. Above, the elite forces of the Harpers engage Zaldara and her primary forces head on. Below, an uncanny collection of scrappy adventurers find themselves imperiled by her auxiliary forces...
In the armory, Sayax swings his hammer at the enchanted sword, but it parries the attack against itself! As the first sword drops from his and Sayax's combined assault, Merrick gives a crooked nod and motions for him to take up the flank. A quick feint from Sayax was all he needed as Merrick unleashes a torrent of blows from behind. The second sword also clatters to the floor! Laderan darts back into the gas room, ready to try and engage the ghost next turn.
To the west, Vlad lies unconscious in a chamber guarded by a deadly specter. Ashtear smacks into her armour again, it enlightening and glowing bolstering her defenses. She aims and fires another magic bolt at the core of the creature, not knowing where or what might be a weak spot for it. Yet the bolt flies wide and ricochets off of a nearby pillar. Oranir readies an attack against the ghost…
The ghostly form does float toward the entrance. At that moment, Laderan and Oranir release their attacks. Laderan’s blast strikes the door frame, and the figure seems to barely notice the acid.
It reaches out across the doorway to claw at Ashtear’s heart.
The spectral claws grasp at Ashtear, but her armour’s hint of magic deflects the creatures attempt at clawing her soul, letting go of the crossbow with her left hand, she reaches down and a click-pop occurs as Vladmiir wounds stich from her gauntlet touch.
Without ever looking away from the creature she jumps back, leaving her flank open hoping to make it over-extend itself and give her paladin pal the opening to escape if he can. At the least reinforcements can take her place and maybe she can get an angle with her magical bolts.
Ashtear laments the harpers failed to equip them with magical weapons, and ponders if the shield or the hopefully soon to be beaten swords might work.
Vladimir wakes up from a lovely dream, with clean white sheets and hot springs with soap nearby. He finds himself on the floor of a dirty dungeon, looking up at a spectral monster as it tries to kill his friends. "Well, that's a shame," he thinks. He gets up, steps back 5 feet, fishes in his backpack for a flask of holy water he only just remembered he had, throws it at the evil specter, and then moves behind it, hoping he can be of use in a flank.
From the chamber's entrance, a wide-eyed Oranir observes as the others peform their tricks against the enemy. Nodding at the different strategies, the elf settles himself and readies another spell, waving his hands in a wide arc towards the creature, shouting "Maintain the assault, even the restless dead can't take it all forever!"
((Casting Acid Splash (DC 13 Dexterity save vs 1 acid damage) and moving out of the chamber's entrance (5ft. northwest) and a Con save for getting into the gas again 16))
Cursing the poison in the air for dulling his senses, Laderan retreats back a ways, trying to focus himself. He sees the spectre, a nice straight line theough the doorway. Kneeling down, drawing up pieces of chipped stone and rubble from the stairs, the again gathers the surrounding elemental earth to his call and fires the jet at the spectre. "C'mon rabbit, just get a clean hit, they don't come easier!"
Sayax grins as Merrick takes out the sword between them. "Onward firbolg! Our friends need our help!" and he charges up the stairs and sees the gas again. Unfortunately, that is all he sees as from him vantage point, he cannot see what his friends are fighting.
With this frustrating issue, he readies his sacred flame to be released as soon as he sees something that isn't one of his friends.
In case he uses it, DEX save 13 - 8 radiant damage
Vladimir takes advantage of the specter's fixation on Ashtear to reposition and douse the being in holy water! Steam radiates off of it where the water splashes, and it wails in agony!
Oranir's acid spell is largely ignored by the spirit.
Kneeling down, drawing up pieces of chipped stone and rubble from the stairs, Laderan again gathers the surrounding elemental earth to his call and fires the jet at the spectre. The bolt strikes the spirit dead on in the center of its form!
Sayax moves into position, hand aglow with holy fire!
Initiative (bold may act): Merrick, enemy, remaining PCs
Words of encouragement at his back, Merrick steps quickly through the poisonous chamber. He despairs at the sight of Ashtear clutching a grevious wound and presses onward to the spectral combatant engaging his companion. He thinks back to those nights that he would creep into the cellars, quickly ferreting out the most savory vintages of the blueberry wines to pluck.
The other disciples eventually caught on to there being a thief in their midst and would begin standing watch throughout the tight halls lined with racks and bottles. Though try they did, they failed to ever catch him thanks to a natural ability that Merrick had which the other monks, none of them being Firbolgs, quite suspected. An ability that, he hoped, would serve him as well now as it did before.
Merrick trotted into the room, slipping into the flow with ease now given his heightened tensions throughout this night. He tiptoed gracefully, turned hia body to the side, planted his feet firmly, and gripped both ends of the staff with hands close. He drew a small circle with the long end, wound up, and shouted uncouthly, "You wanted us Mister ghost!? You got us!!"
He swings! Action: Attack w/quarterstaff 12 Damage: 10
As he follows through the swing, something remarkable happens. Starting from the tip of the quarterstaff, a translucent wave washes down the staff. It flows over his hands and quickly begins to spread over his body. It covers his extremeties, torso, and leaves just his mouth. Merrick flashes a grin at the ghost as the last bit washes away his smile and turns him completely invisible.
Merrick trotted into the room, slipping into the flow with ease now given his heightened tensions throughout this night. He tiptoed gracefully, turned hia body to the side, planted his feet firmly, and gripped both ends of the staff with hands close. He drew a small circle with the long end, wound up, and shouted uncouthly, "You wanted us Mister ghost!? You got us!!" The staff slams into the side of the ghost's "head", and Merrick can feel something substantial dislodge.
As he vanishes from view, the ghost turns back to the nearest visible, breathing lifeform. It reaches out a hand, intending to crush Vladimir's heart in its grip!
Attack: 7 Damage: 6 - necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Vladimir, seeing Merrick vanish, dodges the thrusting arm of the ghost. "Ha, Ha!" he taunts, "I see through your tactics! Your intentions are transparent! Your end is in visibility! Puns!"
Increasingly frustrated at the apparition's defenses, Oranir closes his eyes and concentrates the best he can while coughing from the gas around him for a renewed acidic assault. The elf moves into view of the undead for a brief moment as he releases his spell, moving back and trying to cover his mouth as the spell is released.
((Acid Splash, DC 13 Dex save for 4, Con save vs gas 15))
This post has potentially manipulated dice roll results.
Watching as Merrick stumbles into view, takes his swing at the ghost and seem to connect well, Laderan is a little perplexed at the subsequent disappearance of the firbolg. "Neat trick, you'll have to teach me that! I've got clear shot again too." The dust gathers, the sphere forms, and the blast spews forth aimed again at the heart of the specter
Ashtear weak, from having her soul shaken, and the poison struggles with a shakey crossbow. Loading a magical bolt and calling to her melee cohorts, "Incoming!!" and fires at the apparition.
The shaking influences her attempt to fire, 7 to hit. 7 damage.
This post has potentially manipulated dice roll results.
Vladimir's blade cuts through the quasi-substantial form of the specter, leaving a trail of ectoplasm in its wake. The ghost appears diminished now, less able to manifest its physical presence.
Ghost Dex DC 13: 20
Oranir's acid splash hits only air.
Watching as Merrick stumbles into view, takes his swing at the ghost and seem to connect well, Laderan is a little perplexed at the subsequent disappearance of the firbolg. "Neat trick, you'll have to teach me that! I've got clear shot again too." The dust gathers, the sphere forms, and the blast spews forth aimed again at the heart of the specter. As it strikes, the ghostly apparition wails before dissipating into wafts of strange, milky mist.
(Combat over! Actions?)
Room recap: The air in this chamber is alive, dancing with some unseen energy. Two thick pillars extending floor to ceiling hum. Between them sits an iron chest.
Vladimir cleans his sword, shakes his head, asks, “Is anyone still in danger?”If yes, he goes to help. If not, he throws the dead body of the creature on the chest.
"Bam!" As the apparition dissipates, Laderan licks his finger and traces a 1 in the air, "Score one more for the good guys. Now I really hope that whatever it was guarding was worth it! Let's not tarry though..." He points up the stairwell to his side, "Folks up there are dying whilst we're down here trying not to do the same." He wanders into the armoury again, glad to be out of the foul air that had been dulling his senses.
He examines the fallen swords, and then looks into the pile of other weapons to see if there is anything in there that may be useful to the group, or upgrades on what they were able to bring with them.
Rollback Post to RevisionRollBack
Bring out your inner chatacter class...
To post a comment, please login or register a new account.
Test roll to see if it works from the forum to discord: Attack: 7 Damage: 5
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
This night, the battle against the Duchess of Rot rages on two fronts. Above, the elite forces of the Harpers engage Zaldara and her primary forces head on. Below, an uncanny collection of scrappy adventurers find themselves imperiled by her auxiliary forces...
In the armory, Sayax swings his hammer at the enchanted sword, but it parries the attack against itself! As the first sword drops from his and Sayax's combined assault, Merrick gives a crooked nod and motions for him to take up the flank. A quick feint from Sayax was all he needed as Merrick unleashes a torrent of blows from behind. The second sword also clatters to the floor! Laderan darts back into the gas room, ready to try and engage the ghost next turn.
To the west, Vlad lies unconscious in a chamber guarded by a deadly specter. Ashtear smacks into her armour again, it enlightening and glowing bolstering her defenses. She aims and fires another magic bolt at the core of the creature, not knowing where or what might be a weak spot for it. Yet the bolt flies wide and ricochets off of a nearby pillar. Oranir readies an attack against the ghost…
The ghostly form does float toward the entrance. At that moment, Laderan and Oranir release their attacks. Laderan’s blast strikes the door frame, and the figure seems to barely notice the acid.
It reaches out across the doorway to claw at Ashtear’s heart.
Ghost @ Ashtear: Attack: 10 Damage: 8
PCs are up!
The spectral claws grasp at Ashtear, but her armour’s hint of magic deflects the creatures attempt at clawing her soul, letting go of the crossbow with her left hand, she reaches down and a click-pop occurs as Vladmiir wounds stich from her gauntlet touch.
Without ever looking away from the creature she jumps back, leaving her flank open hoping to make it over-extend itself and give her paladin pal the opening to escape if he can. At the least reinforcements can take her place and maybe she can get an angle with her magical bolts.
Ashtear laments the harpers failed to equip them with magical weapons, and ponders if the shield or the hopefully soon to be beaten swords might work.
Vladimiir heals 8HP
Ashtear provokes AOO from the creature. AC 16
Vladimir wakes up from a lovely dream, with clean white sheets and hot springs with soap nearby. He finds himself on the floor of a dirty dungeon, looking up at a spectral monster as it tries to kill his friends. "Well, that's a shame," he thinks. He gets up, steps back 5 feet, fishes in his backpack for a flask of holy water he only just remembered he had, throws it at the evil specter, and then moves behind it, hoping he can be of use in a flank.
Attack: 19 Radiant Damage: 6
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
From the chamber's entrance, a wide-eyed Oranir observes as the others peform their tricks against the enemy. Nodding at the different strategies, the elf settles himself and readies another spell, waving his hands in a wide arc towards the creature, shouting "Maintain the assault, even the restless dead can't take it all forever!"
((Casting Acid Splash (DC 13 Dexterity save vs 1 acid damage) and moving out of the chamber's entrance (5ft. northwest) and a Con save for getting into the gas again 16))
Art Portfolio
Cursing the poison in the air for dulling his senses, Laderan retreats back a ways, trying to focus himself. He sees the spectre, a nice straight line theough the doorway. Kneeling down, drawing up pieces of chipped stone and rubble from the stairs, the again gathers the surrounding elemental earth to his call and fires the jet at the spectre. "C'mon rabbit, just get a clean hit, they don't come easier!"
Attack: 13 Damage: 2 force + 2 bludgeoning
Movement: 20ft north
Bring out your inner chatacter class...
Con save @ end of turn: 7
Bring out your inner chatacter class...
Sayax grins as Merrick takes out the sword between them. "Onward firbolg! Our friends need our help!" and he charges up the stairs and sees the gas again. Unfortunately, that is all he sees as from him vantage point, he cannot see what his friends are fighting.
With this frustrating issue, he readies his sacred flame to be released as soon as he sees something that isn't one of his friends.
In case he uses it, DEX save 13 - 8 radiant damage
(Opportunity Attack) As Ashtear moves back, the ghost claws at her once more! Attack: 21 Damage: 12
con save vs ghost leech. DC 10. Rolled 11.
1hp. Rolled 15 cloud not poisoned.
Vladimir takes advantage of the specter's fixation on Ashtear to reposition and douse the being in holy water! Steam radiates off of it where the water splashes, and it wails in agony!
Oranir's acid spell is largely ignored by the spirit.
Kneeling down, drawing up pieces of chipped stone and rubble from the stairs, Laderan again gathers the surrounding elemental earth to his call and fires the jet at the spectre. The bolt strikes the spirit dead on in the center of its form!
Sayax moves into position, hand aglow with holy fire!
Initiative (bold may act): Merrick, enemy, remaining PCs
Words of encouragement at his back, Merrick steps quickly through the poisonous chamber. He despairs at the sight of Ashtear clutching a grevious wound and presses onward to the spectral combatant engaging his companion. He thinks back to those nights that he would creep into the cellars, quickly ferreting out the most savory vintages of the blueberry wines to pluck.
The other disciples eventually caught on to there being a thief in their midst and would begin standing watch throughout the tight halls lined with racks and bottles. Though try they did, they failed to ever catch him thanks to a natural ability that Merrick had which the other monks, none of them being Firbolgs, quite suspected. An ability that, he hoped, would serve him as well now as it did before.
Merrick trotted into the room, slipping into the flow with ease now given his heightened tensions throughout this night. He tiptoed gracefully, turned hia body to the side, planted his feet firmly, and gripped both ends of the staff with hands close. He drew a small circle with the long end, wound up, and shouted uncouthly, "You wanted us Mister ghost!? You got us!!"
He swings! Action: Attack w/quarterstaff 12 Damage: 10
As he follows through the swing, something remarkable happens. Starting from the tip of the quarterstaff, a translucent wave washes down the staff. It flows over his hands and quickly begins to spread over his body. It covers his extremeties, torso, and leaves just his mouth. Merrick flashes a grin at the ghost as the last bit washes away his smile and turns him completely invisible.
Bonus Action: Hidden Step
Merrick trotted into the room, slipping into the flow with ease now given his heightened tensions throughout this night. He tiptoed gracefully, turned hia body to the side, planted his feet firmly, and gripped both ends of the staff with hands close. He drew a small circle with the long end, wound up, and shouted uncouthly, "You wanted us Mister ghost!? You got us!!" The staff slams into the side of the ghost's "head", and Merrick can feel something substantial dislodge.
As he vanishes from view, the ghost turns back to the nearest visible, breathing lifeform. It reaches out a hand, intending to crush Vladimir's heart in its grip!
Attack: 7 Damage: 6 - necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Initiative: PCs, enemy
Vladimir, seeing Merrick vanish, dodges the thrusting arm of the ghost. "Ha, Ha!" he taunts, "I see through your tactics! Your intentions are transparent! Your end is in visibility! Puns!"
He swings at the ghost.
To hit: 12. Damage (if applicable): 9
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Increasingly frustrated at the apparition's defenses, Oranir closes his eyes and concentrates the best he can while coughing from the gas around him for a renewed acidic assault. The elf moves into view of the undead for a brief moment as he releases his spell, moving back and trying to cover his mouth as the spell is released.
((Acid Splash, DC 13 Dex save for 4, Con save vs gas 15))
Art Portfolio
Watching as Merrick stumbles into view, takes his swing at the ghost and seem to connect well, Laderan is a little perplexed at the subsequent disappearance of the firbolg. "Neat trick, you'll have to teach me that! I've got clear shot again too." The dust gathers, the sphere forms, and the blast spews forth aimed again at the heart of the specter
Action: Attack: 17 Damage: 8 force + 2 bludgeoning
BA: -
Movement: -
Bring out your inner chatacter class...
Ashtear weak, from having her soul shaken, and the poison struggles with a shakey crossbow. Loading a magical bolt and calling to her melee cohorts, "Incoming!!" and fires at the apparition.
The shaking influences her attempt to fire, 7 to hit. 7 damage.
Vladimir's blade cuts through the quasi-substantial form of the specter, leaving a trail of ectoplasm in its wake. The ghost appears diminished now, less able to manifest its physical presence.
Ghost Dex DC 13: 20
Oranir's acid splash hits only air.
Watching as Merrick stumbles into view, takes his swing at the ghost and seem to connect well, Laderan is a little perplexed at the subsequent disappearance of the firbolg. "Neat trick, you'll have to teach me that! I've got clear shot again too." The dust gathers, the sphere forms, and the blast spews forth aimed again at the heart of the specter. As it strikes, the ghostly apparition wails before dissipating into wafts of strange, milky mist.
(Combat over! Actions?)
Room recap: The air in this chamber is alive, dancing with some unseen energy. Two thick pillars extending floor to ceiling hum. Between them sits an iron chest.
Vladimir cleans his sword, shakes his head, asks, “Is anyone still in danger?” If yes, he goes to help. If not, he throws the dead body of the creature on the chest.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
"Bam!" As the apparition dissipates, Laderan licks his finger and traces a 1 in the air, "Score one more for the good guys. Now I really hope that whatever it was guarding was worth it! Let's not tarry though..." He points up the stairwell to his side, "Folks up there are dying whilst we're down here trying not to do the same." He wanders into the armoury again, glad to be out of the foul air that had been dulling his senses.
He examines the fallen swords, and then looks into the pile of other weapons to see if there is anything in there that may be useful to the group, or upgrades on what they were able to bring with them.
Bring out your inner chatacter class...