Keeping close to Millwater, she calls to her bird friends. Looking to the fastest and smartest of them, Tail speaks to them, telling them her friends need those shooting arrows to be distracted. The larger ones are talked to about dropping possible food on the enemies, while the smaller ones are being told their ‘fledglings’ need to be protected. She laughed at the idea of the birds really believing her and the party are their young, but they could see them as needing protection.
Sorrow and reseal both make it a good fight as they attack the big guy both of them miss as the big guy grins at them as he weaves into battle with them. J’nah shoots an arrow at the big guy as he too misses. Millwater and Tail-feathers head down towards the battle. They get closer to the others as Tail-feathers calls on her bird friends to distract the goblin archers. Soon a dozen birds disappear behind the water fall causing a serious ruckus back there as everyone sees arrows coming through the water at all sorts of angles. Wouldn’t you know it as Millwater watches this and smiles at the noise along with Tail-feathers Millwater takes 4 damage from one of those arrows. Festoon stays hidden
Note from now on anyone attacking the big guy has advantage. Have to say giving everyone a 10% chance of getting stuck with an arrow I only rolled low enough on Millwater.
end of this round. Let’s get intitatives plus any actions or attack/damage.
This post has potentially manipulated dice roll results.
(No fear, see clear) He hears his master's voice. His smile doesn't leave his face as the missiles fly past. (Oh look, this one's coming straight for me) He reaches up and snatches it, a millisecond too late. "EEEeeeP!" Millwater screams, never one to suffer silently like his stoic brothers.
Staying in front of Tail Feathers as cover. With the surijen whip coiled in his hand, Millwater turns toward the big guy and leaps high in the air spinning 720⁰ uncoiling the chain. Performing a legsweep upon hitting the ground sending the weighted end towards the big guy's ankle.
Millwater ends his leaping and spinning dance with his surijen whip coiled in front of Tail Feathers. His smile returns when he notices the arrows flying across haphazardly.
Seeing the big baddy heavily beset by his companions, he once again shoots and scoots back into cover.
Init - 17
Bow shot - Attack: 16 Damage: 6
Stealth - 15
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
J'nah keeps following the others getting closer and takes the opportunity use the group distraction to gamble on a sharpshooter shot to try and soften up the big guy.
As every one focuses on the big guy standing there toe to toe with Sorrow and Veeshal no one is able to land a blow on him. Meanwhile the random arrows have stopped coming ot from behind the waterfall as everyone hears the birds as they keep on distracting those behind the waterfall. A couple of the goblins that were behind the waterfall come funning out with swords drawn as they come closer to be able to attack. They see Millwater standing in front of tail feathers and head his way. The bog guy is able to give Sorrow a glancing blow dealing 5 damage. The two goblins as well as the big guy suddenly light up with faerie fire.
Note Millwater no longer has advantage as two goblins are now withing melee range of him.
Festoon fires another arrow, but this time at the limned newcomers as the big boss seems impossible to hit. For a moment, he wonders if the big bruiser is an illusion, but he shrugs, leaving it for another time.
Attack: 14 Damage: 10
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Sorrow and Veeshal are finally able to hit the big guy dealing some damage on him He is able to strike Sorrow back for 8 damage. Meanwhile Millwater and Festoon attack the goblins that have exited from behind the waterfall each of them taking out a goblin. J'nah on his way past the big guy is able to hit him with a off hand attack dealing more damage to the big guy. Tail-Feathers stands there watching all that is happening. She is able to hear that the birds are no longer attacking or harassing those behind the waterfall.
This is the end of this round. Let me know what you are doing next. There are two dead goblins and the big guy still out in the open. To see or go behind the waterfall you will have to make a movement.
Millwater nods to Festoon and squares off to the big guy. Looking for a flaw in his stance, trying to find a way behind him. He moves to the big guy's hindquarters and studies his charkas for a moment.
Spotting where bone is close to unyielding metal. Delivering hard open palm blows (Blunt 1d4) in rapid succession.
Keeping close to Millwater, she calls to her bird friends. Looking to the fastest and smartest of them, Tail speaks to them, telling them her friends need those shooting arrows to be distracted. The larger ones are talked to about dropping possible food on the enemies, while the smaller ones are being told their ‘fledglings’ need to be protected. She laughed at the idea of the birds really believing her and the party are their young, but they could see them as needing protection.
Sorrow and reseal both make it a good fight as they attack the big guy both of them miss as the big guy grins at them as he weaves into battle with them. J’nah shoots an arrow at the big guy as he too misses. Millwater and Tail-feathers head down towards the battle. They get closer to the others as Tail-feathers calls on her bird friends to distract the goblin archers. Soon a dozen birds disappear behind the water fall causing a serious ruckus back there as everyone sees arrows coming through the water at all sorts of angles. Wouldn’t you know it as Millwater watches this and smiles at the noise along with Tail-feathers Millwater takes 4 damage from one of those arrows. Festoon stays hidden
Note from now on anyone attacking the big guy has advantage. Have to say giving everyone a 10% chance of getting stuck with an arrow I only rolled low enough on Millwater.
end of this round. Let’s get intitatives plus any actions or attack/damage.
Sorrow grins and laughs, smashing at him with her axe.
Initiative: 5
Attack: 17
Damage: 11
Veeshal slides a little more to the left and steps in with his warhammer.
Initiative: 9
Attack: 18
Damage: 7
(No fear, see clear) He hears his master's voice. His smile doesn't leave his face as the missiles fly past. (Oh look, this one's coming straight for me) He reaches up and snatches it, a millisecond too late. "EEEeeeP!" Millwater screams, never one to suffer silently like his stoic brothers.
Staying in front of Tail Feathers as cover. With the surijen whip coiled in his hand, Millwater turns toward the big guy and leaps high in the air spinning 720⁰ uncoiling the chain. Performing a legsweep upon hitting the ground sending the weighted end towards the big guy's ankle.
Millwater ends his leaping and spinning dance with his surijen whip coiled in front of Tail Feathers. His smile returns when he notices the arrows flying across haphazardly.
Initiative 1
attack 18 (2 A/D) Finesse +4. 2 Damage +4 Finesse? (3 +4 Finesse? if Crit)
Millwater Male Tabaxi Monk 2 I 9/13
Seeing the big baddy heavily beset by his companions, he once again shoots and scoots back into cover.
Init - 17
Bow shot - Attack: 16 Damage: 6
Stealth - 15
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Tail winces as she watches Millwater take an arrow. Glaring at the enemies, she goes to cast Faerie Fire at those who are with in a 20 foot cube.
Init: 5
J'nah keeps following the others getting closer and takes the opportunity use the group distraction to gamble on a sharpshooter shot to try and soften up the big guy.
Sharpshooter (-5 atk): 19 To Hit.
Sharpshooter Damage (+10 dmg): 14 Piercing Damage.
As every one focuses on the big guy standing there toe to toe with Sorrow and Veeshal no one is able to land a blow on him. Meanwhile the random arrows have stopped coming ot from behind the waterfall as everyone hears the birds as they keep on distracting those behind the waterfall. A couple of the goblins that were behind the waterfall come funning out with swords drawn as they come closer to be able to attack. They see Millwater standing in front of tail feathers and head his way. The bog guy is able to give Sorrow a glancing blow dealing 5 damage. The two goblins as well as the big guy suddenly light up with faerie fire.
Note Millwater no longer has advantage as two goblins are now withing melee range of him.
Festoon fires another arrow, but this time at the limned newcomers as the big boss seems impossible to hit. For a moment, he wonders if the big bruiser is an illusion, but he shrugs, leaving it for another time.
Attack: 14 Damage: 10
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
I think the best thing I can do is try to use my small size to get past the big guy and help flank him...
As I get past him I flip my shortsword at his neck but he is shielded so I target an exposed bit behind the knee.
Shortsword Atk (Action): 15/17
Off-Hand Shortsword Atk (Bonus Action): 22/7
Off-Hand Damage: 3
Frustrated, Vee once again swings his hammer:
Attack: 21
Damage: 4
Sorrow-a low growl escaping her lips-slashes her axe:
Attack: 21
Damage: 15
Millwater charges into the goblins with a flying kick followed by a low leg sweep, claws extended. Keeping them away from Tail Feathers!
attack 14 +6= 20 6 +4= 10 Damage
attack 5 +6= 11 5 +4= 9 Damage
Millwater Male Tabaxi Monk I HP 9/13
Sorrow and Veeshal are finally able to hit the big guy dealing some damage on him He is able to strike Sorrow back for 8 damage. Meanwhile Millwater and Festoon attack the goblins that have exited from behind the waterfall each of them taking out a goblin. J'nah on his way past the big guy is able to hit him with a off hand attack dealing more damage to the big guy. Tail-Feathers stands there watching all that is happening. She is able to hear that the birds are no longer attacking or harassing those behind the waterfall.
This is the end of this round. Let me know what you are doing next. There are two dead goblins and the big guy still out in the open. To see or go behind the waterfall you will have to make a movement.
Millwater nods to Festoon and squares off to the big guy. Looking for a flaw in his stance, trying to find a way behind him. He moves to the big guy's hindquarters and studies his charkas for a moment.
Spotting where bone is close to unyielding metal. Delivering hard open palm blows (Blunt 1d4) in rapid succession.
Use KI Flurry of Blows
attack 9 +6 =15 1 +4 =5 Damage
Bonus attack 3 +6 =9 1 +4 =5 Damage
Bonus attack 18 +6 =24 3 +4 =7 Damage
Millwater Male Tabaxi Monk 2 I HP 9/13
"You really shouldn't ignore me," J'nah said trying to draw the attention away from Sorrow but not finding purchase with any strikes.
Sorrow growls at him as she swings once more:
Attack: 16
Damage: 15
Vee attempts to smash a kneecap-or at least lower down.
Attack:14
Damage:2