This post has potentially manipulated dice roll results.
All of you see a silver blur, and suddenly dirt is flying everywhere. Dancer is frantically kicking dirt on the fire that’s threatening to spread to the wooden store fronts. It looks like she has it temporarily under control, but for who knows how much longer?
Current Order: *Kor*, Thug 2, *Berrus*, Val, Dancer, Mav, Leader, Thug 3, AB, Thug 1
The thug leader sneers, and charges Mav.
Hit 1: 11
Hit 2: 8
Fortubately for Mav, the man’s wounds make him sluggishly slow. Only Mav will have advantage on hits on the leaded next round.
However, the Thug leader takes a deep breathe, barreling his chest out dramatically, and gives out a loud beach. His wounds seem to close up before you’re very eyes.
Second Wind Heal: 5
Thug 3 will instead charge Dancer, club raised and intent on braining the wolf.
Hit 1: 22
Hit 2: 19
Damadge: 4
His pant leg catches on fire as a consequence of the nat 1.
This post has potentially manipulated dice roll results.
AB sheathes his swords and swings his longbow around, pulling an arrow at the same time. Sighting down the arrow's shaft at the Leader, he says in Dwarven, "My eye now knows you," in a strange two-toned voice (Bonus: Hunter's Mark). He fires the arrow at the Leader.
Longbow Attack with Hunter's Mark: 15; Damage: 7 piercing damage
The arrow hits the Thug leader in his beefy shoulder. He pulls it out, bleeding freely, and snaps it in his hand, glaring bloody murder at you now that he can see you AB.
Thug 1 will back up his leader, and also go after Mav.
Hit 1:9
Hit 2: 5
(Holy Molley, this is pathetic. Mav you also get advantage on Thug 1 if you want.)
Kor and Berrus enter the battle field! Berrus is charging as fast as his stubby little dwarvern legs can take him, yelling extremely loudly, probably the reason for all those 1’s. Kor, do you still want to do all that sneaking around?
Valathar rolls on the ground until he's certian that he's no longer burning. Heaving his weight up, he find himself standing back on his feet. He pauses for just a moment, an instant really, to take in the scene. Seeing Dancer frantically scrabbling to put out the fire, he starts for her, to help. When he notices that one of those bastard thugs charges her, weapon brandished, he starts to run. By the time he makes it to them, the thug has already landed his blow, but he won't be around for much longer, if Valathar has anything to do about it.
Attack: 5 Damage: 4 bludgeoning damage to smash the thugs face in
Current Order: *Kor*, Thug 2, *Berrus*, Val, Dancer, Mav, Leader, Thug 3, AB, Thug 1
Mav, your strikes hit true, and the leader is definately on his last legs. Bleeding profusely, and with many welts and bruises, one more hit should be enough to feel him!
Val, your attack misses, but due to your large presence, Dancer strikes at your opponent with advantage, due to her keen sense of Pack Tactics.
Hit 1: 21
Dam: 5
Thug 3 must make a strength saving throw
Save: 5
Thug 3 is caught extremely unawares, and is thrown back into the fire. During his next turn, he must take 2D4 Fire damadge!
This post has potentially manipulated dice roll results.
Separate Thug Post:
Thug Leader is obviously on his last legs, 2 sword hits, an arrow wound, and now crushing physical blows, he raises his club in a desperate last stand against Mav!
Hit 1: 11
Hit 2: 19
Dam: 8
Mav that reduces you to 0 HP, however you still have your daily use of relentless endurance, which heals you to 1. You’ll have to tell me your decision before I narrate Thug 1’s turn.
Thug 3 will take 4 fire danadge.
He stops drops and rolls, and lays on the ground screaming, covered in painful looking burns.
Mysterious Save Roll: 3
The man still feels well enough to dig in his pocket and blow a very loud whistle. Nothing immediately happens.
AB, the leader skillfully dodges your arrow, partly due to him keeping a firm evil eye on you now that he nows where you are.
Waiting for Mav to tell me if he’s unconscious or not before I narrate Thug 1’s turn. Berrus you are in melee range due to dashing, Kor you are not, but Mimi easily is.
At a mental command from Kor, Mimi swoops down into the face of thug 1, distracting him as Mav attempts to rise and Kor prepares to dash in for an attack.
Mimi moves into melee with thug 1, uses the Help action for Kor's next attack, and stays within melee range of the thug to give him something to think about while Mav is trying to rise.
I'm assuming that since Berrus was able to dash into melee range with his stumpy dwarf legs, Kor will be able to dash into range as well next turn using Cunning Action since he closed some of the distance when he moved to the abandoned building to hide.
Current Order: *Kor*, Thug 2, *Berrus*, Val, Dancer, Mav, Leader, Thug 3, AB, Thug 1
Kor I’m sorry, but Relentless Endurance is an instantaneous thing, like you have to decide the moment your HP reaches 0, like even if your in the middle of a multi attack or something, so you do not have the reaction time to direct Mimi before Thug 1 strikes out at weakened Half-Orc. That’s part of the reason I was so insistant on knowing if he used it or not, because it’s not like a thing he can use 20 seconds after being knocked out.
Thug 1 strikes out at the weakened Half-Orc with his iron club.
Hit 1: 14
Hit 2: 5
The first attack did hit, I won’t bother rolling damage, Mav you take one more iron club to the head and finally succumb to your injuries, but not before getting your body hopelessly entangled with the smaller man, dragging him down to a prone position next to your body.
Kor you can redo your turn.
Berrus, you arrive to late to assist Mav, and you stay your axe from immediately swinging down, worried about injuring your downed friend. You take the time to catch your breathe from that mad dash you just went through.
This post has potentially manipulated dice roll results.
Seeing Mav's attacker go down with the half orc's unconscious body, Kor darts in to attack the man before he can raise, aiming his rapier for the man's hip in order to inflict a non-lethal wound that will keep the man out of the fight. Kor hoped to get in, make his attack, and then put some distance between himself and the attackers.
Attack: 12 Damage: 8
Forgot sneak attack damage: 5
[Rolled w/advantage due to prone if we're not counting Mimi's Help action (never used familiar's before in combat, so not completely sure how they're supposed to work)]
Not sure of the distances, if Kor has to Dash (cunning action) to make it to thug 1, he does. If he doesn't, he Disengages from thug 1 (if the man is still up and/or he's within melee of one of the other enemies) or Dashes and moves closer to wherever Berrus is (so that he's within the 5ft. of disadvantage Protection generates).
Current Order: Kor, Berrus, Val, Dancer, Mav, Leader, Thug 3, AB
You poke him good. He’s saftly out of the fight. Both the leader and thug 3 are greatly injured. Dancer limps out of the few remaining spurts of Fire, and puts them out with a few kicks of dirt. Val take your turn, and Mav make a death saving Roll!
This post has potentially manipulated dice roll results.
Valathar recoils at the sound of the whistle, and as soon as the man finishes his obnoxious tune, Valathar raises his staff, swinging from below in an attempt to catch him under the chin.
Attack: 6 Damage: 9
Aces. Really nailed it. Also, nice save Mav! At least someone isn't rolling trash ;)
All of you see a silver blur, and suddenly dirt is flying everywhere. Dancer is frantically kicking dirt on the fire that’s threatening to spread to the wooden store fronts. It looks like she has it temporarily under control, but for who knows how much longer?
Current Order: *Kor*, Thug 2, *Berrus*, Val, Dancer, Mav, Leader, Thug 3, AB, Thug 1
The thug leader sneers, and charges Mav.
Hit 1: 11
Hit 2: 8
Fortubately for Mav, the man’s wounds make him sluggishly slow. Only Mav will have advantage on hits on the leaded next round.
However, the Thug leader takes a deep breathe, barreling his chest out dramatically, and gives out a loud beach. His wounds seem to close up before you’re very eyes.
Second Wind Heal: 5
Thug 3 will instead charge Dancer, club raised and intent on braining the wolf.
Hit 1: 22
Hit 2: 19
Damadge: 4
His pant leg catches on fire as a consequence of the nat 1.
Ab, You’re up!
Once my turn hits. I know i wont close enough to melee this round but im charging yelling dwarven battle cries and curses the whole way
Laissez les bons temps rouler
AB sheathes his swords and swings his longbow around, pulling an arrow at the same time. Sighting down the arrow's shaft at the Leader, he says in Dwarven, "My eye now knows you," in a strange two-toned voice (Bonus: Hunter's Mark). He fires the arrow at the Leader.
Longbow Attack with Hunter's Mark: 15; Damage: 7 piercing damage
The arrow hits the Thug leader in his beefy shoulder. He pulls it out, bleeding freely, and snaps it in his hand, glaring bloody murder at you now that he can see you AB.
Thug 1 will back up his leader, and also go after Mav.
Hit 1:9
Hit 2: 5
(Holy Molley, this is pathetic. Mav you also get advantage on Thug 1 if you want.)
Kor and Berrus enter the battle field! Berrus is charging as fast as his stubby little dwarvern legs can take him, yelling extremely loudly, probably the reason for all those 1’s. Kor, do you still want to do all that sneaking around?
As he’s dodgin all of these attacks, Mav will attack the leader with his staff and roundhouse kick the other thug.
(if the unarmed strike from Martial arts has to be the same target, just apply it to the leader)
staff Attack: 16 Damage: 8
unarm Attack: 22 Damage: 6
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
((OOC: I'll stick with the turn, Kor isn't close enough to attack anyways))
Valathar rolls on the ground until he's certian that he's no longer burning. Heaving his weight up, he find himself standing back on his feet. He pauses for just a moment, an instant really, to take in the scene. Seeing Dancer frantically scrabbling to put out the fire, he starts for her, to help. When he notices that one of those bastard thugs charges her, weapon brandished, he starts to run. By the time he makes it to them, the thug has already landed his blow, but he won't be around for much longer, if Valathar has anything to do about it.
Attack: 5 Damage: 4 bludgeoning damage to smash the thugs face in
Current Order: *Kor*, Thug 2, *Berrus*, Val, Dancer, Mav, Leader, Thug 3, AB, Thug 1
Mav, your strikes hit true, and the leader is definately on his last legs. Bleeding profusely, and with many welts and bruises, one more hit should be enough to feel him!
Val, your attack misses, but due to your large presence, Dancer strikes at your opponent with advantage, due to her keen sense of Pack Tactics.
Hit 1: 21
Dam: 5
Thug 3 must make a strength saving throw
Save: 5
Thug 3 is caught extremely unawares, and is thrown back into the fire. During his next turn, he must take 2D4 Fire damadge!
Separate Thug Post:
Thug Leader is obviously on his last legs, 2 sword hits, an arrow wound, and now crushing physical blows, he raises his club in a desperate last stand against Mav!
Hit 1: 11
Hit 2: 19
Dam: 8
Mav that reduces you to 0 HP, however you still have your daily use of relentless endurance, which heals you to 1. You’ll have to tell me your decision before I narrate Thug 1’s turn.
Thug 3 will take 4 fire danadge.
He stops drops and rolls, and lays on the ground screaming, covered in painful looking burns.
Mysterious Save Roll: 3
The man still feels well enough to dig in his pocket and blow a very loud whistle. Nothing immediately happens.
AB you’re up!
AB nocks and fires another arrow at the Leader.
Longbow Attack with Hunter's Mark: 6; Damage: 4 piercing damage
AB, the leader skillfully dodges your arrow, partly due to him keeping a firm evil eye on you now that he nows where you are.
Waiting for Mav to tell me if he’s unconscious or not before I narrate Thug 1’s turn. Berrus you are in melee range due to dashing, Kor you are not, but Mimi easily is.
Ooc..i may be out of touch for a bit. So attacking closest
Attack: 10 Damage: 6
Oh and using protection fighting style so whoever has disadvantage when attacking someone within 5 ft of me
Laissez les bons temps rouler
Mavs will use his relentless endurance
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
At a mental command from Kor, Mimi swoops down into the face of thug 1, distracting him as Mav attempts to rise and Kor prepares to dash in for an attack.
Mimi moves into melee with thug 1, uses the Help action for Kor's next attack, and stays within melee range of the thug to give him something to think about while Mav is trying to rise.
I'm assuming that since Berrus was able to dash into melee range with his stumpy dwarf legs, Kor will be able to dash into range as well next turn using Cunning Action since he closed some of the distance when he moved to the abandoned building to hide.
Current Order: *Kor*, Thug 2, *Berrus*, Val, Dancer, Mav, Leader, Thug 3, AB, Thug 1
Kor I’m sorry, but Relentless Endurance is an instantaneous thing, like you have to decide the moment your HP reaches 0, like even if your in the middle of a multi attack or something, so you do not have the reaction time to direct Mimi before Thug 1 strikes out at weakened Half-Orc. That’s part of the reason I was so insistant on knowing if he used it or not, because it’s not like a thing he can use 20 seconds after being knocked out.
Thug 1 strikes out at the weakened Half-Orc with his iron club.
Hit 1: 14
Hit 2: 5
The first attack did hit, I won’t bother rolling damage, Mav you take one more iron club to the head and finally succumb to your injuries, but not before getting your body hopelessly entangled with the smaller man, dragging him down to a prone position next to your body.
Kor you can redo your turn.
Berrus, you arrive to late to assist Mav, and you stay your axe from immediately swinging down, worried about injuring your downed friend. You take the time to catch your breathe from that mad dash you just went through.
Seeing Mav's attacker go down with the half orc's unconscious body, Kor darts in to attack the man before he can raise, aiming his rapier for the man's hip in order to inflict a non-lethal wound that will keep the man out of the fight. Kor hoped to get in, make his attack, and then put some distance between himself and the attackers.
Attack: 12 Damage: 8
Forgot sneak attack damage: 5
[Rolled w/advantage due to prone if we're not counting Mimi's Help action (never used familiar's before in combat, so not completely sure how they're supposed to work)]
Not sure of the distances, if Kor has to Dash (cunning action) to make it to thug 1, he does. If he doesn't, he Disengages from thug 1 (if the man is still up and/or he's within melee of one of the other enemies) or Dashes and moves closer to wherever Berrus is (so that he's within the 5ft. of disadvantage Protection generates).
Current Order: Kor, Berrus, Val, Dancer, Mav, Leader, Thug 3, AB
You poke him good. He’s saftly out of the fight. Both the leader and thug 3 are greatly injured. Dancer limps out of the few remaining spurts of Fire, and puts them out with a few kicks of dirt. Val take your turn, and Mav make a death saving Roll!
Death Saving Throw: 13
(I believe I just made that...)
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Valathar recoils at the sound of the whistle, and as soon as the man finishes his obnoxious tune, Valathar raises his staff, swinging from below in an attempt to catch him under the chin.
Attack: 6 Damage: 9
Aces. Really nailed it. Also, nice save Mav! At least someone isn't rolling trash ;)
Ooc. Do i get an attack of opportunity if either move away?
Laissez les bons temps rouler