The comforting closeness of the blonde giantess quickly calms the young half-elf and she looks up at the goliath with grateful silvery eyes, feeling the strong arm holding her and the comforting hand at the back of her head, a single tear down her cheek as Jirel reassures her they are all safe still in spite of the half-elf's blunder. Maybe with the goliath at her side she could grow in confidence in time. Tylaerys then has a smile tugging at her lips as she notices the grumbling, perking up from the welcome distraction. "Yes, the next step. I'm going back to my contact and I believe there was talk about doing some reasearch too before meeting with the Order of the Gauntlet contact. Or maybe we should start with that?" She says looking over at Yeshil and Jararaka as she wipes away the tear, although not leaving Jirel's side.
[apologies for late post!! dndbeyond hadn't been sending me notifications for some reason;;]
Seeing that Volo had no intention of having a conversation inside a room, Jararaka huffs out and squats down on her haunches, watching the conversation but leaving the talking to Tylaerys.
Her eyes widen and she springs up immediately as the bars around them fall. She blinks a few times, and says not without relief, "woah, shortest stay I've had in one of these. See ya later then, be careful 'round the Flaming Fist. I heard they don't take kindly to prodding at their patron."
Once outside, she doesn't comment on Tylaery's tears and nods sagely to Jirel's words, "right, 's not like anybody died. And he turned out pretty nice, offered compensation and everything. I hope Finn's doing better though..."
Turning to Tylaerys and Jirel, she says, "sounds good, if you finish early, you can head up to the Blackgate and see if Finn's there already. Jirel? Food from the way to Ty's boss or food from the way to the library?" She scratches her head, then looks to Yeshil, "wanna go to thelibrary? Know the way?"
”Both if there be them cart sellers.” Jirel would grunt her response to Jararaka. She’d then simply make a gesture ‘after you’ for whomever to lead her to where she’s tagging along next.
Slowly collecting herself, comforted and reassured by Jirel and Jararaka, Tylaerys nods and puts on a smile again. "Okay, meet up later outside the Gold Road Equippers in the Blackgate district to meet with our OotG-contact Ackyn Selebon then?" She says to the others, then smiling up at and lightly tugging at the blonde giantess to come with her again to see her Harper contact, making sure to stop on the way there at a street vendor selling food worthy of a goliath.
Yeshil smirks at Jararaka and replies: Know the way? I know several ways there from here. Wanna take the long and broad or the shortcut? Then in a more thoughtful tone she adds: Although I admit I've not actually been inside the library since I arrived in the city. I kinda expected I'd go straight there on day one, but... I think I've been avoiding it, to be honest. Like it reminds me of Luskan more than the docks and the slums. Weird, eh?
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How does a red dragon blow out the candles on its birthday cake?
Finn walks into the open patio and takes a seat at a table next to the two men she saw earlier. Currently they are the only three souls sitting there, though there is a steady stream of foot traffic walking past. As she gets close to them, she hears the two of them discussing Baldur's Gate. It is mostly complaints, about how expensive everything is here, from the tolls to the food to the lodging. They pay you only the briefest of passing glances before dismissing you as a threat and going back to their conversations. If they noticed your tattoo, they show no sign of it.
The diner/restaurant has an open door leading to either another seating area or a kitchen (its very dark inside, vs the bright open air outside) but so far no servers or waitstaff have come out to greet you.
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"What's a girl need to do to get a drink around here?" Finn half says as a general complaint, half directs at the others with a bit of a grin. Finn then half turns to the two men at the next table and just starts talking as if she's already a part of the conversation. In her experience a pretty woman can pretty much always get away with this...
"I just made it here today," she admits. "Came from Greenest which was great but then got entangled in a mess at some entrenched encampment in Wood of Sharp Teeth. Told them it wasn't worth it but would they listen to me? Of course not... Two Wyvern's were lost on that shortsided attack. I was barely able to escape and it took me forever to make it here..." Finn hopes her ease and openness gets them to respond in kind. In her experience people hate to look like they're not in the know and often just treating them like they are is enough to get them to play along and invite you into their confidence...
The two men look back at you with the same surprise as if you had just slammed a heavy book on their table.
"What..." begins one.
The other looks at you closely, spotting the tattoo on your elbow. Instinctively he looks down at his arm and, seeing his own tattoo exposed, pulls his sleeve back down, covering it. "Gods, woman, watch your volume," he hisses. He scoot over a seat and motions for you to sit down. "We're supposed to be keeping a low profile."
The first man, apparently the slower of the two, begins to put things together. "Ah. You cut through the Wood, eh? We kept to the roads. Smooth sailing, all the way."
"I'm Moltar," says the tattoed man. "And this is Brak," he adds, motioning to the other.
Then as one, with hushed but reverent voices, both men hold a closed fist over their hearts. "May she rise."
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"May she rise," Finn says mimicking the gesture and the phrasing. (Performance: 11... 13 if you would want Deception instead.)
Finn moves over to the offered seat and makes a show of covering her own tattoo. "I'm Nuala. Sorry, I saw that and you two were so comfortable I thought maybe this had been declared a safe spot," she explains with a smile. "Things change quick sometimes, yeah? I got through Wyrm's Crossing just before it got shut down or something. Not even sure what was happening there, some kind of labor strife maybe but it made a mess of things. Closed off the whole crossing. Hope it doesn't trouble us any..."
Finn is first hanging back to see if she messed up any entry code and then to see if these two want to take the lead and talk about cult goings on before she presses too much for information.
Jararaka pulls her cloak up again, though not really bothered to hide too hard at this point, "eh, whichever way's more fruitful, y'know." She flashes Yeshil a toothy grin and glances to the crowded streets... filled with tourist valuables for the picking. She stretches lazily then shakes her head, smiling like she's joking, "But ah, better keep our noses down for now, I don't fancy another sitting in a cage."
She then follows Yeshil closely, shadowing her as the girl leads the way to the library. One green individual is noticeable enough, never mind two, and the lizard keeps an eye out for any tails behind them.
[Perception to check for anyone following/watching them: 20]
This post has potentially manipulated dice roll results.
838
1521
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
These two set out on a long walk across the city toward the two most prominent libraries. Those would be, Yeshil is well aware, the Unrolling Scroll (the local temple of Oghma, god of inspiration, invention, and knowledge) and the High Hall, the center of government in Baldur's Gate. Of the two, the Unrolling Scroll is probably the more promising of the two. While the High Hall contains many floors of libraries, they are said to be centered on the business of the city itself, with registries of deeds, tax records, and genealogies of the many prominent noble families who call the city home. The Unrolling Scroll is said to have a much broader scope of subjects under its roof, ranging from histories and songbooks, to the arcane, to more obscure occult materials. In any case, the Unrolling Scroll is on the way to the High Hall, so you select that as your first destination.
Leaving the Blade and Stars, you begin walking west, and downhill, in the direction of the docks. It is not long before they pass by a popular Baldur's Gate destination... the Elfsong Tavern. Both would have likely heard of if, even if they haven't been there personally. It is a large tavern and has a reputation as something of a tourist trap. The legends say the tavern is haunted by the ghost of an elven maid, who sings a disembodied lament at irregular times. They say you can't count a visit to Baldur's Gate complete if you haven't made sure to hear the ghostly music of the Elfsong. Even now, at mid-morning, it seems there is a small crowd inside. Interestingly, a squad of Flaming Fist is working the door in place of bouncers.
Moving on, you follow the harbor west toward the upper city. You soon pass by a modest converted warehouse along the docks. A steady stream of patrons come and go through the double doors, though they are not dressed like the other dock workers and longshoremen you see about you. A sign over the doors reads "Baldur's Mouth" and a rack of papers is set aside the door, with a teenage boy hawking copies for 1sp. At a glance, you can see it is a smaller paper than the Baldur's Gate Gazetteer, and from what you can see of the headlines it looks to be more akin to a gossip rag than a proper newsletter.
Just past the harbor, the ground rises sharply uphill as you approach the Upper City. Climbing up a set of stone stairs that rises more than three stories, you join a crowd waiting to pass through the Old Wall. Once, this was the curtain wall that protected the original settlement here, before it expanded to include the Lower City. Now, the Old Wall separates the wealth and nobility of the Upper City from the grime and lawlessness of the rest of Baldur's Gate. And speaking of which, as you slowly follow the crowd, you soon see the gate from which the city takes its name. Baldur's Gate - the Baldur's Gate - is actually quite a bit less impressive than the other gates you have passed through. Indeed, it is little more than a wide stone archway passing through the Old Wall. As you reach the gate, you are questioned to confirm you aren't carrying goods for sale and then allowed to pass through. These are not Flaming Fist, you notice. Instead, these guards all wear banded mail with cloaks of blue and gold trim. They hand you each small wooden discs marked "day pass" and remind you that visitors must leave the Upper City before nightfall, under pain of arrest.
Passing through Baldur's Gate, you enter the Wide. By law, any merchant without a brick-and mortar-business, or a permanent lease for vending space on a street corner, is limited to conducting business here in the Wide. Already, there is barely room to move through this wide square, as it is packed full of carts, stands and makeshift shop tables, with patrons and gawkers moving shoulder to shoulder between them. It is a vibrant, crowded market where fortune-tellers and missionaries sit beside dealers hawking spices, fish, furs, perfumes, and seemingly every other mundane and luxury good to be found across the continent and beyond.
The spired roof of the Temple of Oghma is visible at the western end of the square, and you both turn that direction.
It is at this moment you both hear something strange. Over the din of commerce taking place in the square around you, you both hear ominous, disembodied whispering. The words are difficult to understand, but you have the impression it is asking the two of you to follow it somewhere...
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tylaerys and Jirel hastily make their way back to the Cup of Coins Lending House, bypassing most of the busier streets to make better time.
Arriving at the location, the door is closed and a sign in the window says it is closed. A brisk knock on the door brings a tired, "We're closed!" in the voice of the dwarf from inside. Another knock, and the door opens a crack. "I said... Oh. Its you." He closes the door again without further comment.
As you are about to knock a third time, the door opens again. "Here," the dwarf says, extending a letter. "This was left for you. Now begone." He shuts the door again, with finality.
Stepping over to a nearby bench and looking at the letter, Tylaerys sees it is written in a simple Harpers cypher. The note reads:
Agent,
Unavailable today. Working a lead on the matter you are investigating. Will contact you via stone if we learn anything.
- VF
As you translate the message for Jirel, you both notice a strange figure standing near the bench, staring at Jirel. He leans on a gnarled staff, his body old and hunched, short even for a dwarf. His bald head is painted with blue runes and sylvan symbols, and his long white beard drags on the cobblestone street. A chipmunk perches on his left shoulder, busily snacking on seeds and looking at you curiously.
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Moltar nods. He answers, quietly, "Aye, the business in the outer city has everything fouled up this morning. We're too spread out... not even sure who has made it to Baldur's Gate and who is still trapped outside. Our wearer of purple asked us to hang out here, near the docks, and see if any of the faithful were trying to cross over by barge and get around that nonsense outside the gates. But you're the first friendly face we've seen, so far."
Brak shakes his head. "Everyone's on edge. This city is full of criminals and cutpurses... the longer we hang out here, the more they fear the Hoard is going to get nicked and pilfered."
"How about your crew?" Moltar asks. "Where are you holing up? Which wearer of purple do you report to?"
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The more they poked around the city about cultist business, the more Jirel agreed that they should be mindful of the warning. Keep poking the bear, it'll eventually wake up. The goliath did tend to prefer the more direct approach, however even she knew this was a force she couldn't take on alone. Quite early in her experience she was swiftly put in her place, with scars to show for it. The shop explosion wasn't something to take lightly, so nor is the Cup of Coins Lending House's apprehension during their interaction. Guard was up for a reason, as trouble seemed to follow and it was a point for her to remain vigilant. Or was she just paranoid because the group was split?
Something else pricked at Jirel's senses. And it was the sense of being watched. Honey eyes pan to find the source. A seemingly unsuspecting small figure. While she did not recognize them, what she did note was their appearance against the backdrop of the city landscape. At first glance he may be old and hunched, sure, but what the tribeswoman in her recognized was that of the nature of a wise elder. In her clan elders, much like her Nanny, are respected. The giantess approaches the man and his chipmunk, sharing some curiosity. She wondered if he already knew who she was, or was just as unknowledgeable about each other.
Not knowing what else to do, she attempts to introduce herself by extending a hand down to him. "Jirel."
This post has potentially manipulated dice roll results.
Tylaerys is at first a bit worried over her Harper contact working on a lead. She shouldn't be of course, this agent was most likely far more experienced than herself and also knew the city and it's players. Still, her hand goes to the magical Sending Stone in her pocket, making sure it is still there, tempted to use it to make sure the agent was alright but prudently decides to not waste it's magic until absolutely necessary.
As Jirel leaves her side, the young blonde half-elf looks up and notices the small hunched figure with the gnarled staff and the chipmunk. Could it be one of the blonde giantess' Emerald Enclave contacts? From what she'd seen and learned so far she was fairly sure it wasn't a dragon cultist at least. Not wanting to scare the apparent druid away by too much attention, Tylaerys just steps slightly closer, watching the street as Jirel makes contact.
"Jirel Nalakekali," says the old dwarf. "Queen. Outcast. Wanderer. I am called Torimesh. I tend the park. The Tree calls for you... bids me to bring you to it. Please, follow me." He turns and begins to walk, looking back. "Your companion may come as well, though I cannot say if the tree has anything for her to see."
Tylaerys, you are not alone in the street, but those passersby who are around do not seem to be paying you much attention.
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PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"My crew is gone... I'm the last," Finn offers. "The camp in the Wood of Sharp Teeth wasn't very defended to we were told to take it out. All was going great until reinforcements for them showed up out of nowhere. Rot their eyes..."
Finn sighs and takes a moment before continuing. "Had just started looting when they attacked. I woke up a day later buried under a half collapsed hut. I didn't take time to sort through all the corpses, I just high-tailed it out of there and made my way here..."
"But anyway, Cyanrath wore the purple... Not that I reported to him directly, I was always kept at a bit of a distance... And now I'm here knowing nothing but that the Gate was our destination. Thank the Lady I found you two or I would still be roaming the streets aimlessly."
Jirel bows her head in respectful greeting when Torimesh addresses her and presents his name. While she did not know this dwarf directly, he knew her. Or at least plenty of her. The giantess also dips her head in greeting to his little companion on his shoulder. Naturally, she wondered how he knew what he knew, what else he knows, and what he had to show her.
“Come.” Reaching out a hand around to her back, Jirel gently guides Tylaerys along with her. She wasn’t going to leave her behind while she followed a stranger to a park to meet The Tree.
(Does Jirel recognize any of the runes/symbols on Torimesh?) (Does Torimesh where any indicators of the Emerald Enclave or confirm that he’s a druid and what circle he may be with?) (Would Jirel know anything about The Tree, or understand it’s significance?)
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just an unstable unicorn.
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The comforting closeness of the blonde giantess quickly calms the young half-elf and she looks up at the goliath with grateful silvery eyes, feeling the strong arm holding her and the comforting hand at the back of her head, a single tear down her cheek as Jirel reassures her they are all safe still in spite of the half-elf's blunder. Maybe with the goliath at her side she could grow in confidence in time. Tylaerys then has a smile tugging at her lips as she notices the grumbling, perking up from the welcome distraction. "Yes, the next step. I'm going back to my contact and I believe there was talk about doing some reasearch too before meeting with the Order of the Gauntlet contact. Or maybe we should start with that?" She says looking over at Yeshil and Jararaka as she wipes away the tear, although not leaving Jirel's side.
[apologies for late post!! dndbeyond hadn't been sending me notifications for some reason;;]
Seeing that Volo had no intention of having a conversation inside a room, Jararaka huffs out and squats down on her haunches, watching the conversation but leaving the talking to Tylaerys.
Her eyes widen and she springs up immediately as the bars around them fall. She blinks a few times, and says not without relief, "woah, shortest stay I've had in one of these. See ya later then, be careful 'round the Flaming Fist. I heard they don't take kindly to prodding at their patron."
Once outside, she doesn't comment on Tylaery's tears and nods sagely to Jirel's words, "right, 's not like anybody died. And he turned out pretty nice, offered compensation and everything. I hope Finn's doing better though..."
Turning to Tylaerys and Jirel, she says, "sounds good, if you finish early, you can head up to the Blackgate and see if Finn's there already. Jirel? Food from the way to Ty's boss or food from the way to the library?" She scratches her head, then looks to Yeshil, "wanna go to the library? Know the way?"
(All good. Hope all is well.)
”Both if there be them cart sellers.” Jirel would grunt her response to Jararaka. She’d then simply make a gesture ‘after you’ for whomever to lead her to where she’s tagging along next.
just an unstable unicorn.
Slowly collecting herself, comforted and reassured by Jirel and Jararaka, Tylaerys nods and puts on a smile again. "Okay, meet up later outside the Gold Road Equippers in the Blackgate district to meet with our OotG-contact Ackyn Selebon then?" She says to the others, then smiling up at and lightly tugging at the blonde giantess to come with her again to see her Harper contact, making sure to stop on the way there at a street vendor selling food worthy of a goliath.
Yeshil smirks at Jararaka and replies: Know the way? I know several ways there from here. Wanna take the long and broad or the shortcut? Then in a more thoughtful tone she adds: Although I admit I've not actually been inside the library since I arrived in the city. I kinda expected I'd go straight there on day one, but... I think I've been avoiding it, to be honest. Like it reminds me of Luskan more than the docks and the slums. Weird, eh?
How does a red dragon blow out the candles on its birthday cake?
Jirel follows as she’s tugged along.
just an unstable unicorn.
Finn walks into the open patio and takes a seat at a table next to the two men she saw earlier. Currently they are the only three souls sitting there, though there is a steady stream of foot traffic walking past. As she gets close to them, she hears the two of them discussing Baldur's Gate. It is mostly complaints, about how expensive everything is here, from the tolls to the food to the lodging. They pay you only the briefest of passing glances before dismissing you as a threat and going back to their conversations. If they noticed your tattoo, they show no sign of it.
The diner/restaurant has an open door leading to either another seating area or a kitchen (its very dark inside, vs the bright open air outside) but so far no servers or waitstaff have come out to greet you.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"What's a girl need to do to get a drink around here?" Finn half says as a general complaint, half directs at the others with a bit of a grin. Finn then half turns to the two men at the next table and just starts talking as if she's already a part of the conversation. In her experience a pretty woman can pretty much always get away with this...
"I just made it here today," she admits. "Came from Greenest which was great but then got entangled in a mess at some entrenched encampment in Wood of Sharp Teeth. Told them it wasn't worth it but would they listen to me? Of course not... Two Wyvern's were lost on that shortsided attack. I was barely able to escape and it took me forever to make it here..." Finn hopes her ease and openness gets them to respond in kind. In her experience people hate to look like they're not in the know and often just treating them like they are is enough to get them to play along and invite you into their confidence...
Finn:
The two men look back at you with the same surprise as if you had just slammed a heavy book on their table.
"What..." begins one.
The other looks at you closely, spotting the tattoo on your elbow. Instinctively he looks down at his arm and, seeing his own tattoo exposed, pulls his sleeve back down, covering it. "Gods, woman, watch your volume," he hisses. He scoot over a seat and motions for you to sit down. "We're supposed to be keeping a low profile."
The first man, apparently the slower of the two, begins to put things together. "Ah. You cut through the Wood, eh? We kept to the roads. Smooth sailing, all the way."
"I'm Moltar," says the tattoed man. "And this is Brak," he adds, motioning to the other.
Then as one, with hushed but reverent voices, both men hold a closed fist over their hearts. "May she rise."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"May she rise," Finn says mimicking the gesture and the phrasing. (Performance: 11... 13 if you would want Deception instead.)
Finn moves over to the offered seat and makes a show of covering her own tattoo. "I'm Nuala. Sorry, I saw that and you two were so comfortable I thought maybe this had been declared a safe spot," she explains with a smile. "Things change quick sometimes, yeah? I got through Wyrm's Crossing just before it got shut down or something. Not even sure what was happening there, some kind of labor strife maybe but it made a mess of things. Closed off the whole crossing. Hope it doesn't trouble us any..."
Finn is first hanging back to see if she messed up any entry code and then to see if these two want to take the lead and talk about cult goings on before she presses too much for information.
Jararaka pulls her cloak up again, though not really bothered to hide too hard at this point, "eh, whichever way's more fruitful, y'know." She flashes Yeshil a toothy grin and glances to the crowded streets... filled with tourist valuables for the picking. She stretches lazily then shakes her head, smiling like she's joking, "But ah, better keep our noses down for now, I don't fancy another sitting in a cage."
She then follows Yeshil closely, shadowing her as the girl leads the way to the library. One green individual is noticeable enough, never mind two, and the lizard keeps an eye out for any tails behind them.
[Perception to check for anyone following/watching them: 20]
8 3 8
15 2 1
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Jararaka and Yeshil:
These two set out on a long walk across the city toward the two most prominent libraries. Those would be, Yeshil is well aware, the Unrolling Scroll (the local temple of Oghma, god of inspiration, invention, and knowledge) and the High Hall, the center of government in Baldur's Gate. Of the two, the Unrolling Scroll is probably the more promising of the two. While the High Hall contains many floors of libraries, they are said to be centered on the business of the city itself, with registries of deeds, tax records, and genealogies of the many prominent noble families who call the city home. The Unrolling Scroll is said to have a much broader scope of subjects under its roof, ranging from histories and songbooks, to the arcane, to more obscure occult materials. In any case, the Unrolling Scroll is on the way to the High Hall, so you select that as your first destination.
Leaving the Blade and Stars, you begin walking west, and downhill, in the direction of the docks. It is not long before they pass by a popular Baldur's Gate destination... the Elfsong Tavern. Both would have likely heard of if, even if they haven't been there personally. It is a large tavern and has a reputation as something of a tourist trap. The legends say the tavern is haunted by the ghost of an elven maid, who sings a disembodied lament at irregular times. They say you can't count a visit to Baldur's Gate complete if you haven't made sure to hear the ghostly music of the Elfsong. Even now, at mid-morning, it seems there is a small crowd inside. Interestingly, a squad of Flaming Fist is working the door in place of bouncers.
Moving on, you follow the harbor west toward the upper city. You soon pass by a modest converted warehouse along the docks. A steady stream of patrons come and go through the double doors, though they are not dressed like the other dock workers and longshoremen you see about you. A sign over the doors reads "Baldur's Mouth" and a rack of papers is set aside the door, with a teenage boy hawking copies for 1sp. At a glance, you can see it is a smaller paper than the Baldur's Gate Gazetteer, and from what you can see of the headlines it looks to be more akin to a gossip rag than a proper newsletter.
Just past the harbor, the ground rises sharply uphill as you approach the Upper City. Climbing up a set of stone stairs that rises more than three stories, you join a crowd waiting to pass through the Old Wall. Once, this was the curtain wall that protected the original settlement here, before it expanded to include the Lower City. Now, the Old Wall separates the wealth and nobility of the Upper City from the grime and lawlessness of the rest of Baldur's Gate. And speaking of which, as you slowly follow the crowd, you soon see the gate from which the city takes its name. Baldur's Gate - the Baldur's Gate - is actually quite a bit less impressive than the other gates you have passed through. Indeed, it is little more than a wide stone archway passing through the Old Wall. As you reach the gate, you are questioned to confirm you aren't carrying goods for sale and then allowed to pass through. These are not Flaming Fist, you notice. Instead, these guards all wear banded mail with cloaks of blue and gold trim. They hand you each small wooden discs marked "day pass" and remind you that visitors must leave the Upper City before nightfall, under pain of arrest.
Passing through Baldur's Gate, you enter the Wide. By law, any merchant without a brick-and mortar-business, or a permanent lease for vending space on a street corner, is limited to conducting business here in the Wide. Already, there is barely room to move through this wide square, as it is packed full of carts, stands and makeshift shop tables, with patrons and gawkers moving shoulder to shoulder between them. It is a vibrant, crowded market where fortune-tellers and missionaries sit beside dealers hawking spices, fish, furs, perfumes, and seemingly every other mundane and luxury good to be found across the continent and beyond.
The spired roof of the Temple of Oghma is visible at the western end of the square, and you both turn that direction.
It is at this moment you both hear something strange. Over the din of commerce taking place in the square around you, you both hear ominous, disembodied whispering. The words are difficult to understand, but you have the impression it is asking the two of you to follow it somewhere...
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tylaerys and Jirel:
Tylaerys and Jirel hastily make their way back to the Cup of Coins Lending House, bypassing most of the busier streets to make better time.
Arriving at the location, the door is closed and a sign in the window says it is closed. A brisk knock on the door brings a tired, "We're closed!" in the voice of the dwarf from inside. Another knock, and the door opens a crack. "I said... Oh. Its you." He closes the door again without further comment.
As you are about to knock a third time, the door opens again. "Here," the dwarf says, extending a letter. "This was left for you. Now begone." He shuts the door again, with finality.
Stepping over to a nearby bench and looking at the letter, Tylaerys sees it is written in a simple Harpers cypher. The note reads:
Agent,
Unavailable today. Working a lead on the matter you are investigating. Will contact you via stone if we learn anything.
- VF
As you translate the message for Jirel, you both notice a strange figure standing near the bench, staring at Jirel. He leans on a gnarled staff, his body old and hunched, short even for a dwarf. His bald head is painted with blue runes and sylvan symbols, and his long white beard drags on the cobblestone street. A chipmunk perches on his left shoulder, busily snacking on seeds and looking at you curiously.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Finn:
Moltar nods. He answers, quietly, "Aye, the business in the outer city has everything fouled up this morning. We're too spread out... not even sure who has made it to Baldur's Gate and who is still trapped outside. Our wearer of purple asked us to hang out here, near the docks, and see if any of the faithful were trying to cross over by barge and get around that nonsense outside the gates. But you're the first friendly face we've seen, so far."
Brak shakes his head. "Everyone's on edge. This city is full of criminals and cutpurses... the longer we hang out here, the more they fear the Hoard is going to get nicked and pilfered."
"How about your crew?" Moltar asks. "Where are you holing up? Which wearer of purple do you report to?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The more they poked around the city about cultist business, the more Jirel agreed that they should be mindful of the warning. Keep poking the bear, it'll eventually wake up. The goliath did tend to prefer the more direct approach, however even she knew this was a force she couldn't take on alone. Quite early in her experience she was swiftly put in her place, with scars to show for it. The shop explosion wasn't something to take lightly, so nor is the Cup of Coins Lending House's apprehension during their interaction. Guard was up for a reason, as trouble seemed to follow and it was a point for her to remain vigilant. Or was she just paranoid because the group was split?
Something else pricked at Jirel's senses. And it was the sense of being watched. Honey eyes pan to find the source. A seemingly unsuspecting small figure. While she did not recognize them, what she did note was their appearance against the backdrop of the city landscape. At first glance he may be old and hunched, sure, but what the tribeswoman in her recognized was that of the nature of a wise elder. In her clan elders, much like her Nanny, are respected. The giantess approaches the man and his chipmunk, sharing some curiosity. She wondered if he already knew who she was, or was just as unknowledgeable about each other.
Not knowing what else to do, she attempts to introduce herself by extending a hand down to him. "Jirel."
just an unstable unicorn.
Tylaerys is at first a bit worried over her Harper contact working on a lead. She shouldn't be of course, this agent was most likely far more experienced than herself and also knew the city and it's players. Still, her hand goes to the magical Sending Stone in her pocket, making sure it is still there, tempted to use it to make sure the agent was alright but prudently decides to not waste it's magic until absolutely necessary.
As Jirel leaves her side, the young blonde half-elf looks up and notices the small hunched figure with the gnarled staff and the chipmunk. Could it be one of the blonde giantess' Emerald Enclave contacts? From what she'd seen and learned so far she was fairly sure it wasn't a dragon cultist at least. Not wanting to scare the apparent druid away by too much attention, Tylaerys just steps slightly closer, watching the street as Jirel makes contact.
Perception: 7
Tylaerys and Jirel:
"Jirel Nalakekali," says the old dwarf. "Queen. Outcast. Wanderer. I am called Torimesh. I tend the park. The Tree calls for you... bids me to bring you to it. Please, follow me." He turns and begins to walk, looking back. "Your companion may come as well, though I cannot say if the tree has anything for her to see."
Tylaerys, you are not alone in the street, but those passersby who are around do not seem to be paying you much attention.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"My crew is gone... I'm the last," Finn offers. "The camp in the Wood of Sharp Teeth wasn't very defended to we were told to take it out. All was going great until reinforcements for them showed up out of nowhere. Rot their eyes..."
Finn sighs and takes a moment before continuing. "Had just started looting when they attacked. I woke up a day later buried under a half collapsed hut. I didn't take time to sort through all the corpses, I just high-tailed it out of there and made my way here..."
"But anyway, Cyanrath wore the purple... Not that I reported to him directly, I was always kept at a bit of a distance... And now I'm here knowing nothing but that the Gate was our destination. Thank the Lady I found you two or I would still be roaming the streets aimlessly."
Jirel
Jirel bows her head in respectful greeting when Torimesh addresses her and presents his name. While she did not know this dwarf directly, he knew her. Or at least plenty of her. The giantess also dips her head in greeting to his little companion on his shoulder. Naturally, she wondered how he knew what he knew, what else he knows, and what he had to show her.
“Come.” Reaching out a hand around to her back, Jirel gently guides Tylaerys along with her. She wasn’t going to leave her behind while she followed a stranger to a park to meet The Tree.
(Does Jirel recognize any of the runes/symbols on Torimesh?)
(Does Torimesh where any indicators of the Emerald Enclave or confirm that he’s a druid and what circle he may be with?)
(Would Jirel know anything about The Tree, or understand it’s significance?)
just an unstable unicorn.